Young Cat (Event)/Strategy
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| This page is a Strategy stub. Please help us expand it by contributing relevant data. See Meta:Manual of Style/Character Pages/Strategy for more info. |
Ratings
| Young Cat (Event) | |||||
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Overview
Despite being a R character, Young Cat's buffs and debuffs are surprisingly potent, and his sub ally utility makes him useful even without being a main ally. Furthermore, he is one of the few characters to change elements according to the Main Character's, making him usable in any element.
Strengths
- Can be used in any element.
- As a sub ally, provides a passive 5% DEF boost to all allies and 5% chance to grant partywide
Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% at the end of turn. Reow?Inflict 30% ATK DownATK is lowered
Strength: 30%Base Accuracy: 90%Duration: 3 turnsLocal status effect,30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 90%Duration: 3 turnsLocal status effect, andCharmedAttacks are slightly limited
Duration: 3 turnsLocal status effect on a foe. provides 3 turns of30% ATK DownATK is lowered
Strength: 30%Local status effect,30% DEF DownDEF is lowered
Strength: 30%Local status effect, andCharmedAttacks are slightly limited
Local status effect. While they will only affect your party for those 3 turns, they stack withMiserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes., allowing you to cap DEF Down.Meeyow!All other allies gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5% (Boost increases when in a better mood). gives all other alliesCharge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5% + 5% perMeowIn a good mood (Can't be removed)
level (Max: 3). The maximum boost isCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.- Heals the party on charge attack; healing strength is based on his
MeowIn a good mood (Can't be removed)
level.
Weaknesses
- By virtue of being a R character, Young Cat's stats and damage caps are low, significantly lowering his damage potential compared to higher-rarity characters.
- If used as a sub ally in more difficult content for his passive DEF boost, Young Cat may become a liability if he switches in as a main ally.
How to Play
- Young Cat has a chance to generate a stack of
MeowIn a good mood (Can't be removed)
upon receiving a buff or through his EMP Support Skill. He also loses a stack ofMeowIn a good mood (Can't be removed)
upon being hit. Every time Young Cat receivesMeowIn a good mood (Can't be removed)
he receives 1-turn cut to skill cooldowns. - Try to maintain
MeowIn a good mood (Can't be removed)
to strengthen the healing potency ofHaymaker Cat Punch200%Small elemental damage to a foe.
Restore all allies' HP (Boost to healing specs when in a better mood)..
Full Auto
As a R character, Young Cat only has two skills. While he will use both skills in Full Auto, this can be used to reduce the number of skills used by your party in OTK/short battle setups.
Strength: 30%Base Accuracy: 90%Duration: 3 turnsLocal status effect,
Strength: 30%Base Accuracy: 90%Duration: 3 turnsLocal status effect, and
Duration: 3 turnsLocal status effect on a foe. helps reach the DEF Down cap when combined with
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. or any other source of 20% DEF Down, which is extremely useful for OTKs.
Synergy
- Generally, Young Cat works well with anyone who can provide him with buffs to raise his
MeowIn a good mood (Can't be removed)
level. - Charge Bar-related buffs will help him charge attack faster, which allows him to heal the party and slightly increases his damage output.
Extended Mastery Perks
| Young Cat (Event) | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Debuff Resistance
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Overdrive Attack
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Overdrive Curbed
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| ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Charge Attack Damage
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| ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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DEF
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Debuff Success Rate Up
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Hostility Down
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Chance of mood improving at end of turn | ||||||||||||||||||||||||||||||
| ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2019-02-02 | ||||||||||||||||||||||||||||||||||
Ougi-Focused[edit]
- Start with a 3★ on the Support Skill MeowIn a good mood (Can't be removed)
generation to keep yourself on a good mood and always ready to roll. Or...
Instead start with a 3★ on C.A DMG Up node to compensate for that naturally low R charge attack multiplier.
- Follow up with whichever you didn't start up with.
- Take 1★ on the 3 ATK Up nodes. (500 ATK each.)
- Take 2★ on the 3 ATK Up nodes. (300 ATK each.)
- Take 3★ on the 3 ATK Up nodes. (200 ATK each.)
| Young Cat (Event) | Stars: 17 | EMP: 153 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Debuff Resistance
|
Overdrive Attack
|
Overdrive Curbed
|
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| ★★☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Charge Attack Damage
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| ★★☆ | ☆☆☆ | ☆☆☆ | ★☆☆ | ★☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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Debuff Success Rate Up
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Hostility Down
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Chance of mood improving at end of turn | ||||||||||||||||||||||||||||||
| ★★☆ | ☆☆☆ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2020-10-14 | ||||||||||||||||||||||||||||||||||