Prometheus (Raid)
This article is about the raid. For the summon stone, see Prometheus.
Raid Battles
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CAUTION: Enemies take 50%[1] reduced damage from elements other than Water in these battles. |
Prometheus (Impossible) |
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| Cost to Host: 50 AP, |
Cost to Join: Rank 101+, 3 EP | Unlock: Rank 101+, Host & Clear Twin Elements (Impossible) |
| Participants: 18 Vice: 2nd-3rd | Elixirs: Unlimited | Strike Time: YesStrike Time bonus applies for this raid. |
| Location: Chapter 30 (44/65): Amalthea Island - Fourth Hall, Crew of Enforcers | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
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TweetDeck: Lvl 120 Prometheus Lv120 プロメテウス | ||
| Phase | Name | Lvl | HP | Charge | Mode |
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| Boss | Prometheus | 300,000,000 | ◇◇◇ | Yes | |
| Special Attacks | Triggers and Notes | ||||
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| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | |||
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| First clear: |
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| Host: |
Join: |
Crew: |
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| Chest 1 | Chest 2 | Chest 3 | Chest 4 |
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| 100% | 100% | 100% | 100% |
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| Chest 5 | |||
| 100% | - | - | 6% (~200,000)6% of total honor is required to guarantee a blue chest. Based on HP alone a minimum 180,000 honor is required to guarantee a blue chest. Typically 200,000 honor should be enough to guarantee a blue chest under normal circumstances. |
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| Those estimates are based on reports made after the Blue Chest update (2019-08-22) Source. If you wish to contribute, please consult otokuro2 sheets. Drop table last updated: 2019-12-11, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
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- ↑ Hecate_mk2, off-elem res T3 raids https://twitter.com/Hecate_mk2/status/1164499532844949504
Binding of Caucasus
Even though ![]()
bypasses ![]()
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", ![]()
does not. If you lack a clear for Omen of Caucasus, and are willing to receive the damage from the Goddess Flame trigger, using a Veil will block all the debuffs incoming, including Binding of Caucasus.
Solo Strategy
Rewards
You cannot do the following things and still get the trophy:
- You may not use backup request even if no other players join.
- You may not use a full elixir.
- You may not have players join by any other means, even raid code.
This trophy is aimed at late game players with finished grids. While, technically, there is nothing to lose by attempting the fight, please do not feel discouraged it you aren't able to clear it.
Main Character
Recommended classes for the main character include classes that can provide party sustain while still dealing damage, and those that can bring a multitude of Clears and Veils to deal with the boss's consistent casts of Caucasus after 75%. This makes Sage the strongest pick, due to its ability to bring two clears in the form of ![]()
![]()
All allies gain ![]()
Strength: 500Duration: 3 turns., bring ![]()
![]()
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."., and it can mainhand strong staves like ![]()
![]()
Recommend subskills for the main character should aim to shore up whatever your team is lacking, but tend to focus on mitigating damage or preventing the boss's many debuffs, as surviving is the most important part of the fight. Attack and defense debuffs like ![]()
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Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and ![]()
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes., are always useful; however, it is important to note that Water has access to many strong debuffing characters who bring other utility to the fight, like Feower, Altair, and Drang, so the main character has less of a burden to bring debuffs on their own. ![]()
![]()
![]()
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". are important for that reason. ![]()
Summons
Recommended summons include a bare minimum of two fire Carbuncles. Either ![]()
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Other summons that have value in the fight include:
![]()
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and the ability to reset one of your other summon cooldowns if that shield is broken (excluding summons that cannot be recast like ![]()
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, they can still call them to clear the debuff, freeing them from the skill seal. This works even at 0★, so you do not need to have a 3 or 4★ gacha summon for it to be effective.
![]()
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at 4★.
![]()
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(Effect removed on next all-foe all-ally attack)
for your party, which aids in mitigating incoming damage.
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If a summon is not listed here, but has calls and effects the have similar roles, it is also useful. This is not meant to be a comprehensive list, so do not feel like you need to have all of these summons to clear the fight.
The Fight
Your damage will greatly affect how long this fight takes, but it is a balancing act of damage and your ability to survive. The longer the fight takes, the more consistent your mitigation and sustain will need to be. The opposite is also true, so strong grids that do high damage are likely to be able to get away with riskier strategies.
It is worth noting that Prometheus is a fight that becomes markedly easier when using a ![]()
Mitigation is key. As mentioned above, you want to have close to 100% uptime on Carbuncles, meaning 100% uptime on at least a 50% cut. Characters who bring damage cuts like Lily, Charlotta, Anre, and all Water versions of Katalina will always have a place, with Lily and the Katalinas being notable for bringing Clear and Veil respectively, as well as heals. Since Prometheus does not have any means to dispel your buffs, unlike many of the other 6 man raids, you don't have to worry about losing your Carbuncles at a bad time and failing the run as long as you pay attention to their duration.
Yngwie is notable for trivilizing the mitigation aspect if your grid can supply him with enough multiattack to keep his charge bar up and switch him into Tough Guy mode for Caucasus turns, since while he is in Tough Guy mode he has 100% Debuff Immunity and increased hostility, making him the prime target to draw away Caucasus, thus reducing a need for extra Clears and Veils.
Charge attacks to look out for mostly include her regular cast of Caucasus. From 75% to 25%, it will always cast on turns that are multiples of 3, like 12, 24, 33, etc. After 25%, it will cast on turns that are even numbers. To avoid taking more damage than usual you should be prepared to clear ![]()
or you will take extra, unnecessary damage from the Goddess Flame trigger, or have strong cuts ready to mitigate taking several triggers in a row.
Sustain is your team's ability to weather damage and heal it off over the course of the fight. Damage can add up quickly, so all sources of healing are valuable, especially on a Varuna grid, since stamina plays a large part of your damage. Playing Sage with a 4★ ![]()
Sustain also goes hand in hand with debuffing. As mentioned above, there are many characters in Water who bring strong debuffs on their own. It is important to cap Attack down so you take less damage overall, and cap Defense down so you can end the fight quicker. ![]()
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Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and ![]()
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. can lay the groundwork and be compounded on by characters like Feower, Arulumaya (Holiday), and Drang, all of whom also bring other things in their kits that will help make the fight easier, like Delay, Veil, and healing.
Saving the bulk of your damage or important cooldowns for the last 25% of the fight can be the difference between victory and defeat. It will be difficult to keep up with her casting Caucasus every other turn, so saving one use skills like Feower and Anre's fourth skills can help you burn her HP down faster.
Voice Lines
- Voice Actors: Yumi Tōma
| Japanese | EnglishThis is an unofficial, amateur translation. | Play | |
|---|---|---|---|
| Battle Start | 私は先見の女神、プロメテウス | I am Prometheus, the goddess of prophecy. | START_WIDGET225048eb2310d092-0END_WIDGET |
| 貴方達の幸福は、きっと、見つかるわ | Surely, your happiness will be found. | ||
| 燃ゆる炎は、命の源 | The burning flame is the source of life. | START_WIDGET2721ce4c7e8faf93-0END_WIDGET | |
| Ferula Nezax | ここで倒れる貴方達じゃないわ | You are not the ones who will fall here. | START_WIDGET5accb078d82abb34-0END_WIDGET |
| Goddess Flame | さあ、この炎を……受け取って…… | Now, receive this flame. | |
| 乗り越えるのよ、未来を掴むために | You shall overcome this, and thus seize your future. | START_WIDGETe2b79da7f09d14e3-0END_WIDGET | |
| Caucasus | 火遊びは駄目よ | You must not play with fire. | START_WIDGETcbab71d3762ec750-0END_WIDGET |
| 一つの困難を超えるとき | It is time to overcome this trial. | ||
| さあ、貴方達の力、見せてちょうだい | Come, show me your strength. | START_WIDGETa415ac0ab6007eba-0END_WIDGET | |
| Entering Overdrive | この炎が、貴方達に幸福を齎すの | These flames shall bring you good fortune. | |
| 貴方達の行き先を、この炎で明るく | May these flames light the way to your destination. | ||
| Entering Break Mode | いけない、癒しの炎が! | Alas, the soothing flames--! | |
| Hahhh... hahhh... haaa... | START_WIDGET535c720eeab811e5-0END_WIDGET | ||
| Upon Defeat | 己を信じて、進みなさい | Believe in yourself, and go forth! | START_WIDGETad4dce2f5007a328-0END_WIDGET |
| 詰めが甘いわ……私の炎、いらないの? | To falter at the very end... Is my flame not needed? | ||
| たくさんの困難を乗り越えるわ | You will overcome a great many hardships. | START_WIDGET8df20de9b9967fc4-0END_WIDGET | |
| これでいいの……貴方達は幸福だから…… | This is enough, for you have found your happiness... |
