Proving Grounds

Proving Grounds is a limited-time event where players participate in sets of multiple battles called sorties.

Face the waves of foes and prove your parties' might!

Sorties

Sorties consist of multiple battles and require players to form multiple parties.

Sortie Parties

Party Restrictions

Parties may share weapons and summons, and the main character may use the same class and skills, but other versions of characters can only be included in one party per sortie. No changes can be made to a party that has won a battle until the sortie is cleared or evacuated.

Support Summon

A support summon can be selected at the start of a sortie, and the same summon will be applied throughout the sortie.

Battles

Each crew sortie can be cleared by winning all of its battles.

Characters included in the first party can't be included in the second party.

For the third battle, the sortie party from previous battles may be selected once again.

Party Status

If you select a party used in previous battles, the characters' status, such as HP, buffs, debuffs, skill cooldown, and status effects will not reset. On the other hand, summon aura effects, support skill effects or weapon skill effects that change based on turns passed and field effects will be reset.

Choosing the previous party has both advantages and disadvantages. Grasp the party's state and make the wisest tactical decision!

Difficulties

  • Available difficulties for sorties are as follows. Each difficulty unlocks by clearing the previous difficulty. (Numbers in the parentheses indicate the number of battles.)
    • Very Hard (2)
    • Extreme (2)
    • Extreme+ (2)
    • Maniac (2)
    • Proud (3)
    • Proud+ (3)
  • Maniac sortie can be cleared only once a day. The limit resets daily at 5 a.m. (JST).
  • Proud and Proud+ sorties only provide completion rewards once during the event period. Subsequent clears do not provide rewards.
  • No elixirs can be used in Proud and Proud+ sorties.
  • The might of foes in Proud and Proud+ sorties is significantly greater than in other difficulties. Proud+ sortie will especially be the most challenging content among all the event quests in the game. A well thought-out battle strategy and party formation will be required to overcome these challenges.
  • Foes that appear in Extreme and harder-difficulty sorties have resistance to all elements except for fire. All elements other than fire will deal less damage than normal.
  • Maniac, Proud, and Proud+ sorties can be retried until cleared even if you've evacuated from them.

Foes' for nightmare-difficulty sorties have resistance to all elements except for the foe's weakness element. All elements other than the weakness element will deal less damage than normal.

Retrying

You can retry each battle if the entire party is knocked out or you retreat from a battle. The party will be reset to its state before the battle.

Characters, weapons, summons, and the main character's class and skills can be changed, but all damage, buffs, and debuffs on the foe and allies will be reset.

Evacuation

To end a sortie, tap the Evacuate button on the event page. Battle progress in the sortie will be reset, and the sortie can be started over from the first battle.

AP used to start the sortie won't be returned when the sortie is evacuated.

If a crew sortie battle is in progress, you can continue to play it even after the event period. However, regardless of the battle result, the sortie will end after that battle, and will be counted as an evacuated sortie.

PG Points

By satisfying certain requirements during sortie battles, PG points will be accumulated. The requirements fall into three categories. The categories and requirements are as follows.

  • Damage
    • Deal damage to foes
  • Action Bonuses
    • Use skills, call summons, activate chain bursts, etc.
  • Results
    • Clear the battle under certain conditions, such as having all six characters remaining, clearing within ten turns, including SR or R characters in the party, etc.

There is a limit to PG points that can be earned in one battle.

Event Loot

You can obtain loot from each battle of a crew sortie. In addition, if you clear all battles, you will get more loot as a completion reward!

Aside from the loot from each sortie, you'll be able to pick up items by gathering battle badges. The battle badge loot includes event-exclusive weapons, a gold spell book, and an SSR draw ticket!

Event Weapon List

Icon Name R El Type ATK HP Skills
Bident 2710 240
Armed Flood: Big boost to water allies' ATK
Abyssal Avenger: Boost to Water allies' counter damage. Water allies gain Adjudicator's RevelationDMG dealt is supplemented upon countering (Stacks up to 2 times / Can't be removed)
Duration: Indefinite
(Stackable / Max: 2) upon countering.
Azure Fang: Massive Water damage to a foe.
All allies gain Counters on DMG (1 time)Counters upon taking DMG
Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
4★: MC also gains 5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG
Strength: 5%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Max: 50%).
Clarion 2940 200
Armed Flood: Big boost to water allies' ATK
Cobalt Arts: Boost to Water allies' skill damage cap.
Violet Rime's Serenade: Massive Water damage to a foe.
All allies gain 25% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 25%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
4★: All allies also gain Bonus Effect on DodgeDeals water DMG to a foe upon dodging
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
(200% Water damage to a foe upon dodging [Damage cap: ~400,000].)
Daggerpeak 2510 280
Armed Grounds: Big boost to earth allies' ATK
Amber Arts: Boost to Earth allies' skill damage cap.
Skean Ascent: 500%Massive Earth damage to a foe
5-hit, 60% Bonus Earth damage (Damage cap: ~120,000 per hit~600,000 total).
4★: Also inflict 15% Earth DEF DownDEF is lowered for earth DMG
Strength: 15%Duration: 180 seconds
.
Dawn Rising 2275 309
Armed Grounds: Big boost to earth allies' ATK
Sunlight's Stimulant: All allies gain 10% Earth ATK Up (Stackable / Max: 50%)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: 7 turns
upon using healing skills.
Bathed in the New Sun: Massive Earth damage to a foe.
Restore 10% of all allies' HP (Healing cap: 900).
4★: Remove 1 debuff from all allies.
Phantom Fangs 2717 241
Armed Shine: Big boost to light allies' ATK
Golden Arts: Boost to Light allies' skill damage cap.
Dual Mirage: Massive Light damage to a foe.
All allies gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: All allies also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
Ushumgal 2760 230
Armed Blaze: Big boost to Fire allies' ATK
Scarlet Arts: Boost to Fire allies' skill damage cap.
Tearful Break: Massive Fire damage to a foe.
300% Bonus Fire damage (Damage cap: ~630,000).
4★: Also inflict 15% Fire DEF DownDEF is lowered for fire DMG
Strength: 15%Base Accuracy: 90%Duration: 180 seconds
.
Windhose 2750 230
Armed Gale: Big boost to Wind allies' ATK
Chain Force: Boost to chain burst DMG and chain burst DMG cap
Gale Stream: Massive Wind damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
4★: All allies also gain 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
Zwei Schaedel 2580 270
Armed Shadow: Big boost to dark allies' ATK
Royal Purple Blow: 20% Bonus Dark DMG effect to third hit of dark allies' triple attacks.
Seltsam: Massive Dark damage to a foe.
Gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.

Trophies

This list contains Trophies from all iterations of Proving Grounds.

  English Title Japanese Title Step Description Reward Notes
All Hotted Up 滾ってきた Clear Red Trooper (Lvl 2) Crystal ×10
Work Buddies 俺たち仕事仲間 Clear Red Trooper (Lvl 3) Crystal ×30
Legendary Blacksmith 伝説のブラックスミス Clear Red Trooper (Lvl 4) Crystal ×50
Royal Jelly ロイヤルゼリー Clear Green Trooper (Lvl 2) Crystal ×10
Sting like a Bee 蜂のように刺す! Clear Green Trooper (Lvl 3) Crystal ×30
Buzz, Buzz, Buzz ぶんぶんぶん Clear Green Trooper (Lvl 4) Crystal ×50
Queen's Loyal Drone 女王様のしもべ Clear Green Trooper (Lvl 5) Crystal ×50
Beetle King キングカブト Clear Green Trooper (Lvl 6) Crystal ×50
Sheen! キーン! Clear Blue Trooper (Lvl 2) Crystal ×10
Hypersensitive 知覚過敏 Clear Blue Trooper (Lvl 3) Crystal ×30
Snowflake 六花 Clear Blue Trooper (Lvl 4) Crystal ×50
Do You Wanna Build a Snowman? 雪だるま作ろう Clear Blue Trooper (Lvl 5) Crystal ×50
Snow White 白雪姫 Clear Blue Trooper (Lvl 6) Crystal ×50
The Smithy Who Started It All 鍛冶の始祖 Clear Red Trooper (Lvl 5) Crystal ×50
Muscles Are Forever マッスルメモリー Clear Red Trooper (Lvl 6) Crystal ×50
Train Those Fast-Twitch Muscles これが鍛えあげた速筋だ Clear Red Trooper (Lvl 6) within 20 turns Crystal ×50
I Ain't Afraid of No Ghosts! お化けなんて怖くないさ Clear Halloween Trooper (Lvl 2) Crystal ×10
Flesh and Bones! 骨身にしみました! Clear Halloween Trooper (Lvl 3) Crystal ×30
A Skele-Ton of Work 骸骨を倒すにはコツがいる Clear Halloween Trooper (Lvl 4) Crystal ×50
I Put My Backbone into It 粉骨砕身 Clear Halloween Trooper (Lvl 5) Crystal ×50
IiiiTt FOoOLloOwS 縺翫a縺ァ縺ィ縺 Clear Halloween Trooper (Lvl 6) Crystal ×50
Ghost Hunter ゴースト・ハンター Clear Halloween Trooper (Lvl 6) within 20 turns Crystal ×50
Ye Who Tolls the Bell あの鐘を鳴らすのは Clear Yellow Trooper (Lvl 2) Crystal ×10
Soba Noodle-Noggined Weirdo 不審な蕎麦 Clear Yellow Trooper (Lvl 3) Crystal ×30
FPF with Granblue FPFにグラブルを Clear Yellow Trooper (Lvl 4) Crystal ×50
Boar Tribe for Life 亥年ノ民 Clear Yellow Trooper (Lvl 5) Crystal ×50
Here to Fry Noodles and Hit Bells 天そばを 食して臨む 鐘叩き Clear Yellow Trooper (Lvl 6) Crystal ×50
Hit Me If You Can 当たらなければどうということはない Clear Yellow Trooper (Lvl 6) within 20 turns Crystal ×50
All for Tuna, O Fortuna カツウォを食って勝つォ! Clear Cyan Trooper (Lvl 2) Crystal ×10
Breaming with Pride おめで鯛!! Clear Cyan Trooper (Lvl 3) Crystal ×30
Turn Up for Tuna 出世魚! Clear Cyan Trooper (Lvl 4) Crystal ×50
Upstream Battle 回遊魚 Clear Cyan Trooper (Lvl 5) Crystal ×50
That Really Sticks in My Crawdad 骨は拾ってやる Clear Cyan Trooper (Lvl 6) Crystal ×50
Cod Bless You 新しい生活に海の幸あれ Clear Cyan Trooper (Lvl 6) within 20 turns Crystal ×50
Insecter インセクター Clear Green Trooper (Lvl 6) within 20 turns Crystal ×50
Guest of the Sacred Mountain 霊峰の来訪者 Clear Grey Trooper (Lvl 2) Crystal ×10
Explorer of the Sacred Mountain 霊峰の探索者 Clear Grey Trooper (Lvl 3) Crystal ×30
Traveler of the Sacred Mountain 霊峰の踏破者 Clear Grey Trooper (Lvl 4) Crystal ×50
Pioneer of the Sacred Mountain 霊峰の開拓者 Clear Grey Trooper (Lvl 5) Crystal ×50
Master of the Sacred Mountain 霊峰の解明者 Clear Grey Trooper (Lvl 6) Crystal ×50
Oracle of Dragons 竜の神秘に触れし者 Clear Grey Trooper (Lvl 6) within 20 turns Crystal ×50
Casual Weight Lifter 筋トレが趣味です ★☆☆ Clear the sortie Red Trooper 10 times in Proving Grounds Crystal ×10
Oiled-Up Mr. Universe 筋肉モリモリマッチョマン ★★☆ Clear the sortie Red Trooper 30 times in Proving Grounds Crystal ×30
If I'm a Musclebrain, I'm a Genius 脳は筋肉なので全身筋肉の俺は賢い ★★★ Clear the sortie Red Trooper 50 times in Proving Grounds Crystal ×50
The Bug Collector 昆虫採集家 ★☆☆ Clear the sortie Green Trooper 10 times in Proving Grounds Crystal ×10
Bought It from Bugs"R"Us 市場で購入した ★★☆ Clear the sortie Green Trooper 50 times in Proving Grounds Crystal ×30
It's a Honey of a Pick-Me-Up! 疲れたときにハチミツ! ★★★ Clear the sortie Green Trooper 100 times in Proving Grounds Crystal ×50
Slushies! かちわり! ★☆☆ Clear the sortie Blue Trooper 10 times in Proving Grounds Crystal ×10
Snow Ball Industrialist 雪玉製造機 ★★☆ Clear the sortie Blue Trooper 30 times in Proving Grounds Crystal ×30
Battle on Ice バトル・オン・アイス ★★★ Clear the sortie Blue Trooper 50 times in Proving Grounds Crystal ×50
Army of Darkness Trounced! 闇の軍勢を祓いし者 ★☆☆ Clear the sortie Halloween Trooper 10 times in Proving Grounds Crystal ×10
RIP 南無三 ★★☆ Clear the sortie Halloween Trooper 50 times in Proving Grounds Crystal ×30
Soul King ソウル・キング ★★★ Clear the sortie Halloween Trooper 100 times in Proving Grounds Crystal ×50
No Fly, No Fry No Fly, No Fry ★☆☆ Clear the sortie Yellow Trooper 10 times in Proving Grounds Crystal ×10
Transfrymers, Toll Out 変形はロマン ★★☆ Clear the sortie Yellow Trooper 30 times in Proving Grounds Crystal ×30
Boarserker 猪武者 ★★★ Clear the sortie Yellow Trooper 50 times in Proving Grounds Crystal ×50
Free Us from This, Our Daily Grind 煩悩からの解放 Defeat 108 foes in the sortie Yellow Trooper Crystal ×50
A Bream Is a Wish Your Heart Makes 新生活応援してあげ鯛 ★☆☆ Clear the sortie Cyan Trooper 10 times in Proving Grounds Crystal ×10
Sushi Sundae 刺身マヨ ★★☆ Clear the sortie Cyan Trooper 30 times in Proving Grounds Crystal ×30
Got Milkfish? 鯛食漢 ★★★ Clear the sortie Cyan Trooper 50 times in Proving Grounds Crystal ×50
Sacred Mountain Climber セイクリッドクライマー ★☆☆ Clear the sortie Grey Trooper 10 times in Proving Grounds Crystal ×10
Dragon's Mate ドラゴンメイト ★★☆ Clear the sortie Grey Trooper 30 times in Proving Grounds Crystal ×30
Dragon Scholar ドラゴンスカラー ★★★ Clear the sortie Grey Trooper 50 times in Proving Grounds Crystal ×50

Notes

  • Event character's loyalty will not rise by clearing crew sortie battles.

Event History

#DatesElementNotes
1 November 2018 Fire Beta test. New weapon: Ushumgal
2 February 2019 Wind New weapon: Windhose
3 June 2019 Water New weapon: Clarion
4 September 2019 Fire Rerun of November 2018 with rebalanced bosses.
5 October 2019 Dark Halloween-themed. New weapon: Zwei Schaedel
6 December 2019 Earth New Year's-themed. New weapon: Dawn Rising. New character: Kumbhira (Event).
7 April 2020 Water New weapon: Bident.
8 May 2020 Wind Rerun of February 2019 with rebalanced bosses.
9 July 2020 Earth New weapon: Daggerpeak.
10 October 2020 Light Halloween-themed. New weapon: Phantom Fangs
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