Sakura Kinomoto/Strategy
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Ratings
| Sakura Kinomoto | |||||
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Overview
Sakura Kinomoto is a unique event character who is incapable of attacking directly but provides buffs for the entire party.
Strengths
- Has the ability to dodge all attacks in a short cooldown.
- Can inflict stackable debuffs that can bypass immunity to
ATK DownATK is lowered
andDEF DownDEF is lowered
. - Can provide decent buffs from
Thunder300%-350% Light damage to all foes (Damage cap: ~500,000).
All allies gain20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3 turns andFlowerRandom buff to all allies. skills. - Provides a Stamina boost for the entire party with her
I'm Sure I'll Be All Right!Doesn't attack.
Boost to all allies' ATK based on how high Sakura Kinomoto's HP is. support skill. - Can quickly fill the charge bar, and fill the charge bars of other characters upon using her charge attack.
Chains of BindingCan't do special attacks / Slight chance to not attack
Local status effect prevents a foe from using special attacks with full charge diamonds.- Has synergy with
Kero-chan, which resets the cooldown of one of her skills.
Weaknesses
- Cannot deal damage outside of skills.
- Cannot contribute to a chain burst due to lacking damage from her charge attack.
Watery350%-400% Water damage to all foes (Damage cap: ~500,000).
InflictATK Down (Stackable)ATK is lowered (Stackable)
andDEF Down (Stackable)DEF is lowered (Stackable)
At level 75:
Debuffs increased to10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90% and10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%. andThunder300%-350% Light damage to all foes (Damage cap: ~500,000).
All allies gain20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3 turns have fairly long cooldowns compared to their buff and debuff uptime.- Buffs from
FlowerRandom buff to all allies. are chosen randomly and unreliable for specific playstyles. I'm Sure I'll Be All Right!Doesn't attack.
Boost to all allies' ATK based on how high Sakura Kinomoto's HP is. does not stack withTrue Purity Sunblade's mainhand weapon skill or Jeanne d'Arc's The Battle StandardBoost to all allies' ATKNormal Stamina modifier based on how high Jeanne d'Arc's HP is.. Chains of BindingCan't do special attacks / Slight chance to not attack
Local status effect does not prevent special attacks caused by special trigger conditions.- All her debuffs are eventually resisted by foes if inflicted on them multiple times.
How to Play
Synergy
Extended Mastery Perks
| Sakura Kinomoto | Stars: 7 | EMP: 28 | ||||||||||||||||||||||||||||||||
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DEF
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DEF
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Debuff Resistance
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Debuff Resistance
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Dodge Rate Up
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| ★☆☆ | ★☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
DEF
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DEF
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HP
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HP
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Dodge Rate Up
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| ★☆☆ | ★☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
HP
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Boost to Charge Bar
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Debuff Success Rate Up
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Debuff Success Rate Up
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Boost to skill-sealing debuff resistance. | ||||||||||||||||||||||||||||||
| ☆☆☆ | ★☆☆ | ★☆☆ | ★☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-01-23 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Sakura Kinomoto.
Priorities[edit]
Fundamentally she has Watery350%-400% Water damage to all foes (Damage cap: ~500,000).Inflict ATK Down (Stackable)ATK is lowered (Stackable)
and DEF Down (Stackable)DEF is lowered (Stackable)
At level 75:
Debuffs increased to 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90% and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%. with a 90% success rate of lowering both an enemy's ATK & DEF, prioritise Debuff Sucess nodes first to ensure a 100% success rate by taking them to ★1 each. If you consider an enemy's debuff resistance, just to be sure you can take each of them up to ★3. Afterwards, prioritise the Charge Bar and DEF.
Resources
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