Alistair
| Game | Strategy | Lore | Voice |


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| MAX HP | N/A |
|---|---|
| MAX ATK | N/A |
| Element | ??? |
| RaceOfficially called "Type" in-game. | ??? |
| Style | ??? |
| SpecialtyThis character gains 20% more ATK from weapons of this type in your grid. | ??? |
| GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. | ??? |
| Voice Actor | ??? |
| How to Recruit | |
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| ID | |
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| Char ID | |
| Uncap Limit | |
| Blush ValueA value between 0 and 3. It is used exclusively for Nina Drango's skills. A character's lore, appearance, and other factors do not affect this attribute. | |
| NameJP | |
| TitleJP | |
| Voice ActorJP | |
| Release Date |
| A student enrolled in the skydom's most prominent academic institution. His attitude is a bit haughty, as expected of the eldest son of the Alethea, which is a prestigious family of scholars. But his eagerness to restore his father's honor, and to learn, will lead him to the hidden truths of the world. |
Charge Attack
| Charge Attack | ||
|---|---|---|
| Icon | Name | Effect |
| |
The Final Word | Big Water damage to a foe. |
Skills
| Skills | |||||
|---|---|---|---|---|---|
| Icon | Name | Cooldown | Duration | Obtained | Effect |
| |
Q.E.D. | 7 turns Lvl 45: 6 turns |
3 turns | Lvl 1 ⇧ Lvl 45This skill is enhanced at level 45. |
Effect changes based on number of turns passed. |
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Debate | 7 turns | - | Lvl 25 |
Change damage based on the last digit of main allies' total HP. |
Support Skills
| Support SkillsDoes not work from the backline unless explicitly stated. | |||
|---|---|---|---|
| Icon | Name | Obtained | Effect |
| |
Extended Mastery Support Skill | EMP | Slight chance of a 1-turn cut to skill cooldown with every one-foe attack. |
Extended Mastery Perks
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| RaceCalled "Type" in-game. |
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Gameplay Notes
- Shares a Cross-Fate Episode with Altair.
- Gains +110 HP after completing one Cross-Fate Episode.
Q.E.D.
- The effect of Q.E.D. is determined by the value produced by the modulo operation
(turns passed) mod 4. In other words, divide the number of turns passed by 4 and use the remainder. This means the value produced will always be 1, 2, 3, or 0.- In quests with multiple battles, if a battle ends without pressing Attack, the number of turns does not progressVerification needed. .[1]
- Effects become stronger as more turns pass, capping at 17+ turns (or 5 loops). All results affect all allies and buffs last for 3 turns.
| Remainder | Effect | 1st | 2nd | 3rd | 4th | 5th |
|---|---|---|---|---|---|---|
| 1 | 5% | 10% | 15% | 15% | 20% | |
| 2 | 5% | 10% | 15% | 15% | 20% | |
| 10% | 10% | 20% | 30% | 40% | ||
| 3 | Restore 25% + 400 HP (up to specified cap) |
500 | 500 | 1000 | 1500 | 2000 |
| 0 | 5% | ? | 10% | ? | <15% |
Debate
- Damage is based on the sum of all four allies' current HP.[2]
- The last digit of the current HP sum determines the power.
- 7 always deals 1000% Plain Damage while all other numbers deal 100%-500% Water damage.
- 0 deals the least damage.
- 5 deals the most damage.
- 7 has a damage cap of 77,777.
References
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