Special Character Tier List

Source

All ratings in this page are taken verbatimExactly the same without modification from the Gamewith tier list

This page simply shows the ratings in table format, and adds short summary of the character abilities.

Other notable tier lists

Includes a ★ ranking for how easy a character is to use for beginners. More stars means they're simple to use off-the-bat, while less stars means the character either has a learning curve or require more investment to reach full potential.

Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs and debuffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 ratingGamebreaking
9.5 ratingVital in many team setups
9.0 ratingFills the gaps between 9.5 characters
8.5 ratingUseful for specific fights or challenges
8.0 ratingFor teams lacking something or rare circumstances
7.5 ratingShould have been an SR.
7.0 ratingGarbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 ratingAn exceptional SR character. Equal power with average SSR characters.
8.5 ratingOutperform SSR characters with proper setup.
8.0 ratingCan compete with standard SSR characters for party slots.
7.5 ratingHigher SR standard. No real faults, and can complement a team well.
7.0 ratingMiddle SR standard. Competent functionality.
6.5 ratingLower SR standard. May perform a role decently, but will never excel.
6.0 ratingFunctional, but easily overshadowed.
5.5 ratingThe minimum SR usefulness.
5.0 ratingAsk for a refund.
4.5 ratingGarbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 ratingAs useful as an SR character
6.0 ratingOutstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 ratingFunctionally equivalent to and typically able to replace a low-tier SR Character.
5.0 ratingUseful kits that can fit well into team compositions.
4.5 ratingUsable in standard situations.
4.0 ratingServiceable but lack outstanding contributions to the team.
3.5 ratingDetrimental to themselves.
3.0 ratingDetrimental to the team.

Filtered lists

All Character Tier ListThe EternalsArcarum EvokersSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters
RatingFireWaterEarthWindLightDarkAny
10
9.8 - 9.5









9.4 - 9.0
















8.5
8.0
7.5
7.0
6.5
6.0
5.5
5.0
4.5
4.0
3.5
3.0
IconNameTypeRatingRemarks
Alexiel

 
9.7
  • Role: Attacker/Defender
  • Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    permanently boosts all allies DEF.
  • Greatly increases own DEF, has debuff resist, and caps Water damage taken while substituting one- and all-ally attacks when Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    is active.
  • Her C.A. provides a 1.5-turn buff that activates  Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    Strength: 9% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 5).
    Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    , simultaneously granting her additional Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    stacks.
  • Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    further increases her offensive and defensive potential by passively boosting both ATK and DEF.
Alistair

4.5
Amira

9.0
  • Role: Attacker/Support
  • Provides very strong multi-attack and charge bar rate buffs.
  • Once transformed she's a battery for the party while still doing great damage.
  • Strong even without good party synergy.
Anila

6.5
Anila

 
9.6
  • Role: Attacker/Support
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    to self, or to the party upon consuming her charge attack buff.
  • Firepower increases when combining Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    , making her a good Support unit.
  • Grants Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    to an ally.
  • Boosts allies' normal attack firepower with her support skills.
Anthuria

 
9.5
  • Role: Support/Defender
  • Can draw enemy attacks while providing party support on successful dodges.
  • Offensive support through party-wide HypeATK is boosted
    , ATK Up (Stackable)ATK is boosted while active (Stackable)
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%
    .
  • Defensive support through ShieldNext ATK received will be ineffective for a fixed amount
    , DEF Up (Stackable)DEF is boosted while active (Stackable)
    , and healing for the party.
  • Much of her party support relies on dodging, which she can easily manage thanks to high dodge rate and Dodge AllTakes no DMG or debuffs while in effect for a set period
    .
  • Debuffs that hinder enemy attacks such as CharmedAttacks are slightly limited
    or ParalysisCan't attack
    will greatly reduce her effectiveness.
Anzu Futaba

7.0
Aoidos

 
9.3
  • Role: Attacker/Support
  • High damage output with HypeATK is boosted
    and multiattack.
  • Maintaining HypeATK is boosted
    may be difficult with Hostility UpMore likely to be attacked
    .
  • Good for short fights with a party-wide 1-turn HypeATK is boosted
    buff.
Arriet

8.5
  • Role: Support/Debuffer
  • Can lower one ally's skills cooldown by 1 turn and grant them Double StrikeAttacks twice each turn
    . The downtime makes it unreliable in longer fights though.
  • Party wide ATK UpATK is boosted
    and 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    are on rather short cooldown.
  • Provides 25% ATK DownATK is lowered
    Strength: 25%
    and 25% DEF DownDEF is lowered
    Strength: 25%
    of dual stacking (like Miserable Mist). It allows your class to take a damaging skill in place of the Mist.
  • Mode Bar Cut BoostedCut to overdrive gauge is boosted
    Duration: 3 turns
    that comes with debuffs is rather situational but lasts 3 turns which might greatly help when fighting powerful foes.
  • Inflicts local SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    Local status effect
    with her charge attack.
Arulumaya

9.0
  • Role: Attacker/Support/Debuffer
  • Provides VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , ATK DownATK is lowered
    , Skill DMG UpSkill DMG is boosted
    , Water ATK DownWater ATK is lowered
    , Skill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt in one turn reaches a certain amount
    , and DelayReduce a foe's charge diamonds by 1
    .
  • Gaze into Crystal Ball can be underwhelming if Dream of the MoonAll allies gain various effects upon ending gaze (Can't be removed)
    is not chosen.
  • End Gaze can be reused after CA. Dream of the MoonAll allies gain various effects upon ending gaze (Can't be removed)
    has increased probability when End Gaze is used during this period.
  • Needs to be 5★ uncapped to get most of her damage and utility.
Arulumaya

9.0
  • Role: Support/Debuffer
  • Strongest Water DEF DownDEF is lowered for water DMG
    given by a party member at 25%.
  • Can provide great party buffs such as DA UpDouble attack rate is boosted
    , TA UpTriple attack rate is boosted
    , and VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
Arulumaya

8.0
  • Role: Support/Debuffer
  • Can inflict the rare 15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 seconds
    debuff.
  • Buffs allies attack depending on how high her HP are.
  • Doesn't synergize well with the usually Enmity centered Dark teams.
  • Rating may rise to 8.5 if Stamina oriented builds become available to Dark.
Aster

7.5
Augusta

6.5
Ayer

9.1
  • Role: Attacker
  • Synergizes well with enmity.
  • Hostility UpMore likely to be attacked
    can be used to draw attacks away from other characters (eg. Hallessena).
  • It can be difficult to keep him alive at low health, but he can unleash staggering damage.
Beatrix

9.0
  • Role: Attacker/Debuffer
  • Easily reaches high damage output by lowering her own HP for Enmity grids and providing her own JammedATK is greatly boosted based on how low HP is
    buff.
  • Delta ClockCharge attack DMG and charge attack DMG cap boosted (Max: 3 lvls)
    gives her strong Charge Attacks and can stack very quickly with external multiattack sources in addition to her own Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    .
  • 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Stacking: Single
    , 15% Light ATK DownLight ATK is lowered
    Strength: 15%Base Accuracy: 85%
    , and UnchallengedNext DMG received will be ineffective
    are helpful for playing safely at low HP, though she may have trouble surviving more difficult fights.
Beatrix

8.0
Beatrix

9.0
  • Role: Attacker
  • Consistently high sustained damage because of her synergy with Enmity and her own buffs.
  • Great burst damage with Nayde VanaroosaATK is boosted against foes in overdrive / Cut to overdrive gauge is boosted
    Duration: Until used
    against foes in Overdrive.
  • Her support skills allow her to safely stay at low HP.
  • Can secure triple attacks with Nayde KollaneMultiattack rate and hostility are sharply boosted / DEF is greatly lowered
    Duration: Until recast
    at the cost of greatly reduced survivability.
Bridgette

5.5
  • Role: Support
  • Can apply StrengthATK is greatly boosted based on how high HP is
    to two allies simultaneously.
Cagliostro

9.5
  • Role: Attacker/Support/Debuffer
  • Grants all Light allies permanent unremovable buffs from Eternal OuroborosDouble attack rate is boosted /
    Triple attack rate is boosted /
    Charge attack DMG is boosted /
    C.A. DMG cap is boosted
    Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted /
    Charge bar gain is lowered /
    (Can't be removed)
    .
  • Strengthen existing Light allies' buff-removing skills to also inflict DelayReduce a foe's charge diamonds by 1
    and deal Plain damage.
  • Completely stops foes from taking any actions with Can't ActCan't attack (Can't be removed)
    Base Accuracy: GuaranteedDuration: 1 turn Local status effect
    , bypassing debuff immunity.
  • Fits various situations, but performs better on longer battles.
  • Rating varies depending on party composition.
Caim

 
Cain

7.0
Cain

9.5
  • Role: Support/Debuffer
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    , 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    and unique, permanent 10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%
    .
  • Increases the party's damage and multiattack rate with unique, undispellable InstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turnsSpecial buff
    buff.
  • Charge Attacks extend InstantaneityATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turnsSpecial buff
    and provide 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the party.
  • EMP skill can reduce damage taken by 10% for all allies.
Camieux

4.5
Camieux

5.0
  • Role: Attacker
  • Mostly used for her plain damage nuke to farm slimes in co-op
  • Can buff Charge Attack damage
Camieux

7.0
  • Role: Attacker
  • Gives C.A. DMG UpCharge attack DMG is boosted
    Duration: 3 turns
    to the whole party.
Carmelina

8.5
  • Role: Debuffer
  • Can inflict Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
    , GravitySpecial attack max charge turn is extended
    , 15% DEF DownDEF is lowered
    Strength: 15%
    , DA DownDouble attack rate is lowered
    , and TA DownTriple attack rate is lowered
    .
  • Her charge attack applies Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    , which increases her ATK and DA rate.
  • Her damaging skills hits all enemies.
  • Despite the fact that she has several debuffs, none of them are outstanding, lowering her rating compared to better debuffers in the wind-element category.
Carmelina

6.5
Catherine

8.5
  • Role: Debuffer
  • Inflicts the unique EnticedAttacks are slightly limited
  • Dependent on RNG, can lock bosses under two separate Charm effects
  • Can expend EnticedAttacks are slightly limited
    for Salted WoundATK is boosted when foe is in break mode
    or DefianceATK is boosted for foes in Overdrive
Catherine

7.0
  • Role: Attacker/Debuffer
  • Increased damage against enemies with Nightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke
    (Can't be removed)
    , but does very little without it.
  • Burdened by extremely long cooldowns.
  • DelayReduce a foe's charge diamonds by 1
    on Charge Attack.
Cecile

6.5
Cerberus

8.5
  • Role: Attacker/Debuffer
  • Can reach 100% Triple Attack rate with her Support Skill combined with 50% TA UpTriple attack rate is boosted
    Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    from her Charge Attack.
  • Can inflict up to 40% Debuff Res. DownDebuff resistance is lowered
    and continually land BlindedAttacks have a slight chance to miss
    and CharmedAttacks are slightly limited
    .
  • Lacking in offensive capability but has consistent damage.
Charioce XVII

8.5
  • Role: Attacker/Support
  • High damage output, high charge attack damage cap if conditions are met
  • Very weak after using charge attack
  • Minor support with Fire ATK UpFire ATK is boosted
    and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Rating rises to 9.0 in very short battles
Chat Noir

 
8.5
  • Role: Attacker/Support/Debuffer
  • His 20% charge boost requires Challenge Letter.
  • Near permanent uptime for Bonus DMG and ATK buffs through his Support Skill if RiddleNext two one-ally attack received will be ineffective
    (Effect removed on next all-ally attack)
    and ForewarningForewarning is in effect
    are staggered properly.
  • Has both a Dispel type skill, as well as a DelayReduce a foe's charge diamonds by 1
    .
  • Dagger specialization is rare in Water.
Chloe

5.5
  • Role: Support
  • Makeover has useful, but unreliable effects.
  • HypedATK is boosted
  • Being able to switch out with a sub-party member is a rare and potentially valuable utility.
  • Charge Attack deals no damage.
Chloe

7.0
  • Role: Buffer/Support
  • Be My Summer Bae? has powerful, but unreliable, effects.
  • Charge Attack does no damage.
  • Heavily focused around Charge Attacks due to Turned UpGains bonus effects upon using certain skills
    .
  • Being able to switch out with a sub-ally is a rare and potentially powerful utility.
Clarisse

9.1
  • Role: Debuffer / Support
  • Nearly reaches DEF Down cap on her own with 25% DEF DownDEF is lowered
    Strength: 25%
    and 15% Fire DEF DownDEF is lowered for fire DMG
    Strength: 15%
    .
  • Increases the party's debuff success rate with the help of her support skill and 10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%
    from the charge attack
  • One of the few Fire characters that can provide Dispel.
Clarisse

8.5
  • Role: Debuffer/Support
  • Revolves around micromanaging α DecayReceives atomic collapse from β link
    and β DecayReceives atomic collapse from α link
    stacks.
  • Atomic CollapseCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    field effect can provide up to 20% DMG Cap boost, but affects allies, enemies, and other parties alike.
  • More powerful in Radioactive ModeCut skill cooldown by half / Boost to chain burst DMG / Take DMG each turn / Boost to ATK when field effect Atomic Collapse is in effect
    , but also takes up to 800 damage every turn.
  • Has a bit of a learning curve to use effectively.
Clarisse

9.6
  • Role: Attacker/Support
  • Passive party-wide ATK boost that strengthens with each turn.
  • Her third skill trivializes slimebusting.
  • Provides VeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , ArmoredChance of lowering DMG taken
    , and ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 2214Duration: Indefinite
    in one package.
  • Skills and charge attack become highly potent past turn 10.
  • Not nearly as effective in short battles.
Conan Edogawa

 
8.5
  • One of the few sources of VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light (where Veil is especially important)
Danua

7.5
Danua

8.0
  • Role: Attacker/Debuffer
  • 3-turn local PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Strong nukes with high damage cap.
  • Charge attack helps with landing her debuffs.
  • Reduces damage taken from foes inflicted with PetrifiedStops enemy's charge diamonds from filling.
    .
Danua

 
9.1
Danua

8.5
  • Role: Attacker/Support/Debuffer
  • Has her own Rain of Arrows III providing 25% ATK DownATK is lowered
    (single) on all enemies.
  • ATK Down is on a short cool down in case of resists.
  • Hard to keep alive if you use her nuke.
Diantha

7.0
Diantha

9.1
  • Role: Support
  • Provides 100% TA UpTriple attack rate is boosted
    for 1 turn.
  • Synergizes very well with skill that can provide attack without using up a turn.
  • Has unique undispellable buff Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    Special buff
    that greatly increases attack, DA and TA rate.
  • Unable to do charge attack damage by herself, but her OnstageAll other allies gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    , 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    is good as most water teams are charge attack oriented.
Dorothy

5.5
  • Role: Support
  • Buffs only affect Main Character.
Dorothy and Claudia

 
9.1
  • Role: Attacker/Support
  • 200% charge bar maximum limit. Potential 1250% damage Charge Attack.
  • Dispel and GravitySpecial attack max charge turn is extended
    aren't accessible at the same time.
  • The maids share buffs, debuffs, cooldowns, and health.
  • Switching between maids is necessary to get full value.
Drang

9.0
Drang

9.4
  • Role: Debuffer/Attacker
  • Jack of all trades character with a variety of options including Dispel, DelayReduce a foe's charge diamonds by 1
    Base Accuracy: 90%
    , party heals, and strong debuffs.
  • Can boost both his offensive and defensive stats over time.
  • Fool You ThriceRemove 1 buff effect from a foe.
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .
    debuff is single sided, meaning it stacks with Miserable Mist and other similar abilities. Extremely short cooldown for a dispel.
  • Using his skillset optimally requires switching modes frequently and he takes time to ramp up; strong when solo but weaker in fast-paced raids.
Drusilla

5.0
  • Role: Rupies Spender
  • Can't attack.
  • Uses your Rupies to randomly buff all allies.
Elize Lutus

8.0
  • Role: Support/Debuffer
  • One of the only Dark units with revive.
  • Plays multiple roles such as DelayReduce a foe's charge diamonds by 1
    , DA UpDouble attack rate is boosted
    .
Elmelaura

4.0
Elta

6.0
Elta

6.5
Estarriola

Ezecrain

4.5
Ezecrain

7.0
  • Role: Attacker/Support/Debuffer
  • Debuffs enemies while strengthening his damage output at the same time.
  • Great party buffs despite the randomness.
  • Overall character value largely depends on how you value his 3rd skill.
Feower

Ferry

6.0
Ferry

9.5
  • Role: Support/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%
    and 25% ATK DownATK is lowered
    Strength: 25%
    , stacking with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all enemies.
    and capping both debuffs.
  • Provides offensive support through party-wide Dark ATK UpDark ATK is boosted
    , DA UpDouble attack rate is boosted
    , and bonus damage from Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can greatly improve one ally's offensive power with FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    while also ensuring their survival.
  • Party-wide DA UpDouble attack rate is boosted
    , Charge Bar +Instantly boosts Charge Bar by
    , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    greatly increase charge bar generation.
  • Sustains the party's HP with a decent heal and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and can provide utility with a dispel.
Ferry

6.5
Ferry

8.0
  • Role: Support/Debuffer
  • 999,999 Plain damage to all foes when target foe is afflicted by Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can reduce other fire ally's skill cooldown up to 6-turn reduction.
  • EctopartyAll allies' debuff success rate is boosted based on Ectoparty lvl (Max: 5 / Can't be removed)
    ensures all allies' debuff lands easier the more she casts linked skills.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and skill cooldown cut after every Charge Attack increases her firepower and skill potential.
  • Easy to use for beginners, and fits into various parties.
Filene

9.1
  • Role: Attacker/Support/Debuffer
  • Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
    enhances all allies' Water damage and skill specs. The buff's duration extends on charge attack.
  • Has damaging skill that auto-activates with GlaciateHP is lowered each turn / Multiattack rate is lowered
    -/ColdcageCan't attack
    Local status effect
    -inducing skill.
  • Deals bonus skill damage on charge attack if foe has Whitefrost WhisperTakes bonus DMG from Filene's charge attack (Can't be removed)
    Local status effect
    .
  • DelayReduce a foe's charge diamonds by 1
    and GlaciateHP is lowered each turn / Multiattack rate is lowered
    are on skill with 6-turn cooldown.
  • Has no way to increase her charge attack frequency, making Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
    hard to maintain without outside support.
  • Rating varies slightly if she is used with characters who can inflict GlaciateHP is lowered each turn / Multiattack rate is lowered
    /ColdcageCan't attack
    Local status effect
    with skills.
Florence

9.2
Freezie

8.5
  • Role: Attacker
  • Useful for her DEF Down (Stackable)DEF is lowered (Stackable)
    debuff and various buff in normal situation.
  • Gains a lot of power in Dark Mutation mode.
  • Can also be used to protect other allies.
  • Huge drawn back of preventing any action from other allies.
Gayne

8.0
  • Role: Attacker/Support
  • 20% ATK UpATK is boosted
    Strength: 20%
    and 20% DA UpDouble attack rate is boosted
    Strength: 20%
    .
  • Gets much stronger after being uncapped to 5★.
  • Other SelfTakes no DMG or debuffs while in effect
    can save her in a pinch.
Goblin Mage

7.0
  • Role: Debuffer
  • Can inflict Debuff Res. DownDebuff resistance is lowered
    , ATK DownATK is lowered
    and DEF DownDEF is lowered
    , albeit with very low success rates.
  • EMP skills can boost her debuff success by up to 40%.
  • Has a random debuff skill with a low chance of inflicting Lethal HitInstant death for the victim.
    .
  • Overall decent utility for an SR.
Grimnir

 
9.8
Haaselia

 
Helel ben Shalem

 
9.7
  • Role: Attacker/Debuffer
  • Inflicts Dusky VerdictDEF is lowered / Debuff resistance is lowered (Can't be removed)
    , a permanent 15% DEF Down and 10% hit to debuff resistance.
  • Deals over 1 million Bonus damage upon charge attack if foe has Dusky VerdictDEF is lowered / Debuff resistance is lowered (Can't be removed)
    .
  • Receives permanent boost to firepower after performing charge attacks via EntrancedMultiattack rate is boosted based on Entranced lvl (Can't be removed)
    .
  • Neutralizes upcoming threat with ATK DownATK is lowered
    Local status effect
    , DA DownDouble attack rate is lowered
    Local status effect
    , TA DownTriple attack rate is lowered
    Local status effect
    , Special Attack DMG LoweredFoe's special attack DMG is lowered
    Local status effect
    , and Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    .
  • Deals higher Bonus DMG on normal attacks and increase her C.A. specs the more debuffs the foe has.
  • Easy to maintain uptime on party-wide 30% Dark ATK UpDark ATK is boosted
    Strength: 30%
    .
  • Can grant any ally indefinite ShieldNext ATK received will be ineffective for a fixed amount
    and Other SelfTakes no DMG or debuffs while in effect for a set period
    .
  • Extraordinary performance even in high difficulty content.
Helnar

6.5
Ippatsu

5.0
Ippatsu

6.5
  • Role: Support
  • Simple, easy to manage multiattack and CA buffs in one skill.
  • AddictionBody wants nothing but ramen / Buffs don't take effect (Can't be removed)
    prevents any other buffs from being used.
Ippatsu

5.5
  • Role: Buffer
  • Useful buffs, but hard to plan around due to their random nature.
Jamil

8.0
  • Role: Attacker
  • Surprisingly high damage output for an SR character.
  • Synergizes with counterattack characters–which Earth has a decent number of–such as Eugen and Ayer.
Jeanne d'Arc

8.0
Jessica

7.0
Jessica

6.0
J.J.

6.0
  • Role: Support
  • Provides stackable Skill Damage, Status Resist, and Mode Bar Cut without downtime.
J.J.

7.0
Joker

 
9.0
  • Role: Attacker/Debuffer
  • SukundaDebuff resistance is lowered / Attacks and special attacks have a chance to miss
    can prevent boss special attacks
  • One of the only characters that can inflict ComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect
  • Good damage output with skills and charge attack
Joy

 
7.0
Kaede Takagaki

 
8.5
  • Role: Support
  • Sustains the party through RefreshHP is restored on every turn
    and Recovery Cap BoostedRecovery cap is boosted
    .
  • Party-wide special buff can be extended indefinitely through her charge attacks.
  • Can inflict debuffs with 0 cooldown, but it consumes charge bar and has unreliable, random effects.
Kaoru Sakuraba

6.5
Karteira

5.0
  • Role: Rupie Generator
  • If Negotiations is active, her Charge Attack generates up to 10,000 rupies (if the target survives the attack).
Karteira

7.0
  • Role: Attacker
  • Passive and active Rupie generation.
  • Runs the risk of killing enemies too quickly and not getting bonus Rupies.
  • EMP works from the backline.
  • Good for starting players who want to use the Rupie Draw, but loses value once you gain access to other sources of income.
Karva

6.5
Kolulu

9.7
  • Role: Defender/Debuffer
  • Can substitute all-ally attacks.
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity.
  • Provides DEF Down (Stackable)DEF is lowered (Stackable)
    and local BlindedAttacks have a slight chance to miss
    Local status effect
    .
Kolulu

9.6
Korwa

8.5
  • Role: Support
  • Applies two of the best buffs in the game that, with some micromanagement, can have nearly 100% uptime.
  • Requires regular Charge Attacks to refresh her buffs and excels on teams that take advantage of her DA/TA or have charge bar boosts.
  • Needs to be hit often to generate resource stacks, but is rather squishy.
  • EspritATK is boosted / Debuff effect success rate is boosted
    Special buff
    and AstuceDouble attack rate is boosted / Triple attack rate is boosted
    Special buff
    do not stack with Nio's HarmonicsATK is boosted
    Strength: 30% ATKDuration: 3 turnsSpecial buff
    and SharpingDouble attack rate and triple attack rate are boosted
    Strength: 20% DA / 20% TADuration: 3 turnsSpecial buff
  • Is best in long fights where she can Charge Attack often; not as effective in early-game or short battles.
Korwa

8.5
  • Role: Support
  • CoquetterieTriple attack rate is boosted /
    Double attack rate is boosted /
    Wind ATK is boosted
    (Can't be removed)
    Special buff
    is a better ATK and DA buff compared to EspritATK is boosted / Debuff effect success rate is boosted
    Special buff
    , but lacks TA support and only affects one ally at a time.
  • Can generate FilMagically infused thread. It is used up by Korwa's charge attack.
    reliably, but CoudresCan't do one-foe attacks
    makes her more reliant on teammates to maintain buffs.
  • Potentially easier to use than Korwa if you aren't interested in MagnifiqueChance to lessen DMG taken / DEF is boosted
    Special buff
    .
Koume Shirasaka

7.0
Krugne

3.5
  • Role: Luck based Support/Debuffer
  • Can inflict useful buffs to party and debuffs on an enemy...
  • or paralyze himself on a bad roll.
  • The skills' randomness and very long cooldown makes him completely unreliable in any type of fight.
Krugne

7.5
La Coiffe

5.5
  • Rating: Support
  • Heal and ShieldNext ATK received will be ineffective for a fixed amount
    in one ability.
  • Highlights can prevent multiple debuffs for a single turn.
  • Extremely useful EMP Skill that combines the effect of 10% ATK UpATK is boosted
    Strength: 10%
    with RefreshHP is restored on every turn
    .
Lady Grey

 
8.5
  • Role: Debuffer
  • Provides some defensive utility with debuff resistance for all allies and DelayReduce a foe's charge diamonds by 1
    .
  • Inflicts 30% DEF DownDEF is lowered
    Strength: 30%
    and 10% Dark DEF DownDEF is lowered for dark DMG
    Strength: 10%
    , nearly reaching the DEF down cap by herself.
  • Useful kit for beginners, but easily replaced.
Lady Grey

 
9.4
  • Role: Support/Debuffer
  • Improves party survivability with DrainDamage dealt is partially absorbed to HP
    and an indefinite and undispellable 45% DEF UpDEF is boosted
    Strength: 45%
    to the party.
  • Can inflict up to 30% DEF Down (Stackable)DEF is lowered (Stackable)
    on all foes, stacking with single- and dual-sided debuffs.
  • Provides offensive support through Charge Attack's StrengthATK is greatly boosted based on how high HP is
    buff, Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    , and increased C.A. DMG/C.A. DMG Cap.
  • Indefinite ShieldNext ATK received will be ineffective for a fixed amount
    provides Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    as long as it's active. Great for characters who can avoid taking damage.
Lady Katapillar and Vira

 
8.5
  • Role: Attacker/Debuffer
  • Self heal and reset cooldown on skills so you can chain nukes on the same turn.
  • Can inflict Fire ATK DownFire ATK is lowered
    , which stacks with normal ATK DownATK is lowered
    debuffs for further mitigation.
  • Immunity to BlindedAttacks have a slight chance to miss
    or CharmedAttacks are slightly limited
    depending on her position in the team.
  • Not as useful against non-Fire enemies.
Laguna

6.5
  • Role: Support
  • Buffs gain strength over time.
  • Gives 20% Charge bar to allies if her DelayReduce a foe's charge diamonds by 1
    is successful.
Lamretta

4.0
Lamretta

9.5
  • Role: Attacker/Healer/Debuffer
  • Boosts herself for 1 turn with 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 30%Duration: 1 turn
    and guaranteed TA from Counter effect.
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Counters on Dodge/DMG (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 300%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    shuts down most foe's deadly one-ally attacks.
  • Has potent 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    with only 0-turn cooldown.
  • Healing and clarity is only a click away with no cooldown.
  • Requires micromanagement of Bon VivantConsumes 1 at end of turn and upon skill activation / Becomes Wasted at 0 (Can't be removed)
    as her skills requires that to cast.
  • Becomes vulnerable once she self-inflicts WastedCan't attack / Strikes a foe with her bottle, dealing earth DMG, at end of turn (Can't be removed)
    due to running out Bon VivantConsumes 1 at end of turn and upon skill activation / Becomes Wasted at 0 (Can't be removed)
    .
Lamretta

6.5
  • Role: Support
  • Can grant ATK Up (Stackable)ATK is boosted while active (Stackable)
    Duration: 1 turn
    , but it can backfire.
  • Cheers! can be particularly strong in certain fights, provided you can re-buff behind it.
Levin Sisters

 
9.1
  • Role: Attacker/Support
  • Guaranteed double attacks through Support Skill.
  • Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    through Charge Attack and Treble Trouble.
  • Low cooldowns and powerful effects, but shared cooldowns between three skills limits usefulness.
  • Support Skill reduces Dark damage taken by 10% for all allies.
Lilele

8.5
  • Role: Support/Healer
  • Lilele's buffs are unique, thus it stacks with all other buffs.
  • Increased effectiveness for male party members means choosing male characters for optimal utility.
  • Her Charge Attack's CharmedAttacks are slightly limited
    debuff has poor accuracy.
Lilele

6.5
  • Role: Buffer
  • ATK, DEF, and Charge bar boosts with high uptime that improve when allies have ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    lasts forever, but can only be given to one ally at a time, with a 5 turn cooldown.
  • Good for longer fights, when you can give every ally ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • Charge attack can heal for up to 2000 health.
Lowain

7.5
  • Role: Support/Debuffer
  • His Charge Attack deals no damage and instead provides a random effect to all allies or all enemies.
  • Cannot contribute to Chain Bursts, but his buffs/debuffs can potentially make up for it.
  • His ATK self-buffs are quite potent. His kit is designed to work with Katalina and all-female parties.
  • Can attain very high DEF with his self-buffs.
  • Dagger affinity means he'll benefit more from Leviathan Gaze Omega weapon grids.
  • Overall, a decent Water support character for new players, but his Charge Attack may not suit some playstyles.
Luna

6.5
  • Role: Intentionally knocking out allies
  • Requires knocking out allies to use her skills.
  • Difficult kit to use in general situations.
  • Soul Conversion can act as a pseudo-Tactical Relocation, allowing for specialized setups without needing Nighthound.
  • Gimmick character, but not completely useless.
Lunalu

6.0
  • Role: Mimic
  • Facsimile causes Lunalu to repeat the next skill your team casts (although it can fail).
  • 20% self Attack buff helps make up for R-level stats
Lunalu

9.3
  • Role: Mimic/Support
  • Her Facsimile has a 100% success rate on copiable skills.
  • Provides party-wide Hype and multi attack buffs at the cost of reduced max HP.
  • Party-wide ATK/DEF buff the lower her max HP goes.
  • Her Charge Attack does no damage, but she makes up for it by strengthening everyone else's.
  • Not effective in longer battles because of the aforementioned max HP hits.
Lunalu

6.0
  • Role: Mimic
  • Instead of a self-buff, she can decrease the failure rate of Facsimile (at the cost of a self-Burn)
  • Otherwise, she's the same as her original version.
Lyria

8.5
  • Role: Support
  • Some of the most unique mechanics in the game.
  • Allows summoning twice on the same turn if in the frontline.
  • Does not attack except for her Charge Attack.
  • Varied party-wide buffs allow her to contribute to nearly any situation.
  • Will need outside assistance to keep party buffed continuously.
Macula Marius

9.2
  • Role: Attacker, Debuffer
  • Excels at crowd control
  • Carries useful debuffs: all-foe 25% ATK DownATK is lowered
    Strength: 25%
    , GravitySpecial attack max charge turn is extended
    , and GlaciateHP is lowered each turn / Multiattack rate is lowered
    , plus single-target DelayReduce a foe's charge diamonds by 1
  • C.A. heals party, and auto-activates her AoE skill for 1.5 turns
  • Synergizes with Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    -based teams and supplies her own stacks for players without Crest synergy
  • At 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    , nuke skill is double-cast, inflicting DelayReduce a foe's charge diamonds by 1
    twice
  • Better in long/difficult content
Magisa

 
9.2
  • Role: Attacker/Support/Debuffer
  • Great all-around character for buffs, debuffs, and damage
  • Provides party VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    and 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%Base Accuracy: >100%
    , BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    , and BurnedHP is lowered on every turn
    Duration: 180 seconds
  • 30% Unique ATK, 100% DEF, guaranteed DA, all-enemy attacks, and bonus charge attack damage via Morax
  • Rating rises to 9.5 in Enmity weapon grids due to synergy with her self-damage and unique ATK modifier
Magisa

 
9.5
  • Role: Attacker/Support
  • Provides Dispel with a low cooldown
  • Party-wide 3-turn ArmoredChance of lowering DMG taken
    and RefreshHP is restored on every turn
    Strength: 500 HP / turnDuration: 3 turns
    , along with Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
  • Synergizes well with CA-based parties thanks to her support skill
  • Potential further increases after 10 turns, allowing her to output massive amounts of damage with  Land Eruption300%-350% Earth damage to all foes (Damage cap: ~400,000).
    All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (From 10th turn onward: Consumes all Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    .
    Hits increased and charge bar effect increased based on number of Wasteland Crests consumed [Max: 6 hits].)
  • Her rating increases when paired with characters or weapons that provide Wasteland Crests, such as Cagliostro
Mahira

 
9.8
  • Role: Support/Debuffer
  • Inflicts a single-sided 15% DEF DownDEF is lowered
    Strength: 15%
    and 25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%
    .
  • Provides 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%
    on a 3/7-turn uptime.
  • Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    ' buffs are strong by Earth standards.
  • Drum BeatGain stars by attacking foes
    (Boost to Spirit Drums based on the number of stars)
    provide Supplemental Damage and can be consumed for VeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    or Blue Potions.
Mahira

7.5
Marquiares

8.5
  • Role: Attacker/Support
  • Can restore and maintain party HP via passive, ShieldNext ATK received will be ineffective for a fixed amount
    , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Powerful charge attack damage via passive
  • Potential 3.5 million damage charge attack via first skill
  • Useful mix of healing and offensive abilities
Meteon

8.0
  • Role: Attacker/Support/Debuffer
  • Provides a useful Wind party buff and a variety of debuffs although they have low modifiers.
  • Long skill cooldowns hinder his effectiveness even with his Charge Attack's special effect.
  • 5★ uncap enhances his party role and improves his damage output.
  • Overall, a very good early-game support character for Wind.
Meteon

 
9.6
  • Role: Attacker
  • His normal attacks are always amplified by 50% seraphic boost.
  • His damage output increases greatly while Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    is active.
  • Passive increase to C.A. damage and cap.
  • Almost caps DEF Down by himself with 15% DEF DownDEF is lowered
    Strength: 15%
    and 20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%
    .
  • Very good choice for C.A. or Full Auto based parties.
  • Unless buffed by Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    , he will never multiattack.
Mika Jougasaki

7.5
Mimlemel

7.0
  • Role: Support
  • DA UpDouble attack rate is boosted
    with a 3/5 uptime for the whole party.
  • Mode Bar Cut and Break Boosted (Time)Break mode time is extended
    .
Mimlemel

 
10
  • Roles: Attacker/Buffer
  • Amazing in short battles with her useful party-wide buffs:
    • Charge Bar +70%Instantly boosts Charge Bar by 70%
      Strength: 70%
      helps reach 100% charge bar on Turn 1.
    • 20% ATK Up (1 time)ATK is boosted (1 time)
      Strength: 20%Multiplier: UniqueDuration: 1 turn
      is a relatively low boost, but helps the party's damage output.
    • Shield (7000)Next ATK received will be ineffective for a fixed amount
      Strength: 7000
      , VeilDebuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      , and Dispel CancelEffects that remove buffs will be nullified (1 time)
      aren't particularly useful in OTKs, but may be useful in battles that last a few turns.
  • Gains permanent unique ATK Up, DMG Cap Up, and guaranteed triple attacks at 3 SurfWhen at lvl 3: ATK and DMG cap are boosted / Deals triple attacks (Can't be removed)
    , which are gained upon using her skills.
  • Skills cannot be recast, making her good in short battles and turn-mashing teams but a rather poor supportive member in longer battles.
Miria Akagi

7.5
  • Role: Support
  • Her support skill makes her a great choice for your back row. It works on characters of every element and has a decent trigger rate.
Mishra

6.5
  • Role: Healer/Debuffer
  • ATK DownATK is lowered
    and Water DEF DownDEF is lowered for water DMG
    in one skill.
  • EMP reduces damage taken from enemies with BlindedAttacks have a slight chance to miss
    .
Mishra

9.3
  • Role: Support
  • Grants target ally unremovable Incursion RuneATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted /
    Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    or Fortification RuneDEF is boosted /
    Chance of lowering DMG taken /
    Debuff resistance is boosted
    (Can't be removed)
    , enhancing offensive/defensive capability for entire fight.
  • Charge attack grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    ; her support skill also grant allies with that buff bonus Light damage.
    • Allies under Incursion RuneATK is boosted /
      Double attack rate is boosted /
      Triple attack rate is boosted /
      Maximum amount of DMG that can be dealt per hit is boosted
      (Can't be removed)
      and/or Fortification RuneDEF is boosted /
      Chance of lowering DMG taken /
      Debuff resistance is boosted
      (Can't be removed)
      have their recovery cap boosted, increasing RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      potential.
  • Completely heals and removes all debuffs from target ally.
  • Potential support-healer hybrid for medium- to long-term battles, due to her skills' long cooldown.
Morphe and Phoebe

8.0
  • Role: Support
  • Strong party buffs which require some turns to set up.
  • Somewhat complicated kit for beginners.
Morrigna

9.0
Naoise

 
9.3
Nene

4.5
  • Role: Support
  • Unusual utility that allows her to absorb or redirect pressure from enemies.
  • Notable synergy with characters that have Counters on DodgeDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    or Counters on DMGCounters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    , but no innate Hostility UpMore likely to be attacked
    of their own.
Nier

 
Niyon

Noa

7.5
  • Support/Debuffer
  • Provides party with DA UpDouble attack rate is boosted
    , Charge Bar Gain UpCharge bar gain is boosted
    , and DEF UpDEF is boosted
    .
  • His 20% DEF DownDEF is lowered
    Strength: 20%Stacking: Single
    affects just one foe but it's single sided so it stacks with Miserable Mist and similar abilities.
  • Debuff Res. DownDebuff resistance is lowered
    helps him and other party members to land debuffs.
Noa

 
9.7
  • Role: Support
  • Enabler for Charge Attack-based characters and teams.
  • Gives party-wide 30% DA UpDouble attack rate is boosted
    Strength: 30%
    , 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    , Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Dispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
  • Can grant another ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and, from 10th turn onward, C.A. Reactivation (1 time)Charge attack reactivates
    .
  • Inflicts permanent 10% DEF Down and 10% Debuff Res. Down with Passage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    and dispels enemy buffs.
  • Possesses unique support capabilities but has long cooldowns on his skills.
Norcel

4.5
Novei

6.5
Olivia

9.7
  • Role: Attacker/Debuffer
  • Very high damage output from permanent bonus Dark damage, 30% Seraphic modifier whenever affected by Dark ATK UpDark ATK is boosted
    , Fallen WingsTriple attack rate, critical hit rate, debuff success rate, and DMG cap are boosted / Bonus Dark DMG effect (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    and high skill damage.
  • Combination of Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    and DelayReduce a foe's charge diamonds by 1
    can stall enemy charge attacks and HP triggers.
  • Fragile due to passive Light DEF reduction.
Orchid

 
9.7
  • Role: Attacker/Support
  • High damage output when Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    is active.
  • Can protect allies with 2-turn 70% Light CutLight DMG is cut 70%
    Light Damage Cut.
    .
  • Ensures Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Special buff
    to have high uptime after every Charge Attack.
  • Works well with stamina-centric party from her support skill.
  • Very compatible for full-auto setup.
Pamela

6.5
Philosophia

 
7.0
Pholia

 
9.4
  • Role: Attacker/Support
  • Synergizes well with high HP grids through White VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
    .
  • Sea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    can prevent some special attacks and triggers for 2 turns.
  • Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    is a powerful single target buff. Synergizes with characters like Yngwie or Vajra
Rackam

6.5
  • Role: Attacker
  • Easy to use damage skills on short cooldowns.
  • Can reduce foe Overdrive mode gauge.
Rackam

9.4
  • Role: Attacker/Support/Debuffer
  • Provides a variety of buffs to increase party offense as well as DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10%Duration: 180 seconds
  • Decent personal damage with up to 50% unique ATK boost, 30% CA Cap Up, and 20% Bonus Fire Damage.
  • Can instantly set an ally's Charge Bar to 100% and boost their CA specs, very strong with Chrysaor and potentially characters like Shiva.
  • Offers some utility with a Dispel and Mode Bar Cut.
  • Lacks any form of TA UpTriple attack rate is boosted
    which is helpful to get the most out of his abilities.
Rackam

6.5
  • Role: Attacker
  • Third skill sacrifices most of his HP for plain damage. Useful against Slimes.
  • Also a decent way to get an Evoker out while triggering their passive.
Redluck

7.0
  • Role: Debuffer
  • Gains additional health from Aegis weapon skills.
  • Takes damage every time he uses a skill.
  • Unique Debuffs.
Rei

 
9.8
  • Role: Support/Debuffer
  • Can trade her attacking phase each turn to grant Double StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    to a Dark ally indefinitely.
  • If Double StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    is not valued, you can switch Rei out with a sub ally to grant them MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite
    , a powerful offensive buff.
  • Prevents all enemies from dealing elemental damage for one turn with Cold StareUnder Rei's control, reducing elemental DMG dealt to 0 (Can't be removed / Ends if Rei is not a main ally)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistanceDuration: 1 turn Local status effect
    .
  • Her C.A. inflicts Celestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    , 15% Debuff Res. DownDebuff resistance is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 seconds
    , 30% Light ATK DownLight ATK is lowered
    Strength: 30%Base Accuracy: 120%Duration: 180 seconds
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 120%Duration: 180 seconds
    , and TA DownTriple attack rate is lowered
    Base Accuracy: 120%Duration: 180 seconds
    .
  • Celestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    is both a supplemental damage source as well as boost to charge attack specs that takes effect even when Rei's sub ally.
  • 5-turn time advancement can be useful in refreshing skill and summon cooldowns.
  • Flexible character that synergizes well with Dark's best attackers.
Richard

3.0
Richard

8.0
  • Role: Attacker
  • Undispellable Chip StackATK, DEF, multiattack rate, and charge bar gain are boosted based on number of chips (Max: 10 / Can't be removed)
    greatly increases his ATK, DEF, charge bar gain, and multiattack rate.
  • No damaging skills; relies on auto attacks and C.A. to do damage.
  • 1% boost to drop rate works even from backline.
  • Comparable against many SSR attackers.
Rita

4.5
Robertina

6.5
Robomi

6.0
Rosetta

9.4
  • Role: Support/Defender
  • Queen of solo play, grants powerful buffs to all allies when Rose BarrierRose Barrier is active
    is released at max stacks.
  • Potentially 100% buff uptime.
  • Less effective in short battles due to Rose BarrierRose Barrier is active
    's ramp-up time, but excels in longer fights.
  • Significantly less effective when the enemy is afflicted with statuses that prevent them from dealing damage.
  • Requires coordination in raids with other players to use efficiently due to the above-mentioned.
Rosetta

9.0
  • Role: Support/Healer
  • Blue Rose BarrierBoost to hostility / Immune to DMG stacked up to a fixed amount / Grant buffs to all allies every turn based on Rose Barrier's strength (Ends upon exceeding fixed amount of DMG) (Can't be removed)
    provides potent buffs to all allies and draws hostility away from them.
  • Healing and debuff removal in one skill.
  • C.A. inflicts PoisonedHP is lowered on every turn
    and CharmedAttacks are slightly limited
    to synergize with her support skill.
Sachiko Koshimizu

6.0
  • Role: Defender
  • Can draw fire and dodge all attacks with her first skill, but can't attack in the meantime.
  • Her nuke "inflicts" a buff on the target, which can be removed by her first skill.
Sakura Kinomoto

7.5
  • Role: Support/Debuffer
  • Good party buffer despite the randomness.
  • Can't normal attack and her Charge Attack deals no damage which are large drawbacks.
  • Her unique Chains of BindingCan't do special attacks / Slight chance to not attack
    debuff may be useful depending on the boss.
  • Rating rises to 8.0 for beginners.
Sandalphon

 
9.8
  • Role: Attacker/Debuffer
  • 100% critical hit rate, high damage cap, and guaranteed double attacks ensure his damage remains consistent.
  • Bonus DMG effect based on Fire, Water, Earth, and Wind ATK Up buffs he has.
    • Any other buffs he'll be granted are undispellable once he gains all 4.
  • Can survive longer in battles with innate 250% DEF Up.
  • Stops most foe's special attacks with Prison of WarCharge diamonds don't fill up / Can't use special attacks
    .
  • Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
    is a special debuff which changes foe's element to Water.
  • Great against non-elemental foes.
Sarunan

9.3
  • Role: Defender/Healer/Support
  • 2-turn 70% Dark CutDark DMG is cut 70%
    Dark Damage Cut.
    , which can combine with Phalanx II/III
  • Charge attack provides party 25% Light ATK UpLight ATK is boosted
    Strength: 25%Duration: 3 turns
  • Minor healing
Sarunan

8.0
  • Role: Attacker/Support/Debuffer
  • Has the very rare ability to remove all enemy buffs along with all allies' buffs and debuffs.
  • Can be an effective Enmity-based attacker by gaining JammedATK is greatly boosted based on how low HP is
    from his Charge Attack and reducing his own HP.
  • With proper setup he can deal extraordinary damage with  Sleepless Dream200% Dark damage to a foe. All allies gain RefreshHP is restored on every turn
    Strength: Up to 200 HPDuration: 3 turns
    . Sarunan self-inflicts Spell SacrificeReceived DMG by number of Spell Sacrifices
    Duration: 1 turn
    debuff, dealing 1000 damage to himself for each stack of Spell SacrificeSleepless Dream is boosted
    Duration: 3 turns
    buff (Max: 7000 damage).
    At level 55:
    Damage increased to 300%
    .
  • Difficult to use effectively.
Sarya

6.0
Sarya

6.0
  • Role: Support
  • Clarity type utility.
  • BountyItem drop rate is boosted
    and DEF DownDEF is lowered
    on one skill.
  • No offensive skills.
Selfira

9.0
  • Role: Debuffer/Support/Healer
  • Consistently able to stay active from natural debuff self-recovery.
  • Recasting skills increases debuff effects and team Attack contributions.
  • At 3rd skill cast she is able to inflict multiple defense-lowering debuffs or damage-raising buffs.
  • Consistent healing capabilities from 3rd skill and fast Charge Attack.
  • Needs decently long fights to reach her full potential for her skills.
Shao

8.0
Shiki Ichinose

7.5
  • Role: Support/Debuffer
  • 100% ATK Up buff from Energizing IncenseAll allies except Shiki gain FervorATK is boosted based on effect's time remaining / Can't attack for 1 turn after effect ends
    Duration: 5 turns
    . After 5 turns, all allies except Shiki gain FatigueCan't attack (Can't be removed)
    Duration: 1 turn
    .
    is very powerful.
  • Despite the randomness, her Charge Attack buffs are quite good.
  • Reliant on luck; not a consistent/stable character.
Siegfried

 
9.4
  • Role: Attacker/Defender
  • Before his 5★ uncap, he hits hard but is squishy and has little utility.
  • Becomes very bulky with the level 100 upgrade to his unique Manigance buff.
  • Gains his team utility at 90 when his Water Resist buff applies to the entire team.
  • Synergy with Ultima Sword (Earth) helps him be a consistent damage dealer.
Siegfried

 
9.6
  • Role: Attacker/Debuffer/Defender
  • Permanent 30% ATK boost, 100% DEF boost, guaranteed multiattack, boost to C.A. DMG and C.A. DMG Cap.
  • Party-wide utility through an uncommon DEF Down type, 70% Wind CutWind DMG is cut 70%
    Duration: 2 turnsWind Damage Cut.
    , and SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Damage dealt is partially absorbed to HP (Can't be removed)
    .
  • SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Damage dealt is partially absorbed to HP (Can't be removed)
    provides damage reduction, debuff immunity, and healing for 5 turns.
  • Provides a party-wide boost to Skill DMG and Skill DMG Cap, but only applies to Fire Sword allies.
  • Up to 800 damage per turn may be inconvenient for newer players, but can become a boon for Enmity grids.
Societte

 
8.5
  • Role: Debuffer/Healer
  • Good early on with her DelayReduce a foe's charge diamonds by 1
    and Miserable Mist-like ability while you're getting the Dark Fencer class.
  • First Dance: KaguraRestore an ally's HP (Healing cap: 2000). Grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    is low cooldown, high single target HP heal and giving them RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10Duration: 3
    .
  • Her Charge Attack causes First Dance: KaguraRestore an ally's HP (Healing cap: 2000). Grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    to apply to the whole party.
  • Abilities overlap with the Dark Fencer class; she also doesn't have the debuff success rate of a Dark Fencer on her abilities.
  • Her Extended Mastery can improve her success rate and healing.
Suframare

7.0
Syr

6.0
  • Role: Debuffer
  • Can provide a variety of simple debuffs, but that's basically it.
  • No extra damage output, not even with his skills.
  • His support skill is practically useless (unless you really like using Mary).
Tanya

9.3
Thelonim

5.5
  • Role: Attacker
  • Thelonim's Magic is unreliable.
The Lowain Bros

 
7.5
Therese

6.0
  • Role: Attacker
  • Can be recruited very early in the story, which is great for beginners.
  • Very old kit; doesn't scale well into later game stages.
  • Easily outclassed by most other SR Water attackers.
Tiamat

 
9.5
  • Role: Support/Healer
  • Useful party-wide ATK UpATK is boosted
    , DEF UpDEF is boosted
    , and Charge Bar Gain UpCharge bar gain is boosted
    .
  • VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is always welcome.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%
    .
  • 1-turn self-Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    after charge attack.
  • Provides Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and increases allies' ATK as long as they have it.
  • Increases her own ATK with seraphic modifier equal to Ring of Raphael (SSR).
  • After 5★ uncap: has up to 3,5k teamwide heal; can inflict additional 25% DEF DownDEF is lowered
    Strength: 25%
    , DelayReduce a foe's charge diamonds by 1
    , and Sky-Rending LamentCharge diamonds don't fill up / Can't use special attacks
    Duration: 2 turnsLocal status effect
    that freezes foe's charge diamonds and stops them from performing special attacks; applies her seraphic boost to all allies, freeing a weapon slot in the often-packed Wind grids; increases Wind allies' skill specs even if she's sub ally based on their Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
  • An easy-to-use unit that can be replaced by better choices before her 5★ uncap, becomes a solid option once max leveled.
Tyre

 
7.0
Ulamnuran

7.0
Vania

 
9.5
  • Role: Attacker/Support/Debuffer
  • Great utility with dispel, DelayReduce a foe's charge diamonds by 1
    , and CharmedAttacks are slightly limited
    .
  • After 5★ she becomes a very strong attacker, gaining ATK and multiattack buffs, bonus damage, end-of-turn skill damage, and increased C.A. DMG Cap against CharmedAttacks are slightly limited
    foes.
  • Can grant Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to the party but only on a successful DelayReduce a foe's charge diamonds by 1
    .
  • Very useful for Luminiera Omega.
Vania and Malinda

 
9.4
  • Role: Attacker/ Support
  • Can deal great damage with Charge Attack because she has high C.A. damage cap.
  • Party support with Water ATK UpWater ATK is boosted
    , DrainDamage dealt is partially absorbed to HP
    and ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Very good choice for Full Auto team.
  • One of the best candidates in first slot due to her high multi-attack rate from Dragon FruitATK, DMG cap, and multiattack rate are boosted / DEF is lowered (Can't be removed)
    passive.
Vania

8.0
Viceroy

4.5
Vira

9.0
Vira

9.5
  • Role: Attacker/Support/Debuffer
  • Excellent utility with Charm, Dispel, Delay, and team-wide Strength
  • Self-sufficient attacker with Unique ATK mod, 60/30 DATA, and C.A. Instant Standby
  • Very high skill uptime due to charge attack cooldown cut
  • Can fit into many compositions due to her versatility
Walder

8.5
  • Role: Attacker/Support/Debuffer
  • Walder in Super Ranger Mode has very high damage output, but it only lasts 3 turns.
  • Requires 8 turns to enter Super Ranger Mode, greatly limiting his overall effectiveness.
  • Other SelfTakes no DMG or debuffs while in effect
    with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    is a strong combination.
  • Can debuff BlindedAttacks have a slight chance to miss
    , which is useful for newer players.
Will

 
4.0
  • Role: Attacker
Yaia

8.5
  • Role: Support
  • Party-wide ATK/DEF boost as a passive.
  • Can negate single-target enemy charge attacks at full HP with Other SelfTakes no DMG or debuffs while in effect
    Duration: 1 turn
    and SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
  • 50% ATK/DEF Up granted from her charge attack.
  • Excels in Kengo setups thanks to the Chain Burst DMG buffs from her 5* charge attack.
Yaia

8.5
  • Role: Healer/Support
  • 20%/20% critical hit boost for other allies when a main ally, or a chance for allies to gain HypedATK is boosted
    when a sub-ally.
  • RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and StrengthATK is greatly boosted based on how high HP is
    to an ally.
Yamanbagiri Kunihiro

6.5
  • Role: Attacker/Debuffer
  • Has a good self-buff.
  • 10% DEF DownDEF is lowered
    Strength: 10%
    effect is low, but may still be useful for beginners.
Yggdrasil

8.5
  • Role: Support
  • Party critical hit buff
  • Clears debuffs
  • Can protect enmity characters with shield
  • Passive hostility up with increased charged bar generation
Young Cat

6.5
Yuel

 
9.2
  • Role: Support/Debuffer
  • Strong 25% Water DEF DownDEF is lowered for water DMG
    Strength: 25%
  • Semi-permanent partywide 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%
  • 10% Fire ATK DownFire ATK is lowered
    Strength: 10%
    allows you to go above normal 50% ATK DownATK is lowered
    Cap
  • Competes for a slot with many other strong supports, her main competitor being Drang
Yurius

 
9.7
Zahlhamelina

9.0
  • Role: Attacker/Buffer
  • High risk, high reward character; she's fragile, but significantly increases party damage the lower her HP is.
  • Excellent support character with both offensive and defensive party buffs.
  • FlareATK is modified by number of turns passed
    Field effect
    is powerful and risky in raid battles, but you can learn when it's appropriate to use.
Zehek

 
9.2
  • Role: Attacker/Debuffer
  • Packs a lot of debuffs his kit: ATK Down (Stackable)ATK is lowered (Stackable)
    , DEF Down (Stackable)DEF is lowered (Stackable)
    , Dispel up to 2 buffs, and GravitySpecial attack max charge turn is extended
    .
  • Sustains himself with BestialDebuff resistance is boosted /
    DMG taken is reduced
    (Can't be removed)
    , Magic PulseBased on number of Magic Pulses: Takes DMG every turn / Attack specs, DEF, and C.A. specs are boosted (Max: 5 / Can't be removed)
    , and self-debuff clearing per turn.
  • Might self-debuffs himself, but his support skill easily nullifies them at turn start.
  • Dispelling debuffs self-inflicts BlindedAttacks have a slight chance to miss
    Duration: 3 turns
    , potentially lowering his damage contribution.
  • Ramp-up time of Magic PulseBased on number of Magic Pulses: Takes DMG every turn / Attack specs, DEF, and C.A. specs are boosted (Max: 5 / Can't be removed)
    is extremely fast when frequently debuffed, but introduces inconsistency on his performance.
Zooey

7.0
Zooey

10
  • Role: Attacker/Support/Debuffer
  •  ConjunctionSet all allies' HP to 1.
    All allies gain UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and DrainDamage dealt is partially absorbed to HP (Can't be removed)
    Strength: Healing cap: 15% of max HPDuration: 4 turns
    , healing up to 15% max HP from attacks.
    immediately maximizes all Enmity buffs and weapon skills.
  • Good offensive power in addition to providing a huge boost to Enmity-based teams.
  • Requires a developed Enmity grid to use effectively.
  • Useful even in other elements that rely on Enmity, particularly for short fights.

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