Aglovale (Valentine)/Strategy
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Ratings
| Aglovale (Valentine) | |||||
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Overview
Aglovale (Valentine) is a powerful skill damage-focused offensive unit who also provides party-wide buffs via
All allies gain
and a random buff.
(Gain additional buffs based on Aglovale's number of
.) and debuffs via
Inflict
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
(Number of activations increased based on Aglovale's number of
[Max: 6 times].).
While his skills gain strength based on the number of
he has, he is largely self-sufficient thanks to
All allies gain
and a random buff.
(Gain additional buffs based on Aglovale's number of
.), his ability to lower its cooldown through his Charge Attack effect or instantly reset its cooldown with
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
End cooldown for other skills., and
Duration: Indefinite.
(Takes effect even when Aglovale is a sub ally.).
Strengths
- Despite having an Aurora Crest-reliant skillset, his fast Crest generation makes this largely a non-issue. His skills do not consume Crests, so Crest micromanagement is not necessary to use him optimally.
Gestober500% Light damage to a foe (Damage cap: ~635,000).
All allies gainAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
and a random buff.
(Gain additional buffs based on Aglovale's number ofAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.) randomly provides buffs based on the number ofAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
s he has, counting the Crest he gained from the skill's activation. (For example, the first use of- At 5
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
, all possible buffs are granted: 20%-10%StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns, 1000 HPRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 1000Duration: 3 turns,20% Dark CutDark DMG is cut 20%
Duration: 3 turnsDark Damage Cut.,10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns,VeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.",Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
- At 5
- Inflicts
5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds per activation ofZweimal300% Light damage to all foes (Damage cap: ~340,000).
Inflict5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
(Number of activations increased based on Aglovale's number ofAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
[Max: 6 times].), which increases based on the number ofAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
s he has (max: 6 activations at 5Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
). At 5Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
, each use of Zweimal instantly inflicts 30% ATK/DEF Down and deals six hits of damage. Funkelnde Kalte600% Light damage to a foe (Damage cap: ~800,000).
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
End cooldown for other skills. is a reset button that lets you ramp up his crests faster and provides Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..Gefrorene Welt450%Massive Light damage to a foe.
1-turn cut to Aglovale's skill cooldowns.
100% Bonus Light damage to a foe for eachAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
(Damage cap: ~120,000 per hit / Max: 5 hits). cuts his skill cooldowns by a turn, giving him more opportunities to reapply useful effects likeVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." or refresh the duration of his debuff stacks.- Extremely good in Full Auto teams for longer battles. His skills will be used in optimal order, and
Lord of Frost AgleamUpon chain burst activation: All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(Takes effect even when Aglovale is a sub ally.) grantsAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
for any Chain Burst activation, regardless of how many charge attacks were in it.
Weaknesses
- While he has guaranteed DA from
King's StrikeGain these effects in order based on number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
:
30% boost to ATKNormal Modifier, 100% boost to DEF, guaranteed double attacks, supplement damage dealt (Damage cap: 10,000), 30% boost to skill damage cap., he has no innate TA rate, and benefits from other sources of charge bar gain/multiattack rate in order to Charge Attack more frequently.- He also lacks any echoes, or any cap break beyond that passive's 10k
Supplemental DMGDMG dealt is supplemented
, making him an underwhelming auto-attacker compared toLucio or even, at times, De La Fille.
- He also lacks any echoes, or any cap break beyond that passive's 10k
- Requires a lot of button presses and ougis to maximize his damage.
How to Play
- Until he reaches 5 crests, use any skills/summon calls that grant
Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
(e.g.Heimdallr, PerpetuoAll allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite,30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turns, and20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts..
(WhenLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is in effect: All allies also gain20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.),RegenerationRestore all allies' HP (Healing cap: 1500).
All allies gainRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns
At level 90:
Also removes 1 debuff from all allies.
All allies also gainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% andAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 700) or 10% charge barDuration: 3 turns healing cap increased to 700.) before any of Aglovale's skills to maximize their effects. - Use
Gestober500% Light damage to a foe (Damage cap: ~635,000).
All allies gainAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
and a random buff.
(Gain additional buffs based on Aglovale's number ofAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.) for crests,Zweimal300% Light damage to all foes (Damage cap: ~340,000).
Inflict5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
(Number of activations increased based on Aglovale's number ofAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
[Max: 6 times].) to debuff,Funkelnde Kalte600% Light damage to a foe (Damage cap: ~800,000).
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
End cooldown for other skills. to reset, thenGestober500% Light damage to a foe (Damage cap: ~635,000).
All allies gainAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
and a random buff.
(Gain additional buffs based on Aglovale's number ofAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.)->Zweimal300% Light damage to all foes (Damage cap: ~340,000).
Inflict5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
(Number of activations increased based on Aglovale's number ofAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
[Max: 6 times].) again to get him at, or at least close to,Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
on turn 1.
Synergy
Main Character
Monk: Shares a skill damage focus, and helps maintain Monk's HP. Lumberjack: More skill casts means more activations of Woodcutter's SongGain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns., and Aglovale can stack its debuffs past their 30% limit.
Characters
Halluel and Malluel (Summer) provide crests from PerpetuoAll allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite,30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turns, and20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts..
(WhenLimiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
is in effect: All allies also gain20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.), as well as other buffs that complement those fromGestober500% Light damage to a foe (Damage cap: ~635,000).
All allies gainAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
and a random buff.
(Gain additional buffs based on Aglovale's number ofAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.). Their passive supplemental damage effect further boosts the power ofZweimal300% Light damage to all foes (Damage cap: ~340,000).
Inflict5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
(Number of activations increased based on Aglovale's number ofAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
[Max: 6 times].) at 5 crests.De La Fille quickly generates crests and charge bar for Aglovale, and increases the healing cap of his RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
from both the front and back row via her EMP and crest passives.- Aglovale's design complements
Percival (Light) very well. Percival can boost his damage from the back row with Lord of Flames AglowBoost to Light allies' skill specs based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Percival is a sub ally.), while his own rapid crest generation helps fuelLord's StrikeAt end of turn: Activate Macht. (Consumes 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.)
When at 3Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
or more, instead: Activate Zerreissen. (Consumes 1Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
.). - Aglovale also makes a strong partner for
Io (Grand) in Io Cannon setups, due to his own skill damage as well as his ability to provide her 5 skill uses (10 with Qilin). Noa (Grand) can substantially reduce the cooldown of Aglovale's skills because of his exceptional charge bar generation. After turn 10 you can also target him with Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. andBlessed DepartureHas received Noa's blessing (Can't be removed)
Duration: Indefinite.
(From 10th turn onward: Also grantC.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite.) for even more damage and cooldown reduction.
Weapons
Phantom Fangs: Provides skill cap up, and when used as a mainhand for Monk it provides Supplemental DMGDMG dealt is supplemented
on ougi, improving the potency of his multi-hit skills. Its Golden Arts weapon skill is shared by some gacha weapons such asFull Metal Recoil and Takeminakata but, as this is a farmable weapon, those are lower priority. Rhongomyniad (5★): A huge boost to skill damage cap that stacks with Golden Arts. Aglovale's buffs also help maintain the HP condition for its cap up skill.
Summons
Belial/ Halluel and Malluel: Since so much of his damage comes from the multi-hit nukes of Zweimal300% Light damage to all foes (Damage cap: ~340,000).
Inflict5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
(Number of activations increased based on Aglovale's number ofAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
[Max: 6 times].) andGefrorene Welt450%Massive Light damage to a foe.
1-turn cut to Aglovale's skill cooldowns.
100% Bonus Light damage to a foe for eachAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
(Damage cap: ~120,000 per hit / Max: 5 hits)., you'll want as much supplemental damage as you can bring.