Lady Grey (Halloween)/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Lady Grey (Halloween) | |||||
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Overview
Lady Grey (Halloween) is a Support/Healer that specializes at playing the support role in a non-enmity composition. Being a Melee-specialty character, she fits naturally into Melee-based Dark teams that wants to use characters like Seox, Wulf and Renie and Orchid. The utility she brings to such teams is powerful, including survivability in the form of
,
and HP regeneration, damage in the form of
and
. In addition, she have other benefits such as providing a stackable Defense Down,
and C.A. Specs with her support skill.
However, her weaknesses are also very evident; as a utility character, she's somewhat weaker in the debuff department due to her inability to cap Defense Down quickly, and in most fights waiting until turn 10 to cap Defense Down would be sacrificing a lot of damage. Her skillset also falls very narrowly into the category of non-Enmity Dark teams, but for that team there are potentially better options such as Ferry (Grand), Eustace (Dark) and Clarisse (Valentine). In addition to her own issues, the fact that Seox is a character that needs less help in terms of damage compared to other characters (including Main Character) makes other specialties such as Dagger or Gun to be comparable or even better than Melee.
In conclusion, she's a powerful character when used in the correct team composition (mainly Dark Melee teams with Stamina), and can be a good filler character into many teams thanks to her many buffs. That being said, she does not fit very well with traditional Enmity teams, and there are probably better options if you're using her in such a team.
How to Play
Lady Grey (Halloween) is a buff-based character, and the most important thing is to maximize the value of her buffs.
- Her charge attack, when used in conjunction with other
StrengthATK is greatly boosted based on how high HP is
buffs (most notablyNutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns andRecovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns. from Doctor), can often result in No Effect due to being overwritten by stronger buffs. In these situations, it might be helpful to hold the Charge Attack until the duration ends to ensure the uptime. Night's GraceAll allies gain DrainDamage dealt is partially absorbed to HP
Strength: (Healing cap: 500)Duration: 5 turns,Death's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
Duration: 5 turns, andCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. may be used whenever any of the three effects is needed. In battles whereDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
is relevant, it might be helpful to save the skill for those instances, since it can often provide a lot of value.Dusk's DescentInflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds on all foes.
All allies gainEvenfallDEF is boosted (Stackable / Can't be removed)
Strength: 15% (Max: 45%)Duration: Indefinite (Stackable / Max: 3). should be used whenever off cooldown unlessEvenfallDEF is boosted (Stackable / Can't be removed)
is fully stacked or not needed. Notice thatEvenfallDEF is boosted (Stackable / Can't be removed)
is an indefinite duration unremovable buff, so only three uses of the skill would grant permanent 45% Defense. If Dusk's Descent is used to cap Defense Down, then it should be used whenever off cooldown because a 180s duration stackable Defense Down can be hard to maintain.Hands of NecroniaGrant a Dark ally a ShieldNext ATK received will be ineffective for a fixed amount
Strength: 70% of caster's max HP (Max: 4000)Duration: Indefinite worth 70% of caster's max HP (Max: 4000) and30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks (Ends upon taking DMG)
Strength: 30%Duration: Indefinite.
(Bonus Dark DMG effect ends upon taking damage.) should be used whenever off cooldown. The target selection is an interesting topic that depends a lot on your team composition. In general, it is most beneficial to use Hands of Necronia first on characters with high long-term survivability, such as Seox and Orchid. If these characters already have the buff, then consider using this on herself or Main Character, but it would usually not last very long. Remember that this can be used to refresh the shield on a character that already have the buff, so sometimes it may be useful to re-apply the buff on a character who still have the buff.
Synergy
- She can be used with
ConjunctionSet all allies' HP to 1.
All allies gainUnchallengedNext DMG received will be ineffective
Duration: 1 turn andDrainDamage dealt is partially absorbed to HP (Can't be removed)
Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns. in a one turn Charge Attack setup, since it providesDrainDamage dealt is partially absorbed to HP
which helps her activate her Support Skill that boosts C.A. Specs.
Extended Mastery Perks
| Lady Grey (Halloween) | Stars: 9 | EMP: 45 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Debuff Resistance
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Overdrive Attack
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Overdrive Curbed
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
HP
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Triple Attack Rate
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Critical Hit
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Debuff Success Rate Up
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Boost to all allies' healing cap. | ||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-03-10 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Lady Grey (Halloween).
Prioritize Critical first to improve her damage. If you use her to maximize defense down, prioritize Debuff Success Rate. Afterwards, consider 2-3 points of TA, 1-2 of DA and rest into Defense.
| Lady Grey (Halloween) | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
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DEF
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Debuff Resistance
|
Overdrive Attack
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Overdrive Curbed
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ☆☆☆ | ★★★ | ★★☆ | ★★★ | ||||||||||||||||||||||||||||||
HP
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Triple Attack Rate
|
Critical Hit
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Debuff Success Rate Up
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Boost to all allies' healing cap. | ||||||||||||||||||||||||||||||
| ★★★ | ★★★ | ★★★ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2019-03-29 | ||||||||||||||||||||||||||||||||||