Questions tagged [fate]

For questions about the Fate RPG. If you're asking about a specific game publication that uses Fate for its engine, please include that system's tag also/instead.

Fate is a free system available at http://www.evilhat.com/home/fate-core/. It is derived from the system and developed by Evil Hat.

These are our Fate-related mechanical tags: (These tags might be shared by other games that have identically-named mechanics)

Many different games are built on the Fate engine, and they may be very different depending on the setting of the game and the era the game was designed in. Fate 1e was quickly updated to an OGL 2.0 version; the semi-official term "Fate 3.0" describes the implied Fate engine used by games from Spirit of the Century through The Dresden Files RPG; and the post-3.0 engine began with the Fate Core and Fate Accelerated Edition (FAE), formally codifying Fate rules for use in any setting or genre under both OGL and CC licenses. You can find resources on the history of Fate here.

These are the Fate-related games/systems we have tags for:

Both Fate Core and Fate Accelerated Edition are dual-licensed under Creative Commons and the Open Gaming License (OGL), as is the Fate System Toolkit. If you want to link to rules in your questions and answers, Fate-SRD.com is a relatively stable resource. (Remember to add context around the link and always quote the most relevant part of an important link! Never rely on a link to do your explaining for you.)

Nota bene: Although "FATE" originally stood for "Fudge Adventures in Tabletop Entertainment" and then "Fantastic Adventures in Tabletop Entertainment," it is no longer an acronym and technically should not be written in all-caps.

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Is FATE a suitable system for a dungeon crawl?

I usually play and run campaigns of a story-based, narrative nature, and have long been drawn to the FATE system, although I have only recently had a chance to start looking at it in depth. I am about to start running a dungeon crawl game in a…
Ryno
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How would a fate "engineering" combat work?

The conflict system in FATE is generalizable to all sorts of conflict. In a game (SotC/dresden hybrid from a rules perspective) my friend and I are playing, we plan to wage a gang war via controlled demolitions. Our working plan is that I'll be…
Brian Ballsun-Stanton
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Simplifying scale in Mindjammer

While looking through the handbook for Mindjammer I came across the rules for dealing with different scales, which struck me as somewhat different to the way other fate-based RPGs handle it. In Mindjammer you get +2 when attacking a target per step…
Psycrow
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How can I get my players to play a high value of Resource skill without powergaming?

One of my players has a +4 Resource and he wants to equip his group with excellent equipment(because he can). He can add by Resource roll an advantage "Excellent Equipment". But am I afraid of powergaming with using this skill to solve all…
Dmitrii Sidenko
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