Jessica (Yukata)/Strategy
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Ratings
| Jessica (Yukata) | |||||
Overview
Jessica is a nuker/utility hybrid character, capable of nuking enemies and healing allies at the end of every turn. She also provides a number of buffs to the party, and while she has no debuffs outside of her charge attack, she can boost her party's debuff success. When she gains her unique
status, her skills improve.
Strengths
- Decent healing per turn which stacks with
RefreshHP is restored on every turn
andRevitalizeRecover HP each turn. Boost to charge bar if HP is full. - Her heals are tied to an offensive skill, giving her the ability to heal during Full Auto.
- Respectable damage per turn which increases with
Fire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
stacks Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
,FeuerwerkATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Special buff andFire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
cannot be dispelled- Gains guaranteed Triple Attacks and increased healing when a party member (including herself) has has critical HP
- Can potentially extend her heals and nukes per turn upon using a charge attack
Weaknessess
- Her Clear is tied to her charge attack, making it difficult to time against enemy charge attacks and triggers
- Her support skill also increases her healing specs, which can heal her allies faster, and thus disable her support skill
FeuerwerkATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Special buff overlaps and does not stack with multiple similar special buffs (see also Character Synergy section)
How to Play
Synergy
Class Synergy
Cavalier: Horseman's DutyAll allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns.
Spear: Gain?% / 30% ArmoredChance of lowering DMG taken
Strength: ?% chance of taking 30% less damage.Duration: 3 turns andHostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn .
Gun: GainUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite andHostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn . provides an extra15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% that stacks with AussenseiterGrant an Earth ally aShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.). When using a spear, the class can also pull the foe's attention away from other party members with theShieldNext ATK received will be ineffective for a fixed amount
, or, if the targetted by skill itself, further bolster its defenses with theArmoredChance of lowering DMG taken
effect. Conversely, when using a gun, theUnchallengedNext DMG received will be ineffective
effect and lowered hostility from both the skill andEquestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
allow the class to enjoy the effects for much longer. The class can also boost the party's multiattack rates, either via Double Trouble IIIGain100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn .
Spear: All parties gain10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: InflictDA DownDouble attack rate is lowered
andTA DownTriple attack rate is lowered
on one enemy. when using a spear, or High CommandSpear: GainNoble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite.
Gun: GainNoble PurposeAll allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite. when using a gun. The class' proficiency in guns also allows synergy with Jessica viaUltima Gun or Hollowsky Bow. Doctor: NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns andRecovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns. provides a massive boost in both healing and firepower for Jessica's PflegeschussEarth damage to all foes (Damage cap: ~480,000).
Restore 20% of all allies' HP (Healing cap: 800).
Jessica gainsGodsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
Duration: 3 turns. andGodsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
. With boosted heals, Jessica allows the team to retain high HP values for theStrengthATK is greatly boosted based on how high HP is
effect. The class is also proficient in guns, which allows synergy with Jessica viaUltima Gun or Hollowsky Bow. Unfortunately, the class support skill, LifesaverRestore 10% HP to all allies (Healing cap: 1500) at turn end if an ally is almost knocked out, may heal an ally and put them outside of critical health values, which prevents Jessica from activating her Unforgettable SummerWhen an ally is below 25% HP:
Guaranteed triple attacks and 50% boost to healing specsHealing and healing cap. support skill.- Harp Classes: These classes may equip the Dark Opus Harp and boost Jessica's charge bar through the additional charge attack effects granted by
γ Pendulum or Δ Pendulum, which provide 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20% orCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% respectively. Each class can also use Sky Realm SongHarp: All allies gain60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns.
Other weapons: All allies gain20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns., which greatly increase double attack rate when equipping a harp, and/or Soul SoloistHarp: Inflict30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200% on all foes.
All allies gain30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns.
Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200% on all foes.
All allies gain20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns.
Other weapons: Inflict5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90% on all foes.
All allies gain5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns., providing the team with better means to land their debuffs when paired with Jessica'sDebuff Success BoostedDebuff success rate is boosted
. In addition, each Harp class has their own perks:Elysian: ConcludereAll parties gain Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Duration: 3 turns,Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Duration: 3 turns, and Element ATK UpElement ATK is boosted
Duration: 3 turnsElement ATK Up buff based on weapon element. Effects enhanced when using a Harp weapon. boosts Jessica's healing specs and damage for three turns, and theHigh Voltage (DEF Up)DEF is boosted
Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count enhances AussenseiterGrant an Earth ally aShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.)'sShieldNext ATK received will be ineffective for a fixed amount
. The class also has Call of the AbyssHarp: All allies gain80% DA UpDouble attack rate is boosted
Strength: 80%,30% TA UpTriple attack rate is boosted
Strength: 30%, andCharge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.
Dagger: All allies gain40% DA UpDouble attack rate is boosted
Strength: 40%,10% TA UpTriple attack rate is boosted
Strength: 10%, andCharge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%., which pairs well withBonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
and help Jessica gain charge bar more easily, providedCharge Bar Gain LoweredCharge bar gain is lowered
is cleared beforehand.Lumberjack: Although Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite and a 4000-damage shield effect.
(Every turn during Leaf Burning: All allies gain4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide,4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite, andCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.
Leaf Burning ends when shield effect ends.) prevents the MC from gainingShieldNext ATK received will be ineffective for a fixed amount
from AussenseiterGrant an Earth ally aShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.), it gradually providesDEF Up (Stackable)DEF is boosted while active (Stackable)
, which further boosts the effect of both shields, and allow affected characters to keep theBonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
effect for much longer. In addition, the skill also providesCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% which helps Jessica perform a charge attack faster to extend herGodsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
duration.Rising Force: Due to the class' 200% charge bar limit, the Δ Pendulum charge attack effect can grant Jessica some charge boosts in quick succession, or twice in a single turn, depending on how frequent the class uses its charge attack. FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
is also very useful in providing multiattack rates, as well as a GutsCan withstand lethal DMG (leaves 1 HP) effect, which can help Jessica to take advantage of her Unforgettable SummerWhen an ally is below 25% HP:
Guaranteed triple attacks and 50% boost to healing specsHealing and healing cap. support skill. In addition,MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect significantly boosts her charge bar everytime a foe uses a special attack. Alternatively, the class can equip the Drum Master base skill, Never Miss a BeatDistribute charge bar to all other allies. All other allies gain20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%. (Uses 30% of charge bar.), and/or Resonate RhythmCharge Bar +40%Instantly boosts Charge Bar by 40%
Strength: 40% to an ally. EMP skill to help with Jessica's charge bar management.
Kengo: With Jessica's AussenseiterGrant an Earth ally a ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.),ShieldNext ATK received will be ineffective for a fixed amount
enables the class to use One with the BladeGainClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff and50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. without getting hit and ending theClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Special buff prematurely.Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
also works well with its boosted multiattack rates, which is further improved byTri-SlashAttacks 3 times each turn
from No More DoubtGainTri-SlashAttacks 3 times each turn
Duration: 1 turn .
(Consumes 40% of charge bar.). The class also has access to mainhands such asUnsigned Kaneshige, which can help with Jessica's charge bar management. Finally, its specialty to bows allows the class to benefit from Hollowsky Bow alongside Jessica.
Character Synergy
Ayer: Because Ayer's Guilty BreakGain Guilty BreakATK is greatly boosted based on how low HP is
Strength: 40% - 120%Duration: 8 turns, greatly boosting ATK as HP decreases. (Uses 25% of max HP)
At level 55:
Effect enhanced. has no cooldown, Ayer can deliberately return to critical health values, allowing Jessica to activate her Unforgettable SummerWhen an ally is below 25% HP:
Guaranteed triple attacks and 50% boost to healing specsHealing and healing cap. support skill even with the increased healing specs for PflegeschussEarth damage to all foes (Damage cap: ~480,000).
Restore 20% of all allies' HP (Healing cap: 800).
Jessica gainsGodsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
Duration: 3 turns. andGodsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
. This synergy is boosted further by both Jessica's FeuerwerkAll allies gainFeuerwerkATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Multiplier: NormalDuration: 3 turnsSpecial buff and10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns.
WhenFire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
lvl is 1 or higher: All allies also gainSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. and AussenseiterGrant an Earth ally aShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.) skills, with both characters able to enjoy theSupplemental DMGDMG dealt is supplemented
andBonus DMGDeals bonus DMG for one-foe one-ally attacks
buffs.ShieldNext ATK received will be ineffective for a fixed amount
also helps prevent Ayer from taking too much damage
Ayer (Summer): Similar to his regular version, he synergizes with Jessica but with some differences, namely, his Blazing BreakGain Blazing BreakATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 5 turns.
(Consumes 40% of max HP.)
At level 45:
Effect enhanced. requires 40% HP to use. This drawback may cause problems when Ayer has less than 40% of his max HP, which prevents its usage and thus also preventing Unforgettable SummerWhen an ally is below 25% HP:
Guaranteed triple attacks and 50% boost to healing specsHealing and healing cap. from being activated.
Cain (Grand): InstantaneityATK is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Special buff andFeuerwerkATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Special buff are both special buffs and cannot stack with each other, except for the latter's boost to DEF. However, Jessica's FeuerwerkAll allies gainFeuerwerkATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Multiplier: NormalDuration: 3 turnsSpecial buff and10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns.
WhenFire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
lvl is 1 or higher: All allies also gainSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. also provides10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns, which allows Cain's Freewheeling SchemeInflict25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, andSecret PlotFallen in Cain's trap. Debuff resistance is lowered (Can't be removed)
Strength: 10%Base Accuracy: 100%Duration: IndefiniteLocal status effect on a foe. to land more succesfully. When paired withSecret PlotFallen in Cain's trap. Debuff resistance is lowered (Can't be removed)
Local status effect, this allows other party members to land other debuffs. Jessica also grantsSupplemental DMGDMG dealt is supplemented
, which pairs nicely with Cain'sBonus DMGDeals bonus DMG for one-foe one-ally attacks
buff from his charge attack, and with his Bagua Blade Reborn8-hit Earth damage to random foes (Damage cap: ~60,000 per hit~480,000 total). GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%..
Cagliostro: Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
Special buff andFeuerwerkATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Special buff are both special buffs and cannot stack with each other, with the former's higher values always overwriting the latter. However,10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns also helps Cagliostro land her debuffs from Collapse400%-450% Earth damage to all foes (Damage cap: ~500,000).
InflictDEF DownDEF is lowered
Duration: 180 secondsStacking: Single.
At level 90:
Debuff increased to25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single.
Also inflict10% Earth DEF DownDEF is lowered for earth DMG
Strength: 10%Base Accuracy: 100%Duration: 180 seconds. more easily. Additionally, Cagliostro's special buff is dispellable, and her skills have a long cooldown. This allows Jessica to fill in for Cagliostro's buffs while her skills are still on cooldown.
Dante and Freiheit: Dante synergizes well with AussenseiterGrant an Earth ally a ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.) as he is capable of dealing guaranteed triple attacks with his Feline FreedomGainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Additional effect when 1Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
is consumed: Also gainMartial CatFreiheit's additional attack DMG and DMG cap are boosted
Strength: 200% DMG Up / 100% DMG Cap UpDuration: 2 turns.), and attacking without using a turn with his Bam, Pow, ScratchInstantly perform a normal attack without using up a turn.. This allows him to provide massive damage on the first turn alone. His skills also synergize well withSupplemental DMGDMG dealt is supplemented
, although because Jessica is required to do a charge attack first and gain at least oneFire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
stack in order to grant the buff, it's not usable during the first turn. Because both characters have strong skill-based damage effects, they both pair well in skill-based weapon grids and lineups.
De La Fille (Earth): Jewel GlitzATK is boosted / DEF is boosted /
Double attack rate is boosted / Triple attack rate is boosted
Special buff andFeuerwerkATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Special buff are both special buffs and cannot stack with each other, with the former's higher values always overwriting the latter. However, the former only affects one person at a time. Due to its higher values, De La Fille's Inspire LightHeal 45% of an ally's HP (Healing cap: 2500) and grantJewel GlitzATK is boosted / DEF is boosted /
Double attack rate is boosted / Triple attack rate is boosted
Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalSpecial buff. subsequently synergizes with Jessica's AussenseiterGrant an Earth ally aShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.) as the boosted attack values and multiattack rates work well withBonus DMGDeals bonus DMG for one-foe one-ally attacks
, and the defense boost reduces the damage taken by the shield. In addition, De La Fille's Glitter Reflection300% Earth damage to all foes (Damage cap: ~480,000). All allies gain40% RepelTaking less DMG and reflects attacks
Strength: 40%Duration: 2 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage! for up to 2 hits. further increases the shield's defenses, which can prolong the bonus damage buff's duration, while her Serenity ShimmerAll allies gainRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns,Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 10 turns, and20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 10 turns.
At level 55:
Effect enhanced. may be used to replace AussenseiterGrant an Earth ally aShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.)'s shields if it drops below 1000 HP.
Threo: Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
GainShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite.
At level 95:
Also inflict25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds.
Damage cap increased to ~1,230,000. puts Threo's HP to critical levels, allowing Jessica to activate her Unforgettable SummerWhen an ally is below 25% HP:
Guaranteed triple attacks and 50% boost to healing specsHealing and healing cap. support skill. Because Threo also gains aShieldNext ATK received will be ineffective for a fixed amount
upon using Ground Zero, Jessica can opt to use AussenseiterGrant an Earth ally aShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.) on herself to make extensive use of her guaranteed triple attacks andBonus DMGDeals bonus DMG for one-foe one-ally attacks
buff. Alternatively, it can be used once Threo's shield runs out.
Extended Mastery Perks
| Jessica (Yukata) | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
HP
|
Debuff Resistance
|
Healing
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
HP
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HP
|
Skill Damage Cap
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Healing
|
DMG reduction to all allies against foes with BlindedAttacks have a slight chance to miss . |
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| ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2020-08-21 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Jessica (Yukata).
Priorities[edit]
Prioritize Skill DMG Cap and Healing to boost Pflegeschuss and Godsend Trigger, followed by Critical Hit to boost their firepower.
Resources
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