Original Sin (Earth)
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[Class Champion Weapons]
Original Sin
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| Level 1 | ?? | ?? |
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| The invisible slashes from this curved blade cause irrecoverable wounds. And from those scars misfortune spills forth, flooding the world in bleak disorder. |
| Charge Attack | ||
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| Aberrant Phantasm | Massive Earth DMG to a foe. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Weapon Skills | ||
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| Vigilante's Nature | When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs | |
| Vigilante's Essence | This is the essence of greatness. Gain its power by using emblems. | |
| Alternate skill 1: | Use Emblem of Humanity to pick this skill: | |
| Vigilante's Humanity | When main weapon: Boost to double attack rate based on foe's number of debuffs (MC only) | |
| Alternate skill 2: | Use Emblem of Divinity to pick this skill: | |
| Vigilante's Divinity | When main weapon: All allies gain an enhanced Duration: 3 turns (1000 HP drain cap) as well as Strength: 5%-15%Duration: 3 turnsStacking: TeamwideStrength scales linearly upon using Duration: 3 turns(Healing cap: 500 HP).. |
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| Alternate skill 3: | Use Emblem of Devilry to pick this skill: | |
| Vigilante's Devilry | When main weapon: Also grants Strength: 30% to target ally upon using Strength: 50%Duration: 3 turns, Strength: 30~35%Duration: 3 turns, and Strength: 20%Duration: 3 turns. |
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| Base Reduction Materials | |
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| Note: This is the amount you get for a 5★ uncapped weapon. | |
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| Weapon versionsThis weapon has alternate versions. | ||||||
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| 5★ Class Champion Weapons | ||||||||||||||||||||||||||
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