Jessica (Yukata)/Strategy
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Ratings
| Jessica (Yukata) | |||||
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Overview
Jessica is a nuker/utility hybrid character, capable of nuking enemies and healing allies at the end of every turn. She also provides a number of buffs to the party, and while she has no debuffs outside of her charge attack, she can boost her party's debuff success. When she gains her unique ![]()
status, her skills improve.
Strengths
- Decent healing per turn which stacks with
RefreshHP is restored on every turn
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
- Her heals are tied to an offensive skill, giving her the ability to heal during Full Auto.
- Respectable damage per turn which increases with
Fire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
stacks Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
, FeuerwerkATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Special buff and Fire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
cannot be dispelled- Gains guaranteed Triple Attacks and increased healing when a party member (including herself) has has critical HP
- Can potentially extend her heals and nukes per turn upon using a charge attack
Weaknessess
- Her Clear is tied to her charge attack, making it difficult to time against enemy charge attacks and triggers
- Her support skill also increases her healing specs, which can heal her allies faster, and thus disable her support skill
FeuerwerkATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Special buff overlaps and does not stack with multiple similar special buffs (see also Character Synergy section)
How to Play
Synergy
Class Synergy
Cavalier: Horseman's DutyAll allies gain
15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns.
Spear: Gain ?% / 30% ArmoredChance of lowering DMG taken
Strength: ?% chance of taking 30% less damage.Duration: 3 turns and Hostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn .
Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite and Hostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn . provides an extra 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% that stacks with AussenseiterGrant an Earth ally a ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.). When using a spear, the class can also pull the foe's attention away from other party members with the ShieldNext ATK received will be ineffective for a fixed amount
, or, if the targetted by skill itself, further bolster its defenses with the ArmoredChance of lowering DMG taken
effect. Conversely, when using a gun, the UnchallengedNext DMG received will be ineffective
effect and lowered hostility from both the skill and Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
allow the class to enjoy the effects for much longer. The class can also boost the party's multiattack rates, either via Double Trouble IIIGain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn .
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy. when using a spear, or High CommandSpear: Gain Noble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite.
Gun: Gain Noble PurposeAll allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite. when using a gun. The class' proficiency in guns also allows synergy with Jessica via Ultima Gun or
Hollowsky Bow.
Doctor: NutrientsAll allies gain
StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns and Recovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns. provides a massive boost in both healing and firepower for Jessica's PflegeschussEarth damage to all foes (Damage cap: ~480,000).
Restore 20% of all allies' HP (Healing cap: 800).
Jessica gains Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
Duration: 3 turns. and Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
. With boosted heals, Jessica allows the team to retain high HP values for the StrengthATK is greatly boosted based on how high HP is
effect. The class is also proficient in guns, which allows synergy with Jessica via Ultima Gun or
Hollowsky Bow. Unfortunately, the class support skill, LifesaverRestore 10% HP to all allies (Healing cap: 1500) at turn end if an ally is almost knocked out, may heal an ally and put them outside of critical health values, which prevents Jessica from activating her Unforgettable SummerWhen an ally is below 25% HP:
Guaranteed triple attacks and 50% boost to healing specsHealing and healing cap. support skill.- Harp Classes: These classes may equip the Dark Opus Harp and boost Jessica's charge bar through the additional charge attack effects granted by


γ Pendulum or
Δ Pendulum, which provide
20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20% or Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% respectively. Each class can also use Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns.
Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns., which greatly increase double attack rate when equipping a harp, and/or Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200% on all foes.
All allies gain 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns.
Fonic Rod: Inflict
20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200% on all foes.
All allies gain 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns.
Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90% on all foes.
All allies gain 5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns., providing the team with better means to land their debuffs when paired with Jessica's Debuff Success BoostedDebuff success rate is boosted
. In addition, each Harp class has their own perks: Elysian: ConcludereAll parties gain
Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Duration: 3 turns, Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Duration: 3 turns, and Element ATK UpElement ATK is boosted
Duration: 3 turnsElement ATK Up buff based on weapon element. Effects enhanced when using a Harp weapon. boosts Jessica's healing specs and damage for three turns, and the High Voltage (DEF Up)DEF is boosted
Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count enhances AussenseiterGrant an Earth ally a ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.)'s ShieldNext ATK received will be ineffective for a fixed amount
. The class also has Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted
Strength: 80%, 30% TA UpTriple attack rate is boosted
Strength: 30%, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.
Dagger: All allies gain 40% DA UpDouble attack rate is boosted
Strength: 40%, 10% TA UpTriple attack rate is boosted
Strength: 10%, and Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%., which pairs well with Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
and help Jessica gain charge bar more easily, provided Charge Bar Gain LoweredCharge bar gain is lowered
is cleared beforehand. Lumberjack: Although Leaf BurningGain
Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite and a 4000-damage shield effect.
(Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%.
Leaf Burning ends when shield effect ends.) prevents the MC from gaining ShieldNext ATK received will be ineffective for a fixed amount
from AussenseiterGrant an Earth ally a ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.), it gradually provides DEF Up (Stackable)DEF is boosted while active (Stackable)
, which further boosts the effect of both shields, and allow affected characters to keep the Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
effect for much longer. In addition, the skill also provides Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% which helps Jessica perform a charge attack faster to extend her Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
duration. Rising Force: Due to the class' 200% charge bar limit, the
Δ Pendulum charge attack effect can grant Jessica some charge boosts in quick succession, or twice in a single turn, depending on how frequent the class uses its charge attack.
FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
is also very useful in providing multiattack rates, as well as a GutsCan withstand lethal DMG (leaves 1 HP) effect, which can help Jessica to take advantage of her Unforgettable SummerWhen an ally is below 25% HP:
Guaranteed triple attacks and 50% boost to healing specsHealing and healing cap. support skill. In addition, MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect significantly boosts her charge bar everytime a foe uses a special attack. Alternatively, the class can equip the Drum Master base skill, Never Miss a BeatDistribute charge bar to all other allies. All other allies gain 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%. (Uses 30% of charge bar.), and/or Resonate Rhythm Charge Bar +40%Instantly boosts Charge Bar by 40%
Strength: 40% to an ally. EMP skill to help with Jessica's charge bar management.
Kengo: With Jessica's AussenseiterGrant an Earth ally a
ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.), ShieldNext ATK received will be ineffective for a fixed amount
enables the class to use One with the BladeGain Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. without getting hit and ending the Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Special buff prematurely. Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
also works well with its boosted multiattack rates, which is further improved by Tri-SlashAttacks 3 times each turn
from No More DoubtGain Tri-SlashAttacks 3 times each turn
Duration: 1 turn .
(Consumes 40% of charge bar.). The class also has access to mainhands such as Unsigned Kaneshige, which can help with Jessica's charge bar management. Finally, its specialty to bows allows the class to benefit from
Hollowsky Bow alongside Jessica.
Character Synergy
Ayer: Because Ayer's Guilty BreakGain
Guilty BreakATK is greatly boosted based on how low HP is
Strength: 40% - 120%Duration: 8 turns, greatly boosting ATK as HP decreases. (Uses 25% of max HP)
At level 55:
Effect enhanced. has no cooldown, Ayer can deliberately return to critical health values, allowing Jessica to activate her Unforgettable SummerWhen an ally is below 25% HP:
Guaranteed triple attacks and 50% boost to healing specsHealing and healing cap. support skill even with the increased healing specs for PflegeschussEarth damage to all foes (Damage cap: ~480,000).
Restore 20% of all allies' HP (Healing cap: 800).
Jessica gains Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
Duration: 3 turns. and Godsend TriggerGodsend Trigger activates at end of turn while in effect (Can't be removed)
. This synergy is boosted further by both Jessica's FeuerwerkAll allies gain FeuerwerkATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Multiplier: NormalDuration: 3 turnsSpecial buff and 10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns.
When Fire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
lvl is 1 or higher: All allies also gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. and AussenseiterGrant an Earth ally a ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.) skills, with both characters able to enjoy the Supplemental DMGDMG dealt is supplemented
and Bonus DMGDeals bonus DMG for one-foe one-ally attacks
buffs. ShieldNext ATK received will be ineffective for a fixed amount
also helps prevent Ayer from taking too much damage
Ayer (Summer): Similar to his regular version, he synergizes with Jessica but with some differences, namely, his Blazing BreakGain
Blazing BreakATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 5 turns.
(Consumes 40% of max HP.)
At level 45:
Effect enhanced. requires 40% HP to use. This drawback may cause problems when Ayer has less than 40% of his max HP, which prevents its usage and thus also preventing Unforgettable SummerWhen an ally is below 25% HP:
Guaranteed triple attacks and 50% boost to healing specsHealing and healing cap. from being activated.
Cain (Grand):
InstantaneityATK is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Special buff and FeuerwerkATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Special buff are both special buffs and cannot stack with each other, except for the latter's boost to DEF. However, Jessica's FeuerwerkAll allies gain FeuerwerkATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Multiplier: NormalDuration: 3 turnsSpecial buff and 10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns.
When Fire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
lvl is 1 or higher: All allies also gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. also provides 10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns, which allows Cain's Freewheeling SchemeInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, and Secret PlotFallen in Cain's trap. Debuff resistance is lowered (Can't be removed)
Strength: 10%Base Accuracy: 100%Duration: IndefiniteLocal status effect on a foe. to land more succesfully. When paired with Secret PlotFallen in Cain's trap. Debuff resistance is lowered (Can't be removed)
Local status effect, this allows other party members to land other debuffs. Jessica also grants Supplemental DMGDMG dealt is supplemented
, which pairs nicely with Cain's Bonus DMGDeals bonus DMG for one-foe one-ally attacks
buff from his charge attack, and with his Bagua Blade Reborn8-hit Earth damage to random foes (Damage cap: ~60,000 per hit~480,000 total). Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%..
Cagliostro:
Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
Special buff and FeuerwerkATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Special buff are both special buffs and cannot stack with each other, with the former's higher values always overwriting the latter. However, 10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns also helps Cagliostro land her debuffs from Collapse400%-450% Earth damage to all foes (Damage cap: ~500,000).
Inflict DEF DownDEF is lowered
Duration: 180 secondsStacking: Single.
At level 90:
Debuff increased to 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single.
Also inflict 10% Earth DEF DownDEF is lowered for earth DMG
Strength: 10%Base Accuracy: 100%Duration: 180 seconds. more easily. Additionally, Cagliostro's special buff is dispellable, and her skills have a long cooldown. This allows Jessica to fill in for Cagliostro's buffs while her skills are still on cooldown.
Dante and Freiheit: Dante synergizes well with AussenseiterGrant an Earth ally a
ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.) as he is capable of dealing guaranteed triple attacks with his Feline FreedomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Additional effect when 1 Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
is consumed: Also gain Martial CatFreiheit's additional attack DMG and DMG cap are boosted
Strength: 200% DMG Up / 100% DMG Cap UpDuration: 2 turns.), and attacking without using a turn with his Bam, Pow, ScratchInstantly perform a normal attack without using up a turn.. This allows him to provide massive damage on the first turn alone. His skills also synergize well with Supplemental DMGDMG dealt is supplemented
, although because Jessica is required to do a charge attack first and gain at least one Fire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
stack in order to grant the buff, it's not usable during the first turn. Because both characters have strong skill-based damage effects, they both pair well in skill-based weapon grids and lineups.
De La Fille (Earth):
Jewel GlitzATK is boosted / DEF is boosted /
Double attack rate is boosted / Triple attack rate is boosted
Special buff and FeuerwerkATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Special buff are both special buffs and cannot stack with each other, with the former's higher values always overwriting the latter. However, the former only affects one person at a time. Due to its higher values, De La Fille's Inspire LightHeal 45% of an ally's HP (Healing cap: 2500) and grant Jewel GlitzATK is boosted / DEF is boosted /
Double attack rate is boosted / Triple attack rate is boosted
Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalSpecial buff. subsequently synergizes with Jessica's AussenseiterGrant an Earth ally a ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.) as the boosted attack values and multiattack rates work well with Bonus DMGDeals bonus DMG for one-foe one-ally attacks
, and the defense boost reduces the damage taken by the shield. In addition, De La Fille's Glitter Reflection300% Earth damage to all foes (Damage cap: ~480,000). All allies gain 40% RepelTaking less DMG and reflects attacks
Strength: 40%Duration: 2 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage! for up to 2 hits. further increases the shield's defenses, which can prolong the bonus damage buff's duration, while her Serenity ShimmerAll allies gain RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns, Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 10 turns, and 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 10 turns.
At level 55:
Effect enhanced. may be used to replace AussenseiterGrant an Earth ally a ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.)'s shields if it drops below 1000 HP.
Threo: Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite.
At level 95:
Also inflict 25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds.
Damage cap increased to ~1,230,000. puts Threo's HP to critical levels, allowing Jessica to activate her Unforgettable SummerWhen an ally is below 25% HP:
Guaranteed triple attacks and 50% boost to healing specsHealing and healing cap. support skill. Because Threo also gains a ShieldNext ATK received will be ineffective for a fixed amount
upon using Ground Zero, Jessica can opt to use AussenseiterGrant an Earth ally a ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.) on herself to make extensive use of her guaranteed triple attacks and Bonus DMGDeals bonus DMG for one-foe one-ally attacks
buff. Alternatively, it can be used once Threo's shield runs out.
Extended Mastery Perks
| Jessica (Yukata) | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Debuff Resistance
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Healing
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
HP
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HP
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Skill Damage Cap
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Healing
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DMG reduction to all allies against foes with . |
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| ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2020-08-21 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Jessica (Yukata).
Priorities[edit]
Prioritize Skill DMG Cap and Healing to boost Pflegeschuss and Godsend Trigger, followed by Critical Hit to boost their firepower.
Resources
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