Sandalphon/Strategy
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Ratings
| Sandalphon | |||||
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Overview
The Grand version of Sandalphon has superior capability on battles against non-elemental foes due to his special debuff,
Local status effect. Besides his offensive capability, his defensive capability is great thanks to his innate high defense. His kit is designed for short-term battles or Impossible contents, making him great for beginner to advanced players.
Strengths
- Superior offensive and defensive capability from
This is What I Live ForCan't restore HP.
Takes 10% max HP damage every turn (Damage cap: 1000).
100% / 30% boost to critical hit rate100% chance of dealing 30% more damage. and 20% boost to damage cap.
250% boost to DEF.
Guaranteed double attacks.
Converts some types of turn-based damage to HP recovery.:- High damage cap, guaranteed critical hit against Water and non-elemental foes, and guaranteed double attacks.
- High innate defense.
- Heal up to 1000 HP per turn.
- Resilient against most turn-based damage and convert it to healing instead (e.g
PoisonedHP is lowered on every turn
,BurnedHP is lowered on every turn
).
Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
Local status effect has unique capability to transform foe's element into Water, allowingEarth Seraphic Weapon to work against non-Water foes.- In conjunction of that debuff, he also inflicts
Prison of WarCharge diamonds don't fill up / Can't use special attacks
Local status effect, stopping most foe's special attacks for two whole turns.
- In conjunction of that debuff, he also inflicts
- Ability to grant himself unremovable Elemental ATK Up
Fire ATK UpFire ATK is boosted (Can't be removed) Water ATK UpWater ATK is boosted (Can't be removed) Earth ATK UpEarth ATK is boosted (Can't be removed) Wind ATK UpWind ATK is boosted (Can't be removed)
withEcliptica600% Earth damage to a foe (Damage cap: ~630,000).
Steal one of the tetra-elements.
(Inflict30% Fire ATK DownFire ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds,30% Water ATK DownWater ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds,30% Earth ATK DownEarth ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, or30% Wind ATK DownWind ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds on a foe.
Gain30% Fire ATK UpFire ATK is boosted (Can't be removed)
Strength: 30%Duration: Indefinite,30% Water ATK UpWater ATK is boosted (Can't be removed)
Strength: 30%Duration: Indefinite,30% Earth ATK UpEarth ATK is boosted (Can't be removed)
Strength: 30%Duration: Indefinite, or30% Wind ATK UpWind ATK is boosted (Can't be removed)
Strength: 30%Duration: Indefinite based on the stolen element.) and instantly benefits from it with bonus damage from hisFour Primarchs' Wings30% Bonus DMG effect of each stolen element.
Buffs can't be removed once Sandalphon has all the tetra-elements., although gained buff is random and can be regained.- Once he gains all of the possible buffs, other buffs granted to him cannot be removed.
- By sacrificing allies' buffs, he can remove buffs from all foes with
The ViceRemove all buffs from all other allies and foes.
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.,150% C.A. DMG UpCharge attack DMG is boosted (Can't be removed)
Strength: 150%Duration: 1 turn , and90% C.A. DMG Cap UpCharge attack DMG cap is boosted (Can't be removed)
Strength: 90%Duration: 1 turn ., giving him instant charge attack with high magnitude.
Weaknesses
- The downtime of
Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
Local status effect is fairly high, making him unsuitable for longer off-element battles. - While
Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
Local status effect transform foe's element for remainder buff duration, it does not remove elemental resistances. - Both
Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
Local status effect andPrison of WarCharge diamonds don't fill up / Can't use special attacks
Local status effect are local status effects. They only benefits the caster's party. This is What I Live ForCan't restore HP.
Takes 10% max HP damage every turn (Damage cap: 1000).
100% / 30% boost to critical hit rate100% chance of dealing 30% more damage. and 20% boost to damage cap.
250% boost to DEF.
Guaranteed double attacks.
Converts some types of turn-based damage to HP recovery. prevents him to receive healing normally; he only heals from turn-based damage.- Requires micromanagement on determining time to cast
The ViceRemove all buffs from all other allies and foes.
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.,150% C.A. DMG UpCharge attack DMG is boosted (Can't be removed)
Strength: 150%Duration: 1 turn , and90% C.A. DMG Cap UpCharge attack DMG cap is boosted (Can't be removed)
Strength: 90%Duration: 1 turn . due to very scarce source of unremovable party-wide buffs on Earth.
How to Play
- Depending on foe's element, cast
Ethereal Prison500% Earth damage to all foes (Damage cap: ~630,000).
InflictElemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
Base Accuracy: 200%Duration: 5 turnsLocal status effect andPrison of WarCharge diamonds don't fill up / Can't use special attacks
Base Accuracy: 90%Duration: 2 turnsLocal status effect.:- Whenever it's off cooldown against non-Water foes, or
- When Water foes are preparing special attack to stall them.
Ecliptica600% Earth damage to a foe (Damage cap: ~630,000).
Steal one of the tetra-elements.
(Inflict30% Fire ATK DownFire ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds,30% Water ATK DownWater ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds,30% Earth ATK DownEarth ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, or30% Wind ATK DownWind ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds on a foe.
Gain30% Fire ATK UpFire ATK is boosted (Can't be removed)
Strength: 30%Duration: Indefinite,30% Water ATK UpWater ATK is boosted (Can't be removed)
Strength: 30%Duration: Indefinite,30% Earth ATK UpEarth ATK is boosted (Can't be removed)
Strength: 30%Duration: Indefinite, or30% Wind ATK UpWind ATK is boosted (Can't be removed)
Strength: 30%Duration: Indefinite based on the stolen element.) should be casted immediately when cooldown ends. As the buff gained is unremovable, there's no need to worry about when to cast this.- You can intentionally cast this if Sandalphon already gained all Elemental ATK Up
Fire ATK UpFire ATK is boosted (Can't be removed) Water ATK UpWater ATK is boosted (Can't be removed) Earth ATK UpEarth ATK is boosted (Can't be removed) Wind ATK UpWind ATK is boosted (Can't be removed)
to lower foe's defense.
- You can intentionally cast this if Sandalphon already gained all Elemental ATK Up
- Be careful when casting
The ViceRemove all buffs from all other allies and foes.
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.,150% C.A. DMG UpCharge attack DMG is boosted (Can't be removed)
Strength: 150%Duration: 1 turn , and90% C.A. DMG Cap UpCharge attack DMG cap is boosted (Can't be removed)
Strength: 90%Duration: 1 turn .. Make sure to cast this first before any buffing skills to avoid wasting buffs.- When in emergency, you can intentionally cast this to remove all possible buffs from all foes, by sacrificing ally's buffs.
- Put him at second slot due to his guaranteed double attacks. This ensures allies to catch up dealing Charge Attacks after him.
Synergy
Unremovable Buffs
Having allies which grants allies unremovable buffs or ability to retain their buffs allows him to cast
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.,
Strength: 150%Duration: 1 turn , and
Strength: 90%Duration: 1 turn . more frequently without worrying too much with his buff-removing capability against his own allies. Few sources of it are:
Cain (Grand): Soldier's SwiftnessAll allies gain InstantaneityATK is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Strength: 30% ATK Up / 20% DA Up / 10% TA UpMultiplier: NormalDuration: 6 turnsSpecial buff.Golden Knight: Golden ArmorRecover 5% of max HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full.
Buffs can't be removed.Jessica (Yukata): FeuerwerkAll allies gain FeuerwerkATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Multiplier: NormalDuration: 3 turnsSpecial buff and10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns.
WhenFire SupportPflegeschuss and Godsend Trigger's DMG and DMG caps are boosted (Max: 2 times / Can't be removed)
lvl is 1 or higher: All allies also gainSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns.Mahira: Spirit DrumsAll allies gain Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Multiplier: NormalDuration: 5 turns.
(Consumes allDrum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
. Effect varies based on number of Drum Beat consumed.)
At level 95:Zeal of the FeatherATK is boosted / DEF is boosted /
Triple attack rate is boosted / Double attack rate is boosted /
C.A. DMG Cap Boosted (Can't be removed)
Duration: 5 turns now always has maximum effectiveness.Drum BeatGain stars by attacking foes
(Boost to Spirit Drums based on the number of stars)
is no longer consumed upon cast.Melleau: Me and My PartnerRaise Warrior's WrathDEF is boosted (Can't be removed)
Duration: Indefinite lvl upon triple attacks.
(Gain in order based on lvl: 100% boost to DEF, 20% reduced damage taken, +20 boost to hostility, charge bar fills up 100% faster from damage taken, buffs can't be removed.)World Ender (4★/Main): VernusMassive Earth damage to a foe.
All Earth allies gainCounters on DMG (3 times)Counters upon taking DMG
Strength: 200%Counter attacks grant 5% charge bar per hit..
After 4★:
All Earth allies also gainDispel CancelEffects that remove buffs will be nullified (1 time)
.Zeta and Vaseraga (Halloween): Festive ContractorsGuaranteed double attacks.
Zeta and Vaseraga's buffs can't be removed.Monika (Valentine): Lovely DressingAll allies gain RefreshHP is restored on every turn
Strength: 1000Duration: 3 turns andVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
(When Monika has 12 or more buffs:
All allies also gainDispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite.)
Elemental Boost
With Sandalphon's
Local status effect, weapons and summons which only benefits against Water foes can be safely used which in turn increase the party's firepower for the remainder of turns. Notable examples are:
Other
Lobelia: Warbringer900% Earth damage to all foes (Damage cap: ~1,120,000).
3-turn cut to Earth allies' skill cooldown.
(Consumes 5Magic CrestMagic is amplified (Can't be removed)
.)
At level 75:
Damage increased to 1000% can potentially makeElemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
Local status effect have permanent uptime.Golden Knight: can also make use of The ViceRemove all buffs from all other allies and foes.
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.,150% C.A. DMG UpCharge attack DMG is boosted (Can't be removed)
Strength: 150%Duration: 1 turn , and90% C.A. DMG Cap UpCharge attack DMG cap is boosted (Can't be removed)
Strength: 90%Duration: 1 turn . via their skill,Sword in FluxReplicate caster's or an ally's skill.
(Gains a buff based on the type of skill replicated.)Monika (Valentine): her Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30% and20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns.
(When Monika has 12 or more buffs:
All allies also gain80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: Indefinite and20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite.) can allow Sandalphon to useAin Soph Aur450%Massive Earth damage to a foe.
GainBlessedNext Ecliptica activates twice (Can't be removed)
Duration: Indefinite. (Next Ecliptica activates twice.) more often.
Extended Mastery Perks
| Sandalphon | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Debuff Resistance
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Overdrive Attack
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Overdrive Curbed
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Earth ATK Up
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
Triple Attack Rate
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Skill Damage Cap
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Skill Damage Cap
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Debuff Success Rate Up
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| ☆☆☆ | ★★★ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-12-29 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Sandalphon.