Tanjiro, Nezuko, Zenitsu, and Inosuke/Strategy

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Ratings

Tanjiro, Nezuko, Zenitsu, and Inosuke 9.4This character's rating from GameWith out of 10 8.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 ?This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Attacker
  • High damage output from KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
    and 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable)
    Strength: 15% (Max: 60%)Duration: Indefinite
    .
  • Dispel on an extremely short 3-turn cooldown, though locked in a linked skill.
  • Fits various situations with little maintenance required.
  • Easy to use for beginners.

Overview

This group of young demon slayers are a great unit that gets stronger based on their KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
stacks. They're one of few Water units who have an extremely short 3-turn Dispel on top of a plain damage skill, making their kit valuable in many situations and very beginner-friendly.

Strengths

  • Have an extremely short 3-turn Dispel in form of  Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff.. The skill also deals up to 1,000,000 Plain damage, bypassing foe's elemental resistance, defense and damage cut.
  • KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
    greatly improves their offensive capability. It can be quickly generated by casting  First Form: Water Surface Slash500% Water damage to all foes.
    Gain 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable)
    Strength: 15% (Max: 60%)Duration: Indefinite
    .
    Raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1.
    . The skill also grants them Water ATK Up (Stackable)Water ATK is boosted (Stackable)
    that lasts until it's dispelled.
    • Consuming 5 KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
      stacks while dealing charge attack also deals 999,999 Plain damage, which is very appreciated as additional damage source.
  • When their HP bar turns redi.e below 25% HP,  First Form: Thunderclap and FlashWhen below 25% HP:
    40% boost to dodge rate.
    Sleeping Zenitsu deals 600% superior elemental damage to a foe at end of turn (Damage cap: ~1,160,000).
    gives them ability to deal superior elemental damage to foes at the end of each turn, in conjunction of high dodge rate to keep them alive.
  • They start the battle with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    , ensuring them to survive any lethal hit once in the battle.

Weaknesses

  • Both  First Form: Water Surface Slash500% Water damage to all foes.
    Gain 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable)
    Strength: 15% (Max: 60%)Duration: Indefinite
    .
    Raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
    Duration: Indefinite
    lvl by 1.
    and  Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff. are linked skills; these skills can't be cast at the same time without any form of skill cooldown reset (e.g Qilin 3 call).
  •  Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff. scales against foe's current HP; once the foe's HP falls below 10 million, the plain damage decays in strength.
  • Trading off KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
    stacks for plain damage on charge attack will result in temporary loss of their offensive capability.

How to Play

Their skills are easy to use and very straightforward.

  • Depending on linked skill, you can:
    • Cast  First Form: Water Surface Slash500% Water damage to all foes.
      Gain 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable)
      Strength: 15% (Max: 60%)Duration: Indefinite
      .
      Raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
      Duration: Indefinite
      lvl by 1.
      to quickly raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
      and Water ATK Up (Stackable)Water ATK is boosted (Stackable)
      stacks.
    • Cast  Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff. to remove a buff from one foe and deal high plain damage.
  • Cast  Seventh Form: Drop Ripple Thrust-Curve400% Water damage to a foe (Damage cap: ~630,000).
    Gain Counters on DMG (3 times)Counters upon taking DMG
    Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    whenever it's off cooldown.

Synergy

Main Character

Characters

Extended Mastery Perks

Tanjiro, Nezuko, Zenitsu, and Inosuke Stars: 15 EMP: 120
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithHostilityUp.pngHostility Up
★☆☆★★☆★★★
+5+8+10
ZenithSupportSkill.pngSlight chance to withstand lethal DMG (Leaves 1 HP).
★★★ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2020-12-14

Gamewith's recommended EMP build for Tanjiro, Nezuko, Zenitsu, and Inosuke.

Priorities[edit]

Take two 3★ of Critical Hit first, followed by 3★ of C.A. DMG and 3★ of C.A. DMG Cap, following this simple rule: pick C.A. DMG if their charge attack doesn't reach the cap, and take C.A. DMG Cap when they start reacing the cap. After that, take 3★ of Hostility Up to make better use of Ability m 1317 1.png Seventh Form: Drop Ripple Thrust-Curve400% Water damage to a foe (Damage cap: ~630,000).
Gain Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
.
, as well as speeding up their HP loss rate to activate Ability m 1324 3.png First Form: Thunderclap and FlashWhen below 25% HP:
40% boost to dodge rate.
Sleeping Zenitsu deals 600% superior elemental damage to a foe at end of turn (Damage cap: ~1,160,000).
.

Avoid taking Double Attack since it's already covered by Status 7012.pngKaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
.

To increase their chance of surviving, consider take 3★ on their EMP Support Skill as it is works similarly as Status Lethal Attack Dodged.pngLethal Attack Dodged (25% HP)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
. Even though the chance for EMP Support Skill to trigger is only 30% at 3★, it's an additional countermeasure when in emergency.

Resources

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