Gawain (Light)/Strategy

 Game  Strategy  Lore  Voice    

Ratings

Gawain (Light) 9.6This character's rating from GameWith out of 10 9.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 ?This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.  

  • Role: Attacker
  • Gains additional effects on his skills when he is under 25% HP.
  • Powerful autos through a combination of Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%
    , Double StrikeAttacks twice each turn
    , and passive boost to normal attack damage.
  • Unique partywide ATK boost based on how low his HP is.

Overview

Gawain is an attacker whose kit revolves around reaching low HP, then healing back up so he can continue using his skills. His main feature is his powerful normal attacks, which are augmented by his passive boost to normal attack damage, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50%
, and Double StrikeAttacks twice each turn
.

Strengths

  • Works well in battles against hard-hitting foes that deal lots of damage.
  • Lowers his own HP via  OnslaughtGain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 40% of max HP.)
    to kickstart  Knight's ResolutionStarts battle with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
    Duration: Indefinite
    .
    Big boost to all allies' ATKUnique modifier based on how low Gawain's HP is.
    and get closer to 25% HP for his other skills' additional effects.
  • Heals back via  Puncture400% Light damage to a foe (Damage cap: ~630,000).
    Inflict 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    .
    Restore caster's HP (Healing cap: 2000).
    (When below 25% HP: Activates twice.)
    so he can continuously use Onslaught.
  • His powerful normal attacks increase the effectiveness of Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    .

Weaknesses

  • Difficult to keep him under 25% HP thanks to  Puncture400% Light damage to a foe (Damage cap: ~630,000).
    Inflict 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    .
    Restore caster's HP (Healing cap: 2000).
    (When below 25% HP: Activates twice.)
    and its auto-activations via charge attack.
  • Reduced charge bar gain lowers his charge attack rate.
  • Lacks debuff mitigation when most Dark foes spam debuffs.
  • Vulnerable against multiple hits enemy's attack while at low HP.
  • Contradicts Light Stamina build, such as Eden and Mittron's Bow.
  • He needs heal support to keep using his  OnslaughtGain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 40% of max HP.)
    , due to heals via  Puncture400% Light damage to a foe (Damage cap: ~630,000).
    Inflict 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    .
    Restore caster's HP (Healing cap: 2000).
    (When below 25% HP: Activates twice.)
    won't suffice in HP boosted grid, such as Majesty from Luminiera Sword Omega.

How to Play

  •  Puncture400% Light damage to a foe (Damage cap: ~630,000).
    Inflict 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    .
    Restore caster's HP (Healing cap: 2000).
    (When below 25% HP: Activates twice.)
    :
    Use this skill first to get 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    ; since you're at full HP (unless the enemy has an opening trigger), its heal doesn't matter. Afterwards, due to its auto-activations on charge attack, you don't need to use this skill unless you need its healing.
  •  OnslaughtGain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 40% of max HP.)
    :
    Use it whenever it comes off cooldown, unless you're going to charge attack that turn. Its 40% HP cost helps lower Gawain's HP, while Puncture activations will typically recover enough HP to reuse the skill by the time it comes off cooldown.
  •  OvercomeGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 2 turns
    .
    (When below 25% HP: Also gain Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    and Unchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    .)
    :
    Ideally used with Onslaught to make the most of 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%
    and Double StrikeAttacks twice each turn
    . This combination is particularly effective when Gawain is under 25% HP, as he will also gain an additional Bonus Light DMG effect from  Freed of RestraintCharge bar fills up 25% slower.
    Deals 10% more damage for normal attacks.
    20% Bonus Light DMG effect when below 25% HP.
    .

Synergy

Characters

  • Jeanne d'Arc (Grand): Partywide Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    makes up for the 5-turn downtime on  OvercomeGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 2 turns
    .
    (When below 25% HP: Also gain Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    and Unchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    .)
    .  Robe de la Pucelle1-turn cut to skill standby and cooldown for Eternal Divinity upon triple attack.
    10% Bonus Light DMG effect to Light allies' triple attacks.
    's Bonus Light DMG effect on TA works with Gawain's Bonus Light DMG effects, greatly increasing his damage output. Furthermore, Divine SentenceDMG taken is supplemented (Can't be removed)
    Local status effect
    's Supplemental Damage activates for each Bonus DMG effect, further boosting his damage.
  • Noa (Grand): Noa's partywide 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%
    and 30% DA UpDouble attack rate is boosted
    Strength: 30%
    helps mitigate Gawain's lower charge bar gain and boosts his double attack rate while  OvercomeGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 2 turns
    .
    (When below 25% HP: Also gain Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    and Unchallenged (2 times)Next DMG received will be ineffective
    Duration: Indefinite
    .)
    is on cooldown. If Gawain needs to recover his HP in a bind, Noa can grant Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    to let him auto-activate Puncture.

Extended Mastery Perks

Gawain (Light) Stars: 12 EMP: 78
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Enmity
★☆☆★★☆★★★
SmallMediumBig
100% - 75%1% (fixed)
75% - 50%3% to 3.5% (linear)
50% - 0%3.5% to 9% (linear)
Hostility Up
★☆☆★★☆★★★
+5+8+10
☆☆☆ ★★★ ★★★ ☆☆☆ ☆☆☆
Last update: 2020-09-30
Gamewith's recommended EMP build for Gawain (Light).

Resources

This article is issued from Wiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.