Helmwige (Light)
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[Class Champion Weapons]
Helmwige
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| A treasured spear used in ceremonies to garner Heaven's favor. In the hands of a master lancer, this spear becomes an extension of the self, merging with the wind to bring swift death to its mark. |
| Charge Attack | ||
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| Moment of Truth | Massive Light damage to a foe. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Weapon Skills | ||
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| Wanderer's Nature | When main weapon: Both spear and axe effects activate for skills and support skills | |
| Wanderer's Essence | This is the essence of greatness. Gain its power by using emblems. | |
| Alternate skill 1: | Use Emblem of Humanity to pick this skill: | |
| Wanderer's Humanity | When main weapon: Boost to multiattack rate every turn (Resets upon taking DMG) (MC only) | |
| Alternate skill 2: | Use Emblem of Divinity to pick this skill: | |
| Wanderer's Divinity | When main weapon: All allies gain Strength: 45%Duration: Indefinite upon using Strength: 10%Duration: 3 turns. Spear: All parties gain Strength: 80% chance of dealing 20% more damage.Duration: 3 turns. Axe: All allies gain Strength: (Healing cap: 800)Duration: 3 turns and Strength: 10%Duration: 3 turns. |
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| Alternate skill 3: | Use Emblem of Devilry to pick this skill: | |
| Wanderer's Devilry | When main weapon: Also grant Strength: 30% to target allies gain upon using Duration: 3 turns. All other allies gain Strength: 50%Duration: 3 turns and Strength: 20%Duration: 3 turns. |
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| Base Reduction Materials | |
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| Note: This is the amount you get for a 5★ uncapped weapon. | |
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| Weapon versionsThis weapon has alternate versions. | ||||||
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| 5★ Class Champion Weapons | ||||||||||||||||||||||||||
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