Orchid/Strategy
| Game | Strategy | Lore | Voice | Anime |
Ratings
| Orchid | |||||
| |||||
Overview
Orchid relies on her automata, Lloyd, to protect and attack for her. She is a force to be reckoned with while Lloyd can protect her, but suffers if her defenses are overwhelmed. Before 5★, she lacks of support and only acts as a selfish attacker. Her 5★ upgrade complemented her with frequent skill casting which allows allies to gain unremovable
Special buff, essentially
/
which strengthen allies' multiattack rate.
Strengths
- High multiattack rates and
Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
At level 90:
Number of hits increased to 6.
Damage cap decreased to ~220,000 per hit~1,320,000 total.
All allies also gainViolet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 20% DA Up, 20% TA UpDuration: 3 turnsSpecial buff and10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns. allow her to use her charge attack frequently which lets her deal high skill damage fromOblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
At level 90:
Number of hits increased to 6.
Damage cap decreased to ~220,000 per hit~1,320,000 total.
All allies also gainViolet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 20% DA Up, 20% TA UpDuration: 3 turnsSpecial buff and10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns. while refreshing herPuppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
reliably.Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
At level 90:
Number of hits increased to 6.
Damage cap decreased to ~220,000 per hit~1,320,000 total.
All allies also gainViolet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 20% DA Up, 20% TA UpDuration: 3 turnsSpecial buff and10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns. also provides potent buffs for the team.
- Amazing self-buffs while
Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
is active. The endurance can be fully recovered after every Charge Attack or by recastingPuppet StringsGain Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
and a shield effect worth 40% of caster's max HP (Max: 8000).
Switches toTangled StringsStats are sharply lowered (Can't be removed)
for 2.5 turns when shield effect ends.
At level 55:
Effect enhanced.. - Has 2 turns of potent Dark attack boost and Light damage cut for all allies from
Ancestral AegisAll allies gain 50% Dark ATK UpDark ATK is boosted
Strength: 50%Duration: 2 turns and70% Light CutLight DMG is cut 70%
Duration: 2 turnsLight Damage Cut..
At level 100:
All allies also gainVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."..- Also provides
VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." after Lvl 100 upgrade.
- Also provides
- 5★ upgrade of
Girlish Grit15% chance to dodge, but 30% reduced DEF.
At level 90:
Boost to all allies' ATKNormal Stamina modifier based on how high Orchid's HP is. synergizes well with Stamina-based parties. - Works great in full-auto setups.
Weaknesses
- Heavily weakened if her shield pops due to
Tangled StringsStats are sharply lowered (Can't be removed)
penalty. - Disallowed for a vast majority of story content.
Ancestral AegisAll allies gain 50% Dark ATK UpDark ATK is boosted
Strength: 50%Duration: 2 turns and70% Light CutLight DMG is cut 70%
Duration: 2 turnsLight Damage Cut..
At level 100:
All allies also gainVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". is on a long 8-turn cooldown for a mere 2-turn buffs.- Her supportive ability is locked before 5★ upgrade.
How to Play
Being mostly an autoattacker, Orchid is very simple to play. There are no significant playstyle differences before and after 5★ upgrade.
- Cast
Puppet StringsGain Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
and a shield effect worth 40% of caster's max HP (Max: 8000).
Switches toTangled StringsStats are sharply lowered (Can't be removed)
for 2.5 turns when shield effect ends.
At level 55:
Effect enhanced. at turn 1 to gain a shield and those poweful buffs. Recast when her shield almost breaks. - Lvl 90: Cast
Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
At level 90:
Number of hits increased to 6.
Damage cap decreased to ~220,000 per hit~1,320,000 total.
All allies also gainViolet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 20% DA Up, 20% TA UpDuration: 3 turnsSpecial buff and10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns. whenever it's off cooldown to grant allies strongBonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
and multiattack buffs. - Start attacking. Her Charge Attack will fully recover
Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
strength and refreshOblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
At level 90:
Number of hits increased to 6.
Damage cap decreased to ~220,000 per hit~1,320,000 total.
All allies also gainViolet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 20% DA Up, 20% TA UpDuration: 3 turnsSpecial buff and10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns. cooldown. - Cast
Ancestral AegisAll allies gain 50% Dark ATK UpDark ATK is boosted
Strength: 50%Duration: 2 turns and70% Light CutLight DMG is cut 70%
Duration: 2 turnsLight Damage Cut..
At level 100:
All allies also gainVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". when allies need protection or extra damage boost.- After Lvl 100 upgrade, you can cast it to grant all allies
VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", blocking incoming buffs for 1 time.
- After Lvl 100 upgrade, you can cast it to grant all allies
Synergy
- As an attacker with 100% Double Attack rate and 50% Triple Attack rate from
Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
, having any small source ofTA UpTriple attack rate is boosted
can round up her Triple Attack rate to reach 100% when combined withViolet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Special buff. - Her
Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
will turn intoTangled StringsStats are sharply lowered (Can't be removed)
once the strength depleted, so having any character that can redirect attack to themselves or protecting her can help the buff sustained until next Charge Attack/skill recast. Supplemental DMGDMG dealt is supplemented
is always great for her attacking performance due to her having multi-hit damaging skill andBonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
fromOblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
At level 90:
Number of hits increased to 6.
Damage cap decreased to ~220,000 per hit~1,320,000 total.
All allies also gainViolet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 20% DA Up, 20% TA UpDuration: 3 turnsSpecial buff and10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns..
Weapons
Hollowsky Axe: Orchid synergizes well with Hollowsky Axe due to her high Triple Attack rate and the Bonus DMGDeals bonus DMG for one-foe one-ally attacks
she provides.
Characters
Seox benefits greatly from Orchid's constantly active 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 10% buff fromOblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
At level 90:
Number of hits increased to 6.
Damage cap decreased to ~220,000 per hit~1,320,000 total.
All allies also gainViolet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 20% DA Up, 20% TA UpDuration: 3 turnsSpecial buff and10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns.. Seox can also reduce the attacks Orchid takes withThunderflashGain Full Hostility100% chance to be targeted by one-ally attacks
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute andCounters on Dodge (3 times)Dodge and counter one-ally attacks
Strength: 500%Duration: 1 turn Counter attacks grant 5% charge bar per hit..
At level 85:
Counter upgraded toCounters on Dodge/DMG (6 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. andGate of Demons600% Dark damage to all foes (Damage cap: ~700,000).
InflictPetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 100%Duration: 3 turnsLocal status effect.
At level 90:
Also inflictAccuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 3 turnsLocal status effect..Vikala has great synergy with her Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
and Orchid'sOblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
At level 90:
Number of hits increased to 6.
Damage cap decreased to ~220,000 per hit~1,320,000 total.
All allies also gainViolet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 20% DA Up, 20% TA UpDuration: 3 turnsSpecial buff and10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns., allowing Orchid to deal Charge Attack more frequently. She has high hostility which allowsFantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
to retain longer than the skill's cooldown.Rei allows Orchid to: - Indefinitely deal two attacks with her
Alaya-VijnanaTake control of another Dark ally, granting them Double StrikeAttacks twice each turn (Can't be removed)
Duration: Indefinite.
(Ends on recast.), allowing her to deal a Charge Attack every 1-2 turns; or - Increase her damage cap and dodge rate with
MokshaSwitch positions with a sub ally.
(When switching with a Dark ally: Take control of the ally, granting themMokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, ~10% Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite.). The50% DEF DownDEF is lowered
Strength: 50% can be compensated byAutomata LloydWhile Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
is in effect:
100% boost to ATKNormal modifier, 50% boost to DEF, 50% / 50% boost to critical hit rate50% chance of dealing 50% more damage., 100% boost to double attack rate, and 50% boost to triple attack rate.
At level 95:
AdditionalPuppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
effects:
20% boost to damage cap.
Caps incoming Light damage at 3500 per hit.
Recover HP each turn (Healing cap: 800). Gain10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full..
- Indefinitely deal two attacks with her
Tanya (SSR) works well with Orchid for full-auto setups, allowing Orchid to less likely receive damage from her high hostility from Shadow ArtsGain 50% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 2 turns,30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns andHostility UpMore likely to be attacked
Duration: 2 turns.. Orchid's frequent Charge Attacks will indirectly refill her gauge to maintainKnife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
stack for every Charge Attack.Olivia can help Orchid by delaying foe's Charge Attacks with Sterling Sea500% Dark damage to all foes (Damage cap: ~830,000).
Inflict100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds,100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds andTwilight TerrorCharge diamonds don't fill up / Can't use special attacks
Base Accuracy: 90%Duration: 2 turnsLocal status effect.
At level 55:
Effect enhanced. andPeccatum Mortale900% Dark damage to all foes (Damage cap: ~1,000,000).
InflictDelayReduce a foe's charge diamonds by 1
Base Accuracy: 100%., keeping the foes from damaging Orchid directly. Orchid'sAncestral AegisAll allies gain 50% Dark ATK UpDark ATK is boosted
Strength: 50%Duration: 2 turns and70% Light CutLight DMG is cut 70%
Duration: 2 turnsLight Damage Cut..
At level 100:
All allies also gainVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". can complement herA New Dusk Shall DawnReduced Light DEF based on number of turns passed (3% per turn; Max: 30%).
Bonus Dark DMG effect based on number of turns passed (3% per turn; Max: 30%)., increasing her sustainability.Helel ben Shalem can reach EntrancedMultiattack rate is boosted based on Entranced lvl (Can't be removed)
level faster by Orchid's fast Charge Attack rate andOblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
At level 90:
Number of hits increased to 6.
Damage cap decreased to ~220,000 per hit~1,320,000 total.
All allies also gainViolet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 20% DA Up, 20% TA UpDuration: 3 turnsSpecial buff and10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns.. HerLos EndosInflict 50% ATK DownATK is lowered
Strength: 50%Base Accuracy: 200%Duration: 6 turnsLocal status effect,100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect,TA DownTriple attack rate is lowered
Base Accuracy: 200%Duration: 6 turnsLocal status effect,20% Special Attack DMG LoweredFoe's special attack DMG is lowered
Strength: 20%Base Accuracy: 200%Duration: 6 turnsLocal status effect, andAccuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 200%Duration: 6 turnsLocal status effect on all foes. greatly weakens threats, keeping Orchid'sPuppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
away from breaking.
Summons
Belial (Sub) works great with Orchid's Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
At level 90:
Number of hits increased to 6.
Damage cap decreased to ~220,000 per hit~1,320,000 total.
All allies also gainViolet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 20% DA Up, 20% TA UpDuration: 3 turnsSpecial buff and10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns., greatly increasing all allies' damage dealt with supplemental damage boost.
Extended Mastery Perks
| Orchid | Stars: 9 | EMP: 45 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Debuff Resistance
|
Overdrive Attack
|
Overdrive Curbed
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Dark ATK Up
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
DEF
|
HP
|
Light Damage Down
|
Hostility Down
|
Slight chance to dodge all attacks from foes | ||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2020-11-06 | ||||||||||||||||||||||||||||||||||
Gamewith's build.
Priorities[edit]
Prioritize 3★ Dark ATK first, followed by Charge Attack, and her Support Skill last. Additional options include 3★ in both HP, and 1★ each of her Defense.Resources
- Reddit Character Discussion (2017-04-25)
- Reddit Character Discussion (2018-11-13) (post-September 2018 Rebalance)
- Reddit Character Discussion (2020-12-16) (post-5★ Uncap)
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