Fire Character Tier List

Source

All ratings in this page are taken verbatimExactly the same without modification from the Gamewith tier list

This page simply shows the ratings in table format, and adds short summary of the character abilities.

Other notable tier lists

Includes a ★ ranking for how easy a character is to use for beginners. More stars means they're simple to use off-the-bat, while less stars means the character either has a learning curve or require more investment to reach full potential.

Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs and debuffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 ratingGamebreaking
9.5 ratingVital in many team setups
9.0 ratingFills the gaps between 9.5 characters
8.5 ratingUseful for specific fights or challenges
8.0 ratingFor teams lacking something or rare circumstances
7.5 ratingShould have been an SR.
7.0 ratingGarbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 ratingAn exceptional SR character. Equal power with average SSR characters.
8.5 ratingOutperform SSR characters with proper setup.
8.0 ratingCan compete with standard SSR characters for party slots.
7.5 ratingHigher SR standard. No real faults, and can complement a team well.
7.0 ratingMiddle SR standard. Competent functionality.
6.5 ratingLower SR standard. May perform a role decently, but will never excel.
6.0 ratingFunctional, but easily overshadowed.
5.5 ratingThe minimum SR usefulness.
5.0 ratingAsk for a refund.
4.5 ratingGarbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 ratingAs useful as an SR character
6.0 ratingOutstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 ratingFunctionally equivalent to and typically able to replace a low-tier SR Character.
5.0 ratingUseful kits that can fit well into team compositions.
4.5 ratingUsable in standard situations.
4.0 ratingServiceable but lack outstanding contributions to the team.
3.5 ratingDetrimental to themselves.
3.0 ratingDetrimental to the team.

Filtered lists

All Character Tier ListThe EternalsArcarum EvokersSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters
RatingCharacters
10
9.8
9.7
9.6
9.5
9.4
9.3
9.2
9.1
9.0
8.5
8.3
8.0
7.5
7.0
6.5
6.0
5.5
5.0
4.5
4.0
IconNameTypeRatingRemarks
Abby

9.0
  • Role: Attacker/Support
  • Self-sustainable with consistently strong attacks.
  • Boost to Charge Attack Damage with StrengthATK is greatly boosted based on how high HP is
    .
  • Has notable durability and automatic healing thanks to Bobo, Over Here!Upon taking DMG: Bobo restores HP
    When debuffed at turn start: Bobo removes 1 debuff
    When foe uses a special attack: Bobo grants Shield effect
    (Can't be removed)
    Duration: 3 turns
    .
  • Boosts allies' Attack according to her current HP.
Abby

7.0
  • Role: Attacker
  • High firepower with her ATK UpATK is boosted
    self-buff.
  • Easy to boost attack for a charge attack.
  • Her Counters on DodgeDodge and counter one-ally attacks

    Counter attacks grant 5% charge bar per hit.
    duration is so short and only boosted with low Hostility UpMore likely to be attacked
    .
Agielba

8.5
  • Role: Defender/Attacker
  • Intercepts enemy single-ally attacks with Hostility UpMore likely to be attacked
    and SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Easily survives enemy Charge Attacks with high DEF, a strong ArmoredChance of lowering DMG taken
    Duration: 0.5 turns100% chance to reduce damage taken by 80%.Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , and Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    .
  • May be difficult to keep alive after sustaining repeated attacks without taking advantage of DrainDamage dealt is partially absorbed to HP
    using external multiattack sources.
Alanaan

Alec

7.0
  • Role: Attacker
  • High single-target skill damage with his 35% Skill DMG Up (Stackable) self-buff.
  • Skill cooldown is generally short for Damage skills, but has no functionality outside of them.
  • Limited to initial burst damage and periodic turns of damage spikes.
  • Damage to self is minimal and can generally be ignored.
Aliza

8.5
  • Role: Attacker
  • Very high damage potential with a strong 50% / 80% Critical Hit Rate UpDMG is slightly boosted for critical hits
    Strength: 50% chance of dealing 80% more damage.Duration: 4 turns
    , up to 50% ATK Up (Stackable)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Duration: 6 turns
    , and a huge 50% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
    Strength: 50%Duration: 3 turns
    .
  • Counters on DodgeDodge and counter one-ally attacks
    Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 2 turns
    can negate some enemy attacks and deal even more damage.
  • Excels in parties that let her use her Charge Attack often.
  • Rating rises to 9.0 for new players because she can deal high damage in relatively weak grids.
Aliza

7.0
  • Role: Attacker
  • Can recruit her early, which is great for beginners.
  • Her ATK Up self-buff is very potent.
  • Doesn't scale well into later game stages.
Anila

 
9.8
  • Role: Attacker/Support/Debuffer
  • Greatly increases party damage output with powerful, high-uptime buffs.
  • Inflicts every type of elemental ATK and DEF down.
  • Contributes good damage besides buffs with a personal 40% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 40%Duration: 3 turns
    .
  • Defensive utility via DelayReduce a foe's charge diamonds by 1
    , Debuff Res. UpDebuff resistance is boosted
    , ShieldNext ATK received will be ineffective for a fixed amount
    , and healing.
Anila

6.5
Anna

4.5
Anna

6.0
  • Role: Attacker
  • Good all-foe damage.
  • Relies on SpellmarkedTargeted by a skill
    to get the most damage out of her skills, making her inconsistent.
Anna

4.0
Anthuria

 
9.5
  • Role: Support/Defender
  • Can draw enemy attacks while providing party support on successful dodges.
  • Offensive support through party-wide HypeATK is boosted
    , ATK Up (Stackable)ATK is boosted while active (Stackable)
    , and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%
    .
  • Defensive support through ShieldNext ATK received will be ineffective for a fixed amount
    , DEF Up (Stackable)DEF is boosted while active (Stackable)
    , and healing for the party.
  • Much of her party support relies on dodging, which she can easily manage thanks to high dodge rate and Dodge AllTakes no DMG or debuffs while in effect for a set period
    .
  • Debuffs that hinder enemy attacks such as CharmedAttacks are slightly limited
    or ParalysisCan't attack
    will greatly reduce her effectiveness.
Aoidos

 
9.3
  • Role: Attacker/Support
  • High damage output with HypeATK is boosted
    and multiattack.
  • Maintaining HypeATK is boosted
    may be difficult with Hostility UpMore likely to be attacked
    .
  • Good for short fights with a party-wide 1-turn HypeATK is boosted
    buff.
Aqours Third-Years

 
8.5
  • Role: Support/Debuffer
  • Offensive support through 15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    with high uptime.
  • Inflicts 15% ATK DownATK is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    .
  • Additional party support through healing, 20% DMG CutTaking 20% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    , VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
Aster

7.5
Athena

9.7
  • Role: Defender/Debuffer/Support
  • Great damage mitigation with 40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , ArmoredChance of lowering DMG taken
    Duration: 3.5 turns70% chance to reduce damage taken by 30%.Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , DA DownDouble attack rate is lowered
    Base Accuracy: 85%Duration: 180 seconds
    , and BlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 180 seconds
    .
  • Additional support with up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
    , 15% Fire ATK UpFire ATK is boosted
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , RefreshHP is restored on every turn
    Strength: 10% HP (Healing cap: 400)Duration: 3 turns
    , and DelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    .
  • Wind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    is invaluable for enemies that deal mixed-element damage.
  • Deals significant skill damage with her Support Skill if targeted frequently.
Azazel

 
9.5
  • Role: Attacker/Debuffer
  • Strong attacker with 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 30% more damage.Duration: 3 turns
    and KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
  • Can disrupt enemy charge attacks with DelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    and PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
  • Skills have extra effects if the enemy is affected by PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    , but isn't dependent on them.
  • Strong addition to a teams with multiattack boosts.
Barawa

6.0
  • Role: Attacker
  • Random damage nuke, can instantly hit for 10 million damage if you get lucky.
Barawa

7.0
  • Role: Attacker
  • Same Bluff skill as his R version, same 10 million damage cap.
  • Can reset Bluff's cooldown at the cost of 25% max HP and unclearable Curse.
  • Self-damage works well with Ecke Sachs if you can handle the lack of healing.
Beatrix

8.0
Beatrix

9.0
  • Role: Attacker
  • Consistently high sustained damage because of her synergy with Enmity and her own buffs.
  • Great burst damage with Nayde VanaroosaATK is boosted against foes in overdrive / Cut to overdrive gauge is boosted
    Duration: Until used
    against foes in Overdrive.
  • Her support skills allow her to safely stay at low HP.
  • Can secure triple attacks with Nayde KollaneMultiattack rate and hostility are sharply boosted / DEF is greatly lowered
    Duration: Until recast
    at the cost of greatly reduced survivability.
Blazing Teacher Elmott

6.5
Camieux

4.5
Carren

7.0
  • Role: Attacker
  • Can maintain constant Fire ATK UpFire ATK is boosted
    uptime for herself, at the cost of inflicting BurnedHP is lowered on every turn
    on herself.
  • Can inflict BurnedHP is lowered on every turn
    and Fire DEF DownDEF is lowered for fire DMG
    on enemies.
  • Synergizes with characters that do extra damage to burned enemies, like Elmott (Summer).
Carren

7.0
  • Role: Attacker
  • Has self-buffs suitable for an attacker such as 10% bonus damage if the enemy has BurnedHP is lowered on every turn
    .
  • Her self-BurnedHP is lowered on every turn
    only deals 2% max HP damage per turn and is easily manageable.
  • Good Fire attacker for beginners.
Cassius

 
7.0
Cecile

6.5
Charioce XVII

8.5
  • Role: Attacker/Support
  • High damage output, high charge attack damage cap if conditions are met
  • Very weak after using charge attack
  • Minor support with Fire ATK UpFire ATK is boosted
    and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
  • Rating rises to 9.0 in very short battles
Clarisse

9.1
  • Role: Debuffer / Support
  • Nearly reaches DEF Down cap on her own with 25% DEF DownDEF is lowered
    Strength: 25%
    and 15% Fire DEF DownDEF is lowered for fire DMG
    Strength: 15%
    .
  • Increases the party's debuff success rate with the help of her support skill and 10% Debuff Res. DownDebuff resistance is lowered
    Strength: 10%
    from the charge attack
  • One of the few Fire characters that can provide Dispel.
Colossus

 
9.3
  • Role: Attacker
  • Powerful Charge Attack, but it requires Colossus to have 200% charge bar.
  • Third skill instantly fills +200% charge bar, but can only be used after 5 turns and knocks Colossus out at the end of the turn.
  • Gains value in short battles if players can instantly meet the 200% charge bar requirement.
Cucouroux

7.0
  • Role: Attacker
  • Do decent damage when use a buff with some Powder KegPowder kegs are ready
    .
  • Needs time to set up Powder KegPowder kegs are ready
    stacks.
  • Hard to maintain Powder KegPowder kegs are ready
    stacks for max damage.
Dante

6.5
  • Role: Attacker
  • Does significantly more damage when under the effect of Frozen BladeFrozen blade is cast
    .
  • Does a lot of Water damage, despite being a Fire character, making him less useful on-element.
  • Requires support from other characters to heal damage caused by Frozen BladeFrozen blade is cast
    .
Dante

8.0
  • Role: Attacker
  • Can double attack every turn.
  • Loses some HP when doing so, but he can heal himself with Happy CatCats are purring contently
    .
  • Keeping Happy CatCats are purring contently
    at max is his main priority.
Danua

8.0
  • Role: Attacker/Debuffer
  • 3-turn local PetrifiedStops enemy's charge diamonds from filling.
    Local status effect
    .
  • Strong nukes with high damage cap.
  • Charge attack helps with landing her debuffs.
  • Reduces damage taken from foes inflicted with PetrifiedStops enemy's charge diamonds from filling.
    .
Dorothy

5.5
  • Role: Support
  • Buffs only affect Main Character.
Drang

9.0
Drusilla

5.0
  • Role: Rupies Spender
  • Can't attack.
  • Uses your Rupies to randomly buff all allies.
Elmelaura

4.0
Elmott

5.5
  • Role: Attacker
  • Good initial burst damage with skills.
  • Somewhat long cooldowns limit usefulness.
  • Skill Damage Up actually has to wait two turns for other skills to get off cooldown.
  • Outclassed by other SR Fire Attackers.
Elmott

6.5
  • Role: Attacker
  • Can inflict BurnedHP is lowered on every turn
    on multiple enemies at the same time.
  • Does additional damage to enemies with BurnedHP is lowered on every turn
    .
  • Support Skill boosts damage done by all Fire allies.
Ezecrain

4.5
Ferry

8.0
  • Role: Support/Debuffer
  • 999,999 Plain damage to all foes when target foe is afflicted by Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can reduce other fire ally's skill cooldown up to 6-turn reduction.
  • EctopartyAll allies' debuff success rate is boosted based on Ectoparty lvl (Max: 5 / Can't be removed)
    ensures all allies' debuff lands easier the more she casts linked skills.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and skill cooldown cut after every Charge Attack increases her firepower and skill potential.
  • Easy to use for beginners, and fits into various parties.
Flesselles

5.0
Fraux

Friday

 
8.3
Gemini Sunrise

 
7.5
Ghandagoza

9.0
  • Role: Attacker/Debuffer
  • Counters on DodgeDodge and counter one-ally attacks
    Duration: 2 Turns / 3 HitsCounter attacks grant 5% charge bar per hit.
    and ATK Up (Stackable)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 100%)Duration: 5 turns
    allow him to reach outstanding damage.
  • Powerful blind in form of Solar CrownAttacks have a slight chance to miss
    Strength: 85%Duration: 20 seconds
    that stacks with other blind sources.
Ghandagoza

7.0
Grea

9.2
Grea

7.5
  • Role: Attacker/Debuffer
  • Support skill is very strong for an SR.
  • Requires DA/TA support from other characters.
  • Excellent 1-turn burst damage with her ATK Up (Dracoforce)ATK is boosted against dracoforced foes
    self-buff.
  • Although her 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    effect is small, it can still be helpful.
Heles

8.5
  • Role: Attacker
  • 2 strong nukes.
  • Increased damage against foes in Overdrive.
  • Her 2nd skill allows quick accumulation of Charge Attack gauge.
  • Guaranteed triple attacks for 3 turns out of 8.
  • Outmatched by other fire attackers.
Hiro Ryugasaki

8.0
  • Role: Attacker/Debuffer
  • Deals high charge attack damage once his PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed)
    reaches 7.
  • Can inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
    with at least 6 PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed)
    stacks.
  • At least 4 turns are needed to unlock his true potential due to PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed)
    building.
  • Can deal a free attack and gain permanent ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
    and DEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
    every 6 turns.
  • Shadoba Tanoshii!When almost knocked out at end of turn: All skills' cooldown ends / Instant C.A. standby (1 time / Can't be removed)
    Unofficial status name
    allows him to deal huge blow if he's close to knock out.
Illnott

9.2
Ilsa

 
9.0
  • Role: Attacker/Support/Debuffer
  • She deals a lot of damage thanks to  Future Nova500% Fire damage to all foes (Damage cap: 550,000).
    Inflict 10% DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
    (Max: 40%).
    (Gain HVAP RoundBlasts an HVAP Round at end of turn while in effect (Can't be removed)
    Duration: 3 turns
    , blasting an HVAP Round at the end of each turn for 3 turns)
    which gets recasted for multiple turns.
    • Each cast also inflicts 10% DEF Down (Stackable)DEF is lowered (Stackable)
      Strength: 10%
      which stacks up to 40%.
  • When paired with characters or classes that have red-bordered skills, she provides a practically permanent 3% Fire ATK Up (Stack)Fire ATK is boosted (Stackable)
    Strength: 3%
    which stacks up to 30%
  • She can inflict ParalyzedCan't attack
    Local status effect
    and Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    which help in mitigating damage taken by the party.
Io

9.0
  • Role: Attacker/Buffer
  • 30% Cut to Wind DMGWind DMG is cut
    Strength: 30%Wind Damage Cut.
    that stacks with Phalanx that lets you reach 100% DMG Cut.
  • Her nuke easily caps thanks to her 3rd skill.
  • Gives your party survivability in longer fights.
Ippatsu

5.0
Ippatsu

6.5
  • Role: Support
  • Simple, easy to manage multiattack and CA buffs in one skill.
  • AddictionBody wants nothing but ramen / Buffs don't take effect (Can't be removed)
    prevents any other buffs from being used.
Ippatsu

5.5
  • Role: Buffer
  • Useful buffs, but hard to plan around due to their random nature.
Izuminokami Kanesada

7.5
  • Role: Attacker/Debuffer
  • Excellent for short battles.
  • Good damage output overall.
  • Inflicts 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%
    .
Jessica

6.5
  • Role: Attacker/Support
  • Simple character with decent buffs for early-game.
Jessica

6.0
Kallen Kouzuki

9.0
  • Role: Attacker/Debuffer
  • Boosted normal attack damage and Charge Attack specs based on Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level
  • Inflicts GravitySpecial attack max charge turn is extended
    , BlindedAttacks have a slight chance to miss
    , DA DownDouble attack rate is lowered
    , and TA DownTriple attack rate is lowered
  • Resets Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
    level and self-inflicts 30% DEF DownDEF is lowered
    Strength: 30%Duration: 2.5
    after C.A., making her less suitable for prolonged fights
  • Charge bar fills 25% slower, but can be partially mitigated by her EMPs.
Karin

7.0
Karva

5.0
Karva

6.5
Kyojuro Rengoku

9.3
  • Role: Attacker/Support
  • Support skill and ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    grant him huge ATK boosts and DMG cap up.
  • All of his skills deal impressive damage due to having high DMG multiplier and DMG cap.
  • Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    from first skill; skill cooldown resets after charge attack.
  • Unworldly charge attack multiplier, but requires ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    .
  • ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    recovery speed hinders his charge attack frequency in non-Enmity setups.
  • Has 70% DMG CutTaking 70% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    , effectively a Phalanx but at longer cooldown.
  • DelayReduce a foe's charge diamonds by 1
    is on 6-turn cooldown.
Lamretta

4.0
Lancelot and Vane

 
9.3
  • Role: Attacker/Debuffer
  • Guaranteed multiattack
  • Automatic skill activation after C.A. gives immense burst damage.
  • Becomes significantly stronger after 3 turns, when Uberuption is able to be cast.
  • Strongest in medium/long battles
Lina

7.5
  • Role: A bit of everything
  • Two plain damage nukes make her great for hunting slimes.
  • Can debuff Attack/Defense and heal, but the numbers on both are weak.
  • Requires a lot of button pressing to boost charge attack damage.
  • Base charge animation is 25 seconds long (on 1x battle speed). Uncapping her to 3* is practically required.
Lucius

7.0
  • Role: Attacker
  • Three nukes, with one being an all-enemy Blind.
  • Suited for long fights with his support skill and second skill.
  • Requires BurnedHP is lowered on every turn
    for maximum effectiveness, but cannot inflict it himself.
  • Charge Attack's DEF DownDEF is lowered
    is trumped by summoning Colossus Omega.
  • Designed to synergize with his sister Teena.
Magisa

 
9.2
  • Role: Attacker/Support/Debuffer
  • Great all-around character for buffs, debuffs, and damage
  • Provides party VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    and 20% DEF UpDEF is boosted
    Strength: 20%Duration: 3 turns
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    , 10% Fire DEF DownDEF is lowered for fire DMG
    Strength: 10%Base Accuracy: >100%
    , BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    , and BurnedHP is lowered on every turn
    Duration: 180 seconds
  • 30% Unique ATK, 100% DEF, guaranteed DA, all-enemy attacks, and bonus charge attack damage via Morax
  • Rating rises to 9.5 in Enmity weapon grids due to synergy with her self-damage and unique ATK modifier
Mary

4.0
Mary

6.5
  • Role: Support
  • 1st skill applies Bounty Hunter II on all foes, but with a longer cooldown and lacking Hawkeye/Bandit Tycoon hitrate
  • Good for material farming in SR-Only quests
  • Only combat utility is a DelayReduce a foe's charge diamonds by 1
Mary

4.5
Metera

9.5
  • Role: Attacker/Debuffer
  • Has high damage output due to her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    having high uptime.
  • Can provide CharmedAttacks are slightly limited
    and DelayReduce a foe's charge diamonds by 1
    which can help the party survive by avoiding dangerous charge attacks.
  • Has 3 damage skills that help with dealing damage early on.
  • Needs to sacrifice a turn off of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    to add DelayReduce a foe's charge diamonds by 1
    to  Adorned Remittance200% Fire damage to a foe.
    Inflict CharmedAttacks are slightly limited
    Strength: 35%Duration: 180 seconds
    (Damage cap: ~270,000).
    Consume Aetherial SealAetherial Seal is casted
    :
    Also inflict DelayReduce a foe's charge diamonds by 1
    .
    At level 75:
    Effect enhanced.
    or remove the debuffs from her  Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
    Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%Duration: 5 turns
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    Duration: 5 turns
    .
    Consume Aetherial SealAetherial Seal is casted
    :
    Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed)
    Strength: 20%
    and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    .
    .
  • Very reliant on external multi-attack rate boosts to make full use of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    .
Milla Maxwell

6.5
Mimlemel

 
10
  • Roles: Attacker/Buffer
  • Amazing in short battles with her useful party-wide buffs:
    • Charge Bar +70%Instantly boosts Charge Bar by 70%
      Strength: 70%
      helps reach 100% charge bar on Turn 1.
    • 20% ATK Up (1 time)ATK is boosted (1 time)
      Strength: 20%Multiplier: UniqueDuration: 1 turn
      is a relatively low boost, but helps the party's damage output.
    • Shield (7000)Next ATK received will be ineffective for a fixed amount
      Strength: 7000
      , VeilDebuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      , and Dispel CancelEffects that remove buffs will be nullified (1 time)
      aren't particularly useful in OTKs, but may be useful in battles that last a few turns.
  • Gains permanent unique ATK Up, DMG Cap Up, and guaranteed triple attacks at 3 SurfWhen at lvl 3: ATK and DMG cap are boosted / Deals triple attacks (Can't be removed)
    , which are gained upon using her skills.
  • Skills cannot be recast, making her good in short battles and turn-mashing teams but a rather poor supportive member in longer battles.
Mio Honda

7.0
Miria Akagi

7.5
  • Role: Support
  • Her support skill makes her a great choice for your back row. It works on characters of every element and has a decent trigger rate.
Mugen

 
9.5
  • Role: Attacker/Defender
  • Can protect allies with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and 100% / 50% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 50% less damage.Duration: 1 turn
    .
  • Gives permanent but random buffs to all allies.
  • Turns into a powerful but uncontrollable attacker once an ally falls below 25% HP.
  • Works particularly well on Full Auto since you can't control him during Rampage mode regardless.
Naoise

7.5
  • Role: Defender
  • One of the few Fire characters with DMG CutTaking less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • No particular weaknesses, does not rely on other party members.
  • After 5★ uncap, Charge Attack inflicts Fire DEF DownDEF is lowered for fire DMG
    .
Nemone

 
9.5
  • Role: Attacker/Support
  • Has auto-activating skill and random buffs to allies when Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    reaches its maximum stack.
  • Charge Attack gives all allies multitude buffs from Gilded by GaiaATK is boosted /
    DEF is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    Special buff
    , gets stronger with more Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    stacks.
  • Full-auto friendly for longer battles needing sustain support.
  • May requires MC to take all hit in place of her with Nemo DefenseReceives foe attacks in place of Nemone / Wind DMG is lowered / Elemental DMG from foes turns into wind DMG (Can't be removed)
    due to Nemo PowerNemo Santa's power is charging up (Max: 5 / Can't be removed)
    build up time.
Nina Drango

7.5
  • Role: Attacker
  • Enormous damage when in dragon form.
  • Strong but RNG-dependent nuke.
  • Her nuke doesn't have 100% chance of being successful even under Skill Precision BoostedSkill accuracy is boosted
    Strength: 20%Duration: 3 turns
    .
  • Needs very specific party to unleash full potential.
Percival

9.4
  • Role: Attacker/Debuffer
  • One of the only characters that can inflict the PetrifiedStops enemy's charge diamonds from filling.
    debuff which makes bosses easier.
  • Easy to play; high damage output is obtainable even for beginners.
  • Narrow utility, but his damage output is reason enough to use him regardless.
Percival

7.0
  • Role: Attacker
  • Easy high damage for early-game players with DA UpDouble attack rate is boosted
    and StrengthATK is greatly boosted based on how high HP is
    self-buffs.
  • Lacks the PetrifiedStops enemy's charge diamonds from filling.
    utility that his SSR version has. Only provides damage.
Percival

9.0
  • Role: Attacker/Debuffer
  • Has strong self-buffs
  • High chance to prevent enemies from attacking.
  • Loses a lot of value if enemy is resistant to his debuff
  • Fights over party slot with Percival
Rackam

6.5
  • Role: Attacker
  • Easy to use damage skills on short cooldowns.
  • Can reduce foe Overdrive mode gauge.
Rackam

9.4
  • Role: Attacker/Support/Debuffer
  • Provides a variety of buffs to increase party offense as well as DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 10%Duration: 180 seconds
  • Decent personal damage with up to 50% unique ATK boost, 30% CA Cap Up, and 20% Bonus Fire Damage.
  • Can instantly set an ally's Charge Bar to 100% and boost their CA specs, very strong with Chrysaor and potentially characters like Shiva.
  • Offers some utility with a Dispel and Mode Bar Cut.
  • Lacks any form of TA UpTriple attack rate is boosted
    which is helpful to get the most out of his abilities.
Reinhardtzar

6.5
Reinhardtzar

9.4
  • Role: Defender
  • Grants Counters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG
    Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    and DrainDamage dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns
    to self, or to the party upon consuming his charge attack buff.
  • RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    makes him invincible and grants a Substitute effect for 3 turns, but prevents him from attacking.
  • RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: 3 turns
    offers incredible defense and high counter damage, but usually leaves Reinhardtzar at 1 HP once its effect ends.
  • Works best in a full Melee-specialty party.
Rika Jougasaki

7.0
Rosine

5.0
  • Role: Healer
  • Produce CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    every turn. Charge attack grants three CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    (Max: 10).
  • Heal 300 HP to an ally for 1 CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    with no cooldown.
  • Use all CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    to inflict CharmedAttacks are slightly limited
    on a foe.
Rosine

7.0
  • Role: Support/Healer
  • Healing, ATK Up (Stackable)ATK is boosted while active (Stackable)
    Duration: 3 turns
    , and ClarityRemove 1 debuff from all parties. type effect all in one skill.
  • Snack It Up has no cooldown.
  • Requires CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    to use her skills, which conflicts with her Support Skill.
  • Can inflict CharmedAttacks are slightly limited
    at the cost of all CrackerRosine's homemade rice crackers, made with love. Use them to cast skills.
    stacks.
Ryan

4.5
Ryan

6.5
  • Role: Attacker
  • Buffs ATK at the cost of DEF.
  • Sister's Letter is often not enough to balance the increased damage he takes.
Sarya

6.0
  • Role: Support
  • Clarity type utility.
  • BountyItem drop rate is boosted
    and DEF DownDEF is lowered
    on one skill.
  • No offensive skills.
Satyr

 
9.3
  • Role: Healer/Debuffer
  • Can heal and reduce debuff duration with one click and every foe's special attack.
  • Guards allies with very high frequency of SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    .
  • Inflicts ATK Down (Stackable)ATK is lowered (Stackable)
    and DEF Down (Stackable)DEF is lowered (Stackable)
    which stacks with Miserable Mist.
  • Great full-auto healer, but generally has poor Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 3 / Can't be removed)
    management as the source of all-ally enhancement on her heal.
Scathacha

9.4
  • Role: Support/Healer
  • Can reduce party HP in exchange for a ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
    , useful in Enmity setups.
  • Further increases party damage with JammedATK is greatly boosted based on how low HP is
    Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3 turns
    .
  • Carries full party heal that automatically activates at low HP, as well as a typical party heal.
  • Offers utility with a dispel and clear.
Sen

7.0
  • Role: Attacker
  • High but limited damage output due to high cooldowns and charging time.
  • Her support skill works well in combination with skills, characters and weapons that provide chance and damage buffs to counter.
Shiva

 
9.8
  • Role: Attacker / Buffer / Debuffer
  • Has numerous means of increasing both ATK and Damage Cap for himself and the party as well as to increase his own TA rate.
  • Helps the party survive by reducing the damage taken by 20%
  • Provides a unique and permanent 10% ATK DownATK is lowered
    Strength: 10%
    and 10% DEF DownDEF is lowered
    Strength: 10%
    with high accuracy.
  • Can deal extremely strong charge attacks but has a 35% slower charge bar generation speed.
  • Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and Counters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG
    Counter attacks grant 5% charge bar per hit.
    for 2 turns which are useful for maximizing his damage output and generating charge bar.
    • Also has 20% Wind DMG LoweredWind DMG is lowered
      Strength: 20%Duration: 2 turnsWind DEF Up. Not a Damage Cut.
      Reduces Wind damage taken on a multiplier
      separate from Damage Cuts.
      which helps him survive against wind foes.
Siegfried

 
9.6
  • Role: Attacker/Debuffer/Defender
  • Permanent 30% ATK boost, 100% DEF boost, guaranteed multiattack, boost to C.A. DMG and C.A. DMG Cap.
  • Party-wide utility through an uncommon DEF Down type, 70% Wind CutWind DMG is cut 70%
    Duration: 2 turnsWind Damage Cut.
    , and SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Damage dealt is partially absorbed to HP (Can't be removed)
    .
  • SalvatorDebuff resistance is boosted / Chance of lowering DMG taken / Damage dealt is partially absorbed to HP (Can't be removed)
    provides damage reduction, debuff immunity, and healing for 5 turns.
  • Provides a party-wide boost to Skill DMG and Skill DMG Cap, but only applies to Fire Sword allies.
  • Up to 800 damage per turn may be inconvenient for newer players, but can become a boon for Enmity grids.
Societte

 
8.5
  • Role: Defender/Buffer
  • Can protect the party using her 60% DMG CutTaking 60% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
  • Gives whole team consistent multiattack buff at the price of self-inflicting DEF DownDEF is lowered
    and Hostility UpMore likely to be attacked
    .
    • When coupled with her Counters on DodgeDodge and counter one-ally attacks
      Counter attacks grant 5% charge bar per hit.
      , she can safely take a few turns while preventing other characters from being targeted.
    • Does not attack while Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
      is in effect, but she can maintain a full uptime on her DA UpDouble attack rate is boosted
      and TA UpTriple attack rate is boosted
      and be able to attack on some turns by rotating it with Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
  • Charge attack grants whole team 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 10%Duration: 5 turns
    .
Stahn Aileron

6.5
Sturm

9.3
  • Role: Attacker/Debuffer
  • After Charge Attack her nuke hits twice for a total of up to 1.4m damage.
  • Doesn't need support from other characters.
  • Useful even for player with weaker grids and/or no multiattack buffs.
Sutera

7.0
  • Role: Attacker/Support/Debuffer
  • Decent debuff coverage with BlindedAttacks have a slight chance to miss
    , ATK DownATK is lowered
    , and DA DownDouble attack rate is lowered
    .
  • Decent normal attack and Charge Attack damage with Jade CrestJade Crest is casted
    stacks.
  • Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    for all allies can be useful, but shouldn't be relied on.
  • Falls off when Jade CrestJade Crest is casted
    aren't available.
Sutera

8.0
  • Role: Support/Defender
  • Can use SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    +Other SelfTakes no DMG or debuffs while in effect
    to completely nullify some enemy Charge Attacks.
  • Strong team-wide double attack buff complements personal Jade Crest bonus damage effect.
  • Falls off when Jade CrestJade Crest is casted
    aren't available.
Tabina

 
9.3
  • Roles: Debuffer
  • Can reach 40% ATK/DEF Down on Turn 1, with additional random debuffs
  • Boosted multiattack rate based on number of debuffs the foe has
  • Boosted Charge Attack DMG and C.A. Cap against foes with Eayan Al-RamalDMG taken is supplemented based on number of debuffs
  • Provides Dispel
Teena

7.0
  • Role: Healer/Support
  • Her heal is very strong for a SR and it can clear one debuff.
  • Party wide 15% Fire ATK UpFire ATK is boosted
    Strength: 15%
    .
  • Can inflict BurnedHP is lowered on every turn
    and BlindedAttacks have a slight chance to miss
    but at low strength.
  • Works best with allies that gain bonus effects off her status (Lucius, Mio Honda, True Infernal Flamescythe).
Teena

9.3
  • Role: Healer/Debuffer
  • Heal and debuff clearing in a single damaging skillRed-bordered skill button, suitable for full-auto setups.
  • Deals higher Charge Attack against BlindedAttacks have a slight chance to miss
    and BurnedHP is lowered on every turn
    foes.
    • Has a skill that self-supplements it, while can inflict more debuffs if BlindedAttacks have a slight chance to miss
      or BurnedHP is lowered on every turn
      lands.
  • Can permanently increase her healing potential up to 100% after dealing charge attacks.
  • Increases party's overall Charge Attack specs with Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    mechanics that also works from backline.
  • Skill reset button and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    stacked in one damaging skill with 10 turn cooldown.
Teena

7.0
Teru Tendo

6.0
Therese

7.0
  • Role: Attacker
  • Generates 15% charge bar for the whole team every 9 turns.
  • Solid damage due to multiattack buff and Enmity support skill.
Therese

9.3
  • Role: Attacker
  • Turn one 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 80%
    and guaranteed triple attack that doesn't drain charge bar.
  • Hostility UpMore likely to be attacked
    combined with Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    allows her to redirect a lot of damage onto her.
  • With proper skill usage she can have a multiattack buff for a long time.
  • Not suitable for long fights due to 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
    Strength: 10%Duration: IndefiniteCan't be removedAt 100%, leaves 1 max HP
    .
Tien

Tsubasa

9.3
  • Role: Support
  • Provides team 30% uptime for DA UpDouble attack rate is boosted
    Duration: 2 turns
    and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 2 turns
  • Can provide consistent 25% Fire ATK UpFire ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    with Charge Attacks as long as another source of DA/TA is available
  • Can spam Charge Attacks quickly to act as a team battery for Charge Bar
  • Provides Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 30%Duration: Indefinite / Until used
    , and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite / Until used
    to the team when Fistfight City is used successfully.
  • Can do well in both short or long battles
  • Although he doesn't particularly excel, he is a well-rounded support with an easy-to-use kit
Vaseraga

9.3

Preliminary rating. Please allow a few days for it to settle.

Viceroy

4.5
Vira

9.0
Yuel

 
9.3
  • Role: Attacker/Buffer/Healer
  • Greatly improves the damage of characters thanks to party wide Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    and Fire ATK UpFire ATK is boosted
    .
  • Can clear debuffs and heal.
  • Fits into almost all Fire party compositions but is rather average before Lvl 100.
Yuisis

 
9.5
  • Role: Attacker
  • Strong Enmity/burst attacker who can instantly drop 80% of her HP.
  • Passively boosts party damage based on how low her HP is.
  • Has several tools to stay alive at low HP including Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    , Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    Duration: Indefinite
    , and UnchallengedNext DMG received will be ineffective
    Duration: 2 turns
    .
  • Relies heavily on being at low HP, if she is healed to over 25% HP her power drops significantly.
Zahlhamelina

9.0
  • Role: Attacker/Buffer
  • High risk, high reward character; she's fragile, but significantly increases party damage the lower her HP is.
  • Excellent support character with both offensive and defensive party buffs.
  • FlareATK is modified by number of turns passed
    Field effect
    is powerful and risky in raid battles, but you can learn when it's appropriate to use.
Zeta

9.5
  • Role: Attacker/Debuffer
  • Extremely high damage every 6 turns thanks to Salted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
    Strength: 230%Duration: 1 turn 2/3 effectiveness when used with Charge Attack
    and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    .
  • Brings valuable utility with the ability to dispel and DelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    twice.
Zooey

7.0

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