Ferry (Grand)/Strategy

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Ratings

Ferry (Grand) 9.5This character's rating from GameWith out of 10 9.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 5This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Support/Debuffer
  • Inflicts 25% DEF DownDEF is lowered
    Strength: 25%
    and 25% ATK DownATK is lowered
    Strength: 25%
    , stacking with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all enemies.
    and capping both debuffs.
  • Provides offensive support through party-wide Dark ATK UpDark ATK is boosted
    , DA UpDouble attack rate is boosted
    , and bonus damage from Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Local status effect
    .
  • Can greatly improve one ally's offensive power with FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    while also ensuring their survival.
  • Party-wide DA UpDouble attack rate is boosted
    , Charge Bar +Instantly boosts Charge Bar by
    , and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    greatly increase charge bar generation.
  • Sustains the party's HP with a decent heal and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    and can provide utility with a dispel.

Overview

Ferry is a support/ debuffer/ healer. And she is definitely potent in all of those three aspects. Debuff-wise, she offers a "single-sided" ATK DownATK is lowered
and DEF DownDEF is lowered
that caps both in combination with  Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
and a dispel effect on top of that. Support-wise, she is able to support the entire team with a Charge Bar +Instantly boosts Charge Bar by
, a Charge Attack buff similar to that of an Ultima weapon (i.e. Dark ATK UpDark ATK is boosted
and DA UpDouble attack rate is boosted
), and a bonus damage support skill when foes are inflicted with Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
Local status effect
. She also provides a powerful single-target buff with decent uptime, FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
, which greatly boosts the Charge Attack abilities of the target by giving multiattack, Charge Bar gain, C.A. Specs and a very valuable effect Tri-SlashAttacks 3 times each turn
from the second cast onwards. Finally, as a healer, she is good at keeping your team healthy, with a 1500 HP heal, RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
, light and dark damage reduction and autorevive to the Freigeist target.

While she does have a great deal of utility, just like all mainly supportive characters, she does not have anything that specifically enhances her own damage. Fortunately, she shines the most in teams that either has a decent amount of teamwide buffs (such as  NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Recovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns
.
) or is mainly focused on Charge Attacks.

In conclusion, Ferry (Grand) is a very versatile character that can and will fit into most Dark compositions. While her best spot is on Stamina/ Charge Attack centric teams that can also make use of her Dagger proficiency, placing her on Enmity teams can still be a good choice due to the many benefits that she provides.

How to Play

  • Use her  Blau GespenstRemove 1 buff from a foe.
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    , 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
    , and Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
    .
    (When the foe uses a special attack: Ghost Cage is removed and deals 999,999 Plain damage to all foes.)
    whenever it's off cooldown for 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%
    , unless under special circumstances (Need to Dispel,...) .
  •  Benediction IIRestore 15% of all allies' HP (Healing cap: 1500).
    All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 5% of max HP (Healing cap: 400) or 10% charge barDuration: 3 turns
    .
    is a heal with low cap, but it can provide RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    . In addition, it provides a decent Charge Bar +Instantly boosts Charge Bar by
    , which in combination with skills like  Sweet EntropyAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    From 10th turn onward: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    , 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    , and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 5%Duration: 4 turns
    .
    or  Night's GraceAll allies gain DrainDamage dealt is partially absorbed to HP
    Strength: (Healing cap: 500)Duration: 5 turns
    , Death's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
    Duration: 5 turns
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    can allow for very frequent Charge Attacks. The usage of this skill depend on your grid and team composition.
  •  Die UmkehrungGrant FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    Strength: 100% DA Up,
    20% TA Up,
    +10 Hostility Up,
    50% C.A DMG Up,
    10% C.A DMG Cap Up,
    20% Charge Bar Gain UpDuration: 5 turns
    to another Dark ally.
    (When cast from 10th turn onward: Target also gains Tri-SlashAttacks 3 times each turn
    Duration: 1 turn
    for 1 turn.)
    can be used in multiple different ways, be it for the hostility/revive, for the stat buffs, or simply for the Tri-SlashAttacks 3 times each turn
    on an already powerful character. Therefore, it should be used flexibly for the best effect.

Synergy

Extended Mastery Perks

Ferry (Grand) Stars: 13 EMP: 91
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Dark ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
Slight chance to dodge all attacks from foes.
★★☆ ★★★ ★★★ ☆☆☆ ☆☆☆
Last update: 2020-04-11

Gamewith's recommended EMP build for Ferry (Grand).

Priorities[edit]

Prioritise Debuff Success to ensure  Blau GespenstRemove 1 buff from a foe.
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
, and Ghost CageCage shatters when the foe uses a special attack (Plain DMG to all foes upon shattering) (Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect
.
(When the foe uses a special attack: Ghost Cage is removed and deals 999,999 Plain damage to all foes.)
lands. Then put two points to each TA node as Ferry wants to use her CA as frequent as possible. After that, Dark ATK and Critical are essential to improve her damage output. Two points to DA can be considered afterwards. Healing is a candidate to keep HP up for a Stamina grid, or to allow long term battle if you have a Enmity grid.

Resources

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