Full Metal Recoil
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Full Metal Recoil
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| ??? 60px | HP | ATK |
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| Level 1 | ?? | ?? |
| Obtain | ||
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| Though your rifle no longer fires, you must press onward. Tighten your grip around the gunstock and face your enemy head-on. Only when you have mastered both long-range AND close-range combat as a sniper can you truly bask in the glory of victory. |
| Charge Attack | ||
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| Concussion Inducer | Massive Light damage to a foe. Inflict Strength: 20%Duration: 180 secondsStacking: Charge Attack. Additional effect at 4★: Also inflict Strength: 15%Duration: 180 seconds. |
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| Weapon Skills | ||
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| Thunder's Celere | Medium boost to light allies' ATK and critical hit rate | |
| Light's Mystery | Small boost to light allies' C.A. DMG | |
| 120 | Unlocks at level 120: | Unlocks at level 120: |
| Golden Arts | Boost to Light allies' skill damage cap. | |
| 4★ Uncap | |
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| Base Reduction Materials | |
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| Keep a fully-uncapped copy for main weapon. Keep up to 3 fully uncapped copies if building a skill-damage-centric team. Others are safe to reduce. Do not use as fodder. | |
Gameplay Notes
Golden Arts
- At skill level 15, this weapon skill grants a 15% boost to skill damage cap to Light allies. The cap is 40%.[1]
- Stacks additively with the Ultima Weapon skill to a maximum total of 90% skill damage cap up.[2]
- Stacks additively with
Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
.
References
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