Lady Grey (Halloween)/Strategy

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Ratings

Lady Grey (Halloween) 9.4This character's rating from GameWith out of 10 8.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 3This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.  

  • Role: Support/Debuffer
  • Improves party survivability with DrainDamage dealt is partially absorbed to HP
    and an indefinite and undispellable 45% DEF UpDEF is boosted
    Strength: 45%
    to the party.
  • Can inflict up to 30% DEF Down (Stackable)DEF is lowered (Stackable)
    on all foes, stacking with single- and dual-sided debuffs.
  • Provides offensive support through Charge Attack's StrengthATK is greatly boosted based on how high HP is
    buff, Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    , and increased C.A. DMG/C.A. DMG Cap.
  • Indefinite ShieldNext ATK received will be ineffective for a fixed amount
    provides Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    as long as it's active. Great for characters who can avoid taking damage.

Overview

Lady Grey (Halloween) is a Support/Healer that specializes at playing the support role in a non-enmity composition. Being a Melee-specialty character, she fits naturally into Melee-based Dark teams that wants to use characters like Seox, Wulf and Renie and Orchid. The utility she brings to such teams is powerful, including survivability in the form of EvenfallDEF is boosted (Stackable / Can't be removed)
, ShieldNext ATK received will be ineffective for a fixed amount
and HP regeneration, damage in the form of StrengthATK is greatly boosted based on how high HP is
and Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
. In addition, she have other benefits such as providing a stackable Defense Down, Charge Bar +Instantly boosts Charge Bar by
and C.A. Specs with her support skill.

However, her weaknesses are also very evident; as a utility character, she's somewhat weaker in the debuff department due to her inability to cap Defense Down quickly, and in most fights waiting until turn 10 to cap Defense Down would be sacrificing a lot of damage. Her skillset also falls very narrowly into the category of non-Enmity Dark teams, but for that team there are potentially better options such as Ferry (Grand), Eustace (Dark) and Clarisse (Valentine). In addition to her own issues, the fact that Seox is a character that needs less help in terms of damage compared to other characters (including Main Character) makes other specialties such as Dagger or Gun to be comparable or even better than Melee.

In conclusion, she's a powerful character when used in the correct team composition (mainly Dark Melee teams with Stamina), and can be a good filler character into many teams thanks to her many buffs. That being said, she does not fit very well with traditional Enmity teams, and there are probably better options if you're using her in such a team.

How to Play

Lady Grey (Halloween) is a buff-based character, and the most important thing is to maximize the value of her buffs.

  • Her charge attack, when used in conjunction with other StrengthATK is greatly boosted based on how high HP is
    buffs (most notably  NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3 turns
    and Recovery Cap Boosted (1000)Recovery cap is boosted
    Strength: 1000Duration: 3 turns
    .
    from Doctor), can often result in No Effect due to being overwritten by stronger buffs. In these situations, it might be helpful to hold the Charge Attack until the duration ends to ensure the uptime.
  •  Night's GraceAll allies gain DrainDamage dealt is partially absorbed to HP
    Strength: (Healing cap: 500)Duration: 5 turns
    , Death's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
    Duration: 5 turns
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    may be used whenever any of the three effects is needed. In battles where Death's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
    is relevant, it might be helpful to save the skill for those instances, since it can often provide a lot of value.
  •  Dusk's DescentInflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    on all foes.
    All allies gain EvenfallDEF is boosted (Stackable / Can't be removed)
    Strength: 15% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 3).
    should be used whenever off cooldown unless EvenfallDEF is boosted (Stackable / Can't be removed)
    is fully stacked or not needed. Notice that EvenfallDEF is boosted (Stackable / Can't be removed)
    is an indefinite duration unremovable buff, so only three uses of the skill would grant permanent 45% Defense. If Dusk's Descent is used to cap Defense Down, then it should be used whenever off cooldown because a 180s duration stackable Defense Down can be hard to maintain.
  •  Hands of NecroniaGrant a Dark ally a ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite
    worth 70% of caster's max HP (Max: 4000) and 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks (Ends upon taking DMG)
    Strength: 30%Duration: Indefinite
    .
    (Bonus Dark DMG effect ends upon taking damage.)
    should be used whenever off cooldown. The target selection is an interesting topic that depends a lot on your team composition. In general, it is most beneficial to use Hands of Necronia first on characters with high long-term survivability, such as Seox and Orchid. If these characters already have the buff, then consider using this on herself or Main Character, but it would usually not last very long. Remember that this can be used to refresh the shield on a character that already have the buff, so sometimes it may be useful to re-apply the buff on a character who still have the buff.

Synergy

  • She can be used with  ConjunctionSet all allies' HP to 1.
    All allies gain UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and DrainDamage dealt is partially absorbed to HP (Can't be removed)
    Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns
    .
    in a one turn Charge Attack setup, since it provides DrainDamage dealt is partially absorbed to HP
    which helps her activate her Support Skill that boosts C.A. Specs.

Extended Mastery Perks

Lady Grey (Halloween) Stars: 9 EMP: 45
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
HP
★☆☆★★☆★★★
250500750
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to all allies' healing cap.
☆☆☆ ☆☆☆ ★★★ ★★★ ☆☆☆
Last update: 2019-03-10

Gamewith's recommended EMP build for Lady Grey (Halloween).

Prioritize Critical first to improve her damage. If you use her to maximize defense down, prioritize Debuff Success Rate. Afterwards, consider 2-3 points of TA, 1-2 of DA and rest into Defense.

Lady Grey (Halloween) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ★★★ ★★☆ ★★★
HP
★☆☆★★☆★★★
250500750
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to all allies' healing cap.
★★★ ★★★ ★★★ ☆☆☆ ☆☆☆
Last update: 2019-03-29
This is a build that does not focus on Debuff Success Rate due to her stacking debuffs being hard to use in solo battles (where you would want to cap DEF Down very early on).

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