Anre/Strategy
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Ratings
| Anre | |||||
Overview
Anre, the most defensive of the Eternals, still offers the defensive capabilities he always has. After the first step of his 6★ uncap, he gains greater team utility and provides some sustain in the form of
Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. His
Strength: 2000 also becomes teamwide, allowing him to mitigate some incoming damage for his team each time he uses his charge attack.
Strengths
- Strong defender who provides teams with powerful damage mitigation through his
Fleeting SparkGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn andCounters on Dodge (3 times)Dodge and counter one-ally attacks
Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
At level 95:
Also gainFleeting SparkATK is boosted by Fleeting Spark
Strength: 280%Multiplier: AssassinDuration: 1 turn .,Arm the BastionAll allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and100% Fire CutFire DMG is cut 100%
Duration: 1 turn Fire Damage Cut.., andOne-Rift's BenedictionAll allies gain Rift's BenedictionAbsorbs some DMG to recover HP
Strength: 100%Duration: 3 turnsDoes not absorb Plain Damage,50% Fire DMG LoweredFire DMG is lowered
Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.,50% Water DMG LoweredWater DMG is lowered
Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.,50% Earth DMG LoweredEarth DMG is lowered
Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.,50% Wind DMG LoweredWind DMG is lowered
Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.,50% Light DMG LoweredLight DMG is lowered
Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts., and50% Dark DMG LoweredDark DMG is lowered
Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts..
(Can't recast.) - Maintains a decent offensive presence thanks to the
Fleeting SparkATK is boosted by Fleeting Spark
buff obtained after his 5★ uncap. Spiral Spear1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000).
Inflict Mode Bar CutCut to foe's mode bar
.
At level 55:
Damage increased to 1100%
At level 85:
Damage cap increased to ~1,430,000. provides a decent skill damage nuke on a respectable cooldown.- Hard to kill thanks to his
Enlightened OneStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
At level 90:
Also starts battle withEnlightened OneAt end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
Duration: Indefinite. passive.
Weaknesses
- As one of the specialist Eternals, he is not useful in content where his expertise is unnecessary.
- While
Arm the BastionAll allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and100% Fire CutFire DMG is cut 100%
Duration: 1 turn Fire Damage Cut.. provides double-Phalanx with its100% DMG CutTaking 100% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and100% Fire CutFire DMG is cut 100%
Fire Damage Cut., its effectiveness drastically lowers againt foes withDMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
, leaving party with huge defense gap against non-Fire damage. - Can be substituted with the
Europa + Lily combination who provide more consistent damage reduction, healing, debuff removal, and better damage output than Anre.
How to Play
Spiral Spear1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000).
Inflict Mode Bar CutCut to foe's mode bar
.
At level 55:
Damage increased to 1100%
At level 85:
Damage cap increased to ~1,430,000. can be used to reduce a foe's mode bar and deal some damage.Fleeting SparkGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn andCounters on Dodge (3 times)Dodge and counter one-ally attacks
Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
At level 95:
Also gainFleeting SparkATK is boosted by Fleeting Spark
Strength: 280%Multiplier: AssassinDuration: 1 turn . provides Anre withSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
andCounters on DodgeDodge and counter one-ally attacks
Strength: 3Counter attacks grant 5% charge bar per hit., which allow him to focus enemy attacks on himself rather than the rest of the party. After his 5★ uncap, he gains theFleeting SparkATK is boosted by Fleeting Spark
buff, which provides Anre with a 280% assassin-type attack modifier that lasts through the entire turn, meaning it affects his attacks and the counterattacks he gains through the use of this skill.Arm the BastionAll allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and100% Fire CutFire DMG is cut 100%
Duration: 1 turn Fire Damage Cut.. grants a 100% damage cut against all-elemental and fire damage. It's a powerful skill on its own, provided that the damage incoming is fire or doesn't ignore all elemental damage cuts.One-Rift's BenedictionAll allies gain Rift's BenedictionAbsorbs some DMG to recover HP
Strength: 100%Duration: 3 turnsDoes not absorb Plain Damage,50% Fire DMG LoweredFire DMG is lowered
Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.,50% Water DMG LoweredWater DMG is lowered
Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.,50% Earth DMG LoweredEarth DMG is lowered
Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.,50% Wind DMG LoweredWind DMG is lowered
Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.,50% Light DMG LoweredLight DMG is lowered
Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts., and50% Dark DMG LoweredDark DMG is lowered
Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts..
(Can't recast.) provides heavy damage mitigation to the entire party by reducing incoming elemental damage by 50% and causing allies to absorb a portion of their received damage thanks toRift's BenedictionAbsorbs some DMG to recover HP
.Enlightened OneStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
At level 90:
Also starts battle withEnlightened OneAt end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
Duration: Indefinite. increases Anre's personal survivability by granting himLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
andEnlightened OneAt end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed)
.Rakshasan SpearAmplifySeraphic modifier damage against Fire foes by 20%. is a relatively outdated passive since it does not stack with the Seraphic Weapons.
Synergy
Characters
Lucio (Summer): Though Fleeting SparkATK is boosted by Fleeting Spark
greatly amplifies Anre's offensive capabilities, he possesses no innate multiattack rate buffs to take advantage of it. Lucio'sWithout YouGrant a Water ally 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 90%Duration: 2 turns,Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns,70% Fire CutFire DMG is cut 70%
Duration: 2 turnsFire Damage Cut., and100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns. provides an ally withGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 90% for two turns, which allow Anre to capitalize on his single turn burst damage.Europa: The Fire SwitchElemental DMG from foes turns into fire DMG
granted byTyros AggerisAll allies gain Star SanctuaryATK is boosted / Elemental DMG is converted to fire DMG / Fire DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
Strength: 15% ATK Up / 50% Fire DMG LoweredMultiplier: PerpetuityDuration: Indefinite.
(Effect ends upon taking damage 2 times.) combos nicely withArm the BastionAll allies gain 100% DMG CutTaking 100% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and100% Fire CutFire DMG is cut 100%
Duration: 1 turn Fire Damage Cut.. to reduce incoming elemental damage to 0, effectively bypassingDMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
.
Extended Mastery Perks
| Anre | Stars: 8 | EMP: 36 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
DEF
|
HP
|
Fire Damage Down
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
ATK
|
Double Attack Rate
|
Water ATK Up
|
Charge Attack Damage
|
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| ☆☆☆ | ☆☆☆ | ★★☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
Stamina
|
Overdrive Attack
|
Boost to skill-sealing debuff resistance. | ||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2017-09-05 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Anre.
Priorities[edit]
Prioritise Stamina first, followed by Water ATK and DA. DEF and HP are options to help maintain his Stamina, while CA DMG and ATK (Overdrive) are options to boost his damage.Resources
- Reddit Character Discussion (2017-06-05)
- Reddit Character Discussion (2018-03-29)
- Reddit Character Discussion (2021-02-03) (post-December 2020 Rebalance) (post-Transcendence Stage 1 Uncap)
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