Princess Long Ji

Princess Long Ji
Can be uncapped to 4★

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??? HP ATK
Level 1 ?? ??
Level 100 ?? ??
Obtain -

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ID
Summon ID
NameJP
Release Date

A dark-haired beauty entrusts herself to the reflective barrier of water that envelops her body. Her control over water allows her to turn receding waves into overwhelmingly violent torrents, but her only wish is that of atonement; uncertain of when it will come, or if it will come at all.
Main AuraThis aura is only available when equipped as a Main Summon. - Princess Long Ji's Aura
0★This is the basic aura for this summon. Its level does not influence the aura. 50% boost to Water Elemental ATK.
3★This is the aura for the 3★ version of this summon. 80% boost to Water Elemental ATK.
4★This is the aura for the 4★ version of this summon. 100% boost to Water Elemental ATK.
All Water allies start battle with Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Sub AuraThis aura is only available when equipped as a Sub Summon.
0★This is the basic aura for this summon. Its level does not influence the aura. Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
(Up to 15%).
3★This is the aura for the 3★ version of this summon. Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
(Up to 25%).
4★This is the aura for the 4★ version of this summon. Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
(Up to 35%).
Call - Unclouded WatersInitial Cooldown Cooldown on Call
0★This is the basic call for this summon. Its level does not influence the call. 500% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
and 25% Water ATK UpWater ATK is boosted
Strength: 25%Duration: 3 turns
.[1]
3T3-turn cooldown at the start of battle. 9T9-turn cooldown upon call.
3★This is the call for the 3★ version of this summon.700% Water damage to all foes (Damage cap: ~630,000).
All Water allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
and 50% Water ATK UpWater ATK is boosted
Strength: 50%Duration: 3 turns
.[1]
4★This is the call for the 4★ version of this summon.900% Water damage to all foes (Damage cap: ~700,000).
All Water allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
, 60% Water ATK UpWater ATK is boosted
Strength: 60%Duration: 3 turns
, and Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.[1]
Can't be included in other players' combo calls.
4★ Uncap Materials
Rupie cost: 20,000
Reduction Materials
Keep a fully-uncapped copy for sub summon. Others are safe to reduce. Do not use as fodder.


Crest Summons






Gameplay Notes

Sub Aura

  • The boost applies only to Water allies with Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    .[1]
Lvl Status Water Elemental ATK Up
0-234
1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
3% 5% 7%
2 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
6% 10% 14%
3 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
9% 15% 21%
4 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
12% 20% 28%
5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
15% 25% 35%

Resources

References

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