Mireille and Risette/Strategy
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Ratings
| Mireille and Risette | |||||
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Overview
Mirelle and Risette are one-of-a-kind attacker unit which synergizes with
mechanics. While they're fragile due to their low defense and debuff resistance, they can always deal triple attacks, and getting stronger after each Charge Attack, while can consume
to gain strong buff such as
and
.
Strengths
- Always deals Triple Attack due to their
Kind Homunculus60% reduced DEF and 25% reduced debuff resistance.
Guaranteed triple attacks.
Boost to Earth ATK based on number ofWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.. It also increase their damage contribution due toWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
mechanics. Alchemist of CreationSupplement Earth allies' damage dealt based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Mireille and Risette are sub allies.) increase Earth allies' damage fromWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
. It also works from backline.- Due to them having two crest mechanics, it will increase their damage further.
- Huge 1-turn damage boost from their
LiberationConsume 2 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to gainLiberationATK is sharply boosted by Liberation (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn .
(When 5Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
are consumed: Also gainDouble StrikeAttacks twice each turn
Duration: 1 turn .) by consuming 2Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.- Consuming 5
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
instead will also give themDouble StrikeAttacks twice each turn
for 1 turn, further increasing their damage contribution.
- Consuming 5
- After every Charge Attack, they will automatically activate
Force de la SagesseGain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Multiplier: SeraphicDuration: 3 turns,10%-35% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 10%-35%Duration: 3 turns, andWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(Boost to specs upon each cast [Max: 5 / Includes activation by charge attack].) which buffs gets stronger the more they cast it. - Can fend off deadly one-foe Charge Attack or normal attacks with their
ProtegerGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn andDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn ..
Weaknesses
- Fragile attacker; have low defense and debuff resistance from
Kind Homunculus60% reduced DEF and 25% reduced debuff resistance.
Guaranteed triple attacks.
Boost to Earth ATK based on number ofWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.. - Don't have any damaging skill. Relies on autoattacks for damage contribution.
- While they have
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
mechanics, they don't give other allies crests needed to activate it.
How to Play
- Cast
Force de la SagesseGain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Multiplier: SeraphicDuration: 3 turns,10%-35% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 10%-35%Duration: 3 turns, andWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(Boost to specs upon each cast [Max: 5 / Includes activation by charge attack].) whenever it's off cooldown to increase their firepower. - When a deadly one-ally attack or strong normal attacks will come, cast
ProtegerGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn andDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn .. - Cast
LiberationConsume 2 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to gainLiberationATK is sharply boosted by Liberation (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn .
(When 5Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
are consumed: Also gainDouble StrikeAttacks twice each turn
Duration: 1 turn .) whenever needed and have enoughWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to use for. You can cast this intentionally to increase their firepower temporarily, or to deal a huge 1-turn burst. - Since they always deal Triple Attack, put them at 2nd position to ensure other allies can catch up dealing consecutive Charge Attacks.
Synergy
- With their fragile defense, having any ally who can redirect attacks away or giving consistent protection will be very appreciated to increase their survivability.
- Any source of
VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." is very appreciated. They don't have any way to protect themselves from debuffs. - External source of
Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
will help not just them castingLiberationConsume 2 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to gainLiberationATK is sharply boosted by Liberation (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn .
(When 5Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
are consumed: Also gainDouble StrikeAttacks twice each turn
Duration: 1 turn .) more frequent, but to all allies to make use of theirAlchemist of CreationSupplement Earth allies' damage dealt based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
(Takes effect even when Mireille and Risette are sub allies.). - Sources of Charge Bar boosting buffs can help them casting
Force de la SagesseGain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Multiplier: SeraphicDuration: 3 turns,10%-35% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 10%-35%Duration: 3 turns, andWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(Boost to specs upon each cast [Max: 5 / Includes activation by charge attack].) frequently from Charge Attack, keeping their offensive buffs intact with lesser downtime.
Weapons
Harp of Repudiation/ Harp of Renunciation (Mainhand) is the most general way to generate Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
, to help them castLiberationConsume 2 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
to gainLiberationATK is sharply boosted by Liberation (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn .
(When 5Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
are consumed: Also gainDouble StrikeAttacks twice each turn
Duration: 1 turn .) more frequently.- Using it with
γ Pendulum will also give them Charge Bar Gain UpCharge bar gain is boosted
, abusing their Triple Attacks for frequent skill casting.
- Using it with
Characters
Medusa can generate Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
for all allies in conjunction of long 5-turn20% Water CutWater DMG is cut 20%
Water Damage Cut., which will be appreciated by either character. She also has crest mechanics from herYour Life's Not Just YoursWater damage reduction to Earth allies based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
(Water damage reduction takes effect even when Medusa is a sub ally.), which is very appreciated to help them survive longer.Baal can cast SessionGrant SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: 5 turns to caster and an ally. (Can't grant Session effect to more than 1 other ally at a time.) to them, nullifying their low defense penalty while making use of its bonus Earth damage. While he helps their problem for long-term survivability with 100% uptime, using him isn't recommended for long battles.Jessica (Yukata) can further increase their damage contribution with her AussenseiterGrant an Earth ally a ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 30%Duration: Indefinite.
(Bonus Earth DMG effect ends upon taking damage.) which stacks with their own buffs. Her skills can also lower their defense penalty and giveShieldNext ATK received will be ineffective for a fixed amount
, slightly increasing their survivability.Yggdrasil can give them Charge Bar boost, helping them to deal Charge attack faster with her Blathnat NornAll allies gain 20% ATK UpATK is boosted
Strength: 20%Duration: 3 turnsDual-sided,20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turnsDual-sided, and20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns.
(Consumes 10% of charge bar.)
At level 55:
Buffs increased to25% ATK UpATK is boosted
Strength: 25%Duration: 3 turnsDual-sided,25% DEF UpDEF is boosted
Strength: 25%Duration: 3 turnsDual-sided, and25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns.. Having innate high hostility also help their survivability, with her skills offseting their rather low defense withDEF UpDEF is boosted
andShieldNext ATK received will be ineffective for a fixed amount
.Caim (Sub) when combined with Highlander grid can offset their low defense, while also increase their damage output from his The Hanged Man ReversedWhen Sub Ally: When all equipped weapons are different, 20% boost to Earth allies' ATKPerpetuity modifier, 50% boost to DEF, and 10% boost to damage cap..
Summons
Dogu (Sub) can increase their damage with its sub aura which synergizes generally with Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
Extended Mastery Perks
| Mireille and Risette | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Critical Hit
|
Earth ATK Up
|
Charge Attack Damage
|
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| ☆☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Critical Hit
|
Charge Attack Damage
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
Critical Hit
|
Critical Hit
|
Earth ATK Up
|
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| ☆☆☆ | ★★★ | ★★★ | ★★☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-11-06 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Mireille and Risette.
Priorities[edit]
Take all Critical Hit EMPs to increase their damage output due to their guaranteed Triple Attacks. Then, take 1★ and 2★ on separate Earth Attack Up perks. Save the rest EMPs until their EMP Support Skill is implemented.Resources
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