Full Metal Recoil

Full Metal Recoil
Can be uncapped to 4★

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ID
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Though your rifle no longer fires, you must press onward. Tighten your grip around the gunstock and face your enemy head-on. Only when you have mastered both long-range AND close-range combat as a sniper can you truly bask in the glory of victory.
Charge Attack
Concussion Inducer Massive Light damage to a foe.
Inflict 20% DEF DownDEF is lowered
Strength: 20%Duration: 180 secondsStacking: Charge Attack
.
Additional effect at 4★:
Also inflict 15% Light DEF DownDEF is lowered for light DMG
Strength: 15%Duration: 180 seconds
.
Weapon Skills
Thunder's Celere Medium boost to light allies' ATK and critical hit rate
Light's Mystery Small boost to light allies' C.A. DMG
120 Unlocks at level 120: Unlocks at level 120:
Golden Arts Boost to Light allies' skill damage cap.
4★ Uncap
Rupies ×100,000
Base Reduction Materials
Keep a fully-uncapped copy for main weapon. Keep up to 3 fully uncapped copies if building a skill-damage-centric team. Others are safe to reduce. Do not use as fodder.

Gameplay Notes

Golden Arts

  • At skill level 15, this weapon skill grants a 15% boost to skill damage cap to Light allies. The cap is 40%.[1]
  • Stacks additively with the Ultima Weapon skill to a maximum total of 90% skill damage cap up.[2]
  • Stacks additively with Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    .

References

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