Mahira/Strategy
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Ratings
| Mahira | |||||
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Overview
Mahira is the 2017 Zodiac character representing the Rooster and earth's premiere buffer. Prior to her 5★ uncap in 2020, Mahira required a lot of ramp-up time and party synergy to keep her buffs rolling, but now she's easy to slot into any party and buffs your characters right out of the gate.
Strengths
- Provides the unique undispellable
Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns buff, boosting attack, defense, multiattack, and charge attack damage cap on great uptime, which can be extended byInfowlible Insight550%Massive Earth damage to a foe.
All allies gain 5 stacks ofDrum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
.
ExtendZeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: Normal's duration on all allies by 2 turns.. - Further boosts damage with
25% ATK UpATK is boosted
Strength: 25%Duration: 3 turns and20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns when usingFeather the NestAll allies gain 25% ATK UpATK is boosted
Strength: 25%Duration: 3 turns and20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.. - Inflicts
15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 100%Stacking: Single,25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds,DA DownDouble attack rate is lowered
Base Accuracy: 100%Duration: 180 seconds, andTA DownTriple attack rate is lowered
Base Accuracy: 100%Duration: 180 seconds - Can create blue potions with
On the Shoulders of GiantsGain On the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
Strength: 30% Dodge Rate UpDuration: 5 turns.
(When main allies'Drum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
is at max: Creates 1 blue potion. Consumes all Drum Beats.). - Passively provides Supplemental Damage and Debuff Immunity at max
Drum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
stacks.
Weaknesses
- Prior to level 95, Mahira requires ramp-up time and party synergy to effectively use
Spirit DrumsAll allies gain Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns.
(Consumes allDrum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
. Effect varies based on number of Drum Beat consumed.)
At level 95:Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns now always has maximum effectiveness.Drum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
is no longer consumed upon cast.. - Prior to level 90,
Finding Flight200%-250% Earth damage to a foe (Damage cap: ~380,000).
Inflict10% DEF DownDEF is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 secondsStacking: Single and20% Earth DEF DownDEF is lowered for earth DMG
Strength: 20%Base Accuracy: 85%Duration: 180 seconds.
At level 75:
Debuff strength increased to15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 100%Stacking: Single and25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: 85%Duration: 180 seconds.
At level 90:
Damage increased to 500%.
Damage cap increased to ~700,000.
Also inflict100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds and50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds.25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds debuff success rate increased. has a lower chance of inflicting its debuffs. - Being a Harvin means that early game weapon grids may not support her with their Bahamut Weapons.
Drum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
can be dispelled and are still consumed even if the character hasVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".- Having characters be knocked out, swapped out, having their
Drum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
dispelled, or unable to attack for 3 turns (ex.ParalyzedCan't attack
) can disrupt the momentum of your party. On the Shoulders of GiantsGain On the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
Strength: 30% Dodge Rate UpDuration: 5 turns.
(When main allies'Drum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
is at max: Creates 1 blue potion. Consumes all Drum Beats.) has a long cooldown and requires maxDrum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
from the whole party to create a blue potion.
How to Play
Prior to level 95: Mahira requires a fair amount of ramp-up time to build up enough
(Boost to Spirit Drums based on the number of stars)
to use
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns.
(Consumes all
(Boost to Spirit Drums based on the number of stars)
. Effect varies based on number of Drum Beat consumed.)
At level 95:
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns now always has maximum effectiveness.
(Boost to Spirit Drums based on the number of stars)
is no longer consumed upon cast. effectively. It is best to build a party that consists of characters who can multiattack a lot, buff party multiattack, have damaging skills, or can
Counter attacks grant 5% charge bar per hit. to build up
(Boost to Spirit Drums based on the number of stars)
faster. Keep in mind that charge attacks only grant 1 Drum Beat, so characters who charge attack a lot might be less than ideal. However, giving Mahira meter so she can use
All allies gain 5 stacks of
(Boost to Spirit Drums based on the number of stars)
. to grant 5
(Boost to Spirit Drums based on the number of stars)
to all allies is also an effective strategy. You may opt to use your first cast of
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns.
(Consumes all
(Boost to Spirit Drums based on the number of stars)
. Effect varies based on number of Drum Beat consumed.)
At level 95:
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns now always has maximum effectiveness.
(Boost to Spirit Drums based on the number of stars)
is no longer consumed upon cast. at 28-39 total
(Boost to Spirit Drums based on the number of stars)
just to get the ball rolling faster. Once
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns has been applied, it becomes easier to keep up those
(Boost to Spirit Drums based on the number of stars)
for subsequent casts. Be wary of characters being knocked out, swapped out, having their
(Boost to Spirit Drums based on the number of stars)
dispelled, or unable to attack for 3 turns (ex.
) since it can disrupt your momentum and set your
(Boost to Spirit Drums based on the number of stars)
total back.
After level 95: Mahira is extremely easy to use now.
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns.
(Consumes all
(Boost to Spirit Drums based on the number of stars)
. Effect varies based on number of Drum Beat consumed.)
At level 95:
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns now always has maximum effectiveness.
(Boost to Spirit Drums based on the number of stars)
is no longer consumed upon cast. no longer requires consuming
(Boost to Spirit Drums based on the number of stars)
for its buffs and is at maximum effectiveness from the get-go. Buff up the party with
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns.
(Consumes all
(Boost to Spirit Drums based on the number of stars)
. Effect varies based on number of Drum Beat consumed.)
At level 95:
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns now always has maximum effectiveness.
(Boost to Spirit Drums based on the number of stars)
is no longer consumed upon cast. and
Strength: 25%Duration: 3 turns and
Strength: 20%Duration: 3 turns., then use
Inflict
Strength: 10%Base Accuracy: 100%Duration: 180 secondsStacking: Single and
Strength: 20%Base Accuracy: 85%Duration: 180 seconds.
At level 75:
Debuff strength increased to
Strength: 15%Base Accuracy: 100%Stacking: Single and
Strength: 25%Base Accuracy: 85%Duration: 180 seconds.
At level 90:
Damage increased to 500%.
Damage cap increased to ~700,000.
Also inflict
Strength: 100%Base Accuracy: 100%Duration: 180 seconds and
Strength: 50%Base Accuracy: 100%Duration: 180 seconds.
Strength: 25%Base Accuracy: 100%Duration: 180 seconds debuff success rate increased. to get attacking. You might want to use
Strength: 30% Dodge Rate UpDuration: 5 turns.
(When main allies'
(Boost to Spirit Drums based on the number of stars)
is at max: Creates 1 blue potion. Consumes all Drum Beats.) right away for some extra damage while your party builds up
(Boost to Spirit Drums based on the number of stars)
for its second cast.
(Boost to Spirit Drums based on the number of stars)
passively provides Supplemental Damage and Debuff Immunity with
(Boost to Spirit Drums based on the number of stars)
(Damage cap: 20,000 per hit).
Debuff immunity for allies with max
(Boost to Spirit Drums based on the number of stars)
.
(Boost to Spirit Drums based on the number of stars)
is consumed upon activation of debuff immunity. now too.
When
Strength: 30% Dodge Rate UpDuration: 5 turns.
(When main allies'
(Boost to Spirit Drums based on the number of stars)
is at max: Creates 1 blue potion. Consumes all Drum Beats.) is available again, you may have to wait for the party to be at max
(Boost to Spirit Drums based on the number of stars)
if you want a blue potion, which can be tricky if the enemy is debuffing you a lot. Using
Strength: 30% Dodge Rate UpDuration: 5 turns.
(When main allies'
(Boost to Spirit Drums based on the number of stars)
is at max: Creates 1 blue potion. Consumes all Drum Beats.) to make a potion will also consume all your
(Boost to Spirit Drums based on the number of stars)
, temporarily making you lose out on Supplemental Damage and Debuff Immunity granted by
(Boost to Spirit Drums based on the number of stars)
(Damage cap: 20,000 per hit).
Debuff immunity for allies with max
(Boost to Spirit Drums based on the number of stars)
.
(Boost to Spirit Drums based on the number of stars)
is consumed upon activation of debuff immunity.. Luckily,
(Boost to Spirit Drums based on the number of stars)
are fairly easy to build back up anyways and blue potions are valuable for long, difficult battles. Generally, the rest of Mahira's skills are safe to use on-cooldown unless you are saving them for a burst phase.
Synergy
Mahira has great synergy with all earth characters due to her powerful buffs, useful passives, and debuffs inflicted on the enemy. She is very easy to slot into any party after level 95. Here are some standout examples.
Characters
Caim: His backline passive, The Hanged Man ReversedWhen Sub Ally: When all equipped weapons are different, 20% boost to Earth allies' ATKPerpetuity modifier, 50% boost to DEF, and 10% boost to damage cap., will help to boost the party's damage cap and Mahira's plethora of buffs help realize the party's full potential in reaching those caps. Golden Knight: Mahira's many buffs help activate Sword of TwilightBoost to C.A. DMG and C.A. DMG cap based on number of buffs.
(When Golden Knight has 15 or more buffs before attacking: Charge attack activates twice.). Thanks toGolden ArmorRecover 5% of max HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full.
Buffs can't be removed., Golden Knight's buffs are also undispellable and she can extend them withGreat Horizon500% Earth damage to all foes (Damage cap: ~800,000) and remove 1 buff.
Extend caster's buff durations by 1 turn. (Excludes 1-turn buffs.) andSword in FluxReplicate caster's or an ally's skill.
(Gains a buff based on the type of skill replicated.).Zeta and Vaseraga (Halloween): The defense buff from Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns can help offset the defense penalty ofMagic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns.Festive ContractorsGuaranteed double attacks.
Zeta and Vaseraga's buffs can't be removed. also prevents their buffs from being dispelled andThe Witch and the Reaper2-hit, 300%-350% Earth damage to a foe.
Extend caster's buff duration by 1 turn. (Excludes 1-turn buffs.) can extend their buff durations.Eahta: Benefits greatly from the increased charge attack damage cap provided by Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns.Lobelia: Can lower the cooldown on On the Shoulders of GiantsGain On the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
Strength: 30% Dodge Rate UpDuration: 5 turns.
(When main allies'Drum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
is at max: Creates 1 blue potion. Consumes all Drum Beats.) withWarbringer900% Earth damage to all foes (Damage cap: ~1,120,000).
3-turn cut to Earth allies' skill cooldown.
(Consumes 5Magic CrestMagic is amplified (Can't be removed)
.)
At level 75:
Damage increased to 1000%.Thunderbolt of DisasterATK and skill accuracy are boosted / Deals 500% earth DMG to a foe upon using a skill (Can't be removed)
Duration: Indefinite also works well with all of Mahira's skills.
Weapons
Yggdrasil's Bough: Mahira's many buffs will help activate Yggdrasil's Bough's weapon skill, increasing skill damage cap. Hollowsky Axe: For melee and axe-proficiency teams since Mahira buffs triple attack rates to activate the Supplemental Damage. Hollowsky Staff: For harp and staff-proficiency teams since Mahira provides a lot of buffs to activate the Supplemental Damage. Dawn Rising: Mahira is one of the few strong earth characters to have a green-bordered skill, allowing you to take advantage of Dawn Rising's skill. However, On the Shoulders of GiantsGain On the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
Strength: 30% Dodge Rate UpDuration: 5 turns.
(When main allies'Drum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
is at max: Creates 1 blue potion. Consumes all Drum Beats.) has a 12-turn cooldown.
Summons
Qilin: To reset the cooldown on On the Shoulders of GiantsGain On the Shoulders of GiantsEarth DMG to all foes at end of turn / Immune to DMG and debuffs for a fixed amount while in effect (Can't be removed)
Strength: 30% Dodge Rate UpDuration: 5 turns.
(When main allies'Drum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
is at max: Creates 1 blue potion. Consumes all Drum Beats.).
Extended Mastery Perks
| Mahira | Stars: 11 | EMP: 66 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Debuff Resistance
|
Overdrive Attack
|
Overdrive Curbed
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
ATK
|
Double Attack Rate
|
Earth ATK Up
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ★☆☆ | ★★☆ | ★☆☆ | ||||||||||||||||||||||||||||||
DEF
|
Double Attack Rate
|
Debuff Success Rate Up
|
Debuff Success Rate Up
|
Chance for all allies to dodge one-ally attacks | ||||||||||||||||||||||||||||||
| ☆☆☆ | ★☆☆ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-04-07 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Mahira.
Priorities[edit]
Debuff success rate is the priority. Earth attack comes second, followed by DA.Resources
- Reddit Character Discussion (2017-01-11)
- Reddit Character Discussion (2018-10-30) (post-September 2018 Rebalance)
- Reddit Character Discussion (2020-04-14) (post-5★ Uncap)