Hallessena/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Hallessena | |||||
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Overview
Hallessena is a high-risk, high-reward character who relies on a stacking self-buff to deal high damage.
Strengths
- Very high damage potential, Downright Crazy! allows her punch well above her weight if left alone.
- Say Goodbye!Gain
25% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 25% chance of dealing 50% more damage.Duration: 3 turns
Lvl 90:
5 turns.
At level 90:
Also gain30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 5 turns.
Buff duration increased to 5 turns. provides a built in source of Critical hit rate. - Can't Catch Me!Gain
Dodge All (2 times)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite. allows her to completely avoid all non plain damage for two times. - 5★ uncap makes Downright Crazy! stacks increase much faster on level 100 and gives her more consistent T.A and reduce her critical downtime from her Say Goodbye!Gain
25% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 25% chance of dealing 50% more damage.Duration: 3 turns
Lvl 90:
5 turns.
At level 90:
Also gain30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 5 turns.
Buff duration increased to 5 turns. on level 90.
Weaknesses
- Luck Based. Taking any non Status Effect based damage will reduce Downright Crazy! by 2 and remove
HypeATK is boosted
stacks and reducing her damage significantly for the next turn. - Extremely fragile. Her base HP and defenses are low enough that she dies quickly if left alone.
- As critical hits can only occur against enemies with an elemental weakness to the attacking character; Say Goodbye!Gain
25% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 25% chance of dealing 50% more damage.Duration: 3 turns
Lvl 90:
5 turns.
At level 90:
Also gain30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 5 turns.
Buff duration increased to 5 turns. does nothing against non Water enemies. - Her 5★ uncap gives her more way to deal more damage from her Passive Everyone's Safety Blanket and You're Toast!500% Earth damage to all foes (Damage cap: ~520,000).
InflictDA DownDouble attack rate is lowered
Base Accuracy: 90%Duration: 2 turnsLocal status effect andTA DownTriple attack rate is lowered
Base Accuracy: 90%Duration: 2 turnsLocal status effect.
At level 100:
Also raiseDivine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
lvl by 2. that increase Downright Crazy! much faster. - The
High TensionHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
buff from Psycho's Path only lasts two turns with the Hype it provides falling off at the end of the next turn. Because of this it's challenging to keep the Hype buff up permanently and she only gets to benefit from the maximum 3-4 stacks for a single turn without another source of Hype. However, with the help of charge bar boosting characters and having her Charge Attack by herself, with the rest of the team boosting her, it's possible to maintain 4HypeATK is boosted
stacks. - Increasing amounts of bosses that have normal attacks hit all allies, making it even harder for her to be put onto teams.
How to Play
Hallessena's playstyle is rather straightforward. Hit the enemy and don't get hit back. Her core mechanic is the stacking buff provided by her Support Skill, Downright Crazy! The buff provides a 20% increase to her attack every turn, up to a maximum of 100% after 5 turns, as well as buffs to her Double and Triple Attack rates. The drawback to this is that any damage taken from a source other than Status Effects will cause her to lose 2 stacks.
This core mechanic means Hallessena will need to be protected and supported in order to reach her full potential. She's most effective when you build around her and work to let her build up her stacks. Some form of damage prevention or redirection is extremely helpful when using her as she'll otherwise be at the mercy of random chance and unlikely to reach six stacks with any frequency.
She gains a minor benefit from being put in the fourth party slot, as doing so allows her to use C.A more constantly and keep
much easier.
EMPs may increase her survivability through additional means to dodge the enemy's attack.
Synergy
- The Holy Saber and Spartan classes.
BlindedAttacks have a slight chance to miss
,CharmedAttacks are slightly limited
andParalysisCan't attack
effects all help to keep enemies from landing hits on Hallessena.
Characters
- Ayer: Ayer's skills Jolt CounterGain
Jolt CounterCan't attack, but can counter (Charge bar doesn't rise. 10% of charge bar used every turn.)
.
While Jolt Counter is active: Can't attack. Charge bar doesn't rise. Dodge one-ally attacks and counter up to 2 times per turn. Costs 10% charge bar each turn. (Ends on recast or when charge bar is 0.)
At level 75:
Counter increased up to 3 times per turn.
At level 95:Jolt CounterCan't attack, but can counter (Charge bar doesn't rise. 10% of charge bar used every turn.)
upgraded toJolt Counter IIDodges and counters one-ally attacks (Can't use charge attacks / Consumes 10% of charge bar every turn / Can't be removed)
. (Can now use one-foe one-ally attacks and gain charge bar while Jolt Counter II is active.)
Also gainCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30% upon cast. and ProvokeYou want a shot at me? Go ahead! Take it!
(GainHostility UpMore likely to be attacked (Can't be removed)
Duration: 2 turns. Take a lethal hit without being knocked out if Ayer has 1% of his max HP or more.)
At level 100:
I swing my fists to protect others!
(GainSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 2 turns [instead ofHostility UpMore likely to be attacked (Can't be removed)
Duration: 2 turns] andDauntless Spirit (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 2 turns.) allow him to act as a pseudo tank and draw hostility away from Hallessena whilst still dealing reasonable damage himself. - Catherine: Catherine's
CharmedAttacks are slightly limited
andEnticedAttacks are slightly limited
allow for Hallessena to work with more room to build her stacks safely. - Yggdrasil: Yggdrasil's Blathnat NornAll allies gain
20% ATK UpATK is boosted
Strength: 20%Duration: 3 turnsDual-sided,20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turnsDual-sided, and20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns.
(Consumes 10% of charge bar.)
At level 55:
Buffs increased to25% ATK UpATK is boosted
Strength: 25%Duration: 3 turnsDual-sided,25% DEF UpDEF is boosted
Strength: 25%Duration: 3 turnsDual-sided, and25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns. provides charge bar which allows 5★ Hallessena to possibly maintainHypeATK is boosted
stacks easier. ZigguratAll Earth allies gain80% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80% chance of dealing 30% more damage.Duration: 3 turns.
All other allies gainShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns.
(Consumes 20% of charge bar.) protects Hallessena withShieldNext ATK received will be ineffective for a fixed amount
. - Eugen (Grand): Eugen can use Intercept IIGain
Counters on Dodge (3 times)Dodge and counter one-ally attacks
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. andHostility UpMore likely to be attacked
Duration: 3 turns.
(Uses 30% of charge bar) to draw hostility whilst building his Tunguska Butterfly support skill's stacks. - Sara: MaestitiaGain
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn .'s short cooldown makes it one of the best options for protecting Hallessena. - Razia: Can protect with Absolute GerechtigkeitGain
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 2 turns andCounters on DMG (3 times)Counters upon taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit..
(Uses 30% of charge bar.)
At level 55:
Also gain80% DEF UpDEF is boosted
Strength: 80%Duration: 2 turns. and has naturally higher hostility. Note that she conflicts with Hallessena's race for Tezcatlipoca requirements. - Galadar (SR): An SR alternative to the SSR protector options. Note that he conflicts with Hallessena's race for Tezcatlipoca requirements.
Weapons
- Baihu Fangstaff: While the effects of Terra's Third Spur don't work well with Hallessena directly due to the hostility increase it gives, the Fangstaff can be used to direct hostility towards a more defensive character in position 3.
- Six-Ruin Fist Ecru: This weapon's Charge Attack gives all party members a 3-hit dodge and counter effect for enemy basic attacks.
Summons
- Garuda: Garuda's Call gives a
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
effect to all party members. - Nacht: Nacht's Call gives a
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
effect to all party members with a small chance of also massively improving dodge rate. - Godsworn Alexiel
Extended Mastery Perks
| Hallessena | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
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DEF
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Double Attack Rate
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Critical Hit
|
Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Critical Hit
|
Water Damage Down
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
Dodge Rate Up
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Dodge Rate Up
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Hostility Down
|
Slight chance to dodge all attacks from foes | ||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2019-05-25 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Hallessena.
Priorities[edit]
Prioritise Hostility DOWN and her Extended Mastery Support Skill first to ensure she can maintain her support skill for as long as possible. After that, take the Critical nodes, followed by C.A. damage.
| Hallessena | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
|
Critical Hit
|
Water Damage Down
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
Dodge Rate Up
|
Dodge Rate Up
|
Hostility Down
|
Slight chance to dodge all attacks from foes | ||||||||||||||||||||||||||||||
| ☆☆☆ | ★★★ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2018-04-05 | ||||||||||||||||||||||||||||||||||
Priority[edit]
Hallessena is a cuhraaaazy underated beast of an attacker. Because of her passive, she can cap damage easily with a semi decent grid and so your main objective is really to make sure she doesn't get hit, at all. With that in mind, her Extended Mastery Support Skill, with a whopping 10% dodge, is core. Followed by hostility down and dodges and get crit after.
Support Skill > Hostility↓ > Dodge > Crit > C.A. DamageResources
- Reddit Character Discussion (2017-02-28)
- Reddit Character Discussion (2019-07-02) (post-5★ Uncap; post-June 2019 Rebalance)
- Reddit Character Discussion (2020-08-21)