Tien/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Tien | |||||
Overview
Before being fully uncapped, Tien is a mediocre attacker who is mostly used for guaranteed
stacks or her passive drop rate boost. However, her lack of additional combat utility and requiring enemies be in Break mode to make use of
leave her outperformed by other options.
After being fully uncapped, Tien is one of Fire's best attackers and buffers.
Duration: 3 turnsLocal status effect activates all abilities that normally take effect on enemies in Break, greatly expanding not only Tien's viability, but also any other characters with similar gimmicks (such as Bandit Tycoon). She also gains more utility with self and party-wide buffs.
How to Play
Intense Bullet450% Fire damage to a foe (Damage cap: ~630,000).
RaiseBountyItem drop rate is boosted
by 2.
At level 55:
Now raisesBountyItem drop rate is boosted
by 3. is used to reachBounty lvl 9Item drop rate is boosted
.The Final OrderGain Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflictOnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect,Break Boosted (Time)Break mode time is extended
, andBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. is usually used after castingStardust10-hit, 80% Fire damage to a foe (Damage cap: ~82,000 per hit~820,000 total; Does not include Peacemaker.).
At level 95:
Also gain30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns andGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns. to greatly enhance the power of her normal attacks, which in turn increases the Bonus Damage dealt.Ten-Wolf's TriumphAll allies gain Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn ,20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn ,30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, andGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Can't recast.) is used a few different ways:- Use it in turn 11 at the cost of not using The Final OrderGain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflictOnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect,Break Boosted (Time)Break mode time is extended
, andBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. in turn 6 in order to use it at turn 10 to inflictOnslaughtTakes effects that activate against foes in break
Local status effect and enable Ten-Wolf's TriumphAll allies gainSalted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn ,20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn ,30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, andGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Can't recast.). - Freely use The Final OrderGain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflictOnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect,Break Boosted (Time)Break mode time is extended
, andBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. on cooldown, but delay the usage of Ten-Wolf's TriumphAll allies gainSalted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn ,20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn ,30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, andGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Can't recast.) to turn 13, which is the turn after the 3rd cast of The Final OrderGainSalted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflictOnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect,Break Boosted (Time)Break mode time is extended
, andBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.. - Freely use The Final OrderGain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflictOnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect,Break Boosted (Time)Break mode time is extended
, andBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. on cooldown and still use Ten-Wolf's TriumphAll allies gainSalted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn ,20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn ,30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, andGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Can't recast.) on turn 11, but this requires the boss to be in a natural Break state.
- Use it in turn 11 at the cost of not using The Final OrderGain
- The second turn after Ten-Wolf's TriumphAll allies gain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn ,20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn ,30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, andGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Can't recast.) is activated, callShiva (Summon).
Synergy
As Attacker for Solo/MVP Team
Hawkeye or Bandit Tycoon MC: 5★ Tien allows MC to use Crack Shot IIGain 15% ATK UpATK is boosted
Strength: 15%Multiplier: NormalDuration: 1 turn andSalted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn . andCrack Shot IIIGain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn ,Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, and50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50%Duration: 1 turn . without the need of Break due toOnslaughtTakes effects that activate against foes in break
Local status effect. WithSpring's GateInflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes.
All allies gainBonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% + 5% perBountyItem drop rate is boosted
level (Max: 60%) based on Bounty Level (Max: 60%)., it allows for 100% uptime on the Onslaught debuff.Force SnatchRemove 1 buff from a foe.
GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . also has the same cooldown as Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~82,000 per hit~820,000 total; Does not include Peacemaker.).
At level 95:
Also gain30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns andGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns. and The Final OrderGainSalted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflictOnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect,Break Boosted (Time)Break mode time is extended
, andBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.. By delayingCrack ShotGain Salted Wound (1 time)ATK is boosted when foe is in break mode
. by 1 turn, this allows MC and Tien to both deal Triple Attacks with theirSalted WoundATK is boosted when foe is in break mode
.- Likewise,
Sword Master and Glorybringer MC with Mainhand weapons that give Salted WoundATK is boosted when foe is in break mode
(likeUshumgal) can do the same with Double Trouble IIIGain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn .
Spear: All parties gain10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: InflictDA DownDouble attack rate is lowered
andTA DownTriple attack rate is lowered
on one enemy..
Nighthound MC: High nuke potency from Tien's Charge Attack. Percival, Sturm (Grand), Metera (Fire), and Magisa: Same reason as above. They (except Magisa) also have their own bonus damage to make their auto attacks even more potent. Warlock MC: 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns fromChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns. is a nice touch, the more bonus damage, the better. You can also bringChokeAll allies gain Attack AllAttacks each foe
Duration: 3 turns. to raids with many enemies, notably HL Tiamat and Grand Order.Yuel and Societte (Fire): They are capable in giving the team bonus damage. Clarisse and Rackam (Grand): These characters have potent mode bar cut skills which help to get enemies into Break mode faster.
TH/Leech Team
The key is simply to reach
as fast as possible, then use Intense Bullet. Bounty Hunter characters from above can also be used, with the addition of:
Christina. Lunalu (SSR). Use Facsimile IIGain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns.
Copy an ally's skill. (If the skill is copiable, you know I'll never fail.) to copy Intense Bullet.Threo. Use Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
GainShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite.
At level 95:
Also inflict25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds.
Damage cap increased to ~1,230,000. to leech minimum honor faster. Can also be copied by Lunalu if the raid can reach or has reached Bounty 9 without copying Intense Bullet.Sword Master or Glorybringer MC with Disparia and Bounty Hunter IIIInflict 3 stacks of BountyItem drop rate is boosted
on a foe.. Refer to Disparia page for its Sword Master use.Oliver Rebirth.
Extended Mastery Perks
| Tien | Stars: 14 | EMP: 105 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Debuff Resistance
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
Double Attack Rate
|
Triple Attack Rate
|
Fire ATK Up
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
Critical Hit
|
Break Attack
|
Break Attack
|
Boost to ATKNormal modifier based on foe's BountyItem drop rate is boosted level. |
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| ☆☆☆ | ★★★ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-06-23 | ||||||||||||||||||||||||||||||||||
A combination of Gamewith's recommended EMP builds for Tien and Tien (5★).
Priorities[edit]
Grab 3★ in Critical first, then 3★ in Fire ATK and 2★ in TA. ATK (Break) isn't a high priority before 5★ due to the relatively short duration of Break modes, but both nodes should be maxed after 5★ as they will activate with OnslaughtTakes effects that activate against foes in break
Local status effect.
, and the ATK nodes can bolster her damage even further.
| Tien | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Debuff Resistance
|
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| ★☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
Double Attack Rate
|
Triple Attack Rate
|
Fire ATK Up
|
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| ★☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
Critical Hit
|
Break Attack
|
Break Attack
|
Boost to ATKNormal modifier based on foe's BountyItem drop rate is boosted level. |
||||||||||||||||||||||||||||||
| ★☆☆ | ★★★ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-06-23 | ||||||||||||||||||||||||||||||||||