Pholia/Strategy
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Ratings
| Pholia | |||||
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Overview
Pholia is a powerful hybrid attacker-supporter, especially after her June 2019 rebalance. The centerpiece of her kit is
—as long as she can maintain its Shield endurance, she gets guaranteed critical hits, guaranteed double attacks, and a 30% boost to ATK/DEF. She also grants a party-wide
to all allies through her Charge Attack, which also refills her Shield's endurance to self-maintain White Veil.
is a single-ally buff that grants the following: guaranteed crits, guaranteed DA, guaranteed damage reduction, a boost to triple attack rate, debuff immunity, and a boost to damage cap. Needless to say, it is a buff appreciated by players at any stage of the game, although slightly better for players with developed grids to take full advantage of the DMG cap boost.
She provides a debuff that is extremely useful if used effectively.
Local status effect extends the turns it takes for all enemies to fill their charge diamonds by 2 turns. As long as the debuff is active, C.A. activations from HP triggers won't be used either, buying time to prepare for it. (Its effect will not work on enemies whose HP triggers bypass
effects.)
How to Play
Synergy
Main Character
Chrysaor: Pholia wants to C.A. often to maintain White VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
, and Chrysaor enables this through its high innate multiattack rate andC.A. ReactivationCharge attack reactivates
; each C.A. gives +10% charge bar for allies after them, allowing Pholia to gain +20% (or more) charge bar in a single turn. Its high-damage skills likeAurum Flow300% elemental damage to a foe (Damage cap: ~630,000).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice. andDecimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. have an easier time making use ofTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
's DMG Cap boost, since Skill DMG is relatively easy to hit cap on.- Although
Unsigned Kaneshige Blade of the Five Rings Massive Dark damage to a foe.
All allies gainCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%. can only be used as a main weapon by Kengo, it can be used as an auxiliary weapon. Doing so can allow MC to give following allies +40% charge bar in one turn throughBlade Swap IIGain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn ,20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Until used, and10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Until used.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) andDual ArtsGain C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.).
- Although
Kengo: Kengo is extremely effective at charge bar control through its 200% maximum charge bar, Unsigned Kaneshige Blade of the Five Rings Massive Dark damage to a foe.
All allies gainCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.'s C.A. effect, and its Devilry effectWhen main weapon: All allies gain30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30% upon MC using charge attack. It is further enabled byBonitoFlying Ace Massive Water damage to all foes.
InflictDA DownDouble attack rate is lowered
Duration: 180 seconds andTA DownTriple attack rate is lowered
Duration: 180 seconds.
Slight chanceAbout 10% for all allies to gainCharge Bar +200%Instantly boosts Charge Bar by 200%
Strength: 200%. (4★) for near-indefinite endurance onWhite VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
.- In turn, Pholia's 2000-damage
Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. to all allies helps protect MC to keepClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Special buff up. The buff allowsTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
to go to another ally, although MC is always a solid option regardless.
- In turn, Pholia's 2000-damage
Characters
Anne: Anne's passive unique ATK buff and C.A. DMG buff can easily make use of Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
Duration: 5 turns's damage cap boost. Anne'sAnti-Collision SpellAll allies gain 100% DEF UpDEF is boosted
Strength: 100%Duration: 3 turns.
Consume 1SpiritUses 1 Spirit per skill
: All allies also gain70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 5 turns. helps Pholia maintainWhite VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
by reducing the amount of damage her shield takes. Anne is a solid pick for players with less developed grids, or need to play more defensively.Lancelot: Lancelot's role as a dodge-tank attacker, with Blade Impulse350%-450% Water damage to a foe (Damage cap: ~630,000).
At level 55:
Damage increased to 400%-500%.
At level 100:
Also inflict10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds and10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds.
Gain10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single. activating every time he dodges, makes good use ofTrance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
's Crit and DMG Cap buffs. Before he reaches level 90 (forWogenstrom2-hit, 150% Water damage to all foes
(Damage cap: ~320,000 per hit~640,000 total).
Gain60% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 60%Duration: 3 turns andHostility UpMore likely to be attacked
Duration: 3 turns.
At level 90:
Also gainGuaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
Duration: 3 turns,30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns, and30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns.'s upgrade), he also particularly appreciates the boost to multiattack rate—and he still appreciates it after the skill upgrade, since it can cover Wogenstrom's 3-turn downtime. Meanwhile, Lancelot draws single-target attacks away from Pholia, helping preserve her shield's endurance.Narmaya (Summer): Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
Duration: 5 turns's multiattack boost pairs well with Narmaya's Bonus Damage fromButterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
. Its damage reduction helps to negative the Butterfly Effect'sDEF DownDEF is lowered
drawback.Feower: AviratiExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) can extend Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
Duration: 5 turns's duration by a turn, which may come handy in some situations due to the 3-turn downtime between Trance Absolution's expiration andRecognitionGrant another Water ally Trance AbsolutionCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted, and Armor effect is granted (Can't be removed)
Duration: 5 turns.'s recast.Gammadion Cross2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
Inflict one random debuff.
At level 55:
Effect enhanced.
At level 85:
Now inflicts two random debuffs.'s debuffs are always useful (though random), and Feower'sGravitySpecial attack max charge turn is extended
(and Dispel at level 95) combined with Pholia'sSea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
Local status effect can make for a powerful crowd control team.
Extended Mastery Perks
| Pholia | Stars: 16 | EMP: 136 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
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DEF
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Debuff Resistance
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Overdrive Attack
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Overdrive Curbed
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| ☆☆☆ | ★★☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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Double Attack Rate
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Triple Attack Rate
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Water ATK Up
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| ☆☆☆ | ★★☆ | ☆☆☆ | ★★☆ | ★★★ | ||||||||||||||||||||||||||||||
HP
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Triple Attack Rate
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Debuff Success Rate Up
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Fire Damage Down
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Chance to remove a debuff at turn start | ||||||||||||||||||||||||||||||
| ☆☆☆ | ★★☆ | ★★★ | ★★☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-06-17 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Pholia.
Priorities[edit]
Your first priority should be to put 3 points in Debuff Success, so that Sea-Sky OffingCharge diamonds don't fill up / Can't use special attacks
Base Accuracy: 90%Duration: 2 turnsLocal status effect will have 100% base accuracy. To keep the White VeilATK, DEF, and critical hit rate are boosted and deals multiattacks (Can't be removed / Ends when endurance hits 0)
up for longer, invest 2 points in both DEF Up nodes and Fire DMG Lowered (in either order). Next, get Water ATK Up to 3★, followed by the two Triple Attack nodes up to 2★.
provides guaranteed Double Attack, it makes her DA node unnecessary, so to round out her masteries, it's recommended to put any further points into the HP Up and/or Defense Up nodes to give her extra durability.
| Pholia | Stars: 11 | EMP: 66 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Debuff Resistance
|
Overdrive Attack
|
Overdrive Curbed
|
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| ☆☆☆ | ★☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
Double Attack Rate
|
Triple Attack Rate
|
Water ATK Up
|
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| ☆☆☆ | ★☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
HP
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Triple Attack Rate
|
Debuff Success Rate Up
|
Fire Damage Down
|
Chance to remove a debuff at turn start | ||||||||||||||||||||||||||||||
| ☆☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2018-11-02 | ||||||||||||||||||||||||||||||||||