Diantha (Summer)/Strategy

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Ratings

Diantha (Summer) 9.1This character's rating from GameWith out of 10 8.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 4This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Support
  • Provides 100% TA UpTriple attack rate is boosted
    for 1 turn.
  • Synergizes very well with skill that can provide attack without using up a turn.
  • Has unique undispellable buff Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    Special buff
    that greatly increases attack, DA and TA rate.
  • Unable to do charge attack damage by herself, but her OnstageAll other allies gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    , 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    is good as most water teams are charge attack oriented.

Overview

Diantha (Summer) is a potent party buffer useful for longer battles, providing party-wide multiattack, healing, Bonus Damage, and special buffs. However, her lack of charge attack damage lowers her damage potential and results in lower party Chain Burst damage, in an element that typically leans towards charge attack burst damage.

How to Play

  • Diantha's main gimmick is using  Idol on the BeachRestore 10% of all allies' HP (Healing cap: 2500).
    All allies gain 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    and Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    Strength: 30% ATK Up / 40% DA Up / 20% TA UpMultiplier: NormalDuration: 5.5 turnsSpecial buffApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    .
    as much as possible to maintain her Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    Special buff
    and 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%
    buffs, with a bonus party-wide heal for further sustain.
  •  Summer Flower of Fate10% boost to double attack rate and 5% boost to triple attack rate for Water allies. and her  Extended Mastery Support SkillLessen fire DMG for all allies have party-wide benefits just by having her on the front line.
  •  Summer EncoreAll allies gain 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
    gives the party one turn of guaranteed triple attacks, useful for gaining charge bar and deals even more damage with buffs like 10% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 10%
    .
  •  OnstageAll other allies gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    , 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    provides a Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and boosts C.A. specs for all other allies, though she won't gain any of its effects.
  •  Standing OvationAll allies gain HypeATK is boosted
    Duration: 2 turns
    .
    provides HypeATK is boosted
    , a unique buff that will stack with all other attack buffs, including Tlepilli GlowATK and multiattack rate are boosted (Can't be removed)
    Special buff
    .

Synergy

Main Character

  • Elysian: Using Dante Alighieri as a main weapon, Elysian is a potent debuffer with  Dirge for the DeadInflict 15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
    and 20% Element DEF DownElement DEF Down debuff based on weapon element
    Strength: 20%Base Accuracy: 90%Duration: 180 seconds
    .
    and the weapon's second skill. Its charge attack, Disperazione FinaleMassive Water damage to a foe.
    All allies gain 25% Debuff Success BoostedDebuff success rate is boosted
    Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and StrengthATK is greatly boosted based on how high HP is
    Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    , also works well with Diantha's healing to keep the StrengthATK is greatly boosted based on how high HP is
    buff at maximum effect. Diantha's passive buffs are reliable enough to forgo  Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
    Strength: 80%
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%
    , and Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    Dagger: All allies gain 40% DA UpDouble attack rate is boosted
    Strength: 40%
    , 10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and Charge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    , freeing up subskill slots for other skills.
    • Although Drum Master is an alternate Harp class, its low personal damage, high multiattack rate, and role as a party buffer makes it a poor fit with Diantha.
  • Nekomancer: By using Diantha as the party's buffer, Nekomancer can be used as an auto-attacker who hits all enemies at once, with bonus damage from its support skill that stacks with the bonus damage from Diantha's C.A.
  • Warlock: Works similarly as a Nekomancer team. In battles against multiple enemies,  ChokeAll allies gain Attack AllAttacks each foe
    Duration: 3 turns
    .
    lets all allies attack all enemies to provide significant damage in conjunction with Summer EncoreAll allies gain 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
    . Alternativelyor additionally ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    stacks with Diantha's bonus damage.

Summons

Extended Mastery Perks

Diantha (Summer) Stars: 17 EMP: 153
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
HP
★☆☆★★☆★★★
250500750
Boost to Charge Bar
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
Healing
★☆☆★★☆★★★
10%15%20%
Lessen fire DMG for all allies
☆☆☆ ★★★ ★★★ ★★★ ★★★
Last update: 2019-06-05

Kamigame's recommended EMP build for Diantha (Summer).

Priorities[edit]

Prioritize Charge Bar first so she can C.A. as often as possible to maintain Tlepilli Glow and the bonus damage. Take both Healing nodes to improve her C.A. heals, as well as her Extended Mastery Support Skill. After that, take Critical and DA to improve her damage output.

Resources

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