Medusa/Strategy
| Game | Strategy | Lore | Voice |
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Ratings
| Medusa | |||||
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Overview
How to Play
Synergy
Character Synergy
Doctor: Maddening VitalityGrant another ally HypeATK is boosted
Duration: 4 turns,70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns, andCounters on DMG (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit..
Inflict10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Strength: 10%Can't be removed.At 100%, leaves 1 max HP (Max: 90%) on ally. can be used to activateVindictive MedusianaWhen Medusa has Counter effect: Medusa deals guaranteed triple attacks.
1000% Earth damage to all foes (Damage cap: 1,160,000) and inflictStared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG
Duration: 2 turnsTakes 10% more damage
Local status effect upon taking bigAt least 25% of Medusa's max HP damage.'s guaranteed triple attack, giving Medusa permanent TA. Note thatSupreme MedusianaMassive Earth damage to a foe.
GainCounters on Dodge/DMG (2 times)Counters upon dodging one-ally attacks or taking DMG
Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining.. (andMedusiana ActionGain Counters on Dodge/DMG (2 times)Counters upon dodging one-ally attacks or taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns.
Use 2Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
: Affects all allies.) will overrideMaddening VitalityGrant another ally HypeATK is boosted
Duration: 4 turns,70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns, andCounters on DMG (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit..
Inflict10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Strength: 10%Can't be removed.At 100%, leaves 1 max HP (Max: 90%) on ally.'sCounters on DMGCounters upon taking DMG
Counter attacks grant 5% charge bar per hit. effect, so you may have to choose between theHypeATK is boosted
stacks and theCounters on DMGCounters upon taking DMG
Counter attacks grant 5% charge bar per hit.. Some other means to keep the hype can be used to circumvent the problem.Cagliostro: On top of being a powerful buff ability in its own right, PhantasmagoriaAll allies gain Reversed OuroborosATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
Duration: 3 turnsSpecial buff andWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
At level 75:
Effect enhanced.
At level 100:
All allies also gain50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 30% more damage.Duration: 3 turns andKeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. also provides and extraWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
when cast, allowingMedusiana ActionGain Counters on Dodge/DMG (2 times)Counters upon dodging one-ally attacks or taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns.
Use 2Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
: Affects all allies. to affect the entire team at the very start of the fight.World Cutest!Boost to Earth allies' critical hit rate based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
.
(Boost takes effect even when Cagliostro is a sub ally.) also adds a crit effect toWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
stacks.
Extended Mastery Perks
| Medusa | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Double Attack Rate
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Debuff Resistance
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Earth ATK Up
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
Critical Hit
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Critical Hit
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Debuff Success Rate Up
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Hostility Up
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Chance to gain 1 Wasteland Crest upon one-foe attacks. | ||||||||||||||||||||||||||||||
| ★★★ | ★★★ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2020-08-03 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Medusa.
Priorities[edit]
Prioritize Critical Hit and Earth ATK Up. Then take C.A. DMG for more damage output. Finally, take her EMP Support Skill to help her maintain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
stacks. Depending how do you use her, take either:
- Debuff Success Rate if you can manage Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
and debuffing is important, or - Hostility Up if you need more damage contribution with her counter.
Resources
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