Dodge Rate Boosted
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Disclaimer This section is still being written, it may be wildly inaccurate or missing significant data. If you can help please feel free to edit it but please write edit summaries, preferably with sources. |
Status Effects
About | List of Status Effects
Stacking: ATK Down | DEF Down
Dodge All | Dodge Rate Boosted

Immune to DMG and debuffs for a fixed amount while in effect
Upon successfully dodging, elemental damage will be dodged while debuffs will Miss. Plain Damage cannot be dodged.
About Dodge Rate
There are two main types of dodge rate boosts: Per Hit and Per Turn.
Per Hit types—such as the ![]()
buff gained from character skills, charge attacks, and certain support skills—will roll for each hit dealt. For example, if an ally is hit three times, they may dodge one attack and get hit by the other two. Dodge Rate Boosts stack multiplicativelyVerification needed.
.
Per Turn types will roll once at the start of the turn; if the roll is successful, all attacks dealt that turn will be dodged. For the most part, this type can only be found through certain support skills, as well as through Dodge Rate Up Character Extended Mastery Perks.
Dodge Rate Boosted Sources
This table currently does not distinguish between Per Hit and Per Turn types. See the character's page for details.
| Element | Character | Weapon | Summon | ||||
|---|---|---|---|---|---|---|---|
| Skill | Charge Attack | Support Skill / Extended Mastery Support Skill |
Charge Attack | Skill | Aura | Call | |
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