Kyojuro Rengoku/Strategy
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Ratings
| Kyojuro Rengoku | |||||
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Overview
With his impressive damaging capability due to multiple buffs to his ATK and
, Rengoku doubles as a unit who can inflict
and offer pseudo-Phalanx. However,
is required, and consumed, to deal charge attack, but he can get away with it once his HP reaches below 25%.
Strengths
Flame Hashira30% boost to ATKUnique modifier and 30% boost to Fire ATK.
Starts battle withLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
. gives him a headstart of damaging performance, which raises his ATK by 30% and Fire ATK by another 30%. This is especially helpful without completed grid.- His charge attack has Unworldly damage multiplier, which is appreciated both for beginners who need immediate offensive unit. It consumes
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
to activate though. ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
also increases his damage cap.- Is a strong contender for Enmity-oriented party due to
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
refreshing every turn when he's below 25% HP thanks toUndying FlameGain ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
Duration: Indefinite every 4 turns or at end of every turn when below 25% HP.
10% boost to damage cap withResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
.. - Can
DelayReduce a foe's charge diamonds by 1
a foe withSecond Form: Rising Scorching Sun500% Fire damage to a foe (Damage cap: ~630,000).
InflictDelayReduce a foe's charge diamonds by 1
Base Accuracy: 100%. while dealing high damage. - Able to protect all allies from incoming damage with
70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! fromFourth Form: Blooming Flame Undulation300% Fire damage to all foes.
All allies gain70% DMG CutTaking 70% less DMG
Strength: 70%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. for 1 turn. First Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000).
GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . deals high damage in conjunction of 1-turnGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
. The skill refreshes its cooldown after dealing Charge Attack.- Starts the battle with
Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
, which can keep him alive for longer.
Weaknesses
Fourth Form: Blooming Flame Undulation300% Fire damage to all foes.
All allies gain70% DMG CutTaking 70% less DMG
Strength: 70%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. is on a long 7-turn cooldown, leaving gaps in party's defense.
How to Play
Synergy
Characters
Athena can complement Rengoku's 70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! with herShield of the Gods: AigisAll allies gain 40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.,Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns, andRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns., reaching 100% Damage Cut to protect allies from foe's deadly attacks. She also bringsDelayReduce a foe's charge diamonds by 1
in form of herGlare of GlafkosInflict DA DownDouble attack rate is lowered
Base Accuracy: 85%Duration: 180 seconds,BlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds, andDelayReduce a foe's charge diamonds by 1
Base Accuracy: 100% on all foes., making them a great pair for parties in need of multiple sources of delay and damage cuts.
Scathacha (Valentine) is able to solve Rengoku limited ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
with herFollow Your Heart ShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of their max HP (Max: 5000)Duration: Indefinite to each ally worth 25% of their HP (Max: 5000)
(Consumes 25% of each ally's max HP). Although it will take at least 5 turn or at worst 10 turn for the enmity set-up by her 1st skill alone, she will also be able to provide the necessary amount of protection viaShieldNext ATK received will be ineffective for a fixed amount
.
Weapons
Sol Remnant grants Bonus Damage on third hits, making it very appreciated by Rengoku due to his Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
fromFirst Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000).
GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn ., which resets its cooldown after every charge attack.
Summons
Prometheus and Peridot Carbuncle (3★) can also complement Rengoku's 70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! to nullify incoming Wind damage completly.
Extended Mastery Perks
| Kyojuro Rengoku | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Enmity
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Stamina
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Skill Damage
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Skill Damage Cap
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Boost to multiattack rate when Rengoku has ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) . |
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| ★★★ | ★★★ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
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Gamewith's recommended EMP build for Kyojuro Rengoku.
Priorities[edit]
Due to his nature of high damage, it is recommended to use this EMP build. First, take 3★ of Skill DMG Cap, then followed by 3★ of Stamina, two 3★ of Critical Hit, 3★ of C.A. DMG, and finally 3★ of Enmity. Avoid taking Double Attack and Support Skill since he can gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffsafter every Charge Attacks.
Resources
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