Tanjiro, Nezuko, Zenitsu, and Inosuke/Strategy
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Ratings
| Tanjiro, Nezuko, Zenitsu, and Inosuke | |||||
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Overview
This group of young demon slayers are a great unit that gets stronger based on their ![]()
stacks. They're one of few Water units who have an extremely short 3-turn Dispel on top of a plain damage skill, making their kit valuable in many situations and very beginner-friendly.
Strengths
- Have an extremely short 3-turn Dispel in form of
Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff.. The skill also deals up to 1,000,000 Plain damage, bypassing foe's elemental resistance, defense and damage cut.
KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
greatly improves their offensive capability. It can be quickly generated by casting First Form: Water Surface Slash500% Water damage to all foes.
Gain 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable)
Strength: 15% (Max: 60%)Duration: Indefinite.
Raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
Duration: Indefinite lvl by 1.. The skill also grants them Water ATK Up (Stackable)Water ATK is boosted (Stackable)
that lasts until it's dispelled.- Consuming 5
KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
stacks while dealing charge attack also deals 999,999 Plain damage, which is very appreciated as additional damage source.
- Consuming 5
- When their HP bar turns redi.e below 25% HP,
First Form: Thunderclap and FlashWhen below 25% HP:
40% boost to dodge rate.
Sleeping Zenitsu deals 600% superior elemental damage to a foe at end of turn (Damage cap: ~1,160,000). gives them ability to deal superior elemental damage to foes at the end of each turn, in conjunction of high dodge rate to keep them alive. - They start the battle with
Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
, ensuring them to survive any lethal hit once in the battle.
Weaknesses
- Both
First Form: Water Surface Slash500% Water damage to all foes.
Gain 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable)
Strength: 15% (Max: 60%)Duration: Indefinite.
Raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
Duration: Indefinite lvl by 1. and Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff. are linked skills; these skills can't be cast at the same time without any form of skill cooldown reset (e.g
Qilin 3★ call).
Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff. scales against foe's current HP; once the foe's HP falls below 10 million, the plain damage decays in strength.
- Trading off
KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
stacks for plain damage on charge attack will result in temporary loss of their offensive capability.
How to Play
Their skills are easy to use and very straightforward.
- Depending on linked skill, you can:
- Cast
First Form: Water Surface Slash500% Water damage to all foes.
Gain 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable)
Strength: 15% (Max: 60%)Duration: Indefinite.
Raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
Duration: Indefinite lvl by 1. to quickly raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
and Water ATK Up (Stackable)Water ATK is boosted (Stackable)
stacks. - Cast
Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff. to remove a buff from one foe and deal high plain damage.
- Cast
- Cast
Seventh Form: Drop Ripple Thrust-Curve400% Water damage to a foe (Damage cap: ~630,000).
Gain Counters on DMG (3 times)Counters upon taking DMG
Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. whenever it's off cooldown.
Synergy
Main Character
Characters
- List of Water characters with Katana proficiency for
Atma Blade synergy.
Maria Theresa:
Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff. will always activate either
Aurum Sword300% Water damage to all foes when an ally casts a buff-removing skill (Damage cap: ~480,000). Inflict
UnrighteousnessATK and DEF are lowered_3.png.webp)
Strength: 10% ATK Down / 10% DEF DownBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect. or Justice ReversedWhen Sub Ally: 300% Water damage to all foes when a Water ally casts a buff-removing skill (Damage cap: ~480,000).
Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds., depending on Maria's position in the party. Debuffs offered by both of Maria's support skills will improve team's survivability while also making it easier to cap DEF Down. Lucio (Summer):
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
from Without YouGrant a Water ally
90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 90%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns, 70% Fire CutFire DMG is cut 70%
Duration: 2 turnsFire Damage Cut., and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns. pair very well with supplemental damage from KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
.
Extended Mastery Perks
| Tanjiro, Nezuko, Zenitsu, and Inosuke | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Double Attack Rate
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Debuff Resistance
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Critical Hit
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Charge Attack Damage
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Charge Attack Damage Cap
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Hostility Up
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Slight chance to withstand lethal DMG (Leaves 1 HP). |
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| ★★★ | ★★★ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-12-14 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Tanjiro, Nezuko, Zenitsu, and Inosuke.
Priorities[edit]
Take two 3★ of Critical Hit first, followed by 3★ of C.A. DMG and 3★ of C.A. DMG Cap, following this simple rule: pick C.A. DMG if their charge attack doesn't reach the cap, and take C.A. DMG Cap when they start reacing the cap. After that, take 3★ of Hostility Up to make better use of
Seventh Form: Drop Ripple Thrust-Curve400% Water damage to a foe (Damage cap: ~630,000).
Gain
Counters on DMG (3 times)Counters upon taking DMG
Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.., as well as speeding up their HP loss rate to activate
First Form: Thunderclap and FlashWhen below 25% HP:
40% boost to dodge rate.
Sleeping Zenitsu deals 600% superior elemental damage to a foe at end of turn (Damage cap: ~1,160,000)..
Avoid taking Double Attack since it's already covered by
KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
.
. Even though the chance for EMP Support Skill to trigger is only 30% at 3★, it's an additional countermeasure when in emergency.











