Gawain (Light)/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Gawain (Light) | |||||
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Overview
Gawain is an attacker whose kit revolves around reaching low HP, then healing back up so he can continue using his skills. His main feature is his powerful normal attacks, which are augmented by his passive boost to normal attack damage,
,
Strength: 50%, and
.
Strengths
- Works well in battles against hard-hitting foes that deal lots of damage.
- Lowers his own HP via
OnslaughtGain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns,50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn , andDouble StrikeAttacks twice each turn
Duration: 1 turn .
(Consumes 40% of max HP.) to kickstartKnight's ResolutionStarts battle with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite.
Big boost to all allies' ATKUnique modifier based on how low Gawain's HP is. and get closer to 25% HP for his other skills' additional effects. - Heals back via
Puncture400% Light damage to a foe (Damage cap: ~630,000).
Inflict10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds.
Restore caster's HP (Healing cap: 2000).
(When below 25% HP: Activates twice.) so he can continuously use Onslaught. - His powerful normal attacks increase the effectiveness of
Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
.
Weaknesses
- Difficult to keep him under 25% HP thanks to
Puncture400% Light damage to a foe (Damage cap: ~630,000).
Inflict10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds.
Restore caster's HP (Healing cap: 2000).
(When below 25% HP: Activates twice.) and its auto-activations via charge attack. - Reduced charge bar gain lowers his charge attack rate.
- Lacks debuff mitigation when most Dark foes spam debuffs.
- Vulnerable against multiple hits enemy's attack while at low HP.
- Contradicts Light Stamina build, such as Eden and Mittron's Bow.
- He needs heal support to keep using his
OnslaughtGain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns,50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn , andDouble StrikeAttacks twice each turn
Duration: 1 turn .
(Consumes 40% of max HP.), due to heals viaPuncture400% Light damage to a foe (Damage cap: ~630,000).
Inflict10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds.
Restore caster's HP (Healing cap: 2000).
(When below 25% HP: Activates twice.) won't suffice in HP boosted grid, such as Majesty from Luminiera Sword Omega.
How to Play
Puncture400% Light damage to a foe (Damage cap: ~630,000).
Inflict10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds.
Restore caster's HP (Healing cap: 2000).
(When below 25% HP: Activates twice.): Use this skill first to get10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds; since you're at full HP (unless the enemy has an opening trigger), its heal doesn't matter. Afterwards, due to its auto-activations on charge attack, you don't need to use this skill unless you need its healing.OnslaughtGain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns,50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn , andDouble StrikeAttacks twice each turn
Duration: 1 turn .
(Consumes 40% of max HP.): Use it whenever it comes off cooldown, unless you're going to charge attack that turn. Its 40% HP cost helps lower Gawain's HP, while Puncture activations will typically recover enough HP to reuse the skill by the time it comes off cooldown.OvercomeGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns and50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 2 turns.
(When below 25% HP: Also gainShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite andUnchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite.): Ideally used with Onslaught to make the most of50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50% andDouble StrikeAttacks twice each turn
. This combination is particularly effective when Gawain is under 25% HP, as he will also gain an additional Bonus Light DMG effect fromFreed of RestraintCharge bar fills up 25% slower.
Deals 10% more damage for normal attacks.
20% Bonus Light DMG effect when below 25% HP..
Synergy
Characters
Jeanne d'Arc (Grand): Partywide Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn makes up for the 5-turn downtime onOvercomeGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns and50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 2 turns.
(When below 25% HP: Also gainShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite andUnchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite.).Robe de la Pucelle1-turn cut to skill standby and cooldown for Eternal Divinity upon triple attack.
10% Bonus Light DMG effect to Light allies' triple attacks.'s Bonus Light DMG effect on TA works with Gawain's Bonus Light DMG effects, greatly increasing his damage output. Furthermore,Divine SentenceDMG taken is supplemented (Can't be removed)
Local status effect's Supplemental Damage activates for each Bonus DMG effect, further boosting his damage.Noa (Grand): Noa's partywide 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30% and30% DA UpDouble attack rate is boosted
Strength: 30% helps mitigate Gawain's lower charge bar gain and boosts his double attack rate whileOvercomeGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns and50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 2 turns.
(When below 25% HP: Also gainShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite andUnchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite.) is on cooldown. If Gawain needs to recover his HP in a bind, Noa can grant Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. to let him auto-activate Puncture.
Extended Mastery Perks
| Gawain (Light) | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Triple Attack Rate
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Critical Hit
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Enmity
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Hostility Up
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| ☆☆☆ | ★★★ | ★★★ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-09-30 | ||||||||||||||||||||||||||||||||||
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