Wind Character Tier List

Source

All ratings in this page are taken verbatimExactly the same without modification from the Gamewith tier list

This page simply shows the ratings in table format, and adds short summary of the character abilities.

Other notable tier lists

Includes a ★ ranking for how easy a character is to use for beginners. More stars means they're simple to use off-the-bat, while less stars means the character either has a learning curve or require more investment to reach full potential.

Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs and debuffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 ratingGamebreaking
9.5 ratingVital in many team setups
9.0 ratingFills the gaps between 9.5 characters
8.5 ratingUseful for specific fights or challenges
8.0 ratingFor teams lacking something or rare circumstances
7.5 ratingShould have been an SR.
7.0 ratingGarbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 ratingAn exceptional SR character. Equal power with average SSR characters.
8.5 ratingOutperform SSR characters with proper setup.
8.0 ratingCan compete with standard SSR characters for party slots.
7.5 ratingHigher SR standard. No real faults, and can complement a team well.
7.0 ratingMiddle SR standard. Competent functionality.
6.5 ratingLower SR standard. May perform a role decently, but will never excel.
6.0 ratingFunctional, but easily overshadowed.
5.5 ratingThe minimum SR usefulness.
5.0 ratingAsk for a refund.
4.5 ratingGarbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 ratingAs useful as an SR character
6.0 ratingOutstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 ratingFunctionally equivalent to and typically able to replace a low-tier SR Character.
5.0 ratingUseful kits that can fit well into team compositions.
4.5 ratingUsable in standard situations.
4.0 ratingServiceable but lack outstanding contributions to the team.
3.5 ratingDetrimental to themselves.
3.0 ratingDetrimental to the team.

Filtered lists

All Character Tier ListThe EternalsArcarum EvokersSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters
RatingCharacters
10
9.8
9.7
9.6
9.5
9.4
9.3
9.2
9.1
9.0
8.5
8.0
7.5
7.0
6.5
6.0
5.5
5.0
4.5
4.0
3.5
IconNameTypeRatingRemarks
Albert

9.4
  • Role: Attacker/Debuffer
  • High normal attack firepower thanks to his support skill.
  • 3/6 turns uptime on guaranteed Critical Hits and KeenSupplemental DMG to critical hits
    .
  • Can DelayReduce a foe's charge diamonds by 1
    the enemy and inflict 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%
    .
  • Better in medium and long battles due to ThunderswiftMultiattack rate is boosted based on Thunderswift lvl (Max: 10 / Can't be removed / Chance to deal quadruple attacks at 7 or above)
    Duration: Indefinite
    's slow ramp up time.
Andira

 
10
  • Role: Attacker/Support/Debuffer
  • Unique buffs which stack with Nio's or Korwa's special buffs.
  • Level 100 significantly increases the strength of her LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
    Level 100:
    After 2nd cast: Critical hit rate is boosted
    After 3rd cast: DMG cap is boosted

    Duration: 6 turns
    Level 100:
    Can't be removed
    buff
  • Provides a 100% party-wide heal on a 12-turn cooldown
  • Can inflict permanent, local debuffs MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)

    Strength: 5% (Max: 15%) / 2016 damage per turn
    Duration: Indefinite
    Local status effect
    , KikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)

    Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)
    Duration: Indefinite
    Local status effect
    , and IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)

    Strength: 5%
    Duration: Indefinite
    Local status effect
Andira

7.0
  • Role: Healer/Support
  • Puts herself to SleepCan't attack and takes big DMG (Ends upon taking DMG)

    Takes 25% more damage
    , but still an excellent buffer.
  • SleepCan't attack and takes big DMG (Ends upon taking DMG)

    Takes 25% more damage
    is clearable with skills which lessens one of her biggest disadvantages.
  • Has a good heal, but be mindful of the DEF DownDEF is lowered
    .
Anila

 
9.6
  • Role: Attacker/Support
  • Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turns
    to self, or to the party upon consuming her charge attack buff.
  • Firepower increases when combining Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    , making her a good Support unit.
  • Grants Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    to an ally.
  • Boosts allies' normal attack firepower with her support skills.
Arisa

7.0
  • Role: Attacker/Support
  • High Charge Attack damage depending on FairyCharge attack DMG and charge attack DMG cap are boosted
    stacks.
  • Useful early-game healer.
  • Excellent in long battles, but less effective in short battles.
Arriet

8.5
  • Role: Support/Debuffer
  • Can lower one ally's skills cooldown by 1 turn and grant them Double StrikeAttacks twice each turn
    . The downtime makes it unreliable in longer fights though.
  • Party wide ATK UpATK is boosted
    and 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    are on rather short cooldown.
  • Provides 25% ATK DownATK is lowered
    Strength: 25%
    and 25% DEF DownDEF is lowered
    Strength: 25%
    of dual stacking (like Miserable Mist). It allows your class to take a damaging skill in place of the Mist.
  • Mode Bar Cut BoostedCut to overdrive gauge is boosted
    Duration: 3 turns
    that comes with debuffs is rather situational but lasts 3 turns which might greatly help when fighting powerful foes.
  • Inflicts local SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    Local status effect
    with her charge attack.
Arthur and Mordred

7.0
  • Role: Attacker/Support
  • Herzhaft combines three powerful abilities into one skill.
  • 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 180 seconds
    and 10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    .
  • Party positioning matters based on which Support Skill effect you want.
  • 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
Arthur

7.0
  • Role: Attacker/Support
  • Support Skills boost Charge Attack damage for the whole party.
  • 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%
    on Charge Attack.
Aster

6.0
Carmelina

8.5
  • Role: Debuffer
  • Can inflict Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
    , GravitySpecial attack max charge turn is extended
    , 15% DEF DownDEF is lowered
    Strength: 15%
    , DA DownDouble attack rate is lowered
    , and TA DownTriple attack rate is lowered
    .
  • Her charge attack applies Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    , which increases her ATK and DA rate.
  • Her damaging skills hits all enemies.
  • Despite the fact that she has several debuffs, none of them are outstanding, lowering her rating compared to better debuffers in the wind-element category.
Catura

 
9.5
  • Role: Attacker/Support
  • Grants MC and herself Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    and high heal.
    • Can clear all debuffs and grant C.A. ReactivationCharge attack reactivates
      in order on subsequent casts.
  • Up to 24-hit nuking skill which also inflicts local debuff, BlamboozledDMG taken is supplemented (Can't be removed)
    , supplementing allies' damage.
    • Trivializes most Battle System 2.0 multi-hit cancels.
  • Can consume charge bar every turn for guaranteed triple attacks, Bonus Wind DMG effect, and a supplemental damage buff.
  • Full-auto friendly.
  • Requires external support from weapons/summons for full potential.
Charlotta

7.5
  • Role: Defender/Debuffer
  • Provides party-wide DMG Cut, which is scarce among Wind characters.
  • Can inflict 15% DEF DownDEF is lowered
    Strength: 15%
    .
Chloe

5.5
  • Role: Support
  • Makeover has useful, but unreliable effects.
  • HypedATK is boosted
  • Being able to switch out with a sub-party member is a rare and potentially valuable utility.
  • Charge Attack deals no damage.
Chloe

7.0
  • Role: Buffer/Support
  • Be My Summer Bae? has powerful, but unreliable, effects.
  • Charge Attack does no damage.
  • Heavily focused around Charge Attacks due to Turned UpGains bonus effects upon using certain skills
    .
  • Being able to switch out with a sub-ally is a rare and potentially powerful utility.
Christina

 
8.5
  • Role: Bounty/Healer
  • "Free" SSR purchased using 77,777,777 casino chips.
  • Has a nuke that applies Debuff Res. DownDebuff resistance is lowered
    and another nuke that applies BountyItem drop rate is boosted
    twice.
  • Additionally, has an EMP skill that can apply BountyItem drop rate is boosted
    on attacks.
  • The only other SSRs that apply BountyItem drop rate is boosted
    are Tien and Mary, making her the most accessible character with this ability.
  • Has a heal and debuff removal in one skill.
  • Lack of flexibility or focus combined with the immense effort to obtain her make her an unpopular character.
Elta

6.0
Eso

4.0
Eso

6.5
  • Role: Attacker/Defender
  • Good synergy between skills.
  • Can take pressure off of other allies.
  • All-foe attack that does increased damage as number of foes decrease.
  • Will often take damage without DEF UpDEF is boosted
    active.
Estarriola

Farrah

6.5
  • Role: Defender/Support
  • Unreliable skills.
  • I Got Your Back! is a powerful defensive skill on a 3 turn cooldown, but requires 50% charge bar to use.
Feena

8.5
  • Role: Attacker/Debuffer
  • Can inflict DEF DownDEF is lowered
    which is hard to find among SSR Wind characters.
  • High damage output potential with her passive skill and multiattack rate.
  • Good early-game and mid-game Wind attacker, but outclassed by other more powerful Wind characters later on.
Feena

7.0
  • Role: Attacker/Debuffer
  • 20% DEF DownDEF is lowered
    Strength: 20%
    .
  • 100% DA UpDouble attack rate is boosted
    Strength: 100%
    but on a 9 turn cooldown.
Florence

9.2
Gachapin

 
8.5
Gawain

 
9.2
  • Role: Defender/Attacker
  • A solid defender and enmity attacker; His 5★ uncap improves the damage mitigation he provides for the party.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 seconds
    and 10% Earth ATK DownEarth ATK is lowered
    Strength: 10%Duration: 180 seconds
    , helping cap ATK Down when paired with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .
  • Has good damage output through a combination of his second skill self-enabling enmity and giving him JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    with permanent uptime, and his first support skill providing Unique ATK the lower his HP is.
  • Third skill can protect the party from both damage and debuffs with its 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%
    .
  • His 5★ Charge attack gives a team-wide Shield (1500)Next ATK received will be ineffective for a fixed amount
    Strength: 1500Duration: Indefinite
    for further damage mitigation.
Goblin Mage

7.0
  • Role: Debuffer
  • Can inflict Debuff Res. DownDebuff resistance is lowered
    , ATK DownATK is lowered
    and DEF DownDEF is lowered
    , albeit with very low success rates.
  • EMP skills can boost her debuff success by up to 40%.
  • Has a random debuff skill with a low chance of inflicting Lethal HitInstant death for the victim.
    .
  • Overall decent utility for an SR.
Grimnir

 
9.8
  • Role: Attacker/Support
  • Two unique buffs in Tempest of AnnihilationAttacks turn into one-foe attacks / ATK, multiattack rate, DMG cap, and critical hit rate are boosted based on God of War lvl (Can't be removed)
    and God of WarATK and charge bar gain are boosted (Can't be removed)
    , both improving his attack power greatly.
  • Provides a party-wide VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , Dispel CancelEffects that remove buffs will be nullified (1 time)
    , and ShieldNext ATK received will be ineffective for a fixed amount
    , all of which are indefinite.
Grimnir

 
9.8
Haohmaru

6.0
  • Role: Attacker/Debuffer
  • His permanent chance to miss far outweighs his high-damage hits.
  • Inability to deal multi-attacks hamper his charge bar generation.
  • Rage mechanic is gimmicky.
Hazen

 
4.0
Hazen

 
7.0
  • Role: Defender
  • Unusual either-or play style centered around Pity.
  • Anti-synergy between using SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    defensively versus enabling offensive versions of skills.
Heles

9.4
  • Role: Attacker
  • Reckoning DayTriple attack rate is boosted / Deals bonus wind DMG for one-foe one-ally attacks (Can't be removed)
    gives her guaranteed triple attacks and bonus damage for as long as she doesn't take damage.
  • Can protect herself with rather high dodge rate (provided she has Wind ATK UpWind ATK is boosted
    ) and 2-hit Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
  • Her 3rd skill's ATK UpATK is boosted
    and DefianceATK is boosted for foes in Overdrive
    can turn whole party into powerful overdrive assassins but it's on very long cooldown.
  • When affected by Wind ATK UpWind ATK is boosted
    , which she can provide to herself, her attack power as well as Charge Attack specs are boosted.
  • Doesn't need support from other characters to become a very effective attacker.
Helnar

8.0
  • Role: Attacker/Support
  • Requires all of his 5★ upgrades to be useful.
  • Party-wide TA UpTriple attack rate is boosted
    is an amazing buff on an SR character.
  • Can inflict both Break Boosted (Time)Break mode time is extended
    and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
    , which is somewhat rare on characters.
  • His utility rivals that of some SSR Wind characters.
Helnar

6.5
Jeanne d'Arc

9.1
  • Role: Support/Debuffer
  • Reversal Tide allows players to reach DEF Down cap with only Miserable Mist, extremely valuable in Wind.
  • Increases the survivability, multiattack rate and damage of one Wind ally with unique, undispellable SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Duration: 5 turns
    buff.
  • Charge Attacks extend SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Duration: 5 turns
    and provide 20% Wind ATK UpWind ATK is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 20% Earth CutEarth DMG is cut 20%
    Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the party.
  • No damaging skills; relies on auto attacks to do damage.
Jin

6.5
  • Role: Attacker
  • Potentially high attack power with double Charge Attack.
  • Doesn't generate as much charge bar as he wants to spend.
  • Requires support from other characters for optimal usage.
Joy

 
7.0
Juri

8.5
  • Role: Attacker
  • Unique mechanic through Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Guaranteed TA and increased damage with 2 stacks of Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Loses value substantially with each stack of Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    lost.
  • 20% DEF DownDEF is lowered
    Strength: 20%
  • Very consistent if you can keep him from taking damage. Conversely, very underwhelming when he gets hit.
Kaede Takagaki

 
8.5
  • Role: Support
  • Sustains the party through RefreshHP is restored on every turn
    and Recovery Cap BoostedRecovery cap is boosted
    .
  • Party-wide special buff can be extended indefinitely through her charge attacks.
  • Can inflict debuffs with 0 cooldown, but it consumes charge bar and has unreliable, random effects.
Karteira

5.0
  • Role: Rupie Generator
  • If Negotiations is active, her Charge Attack generates up to 10,000 rupies (if the target survives the attack).
Karteira

7.0
  • Role: Attacker
  • Passive and active Rupie generation.
  • Runs the risk of killing enemies too quickly and not getting bonus Rupies.
  • EMP works from the backline.
  • Good for starting players who want to use the Rupie Draw, but loses value once you gain access to other sources of income.
Katzelia

Keehar

7.0
  • Role: Attacker/Debuffer
  • Does extra damage to foes with debuffs.
  • ATK DownATK is lowered
    and DEF DownDEF is lowered
    in one skill.
Kokkoro

9.0
  • Role: Support/Healer
  • Reliable buffer that trades strength for simplicity when compared to characters like Korwa or Rosetta (Grand).
  • Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Special buff
    is a strong, easy to manage buff, but needs additional support to maintain high uptime.
  • Additional 15% boost to any Wind ATK UpWind ATK is boosted
    . Grants 25% Wind ATK UpWind ATK is boosted
    Strength: 25%
    on Charge Attack.
  • Charge attack does no damage and does not contribute to Chain Burst but gives strong heal.
Korwa

8.5
  • Role: Support
  • Applies two of the best buffs in the game that, with some micromanagement, can have nearly 100% uptime.
  • Requires regular Charge Attacks to refresh her buffs and excels on teams that take advantage of her DA/TA or have charge bar boosts.
  • Needs to be hit often to generate resource stacks, but is rather squishy.
  • EspritATK is boosted / Debuff effect success rate is boosted
    Special buff
    and AstuceDouble attack rate is boosted / Triple attack rate is boosted
    Special buff
    do not stack with Nio's HarmonicsATK is boosted
    Strength: 30% ATKDuration: 3 turnsSpecial buff
    and SharpingDouble attack rate and triple attack rate are boosted
    Strength: 20% DA / 20% TADuration: 3 turnsSpecial buff
  • Is best in long fights where she can Charge Attack often; not as effective in early-game or short battles.
Korwa

7.0
  • Role: Support/Healer
  • Powerful but unreliable single buff on long cooldown.
  • Needs high charge bar and defensive support to get the most out of Toujours Ensemble.
Korwa

8.5
  • Role: Support
  • CoquetterieTriple attack rate is boosted /
    Double attack rate is boosted /
    Wind ATK is boosted
    (Can't be removed)
    Special buff
    is a better ATK and DA buff compared to EspritATK is boosted / Debuff effect success rate is boosted
    Special buff
    , but lacks TA support and only affects one ally at a time.
  • Can generate FilMagically infused thread. It is used up by Korwa's charge attack.
    reliably, but CoudresCan't do one-foe attacks
    makes her more reliant on teammates to maintain buffs.
  • Potentially easier to use than Korwa if you aren't interested in MagnifiqueChance to lessen DMG taken / DEF is boosted
    Special buff
    .
Krugne

3.5
  • Role: Luck based Support/Debuffer
  • Can inflict useful buffs to party and debuffs on an enemy...
  • or paralyze himself on a bad roll.
  • The skills' randomness and very long cooldown makes him completely unreliable in any type of fight.
Krugne

7.5
Lancelot

 
9.0
  • Role: Attacker/Debuffer/Support
  • Gives the party DA/TA and Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • Has two powerful nukes: one of which applies a rare DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 20%)Duration: 180 seconds
    that stacks with all other normal debuffs.
  • Charge Attack applies 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 5 turns
    to self, giving effectively infinite uptime on self echoes and activation of his passive.
  • Increased Charge Attack Damage and Charge Attack Damage Cap while under Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    effect.
  • Passive 20% increased damage against Earth enemies.
  • Rating rises to 9.5 if used with an Ultima Sword and Strife Key.
Lecia

5.5
  • Role: Attacker/Support
  • Guaranteed story character.
  • 15% ATK UpATK is boosted
    Strength: 15%
  • Windflect is a decent defensive skill despite the anti-synergy between RepelTaking less DMG and reflects attacks
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    and Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    .
Lecia

9.7
  • Role: Support
  • Low-health shields give her great Enmity synergy.
  • Can Dispel on Charge Attack for more utility.
  • Weakish early game: Her signature skill is locked deep in the story and can be teamcomp dependent.
  • Powerful effects if you can stack an order up to level 5, although Debuff and Heal can be difficult to build.
  • Attack Orders 5 is very powerful at endgame to push beyond the damage cap.
Lecia

6.5
  • Role: Healer/Support
  • RepelTaking less DMG and reflects attacks
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    for 2 turns for all allies.
  • CharmedAttacks are slightly limited
    .
Lennah

9.0
  • Role: Healer/Support
  • High healing with Extended Mastery Perks.
  • Clarity on a very short 3-turn cooldown.
  • Hard to fit into the party if healing/clear isn't needed.
Leonora

4.0
  • Role: Attacker
  • Skill and increased auto-attacks offer standard offensive capabilities.
Levi

 
9.0
  • Role: Attacker
  • Guaranteed triple attacks, as long as he has BladeUses 1 Blade per attack (Can't be removed)
    , help him accumulate charge bar.
  • RiesenjagdATK is boosted
    is a 100% ATK boost that also increases his CA DMG Cap by 50%.
  • Can lower efficiency of foe's attacks with BlindedAttacks have a slight chance to miss
    .
  • Has high dodge rate but is very fragile.
  • After using RiesenjagdATK is boosted
    practically useless until his BladeUses 1 Blade per attack (Can't be removed)
    are restored as he cannot attack at all without them.
  • His rating raises to 9.5 in short fights.
Melissabelle

 
9.0
  • Role: Attacker
  • Her skills require a few casts (five for Right Hairsaber and four for Left Hairsaber) to reach maximum damage output.
  • With her Charge Attack lowering her skill cooldowns by 2 turns and a passive that has a chance to lower them another turn, it is possible for her skills to reach the hit cap much earlier than normal.
  • Her first skill fills her charge bar but is on a very long cooldown and costs 20% of her maximum HP. Without a way to keep her from taking damage, it may do more harm than good to use it.
  • Relatively low damage output that gets outshined by other Wind attackers.
Meteon

8.0
  • Role: Attacker/Support/Debuffer
  • Provides a useful Wind party buff and a variety of debuffs although they have low modifiers.
  • Long skill cooldowns hinder his effectiveness even with his Charge Attack's special effect.
  • 5★ uncap enhances his party role and improves his damage output.
  • Overall, a very good early-game support character for Wind.
Meteon

 
9.6
  • Role: Attacker
  • His normal attacks are always amplified by 50% seraphic boost.
  • His damage output increases greatly while Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    is active.
  • Passive increase to C.A. damage and cap.
  • Almost caps DEF Down by himself with 15% DEF DownDEF is lowered
    Strength: 15%
    and 20% Wind DEF DownDEF is lowered for wind DMG
    Strength: 20%
    .
  • Very good choice for C.A. or Full Auto based parties.
  • Unless buffed by Nitro BoostDeals triple attacks / Critical hit rate and skill DMG specs are boosted / Immune to debuffs (Can't be removed)
    , he will never multiattack.
Metera

9.1
  • Role: Attacker/Debuffer
  • All of her skills are of damaging type and thus can be activated twice with Aetherial ShaftNext DMG skill activates twice (Max: 2)
    .
  • Her base kit provides CharmedAttacks are slightly limited
    , DelayReduce a foe's charge diamonds by 1
    and ATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 8% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    , making her a relatively useful debuffer.
  • After 5★, she grains 2 Aetherial ShaftNext DMG skill activates twice (Max: 2)
    stacks upon C.A. instead of 1, gets access to 80% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 80%
    and 1-2 turn-long AllureAttack is restricted by chance
    Local status effect
    which is equivalent to ParalyzedCan't attack
    Local status effect
Mikasa

 
8.0
  • Role: Attacker
  • High attack power with BladeUses 1 Blade per attack (Can't be removed)
    stacks due to guaranteed triple attacks.
  • Generates charge bar quickly along with high Charge Attack damage
  • Her natural dodge rate is useful, but has extremely low DEF.
  • Excellent attacker for an SR character.
Miku Maekawa

7.5
Mimlemel

7.0
  • Role: Support
  • DA UpDouble attack rate is boosted
    with a 3/5 uptime for the whole party.
  • Mode Bar Cut and Break Boosted (Time)Break mode time is extended
    .
Mimlemel and Stumpeye

7.5
  • Role: Attacker
  • High damage based around OverheatedHP is lowered on every turn
    stacks.
  • Managing damage from OverheatedHP is lowered on every turn
    is difficult.
Mimori Amamiya

9.1
  • Role: Attacker/Support
  • Directly support allies with permanent unique ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
    and DEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
    .
  • Heals up to 3000 HP to sustain allies.
  • High multiattack from FairyMultiattack rate is boosted (Max: 5 / Can't be removed)
    and charge attack specs from Play CountC.A. specs are boosted (Play Count rises when an ally uses a skill / Max: 9 / Can't be removed)
    .
  • Great for manual and longer battles.
Mirin

9.0
  • Role: Attacker/Debuffer
  • EMP skills let her get to 200% Charge Bar on the first turn with the right setup.
  • Uncommon 10% Wind DEF DownDEF is lowered for wind DMG
    Strength: 10%Duration: 180 seconds
    on Charge Attack.
  • Charge Attack with 200% meter is a single, powerful attack with bonus nuke, useful for saving time and utilizing one-time buffs.
  • Useful character for clearing short fights quickly.
Monika

 
9.0
  • Role: Attacker/Debuffer/Defender
  • Has two powerful nukes, DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    , and her Charge Attack will lower her skill cooldowns by 1 turn.
  • Has Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    and Hostility UpMore likely to be attacked
    to redirect attacks to herself and mitigate damage.
Monika

 
9.6
  • Role: Attacker/Debuffer/Support
  • Linked Skills let her fill almost any role, but only one at a time.
  • Reaches full potential in long battles, but also excels in short battles due to her nuke.
  • Nuke activates with every dodge and charge attack and inflicts ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    on all foes.
  • Useful in Full Auto teams due to her predictability.
Morrigna

9.0
Naoise

 
9.3
Nectar

 
9.4
  • Role: Attacker/Debuffer
  • Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
    allows him to inflict OnslaughtTakes effects that activate against foes in break
    Local status effect
    and bursts damage with Salted Wound (1 time)ATK is boosted when foe is in break mode
    and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%
    .
  • Guaranteed TA from Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
    as long as it retains ensures high damage even without dealing charge attack.
  • Inflicts potent 30% DEF DownDEF is lowered
    Strength: 30%Local status effect
    with only 1-turn downtime.
  • Every charge attack extends Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
    duration, allowing the buff to possibly maintained with 100% uptime.
  • Build up speed is slow without external charge bar support.
Nezahualpilli

9.5
  • Role: Attacker
  • Massive burst potential during Break mode with his self buffs.
  • Self-inflicts DEF DownDEF is lowered
    which is a huge liability until level 100.
  • At level 100, becomes a stable DPS machine instead of a glass cannon.
  • Only team utility (+3% Triple Attack rate) is gained at level 95.
Niyon

Pavidus

4.0
Petra

4.5
Petra

8.5
  • Role: Support
  • Excellent support due to her skill that applies Wind ATK UpWind ATK is boosted
    , Fire ATK UpFire ATK is boosted
    , Earth ATK UpEarth ATK is boosted
    , and Water ATK UpWater ATK is boosted
    .
  • Can cast a Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on any ally; fantastic for enmity grids, or for characters like Seofon.
  • Has a small passive refresh for all allies.
  • Usable even on teams of other main wheel elements due to her buffs covering those elements.
Rashid

7.0
  • Role: Debuffer
  • Limited availability due to being a collaboration character.
  • Has the unique ability to inflict Earth ATK DownEarth ATK is lowered
    .
  • Also capable of inflicting AoE DelayReduce a foe's charge diamonds by 1
    with 5 EX Gauge stacks.
  • Multiattack rate is quite nice if V-Trigger can be maintained.
  • EX Gauge can be difficult to manage and slows his kit down.
Robertina

6.5
Rosetta

5.5
  • Role: Attacker
  • Guaranteed story character.
  • Can inflict PoisonedHP is lowered on every turn
    .
  • Crimson Dress is a powerful skill.
  • Lacks party utility.
Rosetta

9.4
  • Role: Support/Defender
  • Queen of solo play, grants powerful buffs to all allies when Rose BarrierRose Barrier is active
    is released at max stacks.
  • Potentially 100% buff uptime.
  • Less effective in short battles due to Rose BarrierRose Barrier is active
    's ramp-up time, but excels in longer fights.
  • Significantly less effective when the enemy is afflicted with statuses that prevent them from dealing damage.
  • Requires coordination in raids with other players to use efficiently due to the above-mentioned.
Ryu

6.5
  • Role: Attacker
  • Three damaging skills are great for clearing.
  • Can inflict StunnedCan't attack
    .
Sakura Shinguji

6.5
Scathacha

9.0
  • Role: Attacker
  • Kit shines with enmity builds and damage cap raises.
  • After 5★ uncap Power Seeker becomes consistent high-damage option from being reset after Charge Attacks.
  • Synergizes extremely well with any Wind ATK Up option from self, other characters, or Carbuncles.
  • Dragon's Heart can keep low-health allies or self alive in a pinch.
  • Needs assistance to stay alive at low health or to keep casting shields.
  • Either needs to take damage or reduce health over several turns to build momentum.
Selfira

9.0
  • Role: Debuffer/Support/Healer
  • Consistently able to stay active from natural debuff self-recovery.
  • Recasting skills increases debuff effects and team Attack contributions.
  • At 3rd skill cast she is able to inflict multiple defense-lowering debuffs or damage-raising buffs.
  • Consistent healing capabilities from 3rd skill and fast Charge Attack.
  • Needs decently long fights to reach her full potential for her skills.
Selfira

8.0
Sen

7.5
Sen

8.5
  • Role: Attacker/Defender/Debuffer
  • Unique self-buff My Best ShotATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted
    Duration: Indefinite
    significantly increases offense, dodge rate, and hostility.
  • Provides 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    , DA DownDouble attack rate is lowered
    Base Accuracy: 90%Duration: 180 seconds
    , and TA DownTriple attack rate is lowered
    Base Accuracy: 90%Duration: 180 seconds
    .
  • Has great synergy with allies who want to avoid being hit and those that can inflict BlindedAttacks have a slight chance to miss
    or provide Sen ShieldNext ATK received will be ineffective for a fixed amount
    to keep her buff on for longer.
  • Due to her kit revolving around dodging, she performs the best in longer fights.
Seofon

Seruel

 
9.1
Sevastien

7.5
  • Role: Support/Healer
  • Restores up to 150 HP each turn even when he's in back line.
  • Grants all allies except himself 30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    , 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
    , 40% DA UpDouble attack rate is boosted
    Strength: 40%Duration: 3 turns
    , and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
Sevilbarra

8.5
Shiki Ichinose

7.5
  • Role: Support/Debuffer
  • 100% ATK Up buff from Energizing IncenseAll allies except Shiki gain FervorATK is boosted based on effect's time remaining / Can't attack for 1 turn after effect ends
    Duration: 5 turns
    . After 5 turns, all allies except Shiki gain FatigueCan't attack (Can't be removed)
    Duration: 1 turn
    .
    is very powerful.
  • Despite the randomness, her Charge Attack buffs are quite good.
  • Reliant on luck; not a consistent/stable character.
Shinobu Kocho

9.4
  • Role: Attacker/Support/Healer
  • Huge one-turn damage boost from Insect BreathingAttack specs and skill specs are boosted based on Dosage lvl (Can't be removed)
    .
  • Wisteria PoisonWhen the foe uses a special attack: Plain DMG to all foes (Can't be removed)
    Local status effect
    deals high Plain damage when foe casts special attack.
  • Stronger charge attack against foes with PoisonedHP is lowered on every turn
    .
  • Healing and debuff clearing in a short 6-turn cooldown.
  • Offensive healer who needs to be targetted for DosageAttack specs and skill specs are boosted based on Dosage lvl (Can't be removed)
    stack, but can dodge attacks.
  • Great character for Impossible contents needing both attacker and healer unit.
Siegfried

 
9.0
  • Role: Attacker/Debuffer/Defender
  •  Delivrance400%-500% Wind damage to a foe (Damage cap: ~560,000).
    Inflict 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
    .
    When Black Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    is consumed:
    Activates twice. Boost debuff success rate to 100%.
    inflicts useful 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
    on an enemy.
  • Has a powerful nuke that caps at ~1 mil. dmg, that also grants Siegfried JammedATK is greatly boosted based on how low HP is
    with a stunning duration of 8 turns.
  • Synergizes well with Enmity-based grids and Demonbream.
  • Hostility UpMore likely to be attacked
    , Counters on DMG (3 times)Counters upon taking DMG
    Counter attacks grant 5% charge bar per hit.
    , and DEF UpDEF is boosted
    from  L'Ombre d'HierGain 50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turnsStacking: Dual
    , Hostility UpMore likely to be attacked
    Duration: 3 turns
    , and Counters on DMG (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    When Black Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    is consumed:
    Also gain 30% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 30%Duration: 3 turns
    .
    make him useful as a tank.
  • Gains Black Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    upon charge attack which can be used to cast  Delivrance400%-500% Wind damage to a foe (Damage cap: ~560,000).
    Inflict 25% Wind DEF DownDEF is lowered for wind DMG
    Strength: 25%Base Accuracy: 80%Duration: 180 seconds
    .
    When Black Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    is consumed:
    Activates twice. Boost debuff success rate to 100%.
    twice or gain an additional buff, 30% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 30%Duration: 3 turns
    , from  L'Ombre d'HierGain 50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turnsStacking: Dual
    , Hostility UpMore likely to be attacked
    Duration: 3 turns
    , and Counters on DMG (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    When Black Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
    is consumed:
    Also gain 30% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 30%Duration: 3 turns
    .
    .
Societte

 
9.3
  • Role: Healer/Support
  • Powerful support for herself and her Nasori RiteCan gain effects from Societte's skills and support skills (Can't be removed)
    target, including: permanent buff to C.A. specs, powerful heals, Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    , and debuff removal before attacking.
  • Skills gain additional effects when the enemy has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    , which she inflicts on C.A.
  • Provides DelayReduce a foe's charge diamonds by 1
    , and also dispels a buff if they have FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Restores all allies' HP at the end of a turn when an enemy is afflicted by FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
Spinnah

8.0
  • Role: Attacker
  • Potentially able to perform two attacks indefinitely.
  • Can reduce max health to greatly increase DA/TA rates.
  • Benefits from having outside TA sources to avoid using second skill.
Spinnah

8.0
Stan

4.5
  • Role: Attacker
  • Can put out a decent burst of damage during Overdrive every 5 turns
Stan and Aliza

 
9.0
  • Role: Attacker
  •  Firestorm BlossomGain Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and StrengthATK is greatly boosted based on how high HP is
    Strength: 60%-20%Duration: 2 turns
    .
    provides both Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and StrengthATK is greatly boosted based on how high HP is
  • Damage output increases greatly with  Roaring Spirit1000% Wind damage to a foe (Damage cap: ~1,550,000).
    Gain Lion's RoarDMG for one-foe attacks and counterattacks is boosted / Attacks twice each turn / Debuffs will be nullified (Can't be removed)
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    .
    (Can only be used when Steel & DustDMG dealt is supplemented based on Steel & Dust lvl (Can't be removed)
    lvl is at 5)
    , a nuke with a ~1.5mil DMG cap and the Lion's RoarDMG for one-foe attacks and counterattacks is boosted / Attacks twice each turn / Debuffs will be nullified (Can't be removed)
    buff it provides
  • Rating increases in longer battles and sword-based grids
Sutera

7.5
Sutera

9.4
Suzaku Kururugi

 
8.5
  • Role: Attacker
  • A very straightforward enmity attacker.
  • Gains increased stats after he's reduced to 1 HP for the first time.
  • Can quickly lower his own HP, but JammedATK is greatly boosted based on how low HP is
    on only a 3/8 turn uptime shortens his window of effectiveness.
Syr

6.0
  • Role: Debuffer
  • Can provide a variety of simple debuffs, but that's basically it.
  • No extra damage output, not even with his skills.
  • His support skill is practically useless (unless you really like using Mary).
Thelonim

5.5
  • Role: Attacker
  • Thelonim's Magic is unreliable.
Tiamat

 
9.5
  • Role: Support/Healer
  • Useful party-wide ATK UpATK is boosted
    , DEF UpDEF is boosted
    , and Charge Bar Gain UpCharge bar gain is boosted
    .
  • VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is always welcome.
  • Inflicts 25% ATK DownATK is lowered
    Strength: 25%
    .
  • 1-turn self-Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    after charge attack.
  • Provides Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and increases allies' ATK as long as they have it.
  • Increases her own ATK with seraphic modifier equal to Ring of Raphael (SSR).
  • After 5★ uncap: has up to 3,5k teamwide heal; can inflict additional 25% DEF DownDEF is lowered
    Strength: 25%
    , DelayReduce a foe's charge diamonds by 1
    , and Sky-Rending LamentCharge diamonds don't fill up / Can't use special attacks
    Duration: 2 turnsLocal status effect
    that freezes foe's charge diamonds and stops them from performing special attacks; applies her seraphic boost to all allies, freeing a weapon slot in the often-packed Wind grids; increases Wind allies' skill specs even if she's sub ally based on their Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    .
  • An easy-to-use unit that can be replaced by better choices before her 5★ uncap, becomes a solid option once max leveled.
Tōru Amuro

7.0
Tsubasa Kashiwagi

7.0
Tyre

 
7.0
Vira

 
9.2
  • Role:Attacker/Debuffer
  • Has 1.6 million nuke also grants her Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    , significantly increasing her stats and effects of her other skills, but it can be used only after 3 turns and will knock out Vira after 5 turns since activation.
  • Can inflict local DEF DownDEF is lowered
    Local status effect
    and PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    on all foes. DEF down can reach the 50% cap on its own if Vira has Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    .
  • Her 3rd skill, which increases her multiattack rate, will be reactivated on Charge Attack, making it rather easy to CA often. If Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
    Level 55: Boost to debuff resistance
    is active, she also gains Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • She's a selfish attacker that doesn't require outside assistance for reaching maximum performance but she's only great in fights lasting 8 turns or less.
Yaia

8.5
  • Role: Healer/Support
  • 20%/20% critical hit boost for other allies when a main ally, or a chance for allies to gain HypedATK is boosted
    when a sub-ally.
  • RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and StrengthATK is greatly boosted based on how high HP is
    to an ally.
Yodarha

 
9.5
  • Role: Attacker
  • Powerful burst character best suited for shorter fights.
  • Short lifespan due to 30% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
    Strength: 30%Duration: IndefiniteAt 100%, leaves 1 max HP
    .
Yuel

 
9.0
  • Role: Attacker/Support/Debuffer
  • Can deal 1 million plain damage with her charge attack if a foe has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    .
  • Inflicts 20% Earth ATK DownEarth ATK is lowered
    Strength: 20%
    on all foes.
  • Her support skill boost damage dealt to foes with FoxflameSlight chance for attacks to miss / HP is lowered on every turn
    Local status effect
    but the debuff skill itself has 2 turns downtime.
  • Her 2,000 HP heal also removes 1 debuff.
  • A rather balanced character that is easy to use even for beginners.
Yuisis

 
8.5
  • Role:Attacker/Defender
  • Sword-stance can deal enormous damage even for underdeveloped grids.
  • Good defensive utility with No SurrenderDEF and hostility are boosted
    and SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Easy to learn despite her complex kit; very versatile for beginners.
Yuisis

 
7.5
  • Role: Attacker/Defender
  • Powerful self buffs through ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
    Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
    Can't be removed
    and Ardent Blade.
  • Support Skills combined with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    can pull pressure off of allies.
  • Will need help to stay healthy.
Yurius

 
9.7
μ's First-Years

 
9.0

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