Fraux/Strategy

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Ratings

Fraux ?This character's rating from GameWith out of 10 9.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 N/AThis character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

Overview

Fraux is the Evoker linked with The Devil. She provides a lot of team support while being able to deal high damage on her own.

Strengths

  • Boosts the party's damage by a flat 10% against enemies with Nightmare ScarletDMG taken is boosted
    Local status effect
    .
  • Has a potent healing skill that can reach 4800 HP every 5 turns without external support.
  • Able to extend the duration of Local Debuffs and is currently the only character with the ability to do so.
  • Provides other team utilities in the forms of Dispel, debuff removal, and can prevent the enemy from attacking.

Weaknesses

  • She needs to activate  Strength UprightWhen Switching to Main Ally: Fraux gains Solid FortitudeDamage skills activate twice (Can't be removed)
    Duration: Indefinite
    .
    (Can't be reactivated.)
    to be able to perform well.

How to Play

Frontline Fighter

When used as a frontline unit, Fraux wants  Strength UprightWhen Switching to Main Ally: Fraux gains Solid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite
.
(Can't be reactivated.)
activated due to the lack of effectiveness of her base skills. A sacrificial character is recommended to switch her from the backline to the frontline which allows you to take advantage of her utility as early as possible.

All of her skills can be used offensively or defensively depending on the situation.

SkillOffensive-UseDefensive-Use / Support
Strange AttractorFire damage to a foe (Damage cap: ~510,000).
Extend debuff durations by 1 turn.
Extending damage-increasing debuffs
(e.g. OnslaughtTakes effects that activate against foes in break
Local status effect
, DracoforceUnder Grea's sway
Local status effect
, Nightmare ScarletDMG taken is boosted
Local status effect
)
Extending debuffs that help with survival
(e.g. Nightmare TemptationAttacks are slightly limited
Local status effect
, PetrifiedStops enemy's charge diamonds from filling.
Local status effect
, ParalyzedCan't attack
Local status effect
)
Crimson NightmareFire damage to a foe (Damage cap: ~510,000).
Inflict Nightmare TemptationAttacks are slightly limited
Base Accuracy: 200%Duration: 2 turnsLocal status effect
.
When Solid FortitudeDamage skills activate twice (Can't be removed)
is in effect:
Also inflict Nightmare ScarletDMG taken is boosted
Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect
and remove 1 buff.
Inflicting Nightmare ScarletDMG taken is boosted
Local status effect
to boost team damage
Especially on the turns where you will deal a lot of damage.
Removal of enemy buffs
Inflicting Nightmare TemptationAttacks are slightly limited
Local status effect
to prevent the enemy from attacking.
IndominusFire damage to a foe (Damage cap: ~510,000).
Gain 10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
Giving herself 20% ATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 20%

Reaches the max stacks after 3 uses (6 without Solid FortitudeDamage skills activate twice (Can't be removed)
)
Healing and removes debuffs from the party
Giving herself 20% DEF Up (Stackable)DEF is boosted while active (Stackable)
Strength: 20%

Reaches the max stacks after 3 uses (6 without Solid FortitudeDamage skills activate twice (Can't be removed)
)

Backline Supporter

Fraux is effective even in the backline. She can support the party by extending all local debuffs inflicted by Fire units. If an ally is knocked out, Fraux will then be able to join the fight and do what is mentioned in the Frontline Fighter section.

Synergy

Characters

Fraux is versatile and works especially well with Fire characters that can inflict local debuffs. Notable Fire characters with local debuffs are:

Additionally, sacrificial unitsCharacters that can cause themselves (or a party member) to be knocked out. that can be used to activate Fraux's  Strength UprightWhen Switching to Main Ally: Fraux gains Solid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite
.
(Can't be reactivated.)
also benefits her.

Classes

Notable classes with local debuffs are:

Summons

Notable summons with local debuffs (note that those can only be extended with  Strange AttractorFire damage to a foe (Damage cap: ~510,000).
Extend debuff durations by 1 turn.
):

Weapons

Given both her high healing capabilities and defense from  IndominusFire damage to a foe (Damage cap: ~510,000).
Gain 10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
, she works especially well with Stamina-based setups. Because of her ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
, she hits hard even with Enmity setups. Weapons that boost the Skill Damage Cap (e.g. Ultima Weapons, Dark Opus Weapons, Ushumgal) immensely helps Fraux's damage output since a lot of her damage come from skills.

Extended Mastery Perks

Fraux Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★★☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Fire ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ★★☆ ★★☆ ☆☆☆
HP
★☆☆★★☆★★★
250500750
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
☆☆☆ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2019-07-27

Given Fraux's already strong attacks when buffed with ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
, the need for the offensive nodes are reduced and instead allows the player to focus on multi-attack rate and improving her QoL with higher healing and more reliable debuffs. Critical Hit is not included in the above recommendation since, as stated previously, Fraux already has less needs for the offensive nodes so the more reliable but less potent ATK and Fire ATK nodes would do better. A huge portion of Fraux's damage comes from skills and as such, maxing the Skill Cap Up node is a must.

The Remaining Points (3):

  • DA or TA to maximize her multi-attack rate.
  • HP or DEF to further improve her survival.
  • ATK or Fire ATK to increase her base damage.

Fraux Stars: 12 EMP: 78
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Fire ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
HP
★☆☆★★☆★★★
250500750
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
☆☆☆ ★★★ ☆☆☆ ★★★ ☆☆☆
Last update: 2021-02-17

Priorities[edit]

Prioritize Skill DMG Cap and Healing first to boost Fraux's strengths. It's then recommended to spend points on Fire ATK and C.A. DMG which have the greatest benefits for offensive power.

After those, gauge what is best for Fraux. For more offensive power, get Critical Hit up to 3★. However, since Fraux's multiattack rate is lacking, getting points to Double Attack or Triple Attack is recommended as well. If Fraux's firepower is sufficient and is often used in high difficulty fights, then it's recommended to take DEF and HP instead.

Resources

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