Noa (Grand)/Strategy

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Ratings

Noa (Grand) 9.7This character's rating from GameWith out of 10 9.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 5This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.  

  • Role: Support
  • Enabler for Charge Attack-based characters and teams.
  • Gives party-wide 30% DA UpDouble attack rate is boosted
    Strength: 30%
    , 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    , Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Dispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
  • Can grant another ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and, from 10th turn onward, C.A. Reactivation (1 time)Charge attack reactivates
    .
  • Inflicts permanent 10% DEF Down and 10% Debuff Res. Down with Passage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    and dispels enemy buffs.
  • Possesses unique support capabilities but has long cooldowns on his skills.

Overview

Noa is a unique and powerful support character, filling the role of a buffer and a debuffer. Due to this he fits on a variety of teams, but is most powerful on teams which are hitting C.A cap and can generate charge bar quickly.

Strengths

  •  Radiation Bolt IIRemove 1 buff from a foe.
    Inflict Passage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    Strength: 10% DEF Down / 10% Debuff Resistance DownBase Accuracy: 200%Duration: Indefinite
    .
    includes both a dispel and a permanent 10% DEF and Debuff Resistance Down debuff in the form of Passage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    Strength: 10% DEF Down / 10% Debuff Resistance DownBase Accuracy: 200%Duration: Indefinite
    , which also passively boosts C.A. damage and C.A. damage cap with  Primal Beast of Shipbuilding30% boost to C.A. damage and 10% boost to C.A. damage cap for Light allies against foes with Passage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    .
    by 30% and 10% respectively.
  •  Sacred Shield250% Light damage to all foes (Damage cap: ~630,000).
    All allies gain Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Dispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
    provides both Dispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    and Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    as well as a nuke, useful for negating large amounts of damage from enemy C.A.s alongside avoiding dispel.
  •  Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Blessed DepartureHas received Noa's blessing (Can't be removed)
    Duration: Indefinite
    .
    (From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .)
    gives one ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Blessed DepartureHas received Noa's blessing (Can't be removed)
    Duration: Indefinite
    , a buff which reduces the cooldown of Halo of Invocation every time an ally with it C.A.s with  End of the Rainbow1-turn cut to Halo of Invocation's cooldown when an ally with Blessed DepartureHas received Noa's blessing (Can't be removed)
    effect uses charge attack.
    . It also grants C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    from the 10th turn onward, allowing for massive amounts of damage.
  • His C.A. gives the entire team 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    , great for quickly generating large amounts of charge bar.

Weaknesses

  • He has generally poor Ultima synergy with other popular Light characters due to Staff/Gun proficiency.
  •  Sacred Shield250% Light damage to all foes (Damage cap: ~630,000).
    All allies gain Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Dispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
    is on a huge 12 turn cooldown and only gives a 1 hit unchallenged, which loses value when fighting enemies which use multi-hit attacks.
  •  Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Blessed DepartureHas received Noa's blessing (Can't be removed)
    Duration: Indefinite
    .
    (From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .)
    can't be used on himself.

How to Play

Noa's kit is fairly easy to use. You're basically trying to maximize the number of characters which have Blessed DepartureHas received Noa's blessing (Can't be removed)
Duration: Indefinite
so you can activate  Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
and Blessed DepartureHas received Noa's blessing (Can't be removed)
Duration: Indefinite
.
(From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.)
as often as possible. Placing him towards the front of your team is recommended so you can take full advantage of his C.A. buffs.

  • Use  Radiation Bolt IIRemove 1 buff from a foe.
    Inflict Passage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    Strength: 10% DEF Down / 10% Debuff Resistance DownBase Accuracy: 200%Duration: Indefinite
    .
    first.
  • Place  Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Blessed DepartureHas received Noa's blessing (Can't be removed)
    Duration: Indefinite
    .
    (From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .)
    on a character of your choice. Using it on a character with a powerful buff on C.A. first will allow you to get access to these buffs faster.
  • Cycle through using  Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Blessed DepartureHas received Noa's blessing (Can't be removed)
    Duration: Indefinite
    .
    (From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .)
    on all non-Noa members of your party.
  • Use  Radiation Bolt IIRemove 1 buff from a foe.
    Inflict Passage of PeaceDEF is lowered /
    Debuff resistance is lowered (Can't be removed)
    Strength: 10% DEF Down / 10% Debuff Resistance DownBase Accuracy: 200%Duration: Indefinite
    .
    as a dispel and  Sacred Shield250% Light damage to all foes (Damage cap: ~630,000).
    All allies gain Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    and Dispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
    to avoid damage as needed.

Synergy

Main Character

  • Classes which C.A. frequently like Chrysaor, Kengo, and Rising Force can help decrease the cooldown of  Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Blessed DepartureHas received Noa's blessing (Can't be removed)
    Duration: Indefinite
    .
    (From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .)
    when buffed by Blessed DepartureHas received Noa's blessing (Can't be removed)
    Duration: Indefinite
    . They also greatly benefit from his passive increase to C.A. damage and cap.

Characters

  • Jeanne d'Arc (Grand): Noa's  Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Blessed DepartureHas received Noa's blessing (Can't be removed)
    Duration: Indefinite
    .
    (From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .)
    can allow for teamwide Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    on turn 2 with Jeanne's  SanctifyGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3 turnsStacking: Teamwide
    .
    .

Extended Mastery Perks

Noa (Grand) Stars: 9 EMP: 45
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Light ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Boost to Charge Bar
★☆☆★★☆★★★
5%8%10%
Dark Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update:

Gamewith's recommended EMP build for Noa (Grand).

Priorities[edit]

Noa (Grand) Stars: 7 EMP: 28
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Light ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★☆☆
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Boost to Charge Bar
★☆☆★★☆★★★
5%8%10%
Dark Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★★★ ★☆☆ ☆☆☆ ☆☆☆
Last update:

Kamigame's recommended EMP build for Noa (Grand).

Priorities[edit]

Resources

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