Sara/Strategy

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Ratings

Sara 9.2This character's rating from GameWith out of 10 8.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 5This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Defender
  • SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and her 1000% DEF UpDEF is boosted
    buff counters enemy single-target charge attacks, even Wind attacks.
  • Has 50% Damage Cut, which can completely shut down attacks when paired with the appropriate 3★ Carbuncle.
  • Short cooldowns on her skillset allow her abilities to be up for most (if not all) enemy charge attacks.
  • Low damage output unless she gets very low on health.

Overview

Sara is a highly defensive character who excels at reducing incoming damage and protecting more fragile party members.

Strengths

  • Extremely effective damage mitigation.
  • MaestitiaGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    has the shortest cooldown of any SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    effect in the game, making Sara an excellent choice for protecting characters who want to avoid taking hits.
  • QuadrigaAll allies gain 50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    At level 75:
    All allies also gain 25% DEF UpDEF is boosted
    Strength: 25%Duration: 3 turns
    .
    provides a 50% Damage Cut effect, which can be combined with the appropriate 3 Carbuncle summon to entirely nullify incoming damage for a turn.
  • Graphos's TeachingsGain these effects in order upon taking DMG:
    Convert DMG taken to water DMG /
    Boost to C.A. DMG /
    Boost to C.A. DMG cap /
    Debuff immunity /
    Counter on DMG effect (3 hits)
    grows stronger every time Sara gets hit, helping mitigate some of her weaknesses over the course of long battles.

Weaknesses

  • Low damage output due to a low attack stat and a purely defensive skillset.
  • Without SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    , lacks innate Hostility Up outside of one EMP node to attract hits to herself.
    • Gaining Graphos's TeachingsGain these effects in order upon taking DMG:
      Convert DMG taken to water DMG /
      Boost to C.A. DMG /
      Boost to C.A. DMG cap /
      Debuff immunity /
      Counter on DMG effect (3 hits)
      stacks requires her to get hit, which may prove difficult.
  • Has nothing to protect against negative Status Effects until Graphos's TeachingsDMG taken turns into water DMG / C.A. DMG and C.A. DMG cap are boosted / Debuffs will be nullified (Can't be removed)
    .

How to Play

Sara's skillset is simple but effective. Using QuadrigaAll allies gain 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
At level 75:
All allies also gain 25% DEF UpDEF is boosted
Strength: 25%Duration: 3 turns
.
before an enemy Charge Attack can help significantly reduce incoming damage. EmethGain 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 2 turns
.
and MaestitiaGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
are best used in tandem as they initially share the same cooldown length, and allow Sara to divert attacks whilst taking very little damage herself. This is particularly effective against single target or random target multi-hit Charge Attacks, and can be used to almost entirely mitigate these attacks while leaving Quadriga available for attacks that hit the entire party.

Once she reaches level 55 and Maestitia's cooldown is reduced to 4 turns, it's often a good idea to use Emeth the turn before you intend to use Maestitia, in order to ensure they both come off cooldown again at the same time and can be used together in an emergency.

Synergy

  •  ClarityRemove 1 debuff from all parties. and VeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    effects: To help deal with negative Status Effects.

Characters

  • Ayer: Ayer's playstyle rewards keeping his health low in order to benefit from Guilty BreakGain Guilty BreakATK is greatly boosted based on how low HP is
    Strength: 40% - 120%Duration: 8 turns
    , greatly boosting ATK as HP decreases. (Uses 25% of max HP)
    At level 55:
    Effect enhanced.
    . Sara's mitigation can help reduce the risks this brings.
    • They also share a weapon proficiency.
  • De La Fille (Earth): De La Fille's skills allow her to cover gaps in Sara's already impressive damage mitigation, while also providing offensive buffs to help her damage output. The RefreshHP is restored on every turn
    and ShieldNext ATK received will be ineffective for a fixed amount
    Serenity ShimmerAll allies gain RefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns
    , Shield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000Duration: 10 turns
    , and 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%Duration: 10 turns
    .
    At level 55:
    Effect enhanced.
    provides are relatively low power but as Sara significantly reduces incoming damage they can go a long way towards keeping the party topped up. The Earth ATK UpEarth ATK is boosted
    and Inspire LightHeal 45% of an ally's HP (Healing cap: 2500) and grant Jewel GlitzATK is boosted / DEF is boosted /
    Double attack rate is boosted / Triple attack rate is boosted
    Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalSpecial buff
    .
    buffs can help balance Sara's low damage output. Glitter Reflection300% Earth damage to all foes (Damage cap: ~480,000). All allies gain 40% RepelTaking less DMG and reflects attacks
    Strength: 40%Duration: 2 turnsDamage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    for up to 2 hits.
    provides even more damage mitigation, and synergises well with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
  • Hallessena: Hallessena's Support Skills allow her to hit extremely hard providing she can avoid taking damage. Maestita's short cooldown makes it one of the best options for protecting Hallessena.

Weapons

  • Baihu Fangstaff: The Terra's Third Spur skill on this weapon not only encourages enemies to attack Sara more often, but also allows her to offset her low offensive power somewhat by buffing up her Charge Attacks.

Extended Mastery Perks

Sara Stars: 9 EMP: 45
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithWaterDmgDown.pngWater Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ★☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ☆☆☆ ★★☆ ★★★
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDefUpAtkDown.pngDEF Up
ATK Down
★☆☆★★☆★★★
+10% DEF
-900 ATK
+15% DEF
-1300 ATK
+20% DEF
-1500 ATK
ZenithWaterDmgDown.pngWater Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithHostilityUp.pngHostility Up
★☆☆★★☆★★★
+5+8+10
ZenithSupportSkill.pngSlight chance to counter upon taking DMG.
★☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2017-08-15

Gamewith's recommended EMP build for Sara.

Priorities[edit]

As she is a tank, prioritize the DEF nodes first. After that, take critical, followed by DA. There is some flexibility in Sara's masteries. If you take hostility up, it allows for pairing with either her extended mastery support skill or the DEF UP ATK DOWN node.

Sara Stars: 12 EMP: 78
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithWaterDmgDown.pngWater Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ★☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ☆☆☆ ★★☆ ★★★
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDefUpAtkDown.pngDEF Up
ATK Down
★☆☆★★☆★★★
+10% DEF
-900 ATK
+15% DEF
-1300 ATK
+20% DEF
-1500 ATK
ZenithWaterDmgDown.pngWater Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithHostilityUp.pngHostility Up
★☆☆★★☆★★★
+5+8+10
ZenithSupportSkill.pngSlight chance to counter upon taking DMG.
★☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
Last update: 2018-09-25

Kamigame's recommended EMP build for Sara.

Priorities[edit]

Identical to Gamewith's, except they recommending all three Hostility nodes. Graphos' Teachings gives her an undispellable buff every time she gets hit, so she wants to take as many hits as she can.

Resources

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