Magisa/Strategy
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Ratings
| Magisa | |||||
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Overview
Before unlocking her 5★ uncap, Magisa has a lackluster kit only useful for
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". Her 5★ upgrades give her a supportive role, with useful party-wide buffs, a dual-sided ATK/DEF Down debuff, and Fire DEF Down on charge attack. She also becomes a self-sufficient attacker with guaranteed multiattacks, targets all foes on normal attacks, and deals damage to all foes after her charge attack.
Strengths
- One of the few sources of
VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." in Fire. - Reaches 35% total DEF Down on her own through
Eruption200%-250% Fire damage to all foes (Damage cap: ~430,000).
Inflict10% ATK DownATK is lowered
Strength: 10%Base Accuracy: 75%Duration: 180 secondsStacking: Dual.
At level 100:
Debuff increased to25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual.
Also inflict25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual. andMassive Meteor StormMassive Fire damage to a foe.
Deal 300% bonus Fire damage to all foes (Damage cap: ~300,000).
Inflict10% Fire DEF DownDEF is lowered for fire DMG
Strength: 10%Base Accuracy: 100% on all foes..- Because Eruption's ATK/DEF Down are the same side and strength as
Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.'s, this frees up the Main Character's subskill slot.
- Because Eruption's ATK/DEF Down are the same side and strength as
Morax SummonedMorax is summoned
(ATK and DEF are boosted /
Deals multiattacks /
One-foe attacks become all-foe attacks /
Takes DMG every turn)
When Morax is removed: Deals DMG based on number of turns summoned
grants her powerful passive buffs:- 30% unique ATK Up
- 100% DEF Up
- Guaranteed double attacks
- Normal attacks hit all foes
- Works well with Enmity grids, as her boosted DEF allows her to remain relatively safe even at low HP.
- Jack-of-all-trades who works in nearly any team composition.
Weaknesses
- Plays poorly in Full Auto as
Morax SummonedMorax is summoned
(ATK and DEF are boosted /
Deals multiattacks /
One-foe attacks become all-foe attacks /
Takes DMG every turn)
When Morax is removed: Deals DMG based on number of turns summoned
will be lost in one turn by recastingSanctionGain Morax SummonedMorax is summoned
(ATK and DEF are boosted /
Deals multiattacks /
One-foe attacks become all-foe attacks /
Takes DMG every turn)
When Morax is removed: Deals DMG based on number of turns summoned
Duration: Indefinite. Skill cooldown set to 1 turn.
Upon recast: Unsummon Morax and deal Fire damage to all foes (Damage cap: ~1,160,000).
+180% boost to damage for every turnMorax SummonedMorax is summoned
(ATK and DEF are boosted /
Deals multiattacks /
One-foe attacks become all-foe attacks /
Takes DMG every turn)
When Morax is removed: Deals DMG based on number of turns summoned
is active.
Skill cooldown set to 7 turns.. Morax SummonedMorax is summoned
(ATK and DEF are boosted /
Deals multiattacks /
One-foe attacks become all-foe attacks /
Takes DMG every turn)
When Morax is removed: Deals DMG based on number of turns summoned
costs 800 HP per turn, which is negligible at high HP (won't put her in notable Enmity levels) but potentially deadly if Magisa is at low HP.
How to Play
Eruption200%-250% Fire damage to all foes (Damage cap: ~430,000).
Inflict10% ATK DownATK is lowered
Strength: 10%Base Accuracy: 75%Duration: 180 secondsStacking: Dual.
At level 100:
Debuff increased to25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual.
Also inflict25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual.: Use if there are no ATK/DEF Down debuffs on the enemy. In raids, where other participants will likely bringMiserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. and/or other forms of DEF Down, this skill can be skipped until necessary.WallAll allies gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.",ATK UpATK is boosted
Duration: 3 turns and10% DEF UpDEF is boosted
Strength: 10%Duration: 3 turns.
At level 75:
Buffs increased20% ATK UpATK is boosted
Strength: 20%Duration: 3 turnsStacking: Single and20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turnsStacking: Single.: Use as needed, typically as soon as possible.Walpurgis500% Fire damage to all foes (Damage cap: ~460,000).
InflictBlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds andBurned (2000)HP is lowered on every turn
Strength: 2000Base Accuracy: 90%Duration: 180 seconds.: Use it whenever possible to maintainBurnedHP is lowered on every turn
forAlmighty Sorceress10% boost to skill DMG cap against foes with BlindedAttacks have a slight chance to miss
.
100% / 10% boost to critical hit rate100% chance of dealing 10% more damage. against foes withBurnedHP is lowered on every turn
..SanctionGain Morax SummonedMorax is summoned
(ATK and DEF are boosted /
Deals multiattacks /
One-foe attacks become all-foe attacks /
Takes DMG every turn)
When Morax is removed: Deals DMG based on number of turns summoned
Duration: Indefinite. Skill cooldown set to 1 turn.
Upon recast: Unsummon Morax and deal Fire damage to all foes (Damage cap: ~1,160,000).
+180% boost to damage for every turnMorax SummonedMorax is summoned
(ATK and DEF are boosted /
Deals multiattacks /
One-foe attacks become all-foe attacks /
Takes DMG every turn)
When Morax is removed: Deals DMG based on number of turns summoned
is active.
Skill cooldown set to 7 turns.: Use it immediately, and do not recast unless it is to finish off the enemy or when Magisa will die that turn. Its long downtime makes the nuke not worth using any other time.
Synergy
Weapons
True Infernal Flamescythe (Mainhand): BurnedHP is lowered on every turn
's high base accuracy onWalpurgis500% Fire damage to all foes (Damage cap: ~460,000).
InflictBlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds andBurned (2000)HP is lowered on every turn
Strength: 2000Base Accuracy: 90%Duration: 180 seconds. covers for the Flamescythe's rather low accuracy on its charge attack effect, and allows you to take advantage of the weapon's second skill without having to wait for its C.A. effect to land.
Characters
Due to her all-purpose kit, she synergizes with most Fire characters very well. Some notable characters that synergize with her are:
Teena (Summer): Both of them have bonuses against BlindedAttacks have a slight chance to miss
andBurnedHP is lowered on every turn
foes, and both can inflict these debuffs. Teena'sLantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000).
Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
All allies gainHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(When Teena'sHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
is at 5: All allies also gainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.) and Magisa'sWallAll allies gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.",ATK UpATK is boosted
Duration: 3 turns and10% DEF UpDEF is boosted
Strength: 10%Duration: 3 turns.
At level 75:
Buffs increased20% ATK UpATK is boosted
Strength: 20%Duration: 3 turnsStacking: Single and20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turnsStacking: Single. can protect allies from debuffs.Yuel: General staple to increase party's survivability, thanks to her heal and debuff clear from Rite of DawnRestore 150 + 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff., as well as sustaining Magisa's health from Morax SummonedMorax is summoned
(ATK and DEF are boosted /
Deals multiattacks /
One-foe attacks become all-foe attacks /
Takes DMG every turn)
When Morax is removed: Deals DMG based on number of turns summoned
's self-damage.Alanaan (Sub): Removes 1 debuff from Magisa as long as Morax SummonedMorax is summoned
(ATK and DEF are boosted /
Deals multiattacks /
One-foe attacks become all-foe attacks /
Takes DMG every turn)
When Morax is removed: Deals DMG based on number of turns summoned
is active due to its damage-over-time effect. Note that this will slow down your turns due to the Clear animation playing every turn, even when Magisa isn't debuffed.
Summons
The Devil: Its 25% ATK DownATK is lowered
Strength: 25% and25% DEF DownDEF is lowered
Strength: 25% on call stacks withEruption200%-250% Fire damage to all foes (Damage cap: ~430,000).
Inflict10% ATK DownATK is lowered
Strength: 10%Base Accuracy: 75%Duration: 180 secondsStacking: Dual.
At level 100:
Debuff increased to25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual.
Also inflict25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual., allowing the party to reach the DEF Down cap without any additional character-based source of it. Note that it requires 4★ before it can be called on Turn 1.
Extended Mastery Perks
| Magisa | Stars: 9 | EMP: 45 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Debuff Resistance
|
Overdrive Attack
|
Overdrive Curbed
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Double Attack Rate
|
Critical Hit
|
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| ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Skill Damage
|
Skill Damage Cap
|
Overdrive Attack
|
Wind Damage Down
|
Chance to withstand lethal turn-based DMG (Leaves 1 HP) | ||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2018-10-12 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Magisa.
Priority[edit]
Magisa does not have many good perks, so prioritize Critical Up, HP, and her EM Skill to maximize her ability to keep SanctionGain Morax SummonedMorax is summoned
(ATK and DEF are boosted /
Deals multiattacks /
One-foe attacks become all-foe attacks /
Takes DMG every turn)
When Morax is removed: Deals DMG based on number of turns summoned
Duration: Indefinite. Skill cooldown set to 1 turn.
Upon recast: Unsummon Morax and deal Fire damage to all foes (Damage cap: ~1,160,000).
+180% boost to damage for every turn Morax SummonedMorax is summoned
(ATK and DEF are boosted /
Deals multiattacks /
One-foe attacks become all-foe attacks /
Takes DMG every turn)
When Morax is removed: Deals DMG based on number of turns summoned
is active.
Skill cooldown set to 7 turns. active.[1]
Options[edit]
ATK (Overdrive) and Skill DMG Cap are effective to improve Magisa's damage, especially with Morax active due to the skill damage component of her charge attack. Wind DMG Down is more effective than DEF due to the 100% DEF provided by Morax.Over Mastery Bonuses
Inflict
Strength: 10%Base Accuracy: 75%Duration: 180 secondsStacking: Dual.
At level 100:
Debuff increased to
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual.
Also inflict
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual. more reliable as a substitute for
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes., as well as her other debuffs.
Resources
- Reddit Character Discussion (2017-04-04)
- Reddit Character Discussion (2018-10-16) (post-September 2018 Rebalance)
- Reddit Character Discussion (2020-06-14)