Baal/Strategy
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Ratings
| Baal | |||||
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Overview
Baal is a supportive buffer and debuffer who shines in mid-to-long battles. He weakens enemies with dispel, stackable ATK/DEF Down, and
while supporting the party through buffs granted on chain burst activation and his Extended Mastery support skill. He also provides extensive support for himself and one other ally through
.
Strengths
- Grants powerful buffs to himself and his
SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
partner:- 50% boost to double attack rate
- 25% boost to triple attack rate
- 100% boost to DEF
- Boost to hostility
- 20% Bonus Earth DMG effect
- Restores up to 2500 HP on charge attack.
- Reduces the damage the party takes through
70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. (upon chain burst at 3ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
) and passive party-wide Water damage reduction through hisExtended Mastery Support SkillWater DMG reduction to all allies.. - Can dispel an enemy once every 7 turns.
ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
is gained on any chain burst and does not require Baal to be in it, allowing him to build it up reliably.
Weaknesses
- Mediocre personal damage and relatively long ramp-up times to reach full effectiveness on his skills makes him less suited for shorter battles.
- May be less effective in Full Auto, as
SessionGrant SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: 5 turns to caster and an ally. (Can't grant Session effect to more than 1 other ally at a time.) is not used by FA and parties may not reliably activate chain bursts.
How to Play
Synergy
Classes
Characters
Generally,
works well on any defensive character due to its DEF and Hostility boost.
Alexiel (Summer): Alexiel makes good use of Session due to her mediocre innate multiattack rate, and its DEF and Hostility boost helps serve as a stopgap while Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
Duration: Up to 3 turns is down.Sara: Sara appreciates Session's boost, even moreso than Alexiel. - She wants to take hits to gain the full effects of
Graphos's TeachingsGain these effects in order upon taking DMG:
Convert DMG taken to Water DMG, boost to C.A. DMG, boost to C.A. DMG cap, debuff immunity, and Tank-and-Counter effect (3 times). as soon as possible, but only hasSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
and one Hostility EMP node to direct attacks towards herself. Session's Hostility boost will help with this. - One of Sara's major weaknesses is a lack of self-healing to keep up with the damage she takes. Baal's charge attacks while in Session with her will help maintain her HP.
- Sara's party-wide damage mitigation through
50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!,25% DEF UpDEF is boosted
Strength: 25%Duration: 3 turns, andShield (1200)Next ATK received will be ineffective for a fixed amount
Strength: 1200Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. keeps allies' HP up for Baal'sStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. fromResonance ResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl rises by 1 upon chain burst activation (Max: 3).
Buffs to all allies upon chain burst activation based on Resonance lvl..
- She wants to take hits to gain the full effects of
Extended Mastery Perks
| Baal | Stars: 16 | EMP: 136 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
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DEF
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HP
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Double Attack Rate
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Debuff Resistance
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Earth ATK Up
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
HP
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Critical Hit
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Critical Hit
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Debuff Success Rate Up
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Water DMG reduction to all allies. | ||||||||||||||||||||||||||||||
| ☆☆☆ | ★★★ | ★★★ | ★☆☆ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2020-08-03 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Baal.
Priorities[edit]
Allocate 3★ in both Critical Hit perks first, then 3★ in Earth Attack and C.A. DMG. Then 1★ in Debuff Success. Increase to 3★ if fighting high resistance/difficulty enemies.
| Baal | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
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HP
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Double Attack Rate
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Debuff Resistance
|
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
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Earth ATK Up
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Charge Attack Damage
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
HP
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Critical Hit
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Critical Hit
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Debuff Success Rate Up
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Water DMG reduction to all allies. | ||||||||||||||||||||||||||||||
| ☆☆☆ | ★★★ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2020-05-15 | ||||||||||||||||||||||||||||||||||
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