Kaede Takagaki/Strategy
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Ratings
| Kaede Takagaki | |||||
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Overview
Kaede is an all-around supportive character who provides buffs, debuffs, and heals. Her special party-wide buff
Special buff can be maintained indefinitely under the right conditions, and she provides healing through a combination of her party-wide
and
. While she also has some helpful debuffs, the skill's random nature makes it too unreliable to make her a dedicated debuffer.
Strengths
Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Special buff fromKoikazeAll allies gain Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 30% ATK Up, 20% DA Up, 10% TA UpMultiplier: NormalDuration: 5 turnsSpecial buff. is an exceptional special buff which increases party's firepower. It extends for 2 turns everytime she deals Charge Attack.- Can recover up to 3500 HP in 4 turns by her Charge Attack alone, followed with
Mystical AuraAll allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns andRecovery Cap BoostedRecovery cap is boosted
Strength: 500 HPDuration: 3 turns..RefreshHP is restored on every turn
strength can artificially increases when combined with other source of HP recovery per turn.
- Can land potent debuffs with 0-turn cooldown with
It's Coming to Me!Inflict a random debuff on all foes.
(Consumes 10% of charge bar.).- While she can inflict local debuffs such as
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage
Local status effect,BlindedAttacks have a slight chance to miss
Local status effect andCharmedAttacks are slightly limited
Local status effect, she can inflictATK Down (Stackable)ATK is lowered (Stackable)
,DEF Down (Stackable)DEF is lowered (Stackable)
, andWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
up to 30%, helpingMiserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. to reach ATK/DEF down cap.
- While she can inflict local debuffs such as
- Able to sustain herself from her
Verdure LadyRecover HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full.
Extend the duration ofOverflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Special buff by 2 turns upon using charge attack..
Weaknesses
- Very long cooldown for her supporting skills. Charge bar and multiattack support for frequent Charge Attack is required to keep the buff active.
It's Coming to Me!Inflict a random debuff on all foes.
(Consumes 10% of charge bar.) is unreliable to land ATK/DEF/Wind DEF Down debuffs since it only lands one debuff per click and due to its random nature.
How to Play
- Cast
KoikazeAll allies gain Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 30% ATK Up, 20% DA Up, 10% TA UpMultiplier: NormalDuration: 5 turnsSpecial buff. at Turn 1 to buff allies withOverflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Special buff. There is no need to worry about her buffs being dispelled, since it can't be removed. - After dealing a charge attack, cast
Mystical AuraAll allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns andRecovery Cap BoostedRecovery cap is boosted
Strength: 500 HPDuration: 3 turns. to increaseRefreshHP is restored on every turn
strength.Mystical AuraAll allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns andRecovery Cap BoostedRecovery cap is boosted
Strength: 500 HPDuration: 3 turns. can be casted intentionally when HP sustain is not needed.
- Cast
It's Coming to Me!Inflict a random debuff on all foes.
(Consumes 10% of charge bar.) when needed. Note that it expends 10% of her charge bar to randomly land a debuff to foes.
Synergy
- As she needs to deal Charge Attack to extend
Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Special buff duration, any source ofDA UpDouble attack rate is boosted
andTA UpTriple attack rate is boosted
is appreciated. - Charge bar support such as
Charge Bar Gain UpCharge bar gain is boosted
,UpliftedCharge bar is boosted on every turn
, andCharge Bar +Instantly boosts Charge Bar by
is always welcome to allow her to deal Charge Attack more frequently, or to land more debuffs fromIt's Coming to Me!Inflict a random debuff on all foes.
(Consumes 10% of charge bar.) with lesser charge bar cost.
Characters
μ's First-Years: Can help Kaede to frequently deal Charge Attack faster and get away with casting It's Coming to Me!Inflict a random debuff on all foes.
(Consumes 10% of charge bar.) more often with theirI Don't Understand!All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%. andMaki Rin PanaAll allies gain RefreshHP is restored on every turn
Strength: (Healing cap: 300)Duration: 3 turns and25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns..Maki Rin PanaAll allies gain RefreshHP is restored on every turn
Strength: (Healing cap: 300)Duration: 3 turns and25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns. andMystical AuraAll allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns andRecovery Cap BoostedRecovery cap is boosted
Strength: 500 HPDuration: 3 turns. can help Kaede to deal Charge Attack faster, resulting her buff to extend longer.Andira 5★: Buffs from TricumuloAll allies gain LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed, increasing in effect for 3 turns, then decaying until it ends.
At level 100:LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed now has maximum effectiveness for all 6 turns and can't be removed.
From 2nd cast onward:LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed also boosts critical hit rate50% chance of dealing 20% more damage..
From 3rd cast onward:LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
Level 100:
After 2nd cast: Critical hit rate is boosted
After 3rd cast: DMG cap is boosted
Duration: 6 turnsLevel 100:
Can't be removed also boosts damage cap by 10%. andKoikazeAll allies gain Overflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Strength: 30% ATK Up, 20% DA Up, 10% TA UpMultiplier: NormalDuration: 5 turnsSpecial buff. can coexist together to greatly increase allies' firepower, besides helping Kaede to land debuffs easier.Sevastien (Sub): His Grandbutler Knows BestWhen Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150). can help sustain party longer when combined with Kaede's Charge Attack and Mystical AuraAll allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns andRecovery Cap BoostedRecovery cap is boosted
Strength: 500 HPDuration: 3 turns., for 1650 HP(500+500) + (150+500)per turn, which is helpful for Full Auto battles.
Extended Mastery Perks
| Kaede Takagaki | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Debuff Resistance
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Overdrive Attack
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Overdrive Curbed
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
Boost to Charge Bar
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Boost to Charge Bar
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Debuff Success Rate Up
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Debuff Success Rate Up
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Boost to charge bar at battle start. | ||||||||||||||||||||||||||||||
| ★★★ | ★★★ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2020-05-19 | ||||||||||||||||||||||||||||||||||
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