Seofon/Strategy
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Ratings
| Seofon | |||||
Overview
Before 5★ Uncap
A very powerful, straight forward character, but suffers from consistency problems due to
. Typically used as either an auto-attack character, or as a Charge Attack enabler through Cuore di LeoneAll allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
Lower
Multiplier: Perpetuity lvl by 3.
(Requires
Multiplier: Perpetuity lvl 3 or higher.); needs
to do either. Requires special team building consideration as a result. Puts out a lot of damage if he doesn't get hit.
After 5★ Uncap
Much more consistent due to the buff to
at level 85, as well as
on Charge Attack, which means that getting hit every now and then doesn't mean that he's starting from scratch. Requires less setup to perform in the same roles as he did before, but still maintains some of the same weaknesses as his pre-5★ iteration.
How to Play
- Use
EmblemaGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
RaiseSwordshineATK and multiattack rate is boosted
Multiplier: Perpetuity lvl by 1 (Max: 3).
At level 90:
Now raisesSwordshineATK and multiattack rate is boosted
Multiplier: Perpetuity lvl by 2 (Max: 5).
Also gain80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: Indefinite and20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite. every turn unless Seofon is already at maxSwordshineATK and multiattack rate is boosted
stacks and won't lose them at the end of the turn. Infinito Creare10-hit, 100%-150% Wind damage to random foes (Damage cap: ~70,000 per hit).
At level 75:
Effect enhanced.
At level 95:
Seofon also gainsCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%. can be used either for damage or for the extraCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30% to reachUnchallengedNext DMG received will be ineffective
quicker (after his 5★ uncap).Cuore di LeoneAll allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
LowerSwordshineATK and multiattack rate is boosted
Multiplier: Perpetuity lvl by 3.
(RequiresSwordshineATK and multiattack rate is boosted
Multiplier: Perpetuity lvl 3 or higher.) can be used as early as turn 2 (level 85 or higher) or turn 3. Requires 3 stacks ofSwordshineATK and multiattack rate is boosted
to use.- Provided you can maintain
SwordshineATK and multiattack rate is boosted
stacks, Seofon enables three straight turns of Charge Attacks when combined with Strike Time and a Mechanic MC, orHuanglong and Chrysaor MC.
- Provided you can maintain
Seven-Star's BrillianceAll allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.,150% C.A. DMG UpCharge attack DMG is boosted
Strength: 150%Duration: 1 turn , and90% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 90%Duration: 1 turn . (Can't recast.) is a powerful skill that enables tremendous burst for a single turn.- While
Seven-Star's BrillianceAll allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.,150% C.A. DMG UpCharge attack DMG is boosted
Strength: 150%Duration: 1 turn , and90% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 90%Duration: 1 turn . (Can't recast.) only gives 100% charge bar, both150% C.A. DMG UpCharge attack DMG is boosted
Strength: 150%Duration: 1 turn and90% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 90%Duration: 1 turn last for the entire turn. Combined with his Support Skill, the boost to C.A. DMG equals 200% and the boost to C.A. DMG Cap equals 100%. Kengo, Chrysaor, and other characters with 200% charge bar maximums can potentially deal multiple, powerful Charge Attacks during the buff's duration. - Stacks with Bahamut's call.
- While
Synergy
Seofon is in an interesting situation, given that he can potentially have guaranteed TA for the entire duration of a fight. However, this reliability is conditional in that he needs a degree of protection in order to maintain
stacks. It's worth noting that, beyond level 85, Seofon can only lose 2
stacks per turn, barring any buff removals from enemies, or from using Cuore di LeoneAll allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
Lower
Multiplier: Perpetuity lvl by 3.
(Requires
Multiplier: Perpetuity lvl 3 or higher.). This means that, once he reaches level 85, Seofon only needs 3 turns of protection at any given time in order to reach 5 stacks of
, which he can then maintain, unaided, for the rest of the fight.
As a result, instead of the traditional multi-attack support that most characters want, or need, to reach full potential, Seofon instead really wants defensive support and Supplemental Damage.
Characters
Wind Sword characters for Ultima Sword compositions:
Rosetta (Grand) Might be one of the best partners for Seofon, providing both powerful ATK buffs and attack redirection in one ability. Seofon, likewise, proves to be a solid partner in return, acting as a charge bar battery through his constant Charge Attacks. Niyon: While many of her buffs overlap with Seofon's self-buffs, Comatose is a powerful debuff that can help Seofon reach max SwordshineATK and multiattack rate is boosted
stacks safely.Andira: Powerful all-round Wind character, with some nice ATK buffs. While the Hostility UpMore likely to be attacked
attached to Sage of EternityGrant an allyShield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500Duration: 3 turns for 3 turns andFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute for 1 turn.
At level 75:
Shield endurance increased toShield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3 turns.
At level 90:
Shield endurance further increased toShield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite and now has indefinite duration.
Also grants30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks (Ends upon taking DMG)
Strength: 30%Duration: Until hit (Ends upon taking damage). is unappealing for Seofon, the30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 30% can be very powerful in his hands.Monika (Grand)/ Siegfried (Yukata): Provide Hostility UpMore likely to be attacked
that lasts for 3 turns, as well as Sword Specialization.Yuel (Summer): Provides her own personal MA buffs, and party wide 10% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 10%Duration: 3.5 turnsStacking: AApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. after Charge Attack.Korwa (SR): Can grant Seofon AdolescenceDouble attack rate is boosted / Triple attack rate is boosted
Special buff,RadiantHype is boosted every turn (Max: Lvl 4 [Effect duration extends after reaching lvl 4] / Ends upon taking DMG)
andDodge AllTakes no DMG or debuffs while in effect for a set period
, which greatly increases attack due toHypeATK is boosted
fromRadiantHype is boosted every turn (Max: Lvl 4 [Effect duration extends after reaching lvl 4] / Ends upon taking DMG)
stacks with every ATK Up buffs, besides allowing Seofon to evade foe's attacks. The duration ofHypeATK is boosted
extends virtually as long as Seofon doesn't get hit.Levi/ Heles (Wind): Powerful, but perhaps unorthodox choices with Seofon. Packing their own powerful TA buffs, they allow for greedier grid building, focusing purely on increasing auto-attack damage and cap. However, having all three characters on one team might re-emphasize Heles (Wind)'s and Seofon's weaknesses. Carmelina/ Petra (SSR): Less powerful choices, but their Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
support helps Seofon to avoid damage and maintainSwordshineATK and multiattack rate is boosted
stacks.
Main Character
The Main Character has a couple of different options for optimizing Seofon's damage or protecting him.
- Spartan is a good choice for players using Ultima Sword or Atma Sword, providing two defensive skills in
GuardianGain DEF UpDEF is boosted
Duration: 3 turns andHostility UpMore likely to be attacked
Strength: 50Duration: 3 turns.
(Consumes 30% of charge bar.) andCenturion IITarget ally gains UnchallengedNext DMG received will be ineffective
Duration: 3 turns or 1 hit.. Spartan becomes a better choice if you can find other sources of Supplemental Damage. - As mentioned above, Kengo/Samurai and Chrysaor are uniquely positioned to take advantage of Seofon's CA boosting powers. Chrysaor in particular, with it's ability to perform two Charge Attacks through
Dual ArtsGain C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.), as well as its Sword Specialization, can be very powerful. While Chrysaor offers little utility to the team, or to Seofon, the additional power and flexibility of two separate Charge Attacks may be worth consideration. - While not sword specialty classes, these suggestions merit consideration in mixed specialty teams.
ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns. andChokeAll allies gain Attack AllAttacks each foe
Duration: 3 turns. both become stronger the more consistent your attackers are. While Chaser is often outperformed by other forms of Supplemental Damage from other characters, Choke is a more unique skill that effectively increases auto-attack damage based on the number of enemies present.Dragon BreakConsume all Magic Circles Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.) is a much stronger, but also much harder to use source of Supplemental Damage. While it's 1 turn duration is an obvious downside, the potential upside is much higher when combined with other 1 turn or 1 attack buffs, when compared to Chaser.- Nighthound offers a combination of defensive and offensive skills through
Frequency JamAll allies gain ~35% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: ~35%Duration: 2 turns and40% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 40% chance of dealing 40% more damage.Duration: 2 turns. andTwilight ZoneDeploy the Twilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
Field effect field effect.. Twilight Zone is less effective if you're already reaching cap, and Frequency Jam isn't incredibly reliable, but combined they offer a good mix of support. When equipped with Maverick, Nighthound also providesSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
throughEvasive Maneuvers800% elemental damage to a foe.
gain100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn ,Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn , andBonus Effect on DodgeBlind foes upon dodging
Duration: 1 turn Will deal large damage and inflict blind on all foes... - Luchador can help protect Seofon with
Knifehand StrikeGain Counters on DMG (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.,30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns, andHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns., particularly when using Championship Belt.Tag TeamAll allies attack without using up a turn. can also be a great way to capitalize on max SwordshineATK and multiattack rate is boosted
stacks.
Extended Mastery Perks
| Seofon | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
Charge Attack Damage
|
Hostility Down
|
Dodge Rate Up
|
Slight chance to dodge all attacks from foes | ||||||||||||||||||||||||||||||
| ☆☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-01-27 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Seofon.
Priorities[edit]
Prioritize Critical first, followed by CA DMG. It's important to take the CA DMG nodes for enemies with high defense even if you're already hitting the cap in normal situations.
| Seofon | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
Charge Attack Damage
|
Hostility Down
|
Dodge Rate Up
|
Slight chance to dodge all attacks from foes | ||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2018-09-21 | ||||||||||||||||||||||||||||||||||
Priorities[edit]
Please note that Seofon's November 2019 rebalance negates most of the advice in this build.
With his final upgrades, Seofon's EMP priorities change quite a bit. With the increased cap on his SwordshineATK and multiattack rate is boosted
s and easier maintenance on them, Seofon will functionally always triple attack. As such, take Hostility Down and Dodge first to keep his SwordshineATK and multiattack rate is boosted
s up as frequently as possible, and then Critical. For QoL reasons, finally, take his Support skill: at 3★, it extends the duration of SwordshineATK and multiattack rate is boosted
enough that it will never expire before they are spent on Cuore di LeoneAll allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
Lower SwordshineATK and multiattack rate is boosted
Multiplier: Perpetuity lvl by 3.
(Requires SwordshineATK and multiattack rate is boosted
Multiplier: Perpetuity lvl 3 or higher.) or Seven-Star's BrillianceAll allies gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., 150% C.A. DMG UpCharge attack DMG is boosted
Strength: 150%Duration: 1 turn , and 90% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 90%Duration: 1 turn . (Can't recast.).
Resources
- Reddit Character Discussion (2018-01-22)
- Reddit Character Discussion (2019-12-23) (post-November 2019 Rebalance)