Sen (SSR)/Strategy
| Game | Strategy | Lore | Voice |
Ratings
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Overview
Sen is an attacker who can give herself a variety of strong self-buffs. Thanks to her ability to greatly increase her dodge rate and hostility, she can act as defender of the team. The downside is that her offensive boosts will be lost if she gets hit twice. Since she needs some time to generate
for increased charge attack specs and boost her triple attack rate, she's more effective in mid- to long-length battles.
How to Play
Here GoesGain My Best ShotATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted
Strength: 50% ATK Up / 20% DEF Up / 60% Dodge Rate Up / 70% / 30% Critical Up70% chance of dealing 30% more damage. / 100% DA Up / 10% TA UpMultiplier: PerpetuityDuration: Indefinite. (Ends upon taking damage 2 times.) should be used ifMy Best ShotATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted
isn't active as its effects are central to Sen.Cattivating CharmInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,DA DownDouble attack rate is lowered
Base Accuracy: 90%Duration: 180 seconds, andTA DownTriple attack rate is lowered
Base Accuracy: 90%Duration: 180 seconds.
RaiseCat's-Paw WindC.A. specs and counterattack activation rate are boosted
Duration: Indefinite lvl by 1. should be used whenever it's ready to generate stacks ofCat's-Paw WindC.A. specs and counterattack activation rate are boosted
, once Sen reaches maximum level of her stacks, it's recommended to use it only when the debuffs are about to end or already ended as to not build up foe's resistance to said debuffs too much.Scratchnado6-hit, 60% Wind damage to random foes (Damage cap: ~100,000).
GainDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite. can be used at any time for damage it deals.Dodge AllTakes no DMG or debuffs while in effect for a set period
has infinite duration and will be used only if Sen failed to negate an upcoming attack. That being said, it may be a good idea to save it for a predicted foe's special attack, especially if it's a multi-hit attack as most hits will mostly likely target Sen due to her increased hostility.
Synergy
Andira's Sage of EternityGrant an ally Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500Duration: 3 turns for 3 turns andFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute for 1 turn.
At level 75:
Shield endurance increased toShield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3 turns.
At level 90:
Shield endurance further increased toShield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite and now has indefinite duration.
Also grants30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks (Ends upon taking DMG)
Strength: 30%Duration: Until hit (Ends upon taking damage). can provide a significantShieldNext ATK received will be ineffective for a fixed amount
and further redirect hostility to Sen while protecting Andira's self-buff from Charge Attack. Both also carry Melee proficiency.Grimnir's ShieldNext ATK received will be ineffective for a fixed amount
andMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
fromEternal StormAll Wind allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite,VeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", andDispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite.
From 2nd cast onward: All Wind allies also gainMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite and100% / 50% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 50% less damage.Duration: 3 turns. will help Sen with keeping her stacks intact in case she will fail to dodge.Heles (Wind) and Seofon need to avoid being hit to maintain their buffs, so Sen's increased hostility is helpful for them.
Extended Mastery Perks
| Sen (SSR) | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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Double Attack Rate
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Triple Attack Rate
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Wind ATK Up
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ||||||||||||||||||||||||||||||
ATK
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HP
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Critical Hit
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Critical Hit
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Boost to ATK upon dodging (Stackable). | ||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2019-05-24 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Sen.
Priorities[edit]
Prioritize maxing out all three Critical nodes, the support skill, at least 2★ in Wind ATK, and 1★ in C.A. DMG if necessary. The rest of the points are free to spend, though DA should be avoided if you can maintain My Best ShotATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted.
Resources
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