Supplemental Damage
Attack Types: Normal Attack | Critical Attack | Charge Attack
Other Damage Types: Plain Damage | Bonus Damage | Supplemental Damage
Damage Formula: Basic Concepts | Detailed Formula | Damage Cap | Examples and Guidelines
Supplemental Damage refers to damage that is added to certain damage instances. The generic status associated to supplemental damage is ![]()
.
Supplemental damage activations follow certain rules:
- Supplemental damage, such as
Supplemental DMGDMG dealt is supplemented
and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Local status effect is applied additively to each damage instance.- Skills that hit foes for multiple times (e.g.
Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~82,000 per hit~820,000 total; Does not include Peacemaker.).
At level 95:
Also gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 2 turns and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.) will apply the supplemental damage per damage instance. - Every
Bonus DMGDeals bonus DMG for one-foe one-ally attacks
instance will be treated as a separate damage instance. - Charge Attacks are treated as a single damage instance, even if the extended animation shows multiple hits.
- Certain characters will show multiple damage instances per normal attack (e.g. Ilsa). For Supplemental Damage purposes, these are treated as a single damage instance.
- Skills that hit foes for multiple times (e.g.
- Supplemental damage ignores DMG Cuts and
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
, except for 100% DMG CutTaking 100% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and is not affected by soft capping mechanics.[1] - Only for skill damage and C.A. Damage will supplemental damage be boosted by any multiplier that increases Final Damage (e.g. Seraphic multiplier).[2][3]
- Supplemental damage is applicable to the following: [4]
| Does apply | Does not apply | Only applies to Boost to DMG debuffse.g. Local status effect |
|---|---|---|
| Normal Attack Damage | Standard Plain Damage (e.g. Strength: 25%. At level 75: Effect increased to 33% Mode Bar CutCut to foe's mode bar Strength: 33%.) |
Counter Damage |
| Normal Attack Bonus Damage (e.g. ) |
Fixed Plain Damage (e.g. |
|
| C.A. Damage | C.A. Fixed Damage (e.g. Yodarha (SSR)) |
|
| C.A. Damage Bonus Damage (e.g. Romeo) |
||
| Skill Damage | ||
| Summon Call Damage | ||
| Chain Burst Damage |
- The supplemental damage value usually has a cap, and it is dependent on the source of the effect. However, the actual damage is usually based on a formula, which can take different forms, for instance:
- Based on a percentage of the enemy's maximum HP, such as Sandalphon (Event)'s
The Power of OneAll allies gain
30% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 50% more damage.Duration: 3 turns and Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3 turns. skill. - Based on a percentage of the initial damage instance, such as Halluel and Malluel's
EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect effect.- When two sources of this type are present and stack (e.g. Fraux's
Nightmare ScarletDMG taken is boosted
Strength: 10% of damage dealt (Damage cap: Unknown)Duration: 2 turnsLocal status effect and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect), they stack additively and not multiplicatively, i.e. the calculation is based on the damage before supplemental damage.
- When two sources of this type are present and stack (e.g. Fraux's
- Based on the number of debuffs, such as Silva (Light)'s
Weak PointDMG taken is supplemented based on number of debuffs
effect.
- Based on a percentage of the enemy's maximum HP, such as Sandalphon (Event)'s
- When the supplemental damage is a non-integer, the damage is rounded up.
Effect Stacking
- Supplemental damage sources are separated into several categories that will generally stack with each other.
- Unless otherwise stated, only the highest strength applies in the case where multiple sources of the same category are present.
- Described below are the different categorizations which will stack with each other[5]:
| Category | Sub-category | Description |
|---|---|---|
| Standard | The most common category and with the greatest variety of buffs. They are divided into 4 sub-categories; none of which stack with each other | |
| Buff | This comprises of all buffs, as well as some special non-Keen buffs such as . | |
| Keen | This comprises of all buffs. | |
| Support Skill A | This comprises of some but not all Support Skills that confer supplemental damage. | |
| Aetherial Mastery Bonus (Earrings) | This comprises perks from aetherial mastery bonuses.[6] | |
| Support Skill B | This category comprises of some but not all Support Skills that confer supplemental damage but also stack with the category of Standard. | |
| Weapon Skill | This comprises of all supplemental damage that come from Weapon Skills Subcategories under this stack with each other. | |
| A | This category comprises of all weapons that do not fall under any of the following sub categories. Weapons under this category stack with each other. (Damage cap: 100,000) | |
| B | The only known weapon in this category is Wasserspeier with the Emblem of Humanity. | |
| C | This category comprises of all Weapon skills that confer a stacking buff (e.g. | |
| D | This category comprises of all weapons that only target skill damage (e.g. Weapons under this category stack with each other. (Damage cap: 200,000) | |
| E | This category comprises of all weapons that only target charge attack damage (e.g. Weapons under this category stack with each other. (Damage cap: 1,000,000) | |
| Summon Aura | This category comprises of all Summon Auras. | |
| Character Debuff | This category comprises of debuffs applied by Characters that confer supplemental damage. Subcategories under this stack with each other. | |
| A | This category comprises most of the known character debuffs that confer supplemental damage. | |
| B | Currently, only Local status effect is known to be of this category.[7] | |
| Summon Debuff | This category comprises of debuffs applied by Summons that confer supplemental damage. | |
| FieldVerification needed. | This category comprises of all fields that confer supplemental damage. | |
Filters
Sources of Supplemental Damage
| Name | Rarity | Element | Source | Target | Damage Cap | Cooldown | DurationDuration of the Supplemental Damage buff. Might differ from the skill duration indicated on the character page. | Category | Notes |
|---|---|---|---|---|---|---|---|---|---|
![]() Aster |
![]() Refreshing BreezeGrant an ally Strength: 50%Duration: 5 turns and Strength: (Damage cap: 20,000)Duration: 5 turns. |
One Ally | 20,000 | 8 turns Lvl 45: 7 turns |
5 turns | Standard - Buff | |||
![]() Azazel (Halloween) |
![]() Dark DominatorGain Strength: 70% chance of dealing 30% more damage.Duration: 3 turns, Strength: 30%Duration: 3 turns, Strength: 15%Duration: 3 turns, and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. (If a foe has Petrified Local status effect: Instantly perform a normal attack without using up a turn. Otherwise: Affects all allies.) |
All Allies | 50,000 | 8 turns Lvl 55: 7 turns |
3 turns | Standard - Keen | |||
![]() Beatrix (SR) |
![]() Exaltation1-turn cut to an Earth ally's skill cooldown. Ally gains Strength: ?% of foe's max HP (Damage cap: 30,000)Duration: 3 turns, Duration: 3 turns, and Strength: 30%. |
One Ally | 30,000 | 7 turns | 3 turns | Standard - Buff | Strength is ?% of a foe's max HP, capped at 30,000. | ||
![]() Cagliostro |
![]() PhantasmagoriaAll allies gain Duration: 3 turnsSpecial buff and Duration: Indefinite. At level 75: Effect enhanced. At level 100: All allies also gain Strength: 50% chance of dealing 30% more damage.Duration: 3 turns and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. |
All Allies | 50,000 | 7 turns | 3 turns | Standard - Keen | Level 100 only. Strength is 1% of a foe's max HP, capped at 50,000. | ||
![]() Cagliostro (Summer) |
![]() Ars NovaArs Nova: All Water allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3 turns, Strength: 1% of enemy's max HP (Damage cap: 50,000)Duration: 3 turns, and Duration: Indefinite. (Changes to Ars Notoria when Cagliostro's Duration: Indefinite is 5.) Ars Notoria: All Water allies gain Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, Strength: 50%Duration: 3 turns, and Strength: 15%Duration: 3 turns. (Consumes 5 Duration: Indefinite.) |
All Allies (Water Only) | 50,000 | 7 turns Lvl 55: 6 turns |
3 turns | Standard - Keen | Strength is 1% of a foe's max HP, capped at 50,000. | ||
![]() Cagliostro (Summer) |
![]() Aqua MagnaMassive Water damage to a foe. Cagliostro gains Duration: Indefinite. All allies gain Strength: 1% of enemy's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All Allies | 50,000 | N/A | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Strength is 1% of a foe's max HP, capped at 50,000. | ||
![]() Cassius (Event) |
Strange ArtsLess likely to be targeted. Supplemental DMG effect when HP is full. |
Self | 20,000 | N/A | As long as HP is full. | Standard - Support Skill A | Strength is ?% of a foe's max HP, capped at 20,000. | ||
![]() Cassius (Yukata) |
Moon Between the Clouds Strength: Indefinite lvl rises by 1 upon an ally's damage skill usage (Max: 10). (Supplement damage dealt based on lvl.) |
Self | 20,000 | N/A | Indefinite | Support Skill B | Strength is 1% of a foe's max HP, capped at 2,000 x (Max: 10). | ||
![]() Catura |
![]() Blamboo Shots12-hit, 100% Wind damage to random foes (Damage cap: ~80,000 per hit). Inflict Strength: 1% of foe's max HPBase Accuracy: 120%Duration: 4 turns on all foes. (Number of hits and Blamboozled effect specs increased upon each cast [Max: 5 times].) |
Foe | 40,000 | 7 turns | 4 turns | Character Debuff A | Strength is 1% of a foe's max HP, capped at 40,000. | ||
![]() Catura |
Milky Roll-OutWhen in : Guaranteed triple attacks, supplement damage (Max: 50,000), 50% Bonus Wind DMG effect, and 30% reduced DEF. |
Self | 50,000 | N/A | Indefinite | Support Skill B | Strength is 1% of a foe's max HP, capped at 50,000. No duration or cooldown, but requires 60% charge bar per turn to maintain. | ||
![]() Charioce XVII |
![]() Boost MoraleRestore 30% of an ally's HP (Healing cap: 2000) and grant Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns and Strength: 1% of enemy's max HP (Damage cap: 30,000)Duration: 3 turns. |
One Ally | 30,000 | 5 turns Lvl 55: 4 turns |
3 turns | Standard - Buff | Strength is 1% of a foe's max HP, capped at 30,000. | ||
![]() Clarisse (Light) |
![]() Atomic ResolutionPlain damage to a foe based on 1%-5% of its current HP and remove 1 buff. (Damage cap: ~710,000). Use 1 charge: All allies also gain Strength: 1% of enemy's max HP (Damage cap: 5000)Duration: 4 turns. |
All Allies | 5,000 | 6 turns | 4 turns | Standard - Buff | Requires and consumes 1 charges. Strength is 1% of a foe's max HP, capped at 5,000. | ||
![]() Conan Edogawa |
Only One Truth Prevails50% boost to C.A. DMG and boost to DMG dealt (Damage cap: 20,000) against foes with Local status effect effect. |
Self | 20,000 | N/A | When Local status effect is present on foe. |
Support Skill B | Strength is 1% of a foe's max HP, capped at 20,000. | ||
![]() Dorothy and Claudia |
![]() Maximum ServiceGrant the Main Character Strength: 50%Multiplier: NormalDuration: 3 turns, Strength: 60%Duration: 3 turns, and Strength: 50%Duration: 3 turns. At level 75: Effect enhanced. |
Self | 40,000 | 5 turns | 3 turns | Standard - Buff | Claudia Only. Strength is 1% of a foe's max HP, capped at 40,000. | ||
![]() Eustace (Halloween) |
![]() Wasted EarthAll Earth allies gain Strength: 30% chance of dealing 30% more damage.Duration: 3 turns, Strength: 30%Duration: 3 turns, and Strength: 15%Duration: 3 turns. Use 2 : All Earth allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. |
All Allies (Earth Only) | 50,000 | 7 turns | 3 turns | Standard - Keen | Requires and consumes 2 lvls. Strength is 1% of a foe's max HP, capped at 50,000. | ||
![]() Fraux |
![]() Crimson NightmareFire damage to a foe (Damage cap: ~510,000). Inflict Base Accuracy: 200%Duration: 2 turnsLocal status effect. When is in effect: Also inflict Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect and remove 1 buff. |
Foe | No damage cap | 9 turns Lvl 75: 8 turns |
2 turns | Character Debuff B | Local status effect Local status effect. Strength is 10% of damage dealt. No damage cap. | ||
![]() Grimnir (Valentine) |
![]() Grace of the RadiantAll allies gain a 4000-damage Strength: 4000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All Wind allies gain Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Raise Grimnir's lvl by 2. |
All Allies (Wind Only) | 50,000 | N/A | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Strength is 1% of a foe's max HP, capped at 50,000. | ||
![]() Grimnir (Valentine) |
![]() Holy Rays of PurgationWhen the binds on my right arm are undone... The heavens will tremble! The earth will quake! Myriad evils shall be brought to righteous end! (Deploy the Duration: IndefiniteField effect Local status effect field effect.) (Consumes 10 lvls.) |
All Allies | 30,000 | 1 turn | Indefinite | FieldVerification needed. | Requires and consumes 10 lvls. Strength is ?% of a foe's max HP, capped at 30,000. | ||
![]() Hallessena |
Everyone's Safety BlanketSupplemental DMG to the third hit of triple attacks (Damage cap: 50,000). |
Self | 50,000 | N/A | N/A | Support Skill B | Only applies to the third hit of triple attacks. Strength is 1% of a foe's max HP, capped at 50,000. | ||
![]() Hallessena (Halloween) |
![]() Party NightmareAll foes gain Strength: 50%Duration: 2 turnsLocal status effect, Strength: 100%Duration: 2 turnsLocal status effect, and Strength: 100%Duration: 2 turnsLocal status effect. All Light allies gain Triple attack rate is boosted (Can't be removed) Strength: Supplemental DMG effect (1% of foe's max HP [Max: 100,000]) / Guaranteed TADuration: 2 turns. (Requires lvl 3 or higher) |
All Allies (Light Only) | 100,000 | 10 turns | 2 turns | Standard - Buff | All light allies gain Triple attack rate is boosted (Can't be removed) . Strength is 1% of a foe's max HP, capped at 100,000. | ||
![]() Halluel and Malluel (Summer) |
Adventurous TwinsSupplement Light allies' damage dealt based on their number of . (Takes effect even when Halluel and Malluel is a sub ally.) |
Foe | 20,000 | N/A | Until are consumed. |
Support Skill B | Boosts damage dealt by all Light allies for each . Strength is 1% of enemy's max HP, capped at 4,000 x (Max: 5). | ||
![]() Ilsa |
Gun of ArbitrationBoost to damage when there are . Reload instead of attacking when there are no left. |
Self | 20,000 | N/A | Until are consumed. |
Standard - Support Skill A | Strength is 1% of a foe's max HP, capped at 20,000. | ||
![]() Jeanne d'Arc (Grand) |
![]() Sacred ReversalInflict Strength: 25%Base Accuracy: 100%Duration: 4 turnsLocal status effect, Strength: 25%Base Accuracy: 100%Duration: 4 turnsLocal status effect, and Strength: 1% of foe's max HP (Damage cap: 30,000)Base Accuracy: 90%Duration: 4 turnsLocal status effect on all foes. |
Foe | 30,000 | 9 turns Lvl 55: 8 turns |
4 turns | Character Debuff A | Local status effect Local status effect. Strength is 1% of a foe's max HP, capped at 30,000. | ||
![]() Kokkoro |
![]() Speed UpAll allies gain Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns and Strength: 25%. |
All Allies | 30,000 | 8 turns Lvl 55: 7 turns |
3 turns | Standard - Buff | Strength is 1% of a foe's max HP, capped at 30,000. | ||
![]() Kallen Kouzuki |
Zero Squad Commander Duration: Indefinite rises every turn (Max: 5). (Supplemental damage effect and Bonus Fire DMG effect based on lvl.) |
Self | 30,000 | N/A | Indefinite | Standard - Support Skill A | Strength is 1% of a foe's max HP. Damage cap rises for each level of up until 30,000. | ||
![]() Kolulu |
Fated Spear Duration: Indefinite lvl rises by 1 upon being targeted by a foe (Max: 5). Supplemental damage based on Fated Spear lvl (Damage cap: 50,000). |
Self | 50,000 | N/A | Indefinite | Standard - Support Skill A | Strength is 1% of a foe's max HP, capped at 10,000 x (Max: 5). | ||
![]() Krugne (SR) |
![]() Enhancement Dice IIRoll a dice. Buff to all allies based on the number rolled. (Consumes 10% of charge bar) |
All Allies | 20,000 | 1 turn Lvl 45: 0 turns |
3 turns | Standard - Buff | Skill has a random chance of conferring . | ||
![]() Mahira |
Just Like FlyingSupplemental DMG effect to allies based on the number of (Boost to Spirit Drums based on the number of stars) (Damage cap: 20,000 per hit). Debuff immunity for allies with max (Boost to Spirit Drums based on the number of stars) . (Boost to Spirit Drums based on the number of stars) is consumed upon activation of debuff immunity. |
All allies | 20,000 | N/A | Until (Boost to Spirit Drums based on the number of stars) are consumed. |
Support Skill B | Strength is ?% of a foe's max HP, capped at 2,000 x (Boost to Spirit Drums based on the number of stars) level (Max: 10). | ||
![]() Mirin |
Dripping Water Hollows Stone lvl rises with every attack, charge attack, and skill use. (Max: 10. Ends upon taking damage.) |
Self | 25,000 | N/A | Until taking damage | Standard - Support Skill A | Ends upon taking damage. Strength is 1% of a foe's max HP. Damage cap rises for each level of up until 25,000. | ||
![]() Mirin (Light) |
Flawless DrawBoost to damage dealt based on how high charge bar is. |
Self | 40,000 | N/A | When charge bar is 20% or higher. | Standard - Support Skill A | Strength is ?% of a foe's max HP. Damage cap rises with higher charge bar up until 40,000. | ||
![]() Monika (Grand) |
![]() Winds of White WingsAll Wind allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: All Wind allies also gain Strength: 1% of enemy's max HP (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: All Wind allies also gain Strength: 10%Duration: 3 turns. |
All Allies (Wind Only) | 50,000 | 3 turns | 3 turns | Standard - Keen | From 2nd cast onward. Linked skill. Strength is 1% of a foe's max HP, capped at 50,000. | ||
![]() Mugen |
![]() Ballistic Big Boy1000%Unworldly Fire damage to a foe (Damage cap: ~3,000,000). Mugen gains a random buff effect. |
Self | 50,000 | N/A | Indefinite | Standard - Buff | Rampage mode only. Charge attack has a random chance of conferring Strength: (Damage cap: 50,000)Duration: Indefinite. Overwrites Strength: (Damage cap: 20,000)Duration: Indefinite. | ||
![]() Mugen |
![]() Song of InnocenceAll allies gain a random buff effect and Strength: 20%. |
All allies | 20,000 | 7 turns Lvl 75: 6 turns End cooldown for Song of Innocence. ends its cooldown. |
Indefinite | Standard - Buff | Skill has a random chance of conferring Strength: (Damage cap: 20,000)Duration: Indefinite. | ||
![]() Rei |
![]() Clairvoyant BlissRemove 1 buff from a foe. Inflict Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect, Strength: 15%Base Accuracy: 120%Duration: 180 seconds, Strength: 30%Base Accuracy: 120%Duration: 180 seconds, Strength: 100%Base Accuracy: 120%Duration: 180 seconds, and Base Accuracy: 120%Duration: 180 seconds. |
Foe | 30,000 | N/A | Indefinite | Character Debuff A | Local status effect Local status effect. Strength is 10% of damage dealt, capped at 30,000. | ||
![]() Rosetta (Grand) |
![]() Iron Maiden150%-200% Wind damage to all foes (Damage cap: ~450,000). All allies gain Strength: 1% of enemy's max HP (Damage cap: 5000)Duration: 3 turns. At level 75: Damage increased to 200%-250%. |
All Allies | 5,000 | 7 turns | 3 turns | Standard - Buff | Strength is 1% of a foe's max HP, capped at 5,000. | ||
![]() Sandalphon (Event) |
![]() The Power of OneAll allies gain Strength: 30% chance of dealing 50% more damage.Duration: 3 turns and Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3 turns. |
All Allies | 10,000 | 7 turns | 3 turns | Standard - Buff | Strength is 1% of a foe's max HP, capped at 10,000. | ||
![]() Silva (Light) |
![]() InsightInflict Strength: 30%Duration: 3 turnsLocal status effect, Strength: 30%Duration: 3 turnsLocal status effect, and Strength: 3,000 per debuff (Damage cap: 30,000)Duration: 3 turns on a foe. |
Foe | 30,000 | 6 turns Lvl 75: 5 turns |
3 turns | Character Debuff A | Local status effect . Strength is 3,000 per debuff, capped at 30,000. | ||
![]() Soriz (SSR) |
Reactive Muscles Duration: Indefinite lvl rises by 1 upon taking damage (Max: Lvl 10). (Supplement damage dealt based on Duration: Indefinite lvl.) At level 90: Duration: Indefinite lvl also rises by 1 upon using damage skills. Duration: Indefinite also boosts ATKUnique modifier, DEF, and damage cap. |
Self | 50,000 | N/A | Indefinite | Support Skill B[8] | Strength is 1% of a foe's max HP, capped at 5,000 x level (Max: 10). | ||
![]() Stan and Aliza |
Boots & Blades lvl rises by 1 upon triple attacks. (Supplemental damage effect based on Steel & Dust lvl [Max: 5].) |
Self | 50,000 | N/A | Indefinite | Support Skill B | Strength is ?% of a foe's max HP, capped at 10,000 x level (Max: 5). | ||
![]() Tabina |
![]() Iiedad300%-350% Fire damage to a foe (Damage cap: ~500,000) and remove 1 buff. Inflict Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turns. |
Foe | 30,000 | 7 turns Lvl 55: 6 turns |
4 turns | Character Debuff A | Local status effect . Strength is 3,000 per debuff, capped at 30,000. | ||
![]() Thelonim |
![]() Thelonim's MagicMighty hero magic! (Random effect.) |
All Allies | 1,000 | 10 turns Lvl 45: 9 turns |
3 turns | Standard - Buff | Skill has a random chance of conferring . | ||
![]() Wulf and Renie |
![]() Herz aus EisenGain Strength: 100% counter damageDuration: 4 turnsUp to 5 hits Counter attacks grant 4% charge bar per hit (includes Kampfer). and Strength: 1% of foe's max HP (Damage cap: 20,000)Duration: 4 turns. (Uses 30% of charge bar) |
Self | 20,000 | 7 turns Lvl 55: 6 turns |
4 turns | Standard - Buff | Strength is 1% of a foe's max HP, capped at 20,000. | ||
![]() Yuel (Summer) |
ZuigetsuSupplement all allies' damage against foes with Local status effect. |
All allies | 30,000 | N/A | When Local status effect is present on foe. |
Support Skill B | Strength is 1% of a foe's max HP, capped at 30,000. | ||
Gladiator |
N/A | ![]() Chase BladeGain Strength: 100%Duration: 2 turns and Strength: Up to 20,000 damageDuration: 3 turns. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) |
Self | 20,000 | 7 turns | 3 turns | Standard - Buff | Extended Mastery Skill. Requires auxiliary weapon. Costs 30 EMP to unlock. | |
Gunslinger |
N/A | ![]() Enhancing ShellEnhancing Shell 90 ATK Hits all: Yes ~50% chance for each ally to gain Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Random Allies | 50,000 | N/A | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Standard - Buff | ~50% chance for each ally to gain when attacking with Enhancing Shells. Requires Bullet Casting II EMP. Strength is 5% of a foe's max HP, capped at 50,000. | |
Lumberjack |
N/A | ![]() Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000). Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns. |
Self | 50,000 | 5 turns | 3 turns | Standard - Keen | Extended Mastery Skill. Costs 35 EMP to unlock. From 2nd cast onward. Strength is ?% of a foe's max HP, capped at 50,000. | |
Robin Hood |
N/A | ![]() Emerald FogInflict Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect. |
Foe | 30,000 | 7 turns | 4 turns | Character Debuff A | Strength is 3,000 per debuff, capped at 30,000. | |
![]() Belial (pre-3★) |
SubauraSupplement DMG based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. |
All Allies | 15,000 | Indefinite | Summon Aura | Strength is 1% of a foe's max HP, capped at 15,000. 30% hit to max HP. | |||
![]() Belial (3★) |
SubauraSupplement DMG based on 1% of the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. |
All Allies | 20,000 | Indefinite | Summon Aura | Strength is 1% of a foe's max HP, capped at 20,000. 30% hit to max HP. | |||
![]() Belial (4★) |
SubauraSupplement DMG based on 1% of the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
All Allies | 30,000 | Indefinite | Summon Aura | Strength is 1% of a foe's max HP, capped at 30,000. 30% hit to max HP. | |||
![]() Dark Flame Scion (pre-3★) |
Terrifying RoarMassive dark damage to all foes. All allies gain Strength: (Damage cap: 3000)Duration: 3 turns. Hidden Effect: Reset the cooldown of one of Lyria (Event)'s skills. |
All Allies | 3,000 | 9 turns | 3 turns | Standard - Buff | |||
![]() Dark Flame Scion (3★) |
Terrifying RoarMassive dark damage to all foes. All allies gain Strength: (Damage cap: 3500)Duration: 3 turns. Hidden Effect: Reset the cooldown of one of Lyria (Event)'s skills. |
All Allies | 3,500 | 9 turns | 3 turns | Standard - Buff | |||
![]() Halluel and Malluel |
Pain EternalMassive Light damage to all foes. Inflict Strength: 15%Duration: 180 seconds, Strength: 15%Duration: 180 seconds, and Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. |
All allies | 10,000 | 9 turns | Indefinite | Summon Debuff | Local status effect Local status effect. Strength is 20% of damage dealt, capped at 10,000. | ||
![]() Rose Queen (Summer) (pre-3★) |
Rose-Tinted VacationAll Wind allies gain Duration: 2 turnsEquivalent to Strength: 1% of foe's max HP (Damage cap: 10,000) and Strength: 20%Multiplier: Unique.. |
All Allies (Wind Only) | 10,000 | 9 turns | 2 turns | Standard - Buff | All wind allies gain . Strength is 1% of a foe's max HP, capped at 10,000. | ||
![]() Rose Queen (Summer) (3★ and 4★) |
Rose-Tinted VacationAll Wind allies gain Duration: 2 turnsEquivalent to Strength: 1% of foe's max HP (Damage cap: 20,000) and Strength: 30%Multiplier: Unique.. |
All Allies (Wind Only) | 20,000 | 9 turns | 2 turns | Standard - Buff | All wind allies gain . Strength is 1% of a foe's max HP, capped at 20,000. | ||
![]() Advocatus |
![]() Diabolic DriveMassive Dark damage to a foe. All allies gain Strength: 5% of foe's max HP (Damage cap: 30,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All allies | 30,000 | N/A | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | Strength is 5% of a foe's max HP, capped at 30,000. | ||
![]() Advocatus Diaboli |
![]() Demonic DriveMassive Dark damage to a foe. All allies gain Strength: 5% of foe's max HP (Damage cap: 30,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All allies | 30,000 | N/A | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | Strength is 5% of a foe's max HP, capped at 30,000. | ||
![]() Ancient Bandages |
![]() Sand BashMassive Earth damage to a foe. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (When below 25% HP: Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. affect all allies.) |
Self | ??? | N/A | ??? | Standard - Keen | When almost knocked out, affects all allies. | ||
![]() Bab-el-Mandeb |
![]() Gu'edenaMassive Dark damage to a foe. All allies gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
All Allies | 50,000 | N/A | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Keen | Strength is 1% of a foe's max HP, capped at 50,000. | ||
Freikugel (4★) |
![]() Golden Advent IIWhen main weapon (MC only): Deals triple attacks against foes in break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in break. |
Self | 100,000 | N/A | Indefinite | Weapon Skill A | Unlocked at level 150. Only to foes in break. Strength is 2% of a foe's max HP, capped at 100,000. | ||
![]() Frostbite |
![]() Blade of IceMassive Water damage to a foe. Gain Strength: (Damage cap: 5000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 5,000 | N/A | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | |||
![]() Fediel's Spine (4★) |
![]() Black CovenantSupplement Dark allies' C.A. DMG based on how high HP is.. |
All Dark Allies | 100,000 ~ 600,000 | N/A | Indefinite | Weapon Skill E | Unlocks at level 120. Strength is 5% of a foe's max HP. | ||
![]() Ewiyar's Beak (4★) |
![]() Emerald CovenantSupplement Wind allies' skill damage.. |
All Wind Allies | 100,000 | N/A | Indefinite | Weapon Skill D | Unlocks at level 120. Strength is 1% of a foe's max HP, capped at 100,000. | ||
![]() Hollowsky Axe |
![]() Hollow ImpactMassive Earth damage to a foe. / All allies gain Strength: 1% of foe's max HP (Damage cap: 10,000). After 4★: All allies also gain Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
All Allies | 10,000 | N/A | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | Strength is 1% of a foe's max HP, capped at 10,000. | ||
![]() Hollowsky Axe (4★) |
![]() Contentious CovenantSupplemental damage to axe- and melee-specialty allies' triple attacks on third hit (Damage cap: 100,000). |
All Allies (axe- and melee-specialty only) | 100,000 | N/A | Indefinite | Weapon Skill A | Unlocks at level 120. Activates on axe- and melee-specialty allies' triple attacks on third hit. Strength is 1% of a foe's max HP, capped at 100,000. | ||
![]() Hollowsky Blade (4★) |
![]() Calamitous CovenantSupplemental damage to sabre- and dagger-specialty allies' attacks based on number of foe's debuffs (Damage cap: 30,000).. |
All Allies (sabre- and dagger-specialty only) | 30,000 | N/A | When debuffs are present on foe. | Weapon Skill A | Unlocks at level 120. Activates when debuffs are present on foe. Strength is 1% per debuff (Max: 10%) of a foe's max HP, capped at 3,000 per debuff (Max: 30,000). | ||
![]() Hollowsky Bow (4★) |
![]() Deleterious CovenantSupplemental damage to bow- and gun-specialty allies' critical hits (Damage cap: 30,000).. |
All Allies (bow- and gun-specialty only) | 30,000 | N/A | Indefinite | Weapon Skill A | Unlocks at level 120. Activates when instances of damage that are associated with a critical hit is applied. Strength is 1% of a foe's max HP, capped at 30,000. | ||
![]() Hollowsky Spear (4★) |
![]() Impervious CovenantSupplemental damage to spear- and katana-specialty allies' attacks when HP is above 80% (Damage cap: 30,000). |
All Allies (spear- and katana-specialty only) | 30,000 | N/A | When above 80% HP. | Weapon Skill A | Unlocks at level 120. Activates when HP is above 80%. Strength is 1% of a foe's max HP, capped at 30,000. | ||
![]() Hollowsky Staff (4★) |
![]() Victorious CovenantSupplemental damage to staff- and harp-specialty allies' attacks based on character's number of buffs (Damage cap: 30,000). |
All Allies (staff- and harp-specialty only) | 30,000 | N/A | When buffs are present on the character. | Weapon Skill A | Unlocks at level 120. Activates when buffs are present on the character. Strength is 1% per buff (Max: 10%) of a foe's max HP, capped at 3,000 per buff (Max: 30,000). | ||
![]() Wamdus's Cnidocyte (4★) |
![]() Azure Covenant |
All Water Allies | 50,000 | N/A | Indefinite | Weapon Skill A | Unlocks at level 150. Strength is 1% of a foe's max HP. | ||
![]() Wilnas's Finger (4★) |
![]() Vermillion Covenant |
All Fire Allies | 10,000 ~ 60,000 | N/A | Indefinite | Weapon Skill A | Unlocks at level 150. Strength is 1% of a foe's max HP. Damage cap varies from 10,000 - 60,000 based on ally's current HP percentage. | ||
![]() Lu Woh's Horn (4★) |
![]() White Covenant |
All Light Allies | 30,000 / 60,000 / 100,000 | N/A | Indefinite | Weapon Skill A | Unlocks at level 150. Strength is 1% of a foe's max HP. Damage cap is 30,000 for the second hit, 60,000 for the third hit, and 100,000 for the fourth hit. | ||
Last Sahrivar (4★) |
![]() Adjudicator's RevelationWhen main weapon (MC only): Gain upon taking damage. |
Self | 40,000 | N/A | Indefinite | Weapon Skill C | Unlocks at level 120. Gain stacks upon taking damage. Strength is 8,000 per stack, up to 40,000. | ||
![]() Levin Shooter (4★) |
![]() Three-Sister RuleWhen main weapon (MC only): Supplemental damage effect upon dealing a triple attack (Stackable / Max: 3 times) |
Self | 30,000 | N/A | Indefinite | Weapon Skill C | Unlocks at level 120. Gain Supplemental damage effect stacks upon dealing a triple attack. Strength is 10,000 per stack, up to 30,000. | ||
![]() Porculius |
![]() Virtue of the BoarMassive Light damage to a foe. Gain Strength: (Damage cap: 20,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 20,000 | N/A | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | |||
![]() Red King Crab (3★) |
![]() Deathly PincersWhen main weapon (MC only): Supplemental damage effect upon taking damage (Stackable / Max: 3 times) |
Self | 15,000 | N/A | Indefinite | Weapon Skill C | Unlocks at level 100. Gain Supplemental damage effect stacks upon taking damage. Strength is 5,000 per stack, up to 15,000. | ||
Sky Piercer |
![]() Lunar FangMassive Dark damage to a foe. Gain Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. cap raised to 40,000. |
Self | 10,000 | N/A | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | |||
Sky Piercer |
![]() Lunar FangMassive Dark damage to a foe. Gain Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. cap raised to 40,000. |
Self | 40,000 | N/A | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | |||
Solomon's Axe |
![]() Goa RoarMassive Earth damage to a foe. Gain Strength: (Damage cap: 5000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Self | 5,000 | N/A | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Standard - Buff | |||
![]() Wasserspeier |
![]() Dual Blade's HumanityWhen main weapon (MC only): 50% boost to skill damage and 20% boost to skill damage cap. Supplemental Damage based on 5% of enemy's max HP (Damage cap: 50,000). |
Self | 50,000 | N/A | Indefinite | Weapon Skill B | With Emblem of Humanity. Strength is 5% of a foe's max HP, capped at 50,000. | ||
![]() Zwei Schaedel |
![]() SeltsamMassive Dark damage to a foe. Gain Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
Self All Allies at 4★ |
10,000 | N/A | 3.5 turns | Standard - Buff | Strength is 1% of a foe's max HP, capped at 10,000. |
START_WIDGET5a550fea4d780d6b-0END_WIDGET
References
- ↑ zekasyuz DMG Boosted 1 https://twitter.com/zekasyuz/status/963408361164218368
- ↑ https://twitter.com/ViridisPatria/status/1208052903044272129
- ↑ zekasyuz DMG Boosted 2 https://twitter.com/zekasyuz/status/1081200173840162817
- ↑ zekasyuz DMG Boosted 3 https://twitter.com/zekasyuz/status/969385756601892864
- ↑ jpokiehl, Supplemental https://docs.google.com/spreadsheets/d/1kea2IL6wLNbw4RNUcrrxMTpoIdlXU13pYOzBXjgoBbs/edit#gid=552620833
- ↑ asai_ Keen and earrings stacking https://twitter.com/asai_/status/1288163499751796737
- ↑ Vizer, Fraux and Tabina Test, https://cdn.discordapp.com/attachments/297417474935226371/686380049653301255/video0.mov
- ↑ Soriz testing https://docs.google.com/document/d/1jP3rU-zetfEeAOrCnlVFTGQyXnRLiCMCdT9Ar9PMSV8/edit?usp=sharing
This article is issued from Wiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.

































































































