Geisenborger/Strategy
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Ratings
| Geisenborger | |||||
Overview
A powerful juggernaut, Geisenborger excels in punching hard and protecting his allies.
Strengths
- Powerful single target attacks owing to his multitude of buffs that contribute to this, including his
Iron FistDMG and DMG cap for one-foe attacks and counterattacks are boosted (Stackable / Can't be removed)
buff fromPanzerfaust17-hit, 40% Light damage to random foes (Damage cap: ~53,000 per hit~900,000 total).
GainHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Strength: 10 (Max: 30)Duration: Indefinite andIron FistDMG and DMG cap for one-foe attacks and counterattacks are boosted (Stackable / Can't be removed)
Duration: Indefinite. alongside his sub skillsThe Chariot UprightWhen Switching To Main Ally: Geisenborger gains Star-Spangled PummelDeals quadruple attacks and counters upon taking DMG while Divinity is in effect (Can't be removed)
Strength: 200%Duration: Indefinite.
(Can't be reactivated.) andJuggernautCharge bar fills up 35% slower.
AmplifySeraphic multiplier one-foe attack damage by 10%.
Effect increases based onIron FistDMG and DMG cap for one-foe attacks and counterattacks are boosted (Stackable / Can't be removed)
Duration: Indefinite lvl (Max: 3).. - Exceptional party protection thanks to his indefinite
Hostility UpMore likely to be attacked
which works in tandem withI'll Bet My SoulGain Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
Strength: 40%-120%Duration: 5 turns.
(Will be knocked out when effect ends.)
(Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.), allowing him to draw attacks away from other allies. In pinch situations,DreadnoughtGain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn andCounters on DMG (3 times)Counters upon taking DMG
Strength: 400%-500%Duration: 1 turn Counter attacks grant 5% charge bar per hit.. will let him eat any enemy's Charge Attack nuke and survive providedImpregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
is active.
Weaknesses
- His third skill must be micromanaged to have it's duration extended, otherwise he will be knocked out immediately after the buff ends.
How to Play
- Like all evokers, he has to be switched in from the backline for his true potential to shine. Geisenborger gains excellent value from any source of Bonus Damage, as he will naturally attack four times a turn leading to four instances of bonus damage due to his
The Chariot UprightWhen Switching To Main Ally: Geisenborger gains Star-Spangled PummelDeals quadruple attacks and counters upon taking DMG while Divinity is in effect (Can't be removed)
Strength: 200%Duration: Indefinite.
(Can't be reactivated.). There are several options to do so, either naturally allow another character in the frontline to die, or use the various "sacrifice" characters available in the game. - Geisenborger gains good value from sources of Supplemental Damage, due to his natural 4-attack turns and the 17 hits of
Panzerfaust17-hit, 40% Light damage to random foes (Damage cap: ~53,000 per hit~900,000 total).
GainHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Strength: 10 (Max: 30)Duration: Indefinite andIron FistDMG and DMG cap for one-foe attacks and counterattacks are boosted (Stackable / Can't be removed)
Duration: Indefinite.. This skill provides him bonus single attack damage through theIron FistDMG and DMG cap for one-foe attacks and counterattacks are boosted (Stackable / Can't be removed)
buff as well as a neatHostility UpMore likely to be attacked
, letting him punch harder and protect his allies more consistently. - If you plan to keep Geisenborger on the field in longer battles, be sure to bring characters and skills that can heal or buff him to extend the duration of
Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
. This skill is the cornerstone of his playstyle, giving him virtual immortality for 5 turns and as a plus the duration can be increased by buffing him with any Light ally's healing or buff skill. TheJammedATK is greatly boosted based on how low HP is
effect also helps give him extra damage when he is low on health, allowing him to either still do consistent damage even on off turns when he is low on health due to Light's focus on Stamina or providing him great synergy with enmity based grids. - Save
DreadnoughtGain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn andCounters on DMG (3 times)Counters upon taking DMG
Strength: 400%-500%Duration: 1 turn Counter attacks grant 5% charge bar per hit.. for pinch situations, allowing Geisenborger to substitute for all allies when the enemy uses a Charge Attack. Thanks toImpregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
he will survive anything that hits and his health will not lower beyond 1 HP. However, for raids with field effects that kill allies at certain HP percentages, keep in mind that Geisenborger will still die despite his buff.
Synergy
Fif has three healing skills, all of which contribute to helping Geisenborger extend his Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
buff very consistently. And on the off chance he dies,Magic TorrentRecovers once from a knockout while in effect /
ATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
will revive him back all healthy again. The synergy between these two characters contributes to a very healthy Light team with very little risk.Amira has two buff skills which both help to extend Geisenborger's buff. Particularly, Bal-SagothAll allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns,15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns, and25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns.
At level 55:
Buff increased to30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 3 turns. gives him a nice charge bar gain increase to offset his innate slower charge bar gain. Both characters share the fist weapon specialty and share mutual benefit from usingUltima Claw or Hollowsky Axe. Ilsa (Light) has two linked skills that refresh every time she uses her charge attack, which can help extend Geisenborger's Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
if you charge attack frequently. In addition, herMidnight MoverAll allies gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
Lvl 75:
5 turns.
Ilsa gainsOn the MoveAll allies' dodge rate is boosted / Gains 2 War Funds at end of turn when an ally dodges (Can't be removed)
Duration: Indefinite.
(WhenOn the MoveAll allies' dodge rate is boosted / Gains 2 War Funds at end of turn when an ally dodges (Can't be removed)
: 2War FundsActivates Guns R Us at end of turn (Consumes 1 War Fund / Max: 3 / Can't be removed)
Duration: Indefinite to caster at end of turn when an ally dodges.)
At level 75:20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
Lvl 75:
5 turns duration increased to 5 turns. provides bonus damage which Geisenborger can take advantage of with his quadruple attacks.J.J. has three yellow-border skills, all on a three-turn cooldown, allowing Geisenborger to extend Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
fairly quickly. TheDebuff Res. Up (Stack)Debuff resistance is boosted (Stackable)
Strength: 20%(Max: 80%) fromEco RisingAll allies gain 15% Debuff Res. Up (Stack)Debuff resistance is boosted (Stackable)
Strength: 15% (Max: 60%) (Max: 60%).
At level 65:
Buff increased to 20%Debuff Res. Up (Stack)Debuff resistance is boosted (Stackable)
Strength: 20%(Max: 80%) (Max: 80%). can be useful too. However, being an SR character means J.J. will not hit as hard.- To bring him from the backline to the front, several options can be considered.
Ayer, Ayer (Summer), or Rackam (Holiday) are some possible options owing to their ability to blow themselves up. Beatrix (Summer) and Beatrix (Halloween) can also increase their hostility and lower their defense and HP. Vira (Grand) as a frontline option can also be considered, where if she were to die to plain damage from usage of Aegis MergeRemove all debuffs from Vira. Gain Aegis MergeReceives all attacks in place of allies
(Includes all-ally attacks) /
DEF and debuff resistance are boosted
(Ends upon using up all Bits)
Duration: Up to 3 turns. (Uses up 1BitUses 1 Bit per attack (Can't be removed)
every turn. Ends upon using up allBitUses 1 Bit per attack (Can't be removed)
stacks / Max: 3 turns), she can be then used a short-term frontline tank before Geisenborger comes in to do the rest.
Extended Mastery Perks
| Geisenborger | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
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Critical Hit
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Dark Damage Down
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| ATK Up DEF Down
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ATK Up DEF Down
|
HP
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Enmity
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-07-23 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Geisenborger.
Priorities[edit]
As an attacker both Critical nodes should be prioritised. Emnity is a strong choice since Geisenborger can stay at 1 hp thanks to Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
. Finally some points in Charge Attack Damage can help secure some extra damage from frequent Charge Attacks.
.
Resources
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