Predator (SSR)/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Predator (SSR) | |||||
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Overview
Predator is a superb attacker unit and currently stands as one of Dark's most potent sources of burst damage.
Strengths
- Powerful burst damage due to having the ability to inflict
OnslaughtTakes effects that activate against foes in break
Local status effect combined withLaughing PhantomGain Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn ,20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn , and50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.
(When below 25% HP: Also gainDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite.) to reach exceptionally high numbers when gaining access to both on the same turn. Creeping ShadowGain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns,50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn , andDouble StrikeAttacks twice each turn
Duration: 1 turn .
(Consumes 40% of max HP.) gives her consistent enmity management along with 3 great buffs, gaining access toDouble StrikeAttacks twice each turn
is also particularly rare among most characters.- Her guaranteed triple attacks ensures building her Charge Attack bar for her Counter buff while also giving her very consistent damage even on off turns without
Salted WoundATK is boosted when foe is in break mode
.
Weaknesses
- Her 70% defense down buff is especially detrimental to her survivability, it is advisable to ensure measures are in place to keep her from being hit when using her for long fights.
How to Play
- Use all her skills on Turn 1 for the quick and easy high burst, then use
Assault Blow8-hit, 80% Dark damage to a foe (Damage cap: ~45,000 per hit~360,000 total).
InflictBlindedAttacks have a slight chance to miss
Base Accuracy: 100%Duration: 3 turnsLocal status effect andOnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect. andLaughing PhantomGain Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn ,20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn , and50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.
(When below 25% HP: Also gainDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite.) in tandem whenever possible afterwards. - Ensure her Counter on Dodge buff is on her as often as possible to give her a layer of protection on the off chance she gets hit by a stray attack, however keep in mind it will not work against all-ally attacks.
Skulking Black TearsBig boost to all allies' ATKUnique modifier based on how low Predator's HP is. combined in tandem with JammedATK is greatly boosted based on how low HP is
and the HP loss gained fromCreeping ShadowGain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns,50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn , andDouble StrikeAttacks twice each turn
Duration: 1 turn .
(Consumes 40% of max HP.) makes her exceptionally suited for enmity based grids. Use her second skill liberally as long as your team has a means of not letting her get hit.
Synergy
Character Synergy
Vikala: Provides a means for Predator to deal higher damage thanks to her HypeATK is boosted
andFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
party buffs, while Vikala also helps to draw attacks away thanks to her boost to hostility upon castingDazzling DreamsRazzle, dazzle, dream! Welcome to Utopia!
(Deploy theUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect field effect.) and creating theUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect field effect. Their shared melee specialty makes runningHollowsky Axe and Ultima Claw as very good choices for a melee-centric team. Seox: At 5★ provides protection to Predator by using ThunderflashGain Full Hostility100% chance to be targeted by one-ally attacks
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute andCounters on Dodge (3 times)Dodge and counter one-ally attacks
Strength: 500%Duration: 1 turn Counter attacks grant 5% charge bar per hit..
At level 85:
Counter upgraded toCounters on Dodge/DMG (6 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. when the enemy is about to use a Charge Attack and inflictingAccuracy LoweredAttacks and special attacks have a chance to miss
Local status effect which provides another potential layer of protection, like Vikala they both share synergy in melee teams. However, he is not as reliable in utility before his 5★.Vaseraga: Helps draw attacks away from Predator thanks to his Forgotten TalesGain 50% ATK UpATK is boosted
Strength: 50%Multiplier: UniqueDuration: 3 turns,50% DEF UpDEF is boosted
Strength: 50%Duration: 3 turns andHostility UpMore likely to be attacked
Duration: 3 turns.
(Consumes 25% of max HP.)
At level 100:50% ATK UpATK is boosted
Strength: 50%Multiplier: UniqueDuration: 5 turns,50% DEF UpDEF is boosted
Strength: 50%Duration: 5 turns andHostility UpMore likely to be attacked
Duration: 5 turns duration increased to 5 turns.
Also gain20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 5 turns andAttack AllAttacks each foe
Duration: 5 turns., his Axe weapon specialty can ensure both characters benefit from use ofHollowsky Axe. Both characters have great enmity management as well, and can provide exceptionally high damage output in enmity grids. Anthuria (Yukata): A considerable option despite her slight focus on healing and StrengthATK is greatly boosted based on how high HP is
for longer battles, mainly because of her ability to draw away attacks thorugh herHostility UpMore likely to be attacked
on use ofBonfire DanceGain Ardent DanceAll allies' DEF, multiattack rate, and C.A. specs are boosted (Can't be removed)
Strength: 20% DEF Up, 20% DA Up, 10% TA Up, 30% C.A. DMG Up, 5% C.A. DMG Cap UpDuration: 3 turns,30% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 30%Duration: 3 turns, andHostility UpMore likely to be attacked
Duration: 3 turns. as well as party heals whenever she dodges thanks toSteamy Journey20% boost to Anthuria's dodge rate.
(Upon dodging: Restore 20% of all allies' HP [Healing cap: 1800] and remove 1 debuff.). All in all providing extra survivability and easing her HP loss for consistent usage ofCreeping ShadowGain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns,50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn , andDouble StrikeAttacks twice each turn
Duration: 1 turn .
(Consumes 40% of max HP.), Anthuria'sHypeATK is boosted
buffs is also very much appreciated. She is another character with melee specialty, the same rules as above apply.Zooey (Grand): A lynchpin alongside Predator for OTK or MVP racing teams through ConjunctionSet all allies' HP to 1.
All allies gainUnchallengedNext DMG received will be ineffective
Duration: 1 turn andDrainDamage dealt is partially absorbed to HP (Can't be removed)
Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns..
Weapon Synergy
Celeste Claw Omega: As Predator and most Dark characters have more potent damage when they are at lower health. Zwei Schaedel: A good EX weapon that Predator can capitalize off of due to her guaranteed triple attacks and therefore a guaranteed way of accessing the weapon's subskill damage. Ultima Claw: With Gauph Key α attached for a higher return from her consistent triple attacks. Hollowsky Axe: Grants Supplemental Damage on her guaranteed third hit. However, mind the weapon skill's restrictions. Claws of Terror: Non-limiting, potent way of further increasing her damage on third hit.
Extended Mastery Perks
| Predator (SSR) | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Debuff Resistance
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ★★★ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Debuff Resistance
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Critical Hit
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| ☆☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Skill Damage Cap
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Skill Damage Cap
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Dodge Rate Up
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Dodge Rate Up
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-05-16 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Predator (SSR).
Priorities[edit]
Prioritize DEF (★3 ×2) to lower Vengeful Predator70% reduced DEF.
Guaranteed triple attacks.
40% boost to dodge rate.'s DEF reduction from 70% to 50%. Then, take Critical (★3 ×2) to reap the benefits of increasing her ATK power.
Inflict BlindedAttacks have a slight chance to miss
Base Accuracy: 100%Duration: 3 turnsLocal status effect and OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect. for more power, while HP and Dodge will help with survivability. Since she has little priorities otherwise, you may want to wait until her Extended Mastery Support Skill has been unveiled.
Resources
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