Claws of Terror
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[Astral Weapons]
Claws of Terror
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| ??? 60px | HP | ATK |
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| Level 1 | ?? | ?? |
| Obtain | ||
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| Boundless darkness wards off all calamity that engulfs the mighty warrior. Capable of both infinite destruction and creation, these fierce claws must first rend all creation to bring everlasting peace. |
| Charge Attack | ||
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| Catastrophic Ray | Massive Dark damage to a foe. All Dark allies gain Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining..[1] Additional effect at 4★: All Dark allies also gain Strength: 100% chance of taking 15% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[1] |
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| Weapon Skills | ||
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| Slaughterous Sovereign | Unworldly boost to dark allies' ATK | |
| 120 | Unlocks at level 120: | Unlocks at level 120: |
| Astral Claw | When main weapon: 10% boost to Dark allies' one-foe attack damage cap on multiattacks.[1] | |
| ▼ 200 | Upgraded at level 200 to: | Upgraded at level 200 to: |
| Astral Claw II | 10% boost to Dark allies' one-foe attack damage cap on multiattacks.[1] | |
| 4★ Uncap | |
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| 5★ Uncap | |
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| Base Reduction Materials | |
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| This weapon cannot be reduced. |
| Astral Weapons | ||||||
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Gameplay Notes
- This weapon has a different uncap level depending on how it is obtained.
- 3★ when bought from the Shop
- 4★ when redeemed from the GBVS DLC Character (Beelzebub) Bonus Serial Code
- Only one copy can ever be obtained.
- If an Astral Weapon is already obtained from either method,
Crystal ×300 is given instead of a second copy.
- If an Astral Weapon is already obtained from either method,
- Power-up items such as
Gold Brick and Damascus Ingot cannot be used to uncap this weapon to 4★ or 5★. Astral Votum and Astral Spiritus however, can be used to uncap this weapon to 4★ and 5★ respectively.
Astral Claw
- Does not stack with
α Pendulum or Gauph Key α.[1]
Resources
References
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