Fraux/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Fraux | |||||
Overview
Fraux is the Evoker linked with The Devil. She provides a lot of team support while being able to deal high damage on her own.
Strengths
- Boosts the party's damage by a flat 10% against enemies with
Nightmare ScarletDMG taken is boosted
Local status effect. - Has a potent healing skill that can reach 4800 HP every 5 turns without external support.
- Able to extend the duration of Local Debuffs and is currently the only character with the ability to do so.
- Provides other team utilities in the forms of Dispel, debuff removal, and can prevent the enemy from attacking.
Weaknesses
- She needs to activate
Strength UprightWhen Switching to Main Ally: Fraux gains Solid FortitudeDamage skills activate twice (Can't be removed)
Duration: Indefinite.
(Can't be reactivated.) to be able to perform well.
How to Play
Frontline Fighter
When used as a frontline unit, Fraux wants
Duration: Indefinite.
(Can't be reactivated.) activated due to the lack of effectiveness of her base skills. A sacrificial character is recommended to switch her from the backline to the frontline which allows you to take advantage of her utility as early as possible.
All of her skills can be used offensively or defensively depending on the situation.
| Skill | Offensive-Use | Defensive-Use / Support | |
|---|---|---|---|
| Strange AttractorFire damage to a foe (Damage cap: ~510,000). Extend debuff durations by 1 turn. |
Extending damage-increasing debuffs (e.g. Local status effect, Local status effect, Local status effect) |
Extending debuffs that help with survival (e.g. Local status effect, Local status effect, Local status effect) | |
| Crimson NightmareFire damage to a foe (Damage cap: ~510,000). Inflict Base Accuracy: 200%Duration: 2 turnsLocal status effect. When is in effect: Also inflict Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect and remove 1 buff. |
Inflicting Local status effect to boost team damage Especially on the turns where you will deal a lot of damage. |
Removal of enemy buffs Inflicting Local status effect to prevent the enemy from attacking. | |
| IndominusFire damage to a foe (Damage cap: ~510,000). Gain Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target and Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target. Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff. |
Giving herself Strength: 20% Reaches the max stacks after 3 uses (6 without ) |
Healing and removes debuffs from the party Giving herself Strength: 20% Reaches the max stacks after 3 uses (6 without ) | |
Backline Supporter
Fraux is effective even in the backline. She can support the party by extending all local debuffs inflicted by Fire units. If an ally is knocked out, Fraux will then be able to join the fight and do what is mentioned in the Frontline Fighter section.
Synergy
Characters
Fraux is versatile and works especially well with Fire characters that can inflict local debuffs. Notable Fire characters with local debuffs are:
Alanaan → PetrifiedStops enemy's charge diamonds from filling.
Local status effect,DEF DownDEF is lowered
Local status effect,ATK DownATK is lowered
Local status effectAzazel (Halloween) → PetrifiedStops enemy's charge diamonds from filling.
Local status effect,BlindedAttacks have a slight chance to miss
Duration: 2.5 turnsLocal status effectDanua (Halloween) → PetrifiedStops enemy's charge diamonds from filling.
Local status effectDrang → Special Attack DMG LoweredFoe's special attack DMG is lowered
Local status effectGhandagoza → Solar CrownAttacks have a slight chance to miss
Local status effectGrea → DracoforceUnder Grea's sway
Local status effect- Dracoforce can reach 100% uptime6-turn duration with a 6-turn cooldown with
Strange AttractorFire damage to a foe (Damage cap: ~510,000).
Extend debuff durations by 1 turn..
- Dracoforce can reach 100% uptime6-turn duration with a 6-turn cooldown with
Ilsa (Summer) → ParalyzedCan't attack
Local status effect,Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effectParalyzedCan't attack
Local status effect can't be extended byThe Devil ReversedWhen Sub Ally: Extend Fire allies' debuff durations to foes by 1 turn. but can be extended by Strange AttractorFire damage to a foe (Damage cap: ~510,000).
Extend debuff durations by 1 turn..
Mugen → StunnedCan't attack
Duration: 1-2 turnsLocal status effect- If no other conditions are met,
Selfless ImpulseWhen in Rampage: Use an automatic skill every 3 turns based on Mugen's status.
Use charge attack when charge bar is at max. causes Mugen to stun for 1-2 turns at the end of every 3 turns. - With
The Devil ReversedWhen Sub Ally: Extend Fire allies' debuff durations to foes by 1 turn., it's possible for Mugen to keep foes stunned with a 100% uptime, but it's not guaranteed.
- If no other conditions are met,
Percival (Summer) → AdorationAttacks are slightly limited Reinhardtzar (Grand) → ATK DownATK is lowered
Local status effect,DEF DownDEF is lowered
Local status effectProminence PalmFire damage to all foes.
Inflict25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect and25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 200%Duration: 5-8 turnsLocal status effect.
(Boost to specs based on number of melee-specialty main allies.) reaches 100% uptime withStrange AttractorFire damage to a foe (Damage cap: ~510,000).
Extend debuff durations by 1 turn. even if Reinhardtzar and Fraux are the only Melee-specialty characters in your team.
Tabina → DA DownDouble attack rate is lowered
Local status effect,TA DownTriple attack rate is lowered
Local status effect,CharmedAttacks are slightly limited
Local status effect,PetrifiedStops enemy's charge diamonds from filling.
Local status effect,BlindedAttacks have a slight chance to miss
Local status effect,Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effect,ParalyzedCan't attack
Local status effectTeena (Summer) → Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effectTien (5★) → OnslaughtTakes effects that activate against foes in break
Local status effect- Tien can also boost Fraux's skill damage cap with
Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
. Ten-Wolf's TriumphAll allies gain Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn ,20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn ,30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns, andGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Can't recast.) is also the skill that benefits the most fromNightmare ScarletDMG taken is boosted
Local status effect.
- Tien can also boost Fraux's skill damage cap with
Tsubasa → PetrifiedStops enemy's charge diamonds from filling.
Local status effectYuel → FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effectZeta → Arvess FermareTargeted by a skill
- Can reach 6 turns duration with
Strange AttractorFire damage to a foe (Damage cap: ~510,000).
Extend debuff durations by 1 turn., allowing Zeta to castSpear of Arvess300%-400% Fire damage to a foe (Damage cap: ~420,000).
InflictArvess FermareTargeted by a skill
Base Accuracy: 100%Duration: 4 turns.
At level 90:
Damage increased to 400%-500%.
Damage cap increased to ~640,000.
Also gainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . on the same turn asRhapsodyGain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn ,Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 7%Multiplier: AssassinDuration: 1 turn , andSalted Wound (Arvess Fermare) (1 time)ATK is boosted when foe is hitmarked
Strength: 230%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack.
At level 75:
Effect enhanced. (while keeping 100% uptime).
- Can reach 6 turns duration with
Additionally, sacrificial unitsCharacters that can cause themselves (or a party member) to be knocked out. that can be used to activate Fraux's
Duration: Indefinite.
(Can't be reactivated.) also benefits her.
Classes
Notable classes with local debuffs are:
Bandit Tycoon → OnslaughtTakes effects that activate against foes in break
Local status effectLumberjack → PetrifiedStops enemy's charge diamonds from filling.
Local status effectNighthound → DA DownDouble attack rate is lowered
Local status effect,TA DownTriple attack rate is lowered
Local status effect,BlindedAttacks have a slight chance to miss
Local status effect,Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effect,ParalyzedCan't attack
Local status effect,ParalyzedCan't attack
Local status effectParalyzedCan't attack
Local status effect can overwriteParalyzedCan't attack
Local status effect even though its duration is shorter.
Robin Hood → Green HazeDMG taken is supplemented based on number of debuffs
Local status effect,DA DownDouble attack rate is lowered
Local status effect,TA DownTriple attack rate is lowered
Local status effect,BlindedAttacks have a slight chance to miss
Local status effect,CharmedAttacks are slightly limited
Local status effect,PetrifiedStops enemy's charge diamonds from filling.
Local status effect,ParalyzedCan't attack
Local status effectRuneslayer → Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effect,ColdcageCan't attack
Local status effect
Summons
Notable summons with local debuffs (note that those can only be extended with
Extend debuff durations by 1 turn.):
Hamsa → 50% DEF DownDEF is lowered
Strength: 50%Local status effect,50% ATK DownATK is lowered
Strength: 50%Local status effectDelinquent Spirit → PetrifiedStops enemy's charge diamonds from filling.
Local status effectGorgon Sisters → CharmedAttacks are slightly limited
Local status effect,PetrifiedStops enemy's charge diamonds from filling.
Local status effect,Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
Takes 10% more damage
Local status effectThe Devil (SSR) → Red HeatHP is lowered on every turn
- Red Heat will be overwritten by Fraux's charge attack and vice versa, regardless of its remaining turns.
Weapons
Given both her high healing capabilities and defense from
Gain
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target and
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff., she works especially well with Stamina-based setups. Because of her
, she hits hard even with Enmity setups. Weapons that boost the Skill Damage Cap (e.g. Ultima Weapons, Dark Opus Weapons, Ushumgal) immensely helps Fraux's damage output since a lot of her damage come from skills.
Extended Mastery Perks
| Fraux | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
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| ☆☆☆ | ☆☆☆ | ★★☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
Double Attack Rate
|
Triple Attack Rate
|
Fire ATK Up
|
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| ☆☆☆ | ☆☆☆ | ★★☆ | ★★☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
HP
|
Skill Damage Cap
|
Debuff Success Rate Up
|
Healing
|
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| ☆☆☆ | ★★★ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-07-27 | ||||||||||||||||||||||||||||||||||
Given Fraux's already strong attacks when buffed with ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
, the need for the offensive nodes are reduced and instead allows the player to focus on multi-attack rate and improving her QoL with higher healing and more reliable debuffs. Critical Hit is not included in the above recommendation since, as stated previously, Fraux already has less needs for the offensive nodes so the more reliable but less potent ATK and Fire ATK nodes would do better. A huge portion of Fraux's damage comes from skills and as such, maxing the Skill Cap Up node is a must.
The Remaining Points (3):
- DA or TA to maximize her multi-attack rate.
- HP or DEF to further improve her survival.
- ATK or Fire ATK to increase her base damage.
| Fraux | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
Double Attack Rate
|
Triple Attack Rate
|
Fire ATK Up
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
HP
|
Skill Damage Cap
|
Debuff Success Rate Up
|
Healing
|
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| ☆☆☆ | ★★★ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2021-02-17 | ||||||||||||||||||||||||||||||||||
Priorities[edit]
Prioritize Skill DMG Cap and Healing first to boost Fraux's strengths. It's then recommended to spend points on Fire ATK and C.A. DMG which have the greatest benefits for offensive power.
After those, gauge what is best for Fraux. For more offensive power, get Critical Hit up to 3★. However, since Fraux's multiattack rate is lacking, getting points to Double Attack or Triple Attack is recommended as well. If Fraux's firepower is sufficient and is often used in high difficulty fights, then it's recommended to take DEF and HP instead.