Siegfried/Strategy
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Ratings
| Siegfried | |||||
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Overview
After his rebalance in December 2020, Siegfried is once again one of Earth's premier non-limited offensive characters now that
Duration: 8 turns.
At level 100:
No longer gain
Duration: 8 turns.
Gain
(Can't be removed)
Duration: 8 turns and
. provides him with
, effectively permanent
Strength: 20%, a strong
effect, and guaranteed multiattack, at the cost of half his current HP. His support skills have also been rebalanced around this new enmity emphasis and provide him with more survivability at low HP. He also now provides a bit more team utility, in the form of
on
Gain
Duration: 3 turnsWater Damage Cut..
At level 55:
Damage increased to 300%-400%.
At level 90:
Duration: 3 turnsWater Damage Cut. now affects all allies.
All allies also gain
Duration: 3 turns. and a
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. on
Strength: 100%.
(Can't recast.).
How to Play
- Activate his self-buffs and enmity with
ManiganceSacrifice 50% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is
Duration: 8 turns.
At level 100:
No longer gainJammedATK is greatly boosted based on how low HP is
Duration: 8 turns.
GainManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
(Can't be removed)
Duration: 8 turns andUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
..- Recasting it also refreshes his
Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
effect, which enhances his ability to survive at low HP. ManiganceSacrifice 50% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is
Duration: 8 turns.
At level 100:
No longer gainJammedATK is greatly boosted based on how low HP is
Duration: 8 turns.
GainManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
(Can't be removed)
Duration: 8 turns andUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
. can be used at 1 HP and will cost 0 HP, as is the case for similar skills that cost a percentage of current HP likeA Mafiosa ScornedSacrifice 80% of caster's current HP to deal 800% Fire damage to a foe (Damage cap: ~1,160,000).
GainUnchallengedNext DMG received will be ineffective
Duration: 2 turns.
When below 25% HP: Also end cooldown for other skills..
- Recasting it also refreshes his
- You can cast
Uwe250%-350% Earth damage to a foe (Damage cap: ~600,000).
Gain20% Water CutWater DMG is cut 20%
Duration: 3 turnsWater Damage Cut..
At level 55:
Damage increased to 300%-400%.
At level 90:20% Water CutWater DMG is cut 20%
Duration: 3 turnsWater Damage Cut. now affects all allies.
All allies also gainWater SwitchElemental DMG from foes turns into water DMG
Duration: 3 turns. directly off cooldown in most water-element fights since the20% Water CutWater DMG is cut 20%
Duration: 3 turnsWater Damage Cut. is fairly weak, though it might help your survival against stronger specials like Europa's Taurus Blight. - Against null-element raids, however, it's a good idea to use it defensively and save it for triggers or strong full-diamond attacks (or, in V2, particularly dangerous Omens) since
Water SwitchElemental DMG from foes turns into water DMG
Duration: 3 turns is vital to survival. - Likewise,
DeliriumClear a foe's charge diamonds. Gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%.
(Can't recast.) should be saved for when you really need to clear charge diamonds since you only get one use of it. Blood of the Dragon100% boost to charge bar gained upon taking damage.
Boost to DEF based on how low HP is. gives him a Garrison-like effect, andHarder than DragonscaleCap Water damage taken at 10,000 per hit.
Reduce debuff durations by 2 turns. lets him shrug off really hard hits and most debuffs. This, combined with his ability to grant himselfUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
, means that minor healing likeRefreshHP is restored on every turn
orRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
is generally enough to compensate for him cutting his HP in half every 8 turns.
Synergy
Sandalphon can give the party 100% uptime on Water SwitchElemental DMG from foes turns into water DMG
combined with Siegfried, asElemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
Local status effect has a 3-turn downtime whichUwe250%-350% Earth damage to a foe (Damage cap: ~600,000).
Gain20% Water CutWater DMG is cut 20%
Duration: 3 turnsWater Damage Cut..
At level 55:
Damage increased to 300%-400%.
At level 90:20% Water CutWater DMG is cut 20%
Duration: 3 turnsWater Damage Cut. now affects all allies.
All allies also gainWater SwitchElemental DMG from foes turns into water DMG
Duration: 3 turns. perfectly covers. They also share weapon proficiency forUltima Sword and Ultima Blade teams, and even though both characters have guaranteed DA, they still benefit from the boost to TA rate. Golden Knight can copy ManiganceSacrifice 50% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is
Duration: 8 turns.
At level 100:
No longer gainJammedATK is greatly boosted based on how low HP is
Duration: 8 turns.
GainManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
(Can't be removed)
Duration: 8 turns andUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
. for 6 buffs, and they both benefit fromUltima Sword. - Other useful
Ultima Sword and Ultima Blade characters include Alexiel, Alexiel (Summer), De La Fille (Earth) and Cain (Grand).
Extended Mastery Perks
| Siegfried | Stars: 13 | EMP: 91 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Debuff Resistance
|
Overdrive Attack
|
Overdrive Curbed
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Double Attack Rate
|
Triple Attack Rate
|
Critical Hit
|
Earth ATK Up
|
Lessen water DMG | ||||||||||||||||||||||||||||||
| ★☆☆ | ★★☆ | ★★★ | ★★☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2017-08-15 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Siegfried.
Priorities[edit]
Prioritise Critical first, followed by Earth ATK, followed by TA, followed by DA or ATK (overdrive)Resources
- Reddit Character Discussion (2017-06-26)
- Reddit Character Discussion (2020-06-22)
- Reddit Character Discussion (2021-02-24) (post-December 2020 Rebalance)