Predator (SSR)/Strategy

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Ratings

Predator (SSR) 9.8This character's rating from GameWith out of 10 9.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 4This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.

  • Role: Attacker
  • Extremely high damage through guaranteed triple attacks, Double StrikeAttacks twice each turn
    , Salted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 280%Duration: 1 turn
    (boosted damage against foes in Break), and OnslaughtTakes effects that activate against foes in break
    Duration: 3 turnsLocal status effect
    (afflicted foes are treated as if in Break).
  • Boosts allies' attack based on how low her HP is, and she consumes her own HP for certain skills.
  • Innate 70% lower defense can quickly get her killed without sufficient support.
  • Effective in parties meant for MVP racing and short battles.

Overview

Predator is a superb attacker unit and currently stands as one of Dark's most potent sources of burst damage.

Strengths

  • Powerful burst damage due to having the ability to inflict OnslaughtTakes effects that activate against foes in break
    Local status effect
    combined with  Laughing PhantomGain Salted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    , 20% ATK UpATK is boosted
    Strength: 20%Duration: 1 turn
    , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
    (When below 25% HP: Also gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .)
    to reach exceptionally high numbers when gaining access to both on the same turn.
  •  Creeping ShadowGain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 40% of max HP.)
    gives her consistent enmity management along with 3 great buffs, gaining access to Double StrikeAttacks twice each turn
    is also particularly rare among most characters.
  • Her guaranteed triple attacks ensures building her Charge Attack bar for her Counter buff while also giving her very consistent damage even on off turns without Salted WoundATK is boosted when foe is in break mode
    .

Weaknesses

  • Her 70% defense down buff is especially detrimental to her survivability, it is advisable to ensure measures are in place to keep her from being hit when using her for long fights.

How to Play

  • Use all her skills on Turn 1 for the quick and easy high burst, then use  Assault Blow8-hit, 80% Dark damage to a foe (Damage cap: ~45,000 per hit~360,000 total).
    Inflict BlindedAttacks have a slight chance to miss
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    and OnslaughtTakes effects that activate against foes in break
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
    .
    and  Laughing PhantomGain Salted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    , 20% ATK UpATK is boosted
    Strength: 20%Duration: 1 turn
    , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
    (When below 25% HP: Also gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .)
    in tandem whenever possible afterwards.
  • Ensure her Counter on Dodge buff is on her as often as possible to give her a layer of protection on the off chance she gets hit by a stray attack, however keep in mind it will not work against all-ally attacks.
  •  Skulking Black TearsBig boost to all allies' ATKUnique modifier based on how low Predator's HP is. combined in tandem with JammedATK is greatly boosted based on how low HP is
    and the HP loss gained from  Creeping ShadowGain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 40% of max HP.)
    makes her exceptionally suited for enmity based grids. Use her second skill liberally as long as your team has a means of not letting her get hit.

Synergy

Character Synergy

  • Vikala: Provides a means for Predator to deal higher damage thanks to her HypeATK is boosted
    and Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    party buffs, while Vikala also helps to draw attacks away thanks to her boost to hostility upon casting  Dazzling DreamsRazzle, dazzle, dream! Welcome to Utopia!
    (Deploy the UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Duration: 5 turnsField effect
    Local status effect
    field effect.)
    and creating the UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
    Field effect
    Local status effect
    field effect. Their shared melee specialty makes running Hollowsky Axe and Ultima Claw as very good choices for a melee-centric team.
  • Seox: At 5 provides protection to Predator by using  ThunderflashGain Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Counters on Dodge (3 times)Dodge and counter one-ally attacks
    Strength: 500%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    .
    At level 85:
    Counter upgraded to Counters on Dodge/DMG (6 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 500%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    when the enemy is about to use a Charge Attack and inflicting Accuracy LoweredAttacks and special attacks have a chance to miss
    Local status effect
    which provides another potential layer of protection, like Vikala they both share synergy in melee teams. However, he is not as reliable in utility before his 5.
  • Vaseraga: Helps draw attacks away from Predator thanks to his  Forgotten TalesGain 50% ATK UpATK is boosted
    Strength: 50%Multiplier: UniqueDuration: 3 turns
    , 50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turns
    and Hostility UpMore likely to be attacked
    Duration: 3 turns
    .
    (Consumes 25% of max HP.)
    At level 100:
    50% ATK UpATK is boosted
    Strength: 50%Multiplier: UniqueDuration: 5 turns
    , 50% DEF UpDEF is boosted
    Strength: 50%Duration: 5 turns
    and Hostility UpMore likely to be attacked
    Duration: 5 turns
    duration increased to 5 turns.
    Also gain 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 5 turns
    and Attack AllAttacks each foe
    Duration: 5 turns
    .
    , his Axe weapon specialty can ensure both characters benefit from use of Hollowsky Axe. Both characters have great enmity management as well, and can provide exceptionally high damage output in enmity grids.
  • Anthuria (Yukata): A considerable option despite her slight focus on healing and StrengthATK is greatly boosted based on how high HP is
    for longer battles, mainly because of her ability to draw away attacks thorugh her Hostility UpMore likely to be attacked
    on use of  Bonfire DanceGain Ardent DanceAll allies' DEF, multiattack rate, and C.A. specs are boosted (Can't be removed)
    Strength: 20% DEF Up, 20% DA Up, 10% TA Up, 30% C.A. DMG Up, 5% C.A. DMG Cap UpDuration: 3 turns
    , 30% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
    Strength: 30%Duration: 3 turns
    , and Hostility UpMore likely to be attacked
    Duration: 3 turns
    .
    as well as party heals whenever she dodges thanks to  Steamy Journey20% boost to Anthuria's dodge rate.
    (Upon dodging: Restore 20% of all allies' HP [Healing cap: 1800] and remove 1 debuff.)
    . All in all providing extra survivability and easing her HP loss for consistent usage of  Creeping ShadowGain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1 turn
    , and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 40% of max HP.)
    , Anthuria's HypeATK is boosted
    buffs is also very much appreciated. She is another character with melee specialty, the same rules as above apply.
  • Zooey (Grand): A lynchpin alongside Predator for OTK or MVP racing teams through  ConjunctionSet all allies' HP to 1.
    All allies gain UnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and DrainDamage dealt is partially absorbed to HP (Can't be removed)
    Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns
    .
    .

Weapon Synergy

  • Celeste Claw Omega: As Predator and most Dark characters have more potent damage when they are at lower health.
  • Zwei Schaedel: A good EX weapon that Predator can capitalize off of due to her guaranteed triple attacks and therefore a guaranteed way of accessing the weapon's subskill damage.
  • Ultima Claw: With Gauph Key α attached for a higher return from her consistent triple attacks.
  • Hollowsky Axe: Grants Supplemental Damage on her guaranteed third hit. However, mind the weapon skill's restrictions.
  • Claws of Terror: Non-limiting, potent way of further increasing her damage on third hit.

Extended Mastery Perks

Predator (SSR) Stars: 12 EMP: 78
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ★★★ ☆☆☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★★★ ☆☆☆ ☆☆☆ ★★★
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithDodge.pngDodge Rate Up
★☆☆★★☆★★★
1%2%3%
ZenithDodge.pngDodge Rate Up
★☆☆★★☆★★★
1%2%3%
Perk unknown, please help fill it out
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2020-05-16

Gamewith's recommended EMP build for Predator (SSR).

Priorities[edit]

Prioritize DEF (★3 ×2) to lower Icon Support Skill.png Vengeful Predator70% reduced DEF.
Guaranteed triple attacks.
40% boost to dodge rate.
's DEF reduction from 70% to 50%. Then, take Critical (★3 ×2) to reap the benefits of increasing her ATK power.

Skill DMG Cap will raise the rather low damage cap on Ability m 1162 1.png Assault Blow8-hit, 80% Dark damage to a foe (Damage cap: ~45,000 per hit~360,000 total).
Inflict Status Blind 3.pngBlindedAttacks have a slight chance to miss
Base Accuracy: 100%Duration: 3 turnsLocal status effect
and Status Onslaught 3.pngOnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
.
for more power, while HP and Dodge will help with survivability. Since she has little priorities otherwise, you may want to wait until her Extended Mastery Support Skill has been unveiled.

Resources

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