Unknown Character Tier List

Source

All ratings in this page are taken verbatimExactly the same without modification from the Gamewith tier list

This page simply shows the ratings in table format, and adds short summary of the character abilities.

Other notable tier lists

Includes a ★ ranking for how easy a character is to use for beginners. More stars means they're simple to use off-the-bat, while less stars means the character either has a learning curve or require more investment to reach full potential.

Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs and debuffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 ratingGamebreaking
9.5 ratingVital in many team setups
9.0 ratingFills the gaps between 9.5 characters
8.5 ratingUseful for specific fights or challenges
8.0 ratingFor teams lacking something or rare circumstances
7.5 ratingShould have been an SR.
7.0 ratingGarbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 ratingAn exceptional SR character. Equal power with average SSR characters.
8.5 ratingOutperform SSR characters with proper setup.
8.0 ratingCan compete with standard SSR characters for party slots.
7.5 ratingHigher SR standard. No real faults, and can complement a team well.
7.0 ratingMiddle SR standard. Competent functionality.
6.5 ratingLower SR standard. May perform a role decently, but will never excel.
6.0 ratingFunctional, but easily overshadowed.
5.5 ratingThe minimum SR usefulness.
5.0 ratingAsk for a refund.
4.5 ratingGarbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 ratingAs useful as an SR character
6.0 ratingOutstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 ratingFunctionally equivalent to and typically able to replace a low-tier SR Character.
5.0 ratingUseful kits that can fit well into team compositions.
4.5 ratingUsable in standard situations.
4.0 ratingServiceable but lack outstanding contributions to the team.
3.5 ratingDetrimental to themselves.
3.0 ratingDetrimental to the team.

Filtered lists

All Character Tier ListThe EternalsArcarum EvokersSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters
RatingFireWaterEarthWindLightDarkAny
9.7 - 9.5


9.4 - 9.0



8.5
8.0
7.5
7.0
6.5
6.0
5.5
?
IconNameTypeRatingRemarks
Amira

9.0
  • Role: Attacker/Support
  • Provides very strong multi-attack and charge bar rate buffs.
  • Once transformed she's a battery for the party while still doing great damage.
  • Strong even without good party synergy.
Amira

7.0
Amira

9.5
  • Role: Defender/Debuffer
  • Her support skill boosts her stats and hostility, also allowing her to counterattack according to her SatietyConsumed by Amira's skills (Max: 5 / Can't be removed)
    level.
  • Can substitute allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , ideal thanks to her 300% defense boost.
  • Can inflict 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    .
  • Great tank even when playing in Full Auto.
Arisa

7.0
  • Role: Attacker/Support
  • High Charge Attack damage depending on FairyCharge attack DMG and charge attack DMG cap are boosted
    stacks.
  • Useful early-game healer.
  • Excellent in long battles, but less effective in short battles.
Cassius

 
7.0
Cassius

 
7.0
Erin

7.0
  • Role: Support/Healer
  • Healing, VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Crystal Wall provide solid defensive utility.
  • EMP improves the healing of all allies.
Filene

9.1
  • Role: Attacker/Support/Debuffer
  • Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
    enhances all allies' Water damage and skill specs. The buff's duration extends on charge attack.
  • Has damaging skill that auto-activates with GlaciateHP is lowered each turn / Multiattack rate is lowered
    -/ColdcageCan't attack
    Local status effect
    -inducing skill.
  • Deals bonus skill damage on charge attack if foe has Whitefrost WhisperTakes bonus DMG from Filene's charge attack (Can't be removed)
    Local status effect
    .
  • DelayReduce a foe's charge diamonds by 1
    and GlaciateHP is lowered each turn / Multiattack rate is lowered
    are on skill with 6-turn cooldown.
  • Has no way to increase her charge attack frequency, making Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
    hard to maintain without outside support.
  • Rating varies slightly if she is used with characters who can inflict GlaciateHP is lowered each turn / Multiattack rate is lowered
    /ColdcageCan't attack
    Local status effect
    with skills.
Gachapin

 
8.5
Goblin Mage

7.0
  • Role: Debuffer
  • Can inflict Debuff Res. DownDebuff resistance is lowered
    , ATK DownATK is lowered
    and DEF DownDEF is lowered
    , albeit with very low success rates.
  • EMP skills can boost her debuff success by up to 40%.
  • Has a random debuff skill with a low chance of inflicting Lethal HitInstant death for the victim.
    .
  • Overall decent utility for an SR.
Grea

9.2
Grea

7.5
  • Role: Attacker/Debuffer
  • Support skill is very strong for an SR.
  • Requires DA/TA support from other characters.
  • Excellent 1-turn burst damage with her ATK Up (Dracoforce)ATK is boosted against dracoforced foes
    self-buff.
  • Although her 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    effect is small, it can still be helpful.
Grea

9.6
  • Role: Attacker/Support
  • High attack potential by herself due to Dracoforce.
  • Can strongly buff herself and an ally with 0 downtime.
Helel ben Shalem

 
9.7
  • Role: Attacker/Debuffer
  • Inflicts Dusky VerdictDEF is lowered / Debuff resistance is lowered (Can't be removed)
    , a permanent 15% DEF Down and 10% hit to debuff resistance.
  • Deals over 1 million Bonus damage upon charge attack if foe has Dusky VerdictDEF is lowered / Debuff resistance is lowered (Can't be removed)
    .
  • Receives permanent boost to firepower after performing charge attacks via EntrancedMultiattack rate is boosted based on Entranced lvl (Can't be removed)
    .
  • Neutralizes upcoming threat with ATK DownATK is lowered
    Local status effect
    , DA DownDouble attack rate is lowered
    Local status effect
    , TA DownTriple attack rate is lowered
    Local status effect
    , Special Attack DMG LoweredFoe's special attack DMG is lowered
    Local status effect
    , and Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    .
  • Deals higher Bonus DMG on normal attacks and increase her C.A. specs the more debuffs the foe has.
  • Easy to maintain uptime on party-wide 30% Dark ATK UpDark ATK is boosted
    Strength: 30%
    .
  • Can grant any ally indefinite ShieldNext ATK received will be ineffective for a fixed amount
    and Other SelfTakes no DMG or debuffs while in effect for a set period
    .
  • Extraordinary performance even in high difficulty content.
Izuminokami Kanesada

7.5
  • Role: Attacker/Debuffer
  • Excellent for short battles.
  • Good damage output overall.
  • Inflicts 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    .
Joy

 
7.0
Karyl

8.5
  • Role: Attacker/Debuffer
  • High damage skill.
    • Activates twice if used after Charge Attack.
  • Can increase her skill damage cap by 45%.
  • Provides Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    , which stacks with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    /  Armor Break100% elemental damage to one enemy and inflict 20% DEF DownDEF is lowered
    Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .'"`UNIQ--ref-00000000-QINU`"'
    and can cap DEF Down when combined with either.
  • Innate enmity from support skill, great in enmity-based grids such as these utilizing Celeste Claw Omega.
Kokkoro

9.0
  • Role: Support/Healer
  • Reliable buffer that trades strength for simplicity when compared to characters like Korwa or Rosetta (Grand).
  • Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Special buff
    is a strong, easy to manage buff, but needs additional support to maintain high uptime.
  • Additional 15% boost to any Wind ATK UpWind ATK is boosted
    . Grants 25% Wind ATK UpWind ATK is boosted
    Strength: 25%
    on Charge Attack.
  • Charge attack does no damage and does not contribute to Chain Burst but gives strong heal.
Lady Katapillar and Vira

 
8.5
  • Role: Attacker/Debuffer
  • Self heal and reset cooldown on skills so you can chain nukes on the same turn.
  • Can inflict Fire ATK DownFire ATK is lowered
    , which stacks with normal ATK DownATK is lowered
    debuffs for further mitigation.
  • Immunity to BlindedAttacks have a slight chance to miss
    or CharmedAttacks are slightly limited
    depending on her position in the team.
  • Not as useful against non-Fire enemies.
Lily

9.7
  • Role: Support/Healer/Defender
  • Protects the party for 2-turns with 70% Fire CutFire DMG is cut 70%
    Fire Damage Cut.
    and gives passive Fire DMG Reduction based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks.
  • Gives party-wide 25% Water ATK UpWater ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
  • Auto-casts party-wide healing and debuff removal after enemy special attacks when she has Spring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed)
    .
  • Inflicts up to 40% ATK Down (Stackable)ATK is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    and 40% DEF Down (Stackable)DEF is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    .
  • Requires at least 2 allies of different races to get the most out of her abilities.
Lily

7.5
Lily

9.3
  • Role: Support/Debuffer/Healer
  • Sustains allies with her high heal and ShieldNext ATK received will be ineffective for a fixed amount
    .
    • Also heals all allies upon activating chain burst Ascension.
  • Rapidly increase allies' charge bar with 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%
    and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
  • VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and debuff removal keeps allies from being debuffed.
  • Extends foe's special attacks with high-accuracy GravitySpecial attack max charge turn is extended
    .
  • Contender for Impossible contents and full-auto setups with focus on survivability.
Lucio

 
9.6
  • Role: Attacker/Support
  • High attack damage due to passive Light ATK UpLight ATK is boosted
    and Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
  • Provides a variety of powerful party and self-buffs
  • Enormous nuke damage
  • Easy to use and powerful on any team
Lucio

 
9.7
Malinda

0
Mikazuki Munechika

8.5
  • Role: Attacker/Support
  • Lots of utility; DMG Cut, healing, and debuff removal
  • Great for fights which need defense.
  • Rating rises to 9.0 for beginners.
Milla Maxwell

6.5
Morphe and Phoebe

8.0
  • Role: Support
  • Strong party buffs which require some turns to set up.
  • Somewhat complicated kit for beginners.
Nectar

 
9.4
  • Role: Attacker/Debuffer
  • Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
    allows him to inflict OnslaughtTakes effects that activate against foes in break
    Local status effect
    and bursts damage with Salted Wound (1 time)ATK is boosted when foe is in break mode
    and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%
    .
  • Guaranteed TA from Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
    as long as it retains ensures high damage even without dealing charge attack.
  • Inflicts potent 30% DEF DownDEF is lowered
    Strength: 30%Local status effect
    with only 1-turn downtime.
  • Every charge attack extends Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
    duration, allowing the buff to possibly maintained with 100% uptime.
  • Build up speed is slow without external charge bar support.
Nicholas

 
9.4
  • Role: Attacker
  • Self-supplies his offensive performance from Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed)
    .
    • With 5 Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed)
      levels, he can also gain Double StrikeAttacks twice each turn
      Duration: 1 turn
      .
  • Can inflict DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    with his skill, and auto-activates after charge attack.
  • Dodge AllTakes no DMG or debuffs while in effect
    , Hostility UpMore likely to be attacked
    Strength: 100%
    , and Counter BladeHyper Gigante Blade activates upon dodging (Can't be removed)
    nullifies most lethal one-ally attacks.
  • Grand God Kaiser Mode massively increase his damage performance, but blocks other allies from participate until it ends.
  • High damage output even for beginners.
Nina Drango

7.5
  • Role: Attacker
  • Enormous damage when in dragon form.
  • Strong but RNG-dependent nuke.
  • Her nuke doesn't have 100% chance of being successful even under Skill Precision BoostedSkill accuracy is boosted
    Strength: 20%Duration: 3 turns
    .
  • Needs very specific party to unleash full potential.
Orchid

 
9.7
  • Role: Attacker/Support
  • High damage output when Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    is active.
  • Can protect allies with 2-turn 70% Light CutLight DMG is cut 70%
    Light Damage Cut.
    .
  • Ensures Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Special buff
    to have high uptime after every Charge Attack.
  • Works well with stamina-centric party from her support skill.
  • Very compatible for full-auto setup.
Robomi

9.5
  • Role: Attacker
  • At Lvl 55, Maximum OutputTriple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time)
    provides both Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    as well as 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 80%
    .
  •  Iris Arc1000% Light damage to all foes (Damage cap: ~1,160,000).
    (Uses 2 Power CellsThe power source of Robomi. Consumed when skills are used.
    )
    is a powerful nuke on a relatively short cooldown.
  • Has a powerful Charge Attack but requires 3 Power CellsThe power source of Robomi. Consumed when skills are used.
    , which are also consumed by her skills.
  • Works best in short battles, or with lots of buffers to maintain Power CellsThe power source of Robomi. Consumed when skills are used.
    .
Robomi

6.0
Rosetta

5.5
  • Role: Attacker
  • Guaranteed story character.
  • Can inflict PoisonedHP is lowered on every turn
    .
  • Crimson Dress is a powerful skill.
  • Lacks party utility.
Sophie

6.5
Vania

 
9.5
  • Role: Attacker/Support/Debuffer
  • Great utility with dispel, DelayReduce a foe's charge diamonds by 1
    , and CharmedAttacks are slightly limited
    .
  • After 5★ she becomes a very strong attacker, gaining ATK and multiattack buffs, bonus damage, end-of-turn skill damage, and increased C.A. DMG Cap against CharmedAttacks are slightly limited
    foes.
  • Can grant Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    to the party but only on a successful DelayReduce a foe's charge diamonds by 1
    .
  • Very useful for Luminiera Omega.
Vania and Malinda

 
9.4
  • Role: Attacker/ Support
  • Can deal great damage with Charge Attack because she has high C.A. damage cap.
  • Party support with Water ATK UpWater ATK is boosted
    , DrainDamage dealt is partially absorbed to HP
    and ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Very good choice for Full Auto team.
  • One of the best candidates in first slot due to her high multi-attack rate from Dragon FruitATK, DMG cap, and multiattack rate are boosted / DEF is lowered (Can't be removed)
    passive.
Vania

8.0
Veight

9.0
  • Role: Attacker/Support
  • Has exceptional attack power and high dodge rate while under AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening
    .
  • Can grant 20% C.A. DMG UpCharge attack DMG is boosted
    Strength: 20%Duration: 8 turns
    to all allies for 8 turns, but requires adding a charge diamond to a foe.
  • Losing AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening
    is extremely punishing, and maintaining it requires careful team composition and some luck.
Wulf and Renie

 
9.5
  • Role: Attacker
  • High damage with 30% unique ATK and guaranteed TA from Support Skills, with Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / DMG is slightly boosted for critical hits / Chance of lowering DMG taken (Can't be removed)
    further increasing damage output for 4 turns.
  • Increased hostility can help draw attacks away from allies, and self-healing together with dodge buffs can help with survivability.
  • The drawback at 5 Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
    stacks can be easily worked around.
  • Self-sufficient and can fit on almost any team, but benefits greatly from Charge Bar gain buffs.
Wulf and Renie

 
8.0
  • Role: Attacker/Defender
  • Greatly enhance themselves with Nacht FangATK is boosted / DEF is boosted / Deals bonus dark DMG / DMG is slightly boosted for critical hits / Chance of lowering DMG taken (Can't be removed)
    once they have 5 Lone Wolf TrickLvl rises upon using Schutz aus Eisen or charge attack (Max: 5 / Can't be removed)
    lvls.
  • One-time charge diamond clearing to target foe, which is useful in emergency.
  • Have slight chance to inflict ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    from backline.
  • Can immediately gain 5 Lone Wolf TrickLvl rises upon using Schutz aus Eisen or charge attack (Max: 5 / Can't be removed)
    lvls by switching to main ally.
Yamanbagiri Kunihiro

6.5
  • Role: Attacker/Debuffer
  • Has a good self-buff.
  • 10% DEF DownDEF is lowered
    Strength: 10%
    effect is low, but may still be useful for beginners.
Young Cat

6.5

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