Water Character Tier List

Source

All ratings in this page are taken verbatimExactly the same without modification from the Gamewith tier list

This page simply shows the ratings in table format, and adds short summary of the character abilities.

Other notable tier lists

Includes a ★ ranking for how easy a character is to use for beginners. More stars means they're simple to use off-the-bat, while less stars means the character either has a learning curve or require more investment to reach full potential.

Reading the tier list

The following sections are general guidelines on how to interpret the tier list.

Important points

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong in certain raids. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are based on the character's highest uncap level. Some character abilities may be dramatically different before reaching maximum level.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals and Arcarum Evokers have their own rating system separate from other characters.
  • At the end of the day a tier list is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs and debuffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity

SSR Characters

SSR characters are generally scored between 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 ratingGamebreaking
9.5 ratingVital in many team setups
9.0 ratingFills the gaps between 9.5 characters
8.5 ratingUseful for specific fights or challenges
8.0 ratingFor teams lacking something or rare circumstances
7.5 ratingShould have been an SR.
7.0 ratingGarbage

SR Characters

SR characters are generally scored between 4.5 to 9.0 points.

9.0 ratingAn exceptional SR character. Equal power with average SSR characters.
8.5 ratingOutperform SSR characters with proper setup.
8.0 ratingCan compete with standard SSR characters for party slots.
7.5 ratingHigher SR standard. No real faults, and can complement a team well.
7.0 ratingMiddle SR standard. Competent functionality.
6.5 ratingLower SR standard. May perform a role decently, but will never excel.
6.0 ratingFunctional, but easily overshadowed.
5.5 ratingThe minimum SR usefulness.
5.0 ratingAsk for a refund.
4.5 ratingGarbage to detrimental. More trouble than they're worth.

R Characters

R characters are generally scored from 3 to 6.5 points.

6.5 ratingAs useful as an SR character
6.0 ratingOutstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 ratingFunctionally equivalent to and typically able to replace a low-tier SR Character.
5.0 ratingUseful kits that can fit well into team compositions.
4.5 ratingUsable in standard situations.
4.0 ratingServiceable but lack outstanding contributions to the team.
3.5 ratingDetrimental to themselves.
3.0 ratingDetrimental to the team.

Filtered lists

All Character Tier ListThe EternalsArcarum EvokersSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters
RatingCharacters
9.8
9.7
9.6
9.5
9.4
9.3
9.2
9.1
9.0
8.5
8.0
7.5
7.0
6.5
6.0
5.5
5.0
4.5
4.0
3.0
IconNameTypeRatingRemarks
Aglovale

9.1
  • Role: Attacker
  • Strong self healing through his Charge Attack.
  • One of the few sources of ColdcageCan't attack
    Local status effect
    in the game.
  • StrengthATK is greatly boosted based on how high HP is
    Strength: 60%-20%Duration: 3 turns
    and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    synergize well with stamina grids.
  • A good sword specialty character in an element with few others.
  • Grants Water ATK UpWater ATK is boosted
    on Chain Burst.
Alistair

4.5
Aliza

7.5
  • Role: Attacker
  • Gains 40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 40%
    Duration: 2.5 turns
    Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    after each Charge Attack.
  • C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)

    Duration: 3 turns
    and StrengthATK is greatly boosted based on how high HP is

    Duration: 3 turns
    .
  • Low DMG cap on skills.
Altair

9.5
  • Role: Support/Debuffer
  • Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
  • His debuff is very inaccurate until Lvl 90.
  • His Lvl 95 support skill helps other members of the team in landing their debuffs.
  • Fits in almost any Water team composition.
Anastasia

7.0
Ange

7.0
Anne

 
9.0
  • Role: Defender/Support
  • Requires management of SpiritUses 1 Spirit per skill
    stacks.
  • Passive and active Hostility UpMore likely to be attacked
    .
  • Party wide 100% DEF UpDEF is boosted
    Strength: 100%Duration: 3 turns
    and ArmoredChance of lowering DMG taken
    Duration: 5 turns70% chance to reduce damage taken by 30%
    allows for more survivability.
  • Self heal and full clear to help sustain.
  • Permanent C.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable/Can't be removed)
    Strength: 15%Duration: IndefiniteCan't be dispelled
    up to 75% upon taking damage.
Anre

Aqours Second-Years

 
9.0
  • Role: Support/Healer
  • 35% DA on a 5/8 uptime attached to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , but only 5% TA.
  • Charge Attack can heal up to 2000 health when affected by Let's ShineCharge attack's healing specs are boosted
    .
  • Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    Duration: 3 turns
    that lasts three turns, but only grants Hype once.
  • Support Skills work from the backline.
Arulumaya

9.0
  • Role: Support/Debuffer
  • Strongest Water DEF DownDEF is lowered for water DMG
    given by a party member at 25%.
  • Can provide great party buffs such as DA UpDouble attack rate is boosted
    , TA UpTriple attack rate is boosted
    , and VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
Bridgette

5.5
  • Role: Support
  • Can apply StrengthATK is greatly boosted based on how high HP is
    to two allies simultaneously.
Cagliostro

9.8
  • Roles: Healer/Support
  • Indispensable for Water Crit teams through her first skill and support skills
  • Provides a permanent, party-wide Crit boost based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks, even from the backline
  • Heals an ally and grants them a large buff to ATK, DEF, and multiattack rate
  • Can dispel an enemy buff
  • Requires additional sources of party-wide Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    for maximum effect
Cailana

6.0
  • Role: Attacker
  • High uptime 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 30%Duration: 5 turns
    .
  • 10% Water DEF DownDEF is lowered for water DMG
    Strength: 10%
    combined with her Support Skill make her a decent attacker.
Cailana

7.5
  • Role: Attacker
  • Skill effects are tied to High-TideMultiattack rate is boosted based on High-Tide's lvl
    .
  • High-TideMultiattack rate is boosted based on High-Tide's lvl
    is inconsistent.
Camieux

7.0
  • Role: Attacker
  • Gives C.A. DMG UpCharge attack DMG is boosted
    Duration: 3 turns
    to the whole party.
Charlotta

9.0
  • Role: Defender/Attacker/Debuffer
  • A good early-game Water character who also sees use in OTK teams.
  • Can grant party-wide 50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 10% DEF UpDEF is boosted
    Strength: 10%Duration: 3 turns
    every 5 turns.
  • Inflicts single-sided 20% DEF DownDEF is lowered
    Strength: 20%
    .
  • Deals extra damage on charge attack.
  • Passive party-wide 5% charge boost at battle start activates even as a sub ally.
  • Personal buff Captain of the Holy KnightsATK / Multiattack rate is boosted and stacks after every turn
    is difficult to maintain as it is lost upon taking damage.
Charlotta

7.5
  • Role: Attacker/Defender/Debuffer
  • Provides a party-wide 40% Fire CutFire DMG is cut 40%
    Fire Damage Cut.
    , but it has a long cooldown.
  • Inflicts 15% Water DEF DownDEF is lowered for water DMG
    Strength: 15%
    , but with low success rate.
  • Good damage output during Overdrive.
Chat Noir

 
8.5
  • Role: Attacker/Support/Debuffer
  • His 20% charge boost requires Challenge Letter.
  • Near permanent uptime for Bonus DMG and ATK buffs through his Support Skill if RiddleNext two one-ally attack received will be ineffective
    (Effect removed on next all-ally attack)
    and ForewarningForewarning is in effect
    are staggered properly.
  • Has both a Dispel type skill, as well as a DelayReduce a foe's charge diamonds by 1
    .
  • Dagger specialization is rare in Water.
Chun-Li

7.0
Cucouroux

8.5
  • Role: Attacker/Debuffer/Support
  • Can apply InertCan't attack
    Local status effect
    on Charge Attack.
  • Can apply up to 40% ATK Down and 40% DEF Down.
  • Multiple turns of all-foe damage in a single skill.
  • AssembleATK and multiattack rate are boosted
    Special buff
    can enable single damage compositions.
  • Sacrifices Powder KegPowder kegs are ready
    stacks in order to use Explosive Keg.
Deliford

4.0
Diantha

7.0
Diantha

9.1
  • Role: Support
  • Provides 100% TA UpTriple attack rate is boosted
    for 1 turn.
  • Synergizes very well with skill that can provide attack without using up a turn.
  • Has unique undispellable buff Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    Special buff
    that greatly increases attack, DA and TA rate.
  • Unable to do charge attack damage by herself, but her OnstageAll other allies gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    , 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    is good as most water teams are charge attack oriented.
Drang

9.4
  • Role: Debuffer/Attacker
  • Jack of all trades character with a variety of options including Dispel, DelayReduce a foe's charge diamonds by 1
    Base Accuracy: 90%
    , party heals, and strong debuffs.
  • Can boost both his offensive and defensive stats over time.
  • Fool You ThriceRemove 1 buff effect from a foe.
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
    .
    debuff is single sided, meaning it stacks with Miserable Mist and other similar abilities. Extremely short cooldown for a dispel.
  • Using his skillset optimally requires switching modes frequently and he takes time to ramp up; strong when solo but weaker in fast-paced raids.
Ejaeli

8.0
  • Role: Support/Healer
  • Provides team multi-attack buffs with zero downtime.
  • Three double attack and one triple attack EMP nodes combined with her buffs give her good multi-attack potential.
  • Her skill healing cap is rather average for a SR but DMG AbsorptionPartially absorbs DMG to recover HP
    , RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , and ability to clear debuff make her an excellent healer.
Erin

7.0
  • Role: Support/Healer
  • Healing, VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Crystal Wall provide solid defensive utility.
  • EMP improves the healing of all allies.
Europa

9.5
  • Role: Healer/Attacker
  • 2,000 heal that also removes 1 debuff.
  • Can gain up to 50% unique ATK boost and double her healing power with Fountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed)
    .
  • Greatly boosts entire party's TA rate with her Charge Attack's buff.
  • Psuedo-Phalanx that lasts until attacked.
  • Increases strength of any Water ATK UpWater ATK is boosted
    by 30%. She can't give it herself though.
  • Her 3rd skill gives her 1-turn guaranteed TA aside from Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    , making it easier to accumulate Fountain LotusATK and healing specs are boosted (Max: 5 / Can't be removed)
    stacks.
Europa

9.1
  • Role: Support/Attacker/Debuffer
  • Carries useful buffs for both autoattacks and Charge Attacks along with 25% Water DEF DownDEF is lowered for water DMG
    Strength: 25%Base Accuracy: 90%Duration: 180 seconds
    .
  • As long as her stacks are high she deals good damage and can give powerful C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
Farrah

7.0
  • Role: Attacker
  • Very large attack self-buff on a unique multiplier.
  • Can't attack while readying her self-buff.
  • Good charge bar generation due to self-10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 4 turns
    with potentially very powerful Charge Attack.
  • Powerful nuke, even for beginners.
Feower

Filene

9.1
  • Role: Attacker/Support/Debuffer
  • Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
    enhances all allies' Water damage and skill specs. The buff's duration extends on charge attack.
  • Has damaging skill that auto-activates with GlaciateHP is lowered each turn / Multiattack rate is lowered
    -/ColdcageCan't attack
    Local status effect
    -inducing skill.
  • Deals bonus skill damage on charge attack if foe has Whitefrost WhisperTakes bonus DMG from Filene's charge attack (Can't be removed)
    Local status effect
    .
  • DelayReduce a foe's charge diamonds by 1
    and GlaciateHP is lowered each turn / Multiattack rate is lowered
    are on skill with 6-turn cooldown.
  • Has no way to increase her charge attack frequency, making Silvery SnowWater ATK is boosted / Skill DMG is boosted / Maximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
    hard to maintain without outside support.
  • Rating varies slightly if she is used with characters who can inflict GlaciateHP is lowered each turn / Multiattack rate is lowered
    /ColdcageCan't attack
    Local status effect
    with skills.
Grea

9.6
  • Role: Attacker/Support
  • High attack potential by herself due to Dracoforce.
  • Can strongly buff herself and an ally with 0 downtime.
Haaselia

 
Io

7.5
  • Role: Attacker/Support/Healer
  • Given to you early on in the story.
  • Clear and Heal II provide decent protection in the early game.
  • By the time you've progressed far enough in the story to uncap her, you will have better options.
Izmir

9.2
  • Role: Attacker/Support
  • High personal damage via self-buffs
  • Can deal massive damage even with underdeveloped grids
  • Provides large party Critical Hit Rate UpDMG is slightly boosted for critical hits
  • 20% Seraphic modifier against Fire enemies
  • Seraphic modifier does not stack with Wand of Gabriel
Izmir

9.0
  • Role: Attacker
  • 15% ATK to all allies by simply being in the frontline.
  • Relies on Charge Attacks for damage.
  • Requires healing/defense support due to her low durability.
  • Rating rises to 9.5 when used with a high-HP Varuna weapon grid.
Joel

5.0
Joel

7.5
Juliet

9.3
Kaoru Sakuraba

6.5
Katalina

8.0
  • Role: Support/Defender
  • The Queen of story mode; her kit stays useful for a very long time.
  • VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    is always useful. Learn what it does.
  • Heal and Charge Attack buffed to be up to the current SR Character standards.
Katalina

9.5
  • Role: Defender/Attacker/Support
  • Versatile and powerful, but the vast majority of her strength is locked behind her 5★ uncap.
  • Her Charge Attack buffs the party with extremely valuable 30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
  • Her 25% DMG CutTaking 25% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    is relatively weak, but can be used more often due to it's shorter cooldown.
  • Provides party-wide VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and RefreshHP is restored on every turn
    ; becomes Water's only source of Dispel CancelEffects that remove buffs will be nullified (1 time)
    once she reaches level 100.
  • Substitute (Select)Receives foe attack in place of an ally (Can't be removed)
    Duration: 4 turns
    gives her a unique capacity to protect more fragile party member.
  • Gains additional value in difficult raids where players are more likely to bring skills like  Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    .
    , due to her support skill.
Katalina

8.0
  • Role: Healer/Support
  • Very similar to Katalina in terms of numbers and utility.
  • EMP gives some extra utility to healing focused compositions.
Kolulu

9.6
Lady Katapillar and Vira

 
8.5
  • Role: Attacker/Debuffer
  • Self heal and reset cooldown on skills so you can chain nukes on the same turn.
  • Can inflict Fire ATK DownFire ATK is lowered
    , which stacks with normal ATK DownATK is lowered
    debuffs for further mitigation.
  • Immunity to BlindedAttacks have a slight chance to miss
    or CharmedAttacks are slightly limited
    depending on her position in the team.
  • Not as useful against non-Fire enemies.
Lamretta

6.5
  • Role: Support
  • Can grant ATK Up (Stackable)ATK is boosted while active (Stackable)
    Duration: 1 turn
    , but it can backfire.
  • Cheers! can be particularly strong in certain fights, provided you can re-buff behind it.
Lancelot

 
9.3
  • Role: Attacker/Debuffer/Defender
  • Dodge-tank with skill auto-reactivation for additional damage
  • Little party utility before his 5★ uncap
  • Requires reaching Level 100 to gain ATK/DEF Down and a permanent, unique ATK boost
Lancelot

 
6.5
  • Roll: Attacker/Debuffer
  • Support Skill give him a boost for being paired with Vane.
  • Synergy with Supplemental Damage through Southern Cross.
Lecia

 
9.5
  • Role: Attacker/Debuffer
  • Can reach the 50% DEF Down cap on turn one.
  • Strong charge attack after using skill 3.
  • Additional damage after chain burst, but only when in sub ally position.
  • Very useful for C.A. oriented formations.
Leona

7.5
Lilele

8.5
  • Role: Support/Healer
  • Lilele's buffs are unique, thus it stacks with all other buffs.
  • Increased effectiveness for male party members means choosing male characters for optimal utility.
  • Her Charge Attack's CharmedAttacks are slightly limited
    debuff has poor accuracy.
Lilele

6.5
  • Role: Buffer
  • ATK, DEF, and Charge bar boosts with high uptime that improve when allies have ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    lasts forever, but can only be given to one ally at a time, with a 5 turn cooldown.
  • Good for longer fights, when you can give every ally ManiacBecomes a Lilele-maniac (Recovery cap is boosted / Can't be removed)
    .
  • Charge attack can heal for up to 2000 health.
Lily

9.7
  • Role: Support/Healer/Defender
  • Protects the party for 2-turns with 70% Fire CutFire DMG is cut 70%
    Fire Damage Cut.
    and gives passive Fire DMG Reduction based on Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    stacks.
  • Gives party-wide 25% Water ATK UpWater ATK is boosted
    Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack.
  • Auto-casts party-wide healing and debuff removal after enemy special attacks when she has Spring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed)
    .
  • Inflicts up to 40% ATK Down (Stackable)ATK is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    and 40% DEF Down (Stackable)DEF is lowered (Stackable)
    Base Accuracy: 95%Duration: 180 seconds
    .
  • Requires at least 2 allies of different races to get the most out of her abilities.
Lily

7.5
Lowain

7.5
  • Role: Support/Debuffer
  • His Charge Attack deals no damage and instead provides a random effect to all allies or all enemies.
  • Cannot contribute to Chain Bursts, but his buffs/debuffs can potentially make up for it.
  • His ATK self-buffs are quite potent. His kit is designed to work with Katalina and all-female parties.
  • Can attain very high DEF with his self-buffs.
  • Dagger affinity means he'll benefit more from Leviathan Gaze Omega weapon grids.
  • Overall, a decent Water support character for new players, but his Charge Attack may not suit some playstyles.
Lucio

 
9.7
Macula Marius

9.2
  • Role: Attacker, Debuffer
  • Excels at crowd control
  • Carries useful debuffs: all-foe 25% ATK DownATK is lowered
    Strength: 25%
    , GravitySpecial attack max charge turn is extended
    , and GlaciateHP is lowered each turn / Multiattack rate is lowered
    , plus single-target DelayReduce a foe's charge diamonds by 1
  • C.A. heals party, and auto-activates her AoE skill for 1.5 turns
  • Synergizes with Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    -based teams and supplies her own stacks for players without Crest synergy
  • At 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    , nuke skill is double-cast, inflicting DelayReduce a foe's charge diamonds by 1
    twice
  • Better in long/difficult content
Maria Theresa

 
Milleore

6.5
  • Role: Attacker/Debuffer
  • High up-time debuffs.
  • Does more damage to enemies with debuffs.
Milleore and Sahli Lao

 
9.3
Mina

7.5
  • Role: Attacker/Support
  • Good support in 10% Water ATK UpWater ATK is boosted
    Strength: 10%Duration: 3 turns
    and 10% Fire CutFire DMG is cut 10%
    Duration: 3 turnsFire Damage Cut.
    ..
  • Her 3 turn 10% Water ATK UpWater ATK is boosted
    Strength: 10%Duration: 3 turns
    is on a short 5 turn cooldown.
  • Good damage output with guaranteed TA and Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    .
Minami Nitta

8.0
  • Role: Support/Debuffer
  • In general, Critical Hit Rate UpDMG is slightly boosted for critical hits
    buffs are very strong when fighting on-element.
  • Her buffs have relatively low modifiers, but substantial when multiple are up at the same time.
  • Very useful debuffs.
  • Excellent kit for new Water teams.
Mirin

9.4
  • Role: Attacker/Debuffer
  • Has maximum charge bar limit of 200%, allowing double charge attacks.
  • Neutralizes incoming threat with Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    and Dodge AllTakes no DMG or debuffs while in effect
    .
  • Up to 12-hit, 100% nuke skill that inflicts DEF Down (Stackable)DEF is lowered (Stackable)
    by consuming Mikan OrangeConsumed by Mirin's skills (Max: 3 / Can't be removed)
    .
  • Heals herself and gains Charge Bar +Instantly boosts Charge Bar by
    in one buffing skill.
    • Also affects all allies by consuming Mikan OrangeConsumed by Mirin's skills (Max: 3 / Can't be removed)
      .
  • Deals triple attacks as long as Counter retains.
  • Works great in charge attack-oriented party.
Mishra

6.5
  • Role: Healer/Debuffer
  • ATK DownATK is lowered
    and Water DEF DownDEF is lowered for water DMG
    in one skill.
  • EMP reduces damage taken from enemies with BlindedAttacks have a slight chance to miss
    .
Mizuki Kawashima

7.0
Morphe and Phoebe

8.0
  • Role: Support
  • Strong party buffs which require some turns to set up.
  • Somewhat complicated kit for beginners.
Naga

7.0
Narmaya

9.4
  • Role: Attacker/Debuffer
  • Auto-focused attacker with powerful self buffs.
  • Slow build up; requires many turns to improve her skill effectiveness and power.
  • Can contribute in higher difficulty content with Dispel and DelayReduce a foe's charge diamonds by 1
    Base Accuracy: 100%
    on dodge.
Owen

8.5
  • Role: Attacker
  • Reliable self buffs. Straightforward to use.
  • Guaranteed DA, but really wants TA support.
  • Pure auto-attacker.
  • May surpass SSR characters in Stamina Sword grids.
Pamela

6.5
Pengy

 
6.5
  • Role: Attacker/Defender
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    lets her be an effective tank.
  • Fire resistance from Pegu Pegu! makes her tankier vs Fire.
  • Oh My Bahamut! is extremely potent against raid bosses due to its 9,999,999 plain damage cap, but do note that this very rare.
Pengy

5.5
  • Role: Defender/Support
  • Lots of self healing (if you get lucky).
  • Gains additional longevity in party compositions with StrengthATK is greatly boosted based on how high HP is
    and Water DEF DownDEF is lowered for water DMG
    .
Pholia

 
9.4
  • Role: Attacker/Support
  • Synergizes well with high HP grids through White VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
    .
  • Sea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
    Local status effect
    can prevent some special attacks and triggers for 2 turns.
  • Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
    Duration: 5 turns
    is a powerful single target buff. Synergizes with characters like Yngwie or Vajra
Randall

5.5
  • Role: Attacker
  • Kick it Up boosts CA damage.
  • DA support through Charge Attacks and Support Skill.
Richard

3.0
Rin Shibuya

7.0
Romeo

 
9.5
  • Role: Attacker/Defender
  • Massive 1-turn burst damage potential and overall attack power.
  • Potent Water DEF DownDEF is lowered for water DMG
    .
  • Playstyle requires micromanaging SpiritUses 1 Spirit per attack (Spirits recover every 5 turns)
    stacks. Poor stack management heavily penalizes Romeo's stats.
  • His 80% Fire DMG LoweredFire DMG is lowered
    Strength: 80%Fire DEF Up. Not a Damage Cut.
    Reduces Fire damage taken on a multiplier
    separate from Damage Cuts.
    party buff is very strong, but requires consuming SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed)
    stacks.
  • Difficult to play as a defensive character and is better suited as an offensive damage dealer.
Romeo

6.0
  • Role: Attacker
  • Provides the equivalent to  Rage IIAll parties gain 20% ATK UpATK is boosted
    Strength: 20%Duration: 3 turns
    .
    , potentially freeing up a subskill slot.
  • Double dips into Overdrive Assassin with his EMP and Todesstoss.
  • Palisade improves survivability.
Rosetta

 
9.5
Sahli Lao

7.0
  • Role: Attacker/Defender
  • Can absorb pressure through Dexterity and her Support Skill, but will take more damage when she gets hit.
  • Shapley requires some team synergy to work reliably.
Sandalphon

 
9.5
  • Role: Attacker/Support
  • 80% Bonus Water Damage on high uptime
  • Can buff allies with multiattack, 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 3 turns
    , 30% Water ATK UpWater ATK is boosted
    Strength: 30%Duration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
  • Powerful nukes with ATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    and DEF Down (Stackable)DEF is lowered (Stackable)
    Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
  • Strong skillset, but held back by lack of Water weapons that support his auto-attack focus
Shura

9.1
  • Role: Attacker
  • 200% maximum charge bar limit, but 50% slower charge bar gain.
  • Consumes charge bar to maintain her powerful self-buff Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
    , grant party-wide buffs, or inflict DEF Down (Stackable)DEF is lowered (Stackable)
    (up to 40%).
  • Charge bar consumption rate limits her utility and forces you to prioritize between her above abilities.
  • Charge Attack has powerful damage and consumes Flourishing ProwessCharge attack activates (Can't be removed)
    instead of charge bar, but the skill that grants it has a 3-turn initial lockout and a long cooldown.
  • Extremely high passive Seraphic boost, but it only affects herself.
  • Complicated kit makes her hard to fit in any party.
Sig

 
7.0
  • Role: Attacker/Support
  • Bonus damage against foes in Overdrive.
  • Can provide bonus elemental damage, stacking with  RageAll parties gain ATK UpATK is boosted
    Strength: SmallDuration: 3 turns
    .
    effects.
Sig

6.0
  • Role: Attacker/Support/Debuffer
  • Medium DA UpDouble attack rate is boosted
    for all allies.
  • Inflicts 15% ATK DownATK is lowered
    Strength: 15%
Silva

9.4
  • Role: Attacker
  • Pure attacker; is able to hit up to ~2.5 million Charge Attack damage in combination with her C.A. DMG UpCharge attack DMG is boosted
    and Critical Hit Rate UpDMG is slightly boosted for critical hits
    abilities. Character EMP can bump this to nearly 3 million.
  • Easy character to play and manage.
  • Excellent as a sub member after a main party member has been KO'd with her 100% charge bar ability.
  • Overly reliant on charge attacks and no multi-attack self-buffs.
Societte

 
8.5
  • Role: Debuffer/Healer
  • Good early on with her DelayReduce a foe's charge diamonds by 1
    and Miserable Mist-like ability while you're getting the Dark Fencer class.
  • First Dance: KaguraRestore an ally's HP (Healing cap: 2000). Grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    is low cooldown, high single target HP heal and giving them RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10Duration: 3
    .
  • Her Charge Attack causes First Dance: KaguraRestore an ally's HP (Healing cap: 2000). Grants RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turns
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    to apply to the whole party.
  • Abilities overlap with the Dark Fencer class; she also doesn't have the debuff success rate of a Dark Fencer on her abilities.
  • Her Extended Mastery can improve her success rate and healing.
Sturm

9.5
  • Role: Attacker
  • Strong attacker with many self buffs with a high up time, but at the cost of buffing the enemy.
  • Her charge attack applies useful ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Duration: 180 seconds
    , DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Duration: 180 seconds
    , and BurnedHP is lowered on every turn
    Duration: 180 seconds
    , which are uncommon in water.
  • Useful in 1 turn setups due to debuffs on charge attack, and extra damage after enemy special attacks from her support skill.
  • Can fill an enemy charge diamond to gain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
Suframare

5.0
Suframare

7.0
Tanjiro, Nezuko, Zenitsu, and Inosuke

9.4
  • Role: Attacker
  • High damage output from KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
    and 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable)
    Strength: 15% (Max: 60%)Duration: Indefinite
    .
  • Dispel on an extremely short 3-turn cooldown, though locked in a linked skill.
  • Fits various situations with little maintenance required.
  • Easy to use for beginners.
Therese

6.0
  • Role: Attacker
  • Can be recruited very early in the story, which is great for beginners.
  • Very old kit; doesn't scale well into later game stages.
  • Easily outclassed by most other SR Water attackers.
Ulamnuran

7.0
Vajra

 
9.8
  • Role: Attacker/Support/Debuffer
  • Inflicts PetrifiedStops enemy's charge diamonds from filling.
    and Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
    .
  • Provides long duration party buffs upon Charge Attack.
  • Can attack twice each turn with followup nuke via third skill.
  • 200% Charge Bar limit, particularly strong with Bonito.
  • Might require additional Multiattack or Charge Bar buffs to keep the C.A. buff up with no downtime.
Vane

 
6.5
  • Role: Attacker/Support
  • ATK Down (Stackable)ATK is lowered (Stackable)
    Duration: 180 seconds
    paired with Wall Bash improves party survivability.
  • Has an underdeveloped enmity skillset in an element with traditionally few enmity options.
Vane

 
6.5
  • Role: Attacker
  • Fight Over and Energy Destruction give him interesting burst potential when Charge bar is full.
  • Potentially useful during Strike Time for damage on turn 1.
Vane

 
9.6
  • Role: Attacker/Debuffer/Defender
  • Has Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    and Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
    on very short cooldown, letting him take hits for the team and live to tell the tale.
  •  Heroic Beat400% Water damage to a foe (Damage cap: ~420,000).
    Restore caster's HP (Healing cap: 1500).
    At level 90:
    Damage increased to 500%.
    Damage cap increased to ~500,000.
    Healing cap increased to 2500.
    Also remove 1 debuff from caster.
    's auto-activations and double-activations provide lots of skill damage and self-sustain.
  • JammedATK is greatly boosted based on how low HP is
    and Soul EruptionATK, DEF, multiattack rate, and other stats are boosted (Can't be removed)
    greatly boost his damage.
  • Inflicts 10% Fire ATK DownFire ATK is lowered
    Strength: 10%
    and up to 30% ATK Down (Stackable)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)
    on charge attack.
  • Extends buffs on himself with every enemy special attack, allowing him to maintain them almost indefinitely.
  • Consumes HP for defensive abilities and requires careful HP management in longer battles.
Vania and Malinda

 
9.4
  • Role: Attacker/ Support
  • Can deal great damage with Charge Attack because she has high C.A. damage cap.
  • Party support with Water ATK UpWater ATK is boosted
    , DrainDamage dealt is partially absorbed to HP
    and ShieldNext ATK received will be ineffective for a fixed amount
    .
  • Very good choice for Full Auto team.
  • One of the best candidates in first slot due to her high multi-attack rate from Dragon FruitATK, DMG cap, and multiattack rate are boosted / DEF is lowered (Can't be removed)
    passive.
Yngwie

 
9.0
  • Role: Defender/Attacker
  • Synergizes with DA UpDouble attack rate is boosted
    and TA UpTriple attack rate is boosted
    buffs as well as other buffs, as it applies to his free attack skill.
  • Hits hard in Tough Guy mode in conjunction with his Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    skill.
  • His unique skill set and Tough Guy mode consuming increasingly more charge bar can be difficult to manage for new players.
Yodarha

 
4.0
Yodarha

 
9.4
  • Role: Attacker
  • Can deal 999,999 damage at Lvl 1 at the cost of being a glass cannon.
  • The King of early game; trivializes early game grinding and story quests.
  • Low shroud count and defense penalty with no shrouds makes him difficult to keep alive in prolonged battles.
  • A solid character choice for new players buying a Beginner's Draw Set.
Yuel

 
7.0
  • Role: Attacker/Healer/Support
  • Good self-buff from her 1st skill.
  • Party Water ATK UpWater ATK is boosted
    from her 2nd skill has respectable uptime.
  • Can heal and clear debuffs.
  • Great party support character for new players.
Yuel

 
9.2
  • Role: Support/Debuffer
  • Strong 25% Water DEF DownDEF is lowered for water DMG
    Strength: 25%
  • Semi-permanent partywide 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%
  • 10% Fire ATK DownFire ATK is lowered
    Strength: 10%
    allows you to go above normal 50% ATK DownATK is lowered
    Cap
  • Competes for a slot with many other strong supports, her main competitor being Drang
Zeta

9.8

Preliminary rating. Please allow a few days for it to settle.

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