Predator (SSR)/Strategy
| Game | Strategy | Lore | Voice |
Ratings
| Predator (SSR) | |||||
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Overview
Predator is a superb attacker unit and currently stands as one of Dark's most potent sources of burst damage.
Strengths
- Powerful burst damage due to having the ability to inflict
OnslaughtTakes effects that activate against foes in break
Local status effect combined with Laughing PhantomGain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.
(When below 25% HP: Also gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite.) to reach exceptionally high numbers when gaining access to both on the same turn. Creeping ShadowGain
JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns, 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn , and Double StrikeAttacks twice each turn
Duration: 1 turn .
(Consumes 40% of max HP.) gives her consistent enmity management along with 3 great buffs, gaining access to Double StrikeAttacks twice each turn
is also particularly rare among most characters.- Her guaranteed triple attacks ensures building her Charge Attack bar for her Counter buff while also giving her very consistent damage even on off turns without
Salted WoundATK is boosted when foe is in break mode
.
Weaknesses
- Her 70% defense down buff is especially detrimental to her survivability, it is advisable to ensure measures are in place to keep her from being hit when using her for long fights.
How to Play
- Use all her skills on Turn 1 for the quick and easy high burst, then use
Assault Blow8-hit, 80% Dark damage to a foe (Damage cap: ~45,000 per hit~360,000 total).
Inflict BlindedAttacks have a slight chance to miss
Base Accuracy: 100%Duration: 3 turnsLocal status effect and OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect. and Laughing PhantomGain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn , 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.
(When below 25% HP: Also gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite.) in tandem whenever possible afterwards. - Ensure her Counter on Dodge buff is on her as often as possible to give her a layer of protection on the off chance she gets hit by a stray attack, however keep in mind it will not work against all-ally attacks.
Skulking Black TearsBig boost to all allies' ATKUnique modifier based on how low Predator's HP is. combined in tandem with
JammedATK is greatly boosted based on how low HP is
and the HP loss gained from Creeping ShadowGain
JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns, 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn , and Double StrikeAttacks twice each turn
Duration: 1 turn .
(Consumes 40% of max HP.) makes her exceptionally suited for enmity based grids. Use her second skill liberally as long as your team has a means of not letting her get hit.
Synergy
Character Synergy
Vikala: Provides a means for Predator to deal higher damage thanks to her
HypeATK is boosted
and Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
party buffs, while Vikala also helps to draw attacks away thanks to her boost to hostility upon casting Dazzling DreamsRazzle, dazzle, dream! Welcome to Utopia!
(Deploy the UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Duration: 5 turnsField effect
Local status effect field effect.) and creating the UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect field effect. Their shared melee specialty makes running Hollowsky Axe and
Ultima Claw as very good choices for a melee-centric team.
Seox: At 5★ provides protection to Predator by using
ThunderflashGain
Full Hostility100% chance to be targeted by one-ally attacks
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Counters on Dodge (3 times)Dodge and counter one-ally attacks
Strength: 500%Duration: 1 turn Counter attacks grant 5% charge bar per hit..
At level 85:
Counter upgraded to Counters on Dodge/DMG (6 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. when the enemy is about to use a Charge Attack and inflicting Accuracy LoweredAttacks and special attacks have a chance to miss
Local status effect which provides another potential layer of protection, like Vikala they both share synergy in melee teams. However, he is not as reliable in utility before his 5★. Vaseraga: Helps draw attacks away from Predator thanks to his
Forgotten TalesGain
50% ATK UpATK is boosted
Strength: 50%Multiplier: UniqueDuration: 3 turns, 50% DEF UpDEF is boosted
Strength: 50%Duration: 3 turns and Hostility UpMore likely to be attacked
Duration: 3 turns.
(Consumes 25% of max HP.)
At level 100: 50% ATK UpATK is boosted
Strength: 50%Multiplier: UniqueDuration: 5 turns, 50% DEF UpDEF is boosted
Strength: 50%Duration: 5 turns and Hostility UpMore likely to be attacked
Duration: 5 turns duration increased to 5 turns.
Also gain 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 5 turns and Attack AllAttacks each foe
Duration: 5 turns., his Axe weapon specialty can ensure both characters benefit from use of Hollowsky Axe. Both characters have great enmity management as well, and can provide exceptionally high damage output in enmity grids.
Anthuria (Yukata): A considerable option despite her slight focus on healing and
StrengthATK is greatly boosted based on how high HP is
for longer battles, mainly because of her ability to draw away attacks thorugh her Hostility UpMore likely to be attacked
on use of Bonfire DanceGain
Ardent DanceAll allies' DEF, multiattack rate, and C.A. specs are boosted (Can't be removed)
Strength: 20% DEF Up, 20% DA Up, 10% TA Up, 30% C.A. DMG Up, 5% C.A. DMG Cap UpDuration: 3 turns, 30% Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Strength: 30%Duration: 3 turns, and Hostility UpMore likely to be attacked
Duration: 3 turns. as well as party heals whenever she dodges thanks to Steamy Journey20% boost to Anthuria's dodge rate.
(Upon dodging: Restore 20% of all allies' HP [Healing cap: 1800] and remove 1 debuff.). All in all providing extra survivability and easing her HP loss for consistent usage of Creeping ShadowGain
JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns, 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn , and Double StrikeAttacks twice each turn
Duration: 1 turn .
(Consumes 40% of max HP.), Anthuria's HypeATK is boosted
buffs is also very much appreciated. She is another character with melee specialty, the same rules as above apply. Zooey (Grand): A lynchpin alongside Predator for OTK or MVP racing teams through
ConjunctionSet all allies' HP to 1.
All allies gain UnchallengedNext DMG received will be ineffective
Duration: 1 turn and DrainDamage dealt is partially absorbed to HP (Can't be removed)
Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns..
Weapon Synergy
Celeste Claw Omega: As Predator and most Dark characters have more potent damage when they are at lower health.
Zwei Schaedel: A good EX weapon that Predator can capitalize off of due to her guaranteed triple attacks and therefore a guaranteed way of accessing the weapon's subskill damage.
Ultima Claw: With
Gauph Key α attached for a higher return from her consistent triple attacks.
Hollowsky Axe: Grants Supplemental Damage on her guaranteed third hit. However, mind the weapon skill's restrictions.
Claws of Terror: Non-limiting, potent way of further increasing her damage on third hit.
Extended Mastery Perks
| Predator (SSR) | Stars: 12 | EMP: 78 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Debuff Resistance
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Critical Hit
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Charge Attack Damage
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| ☆☆☆ | ★★★ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Debuff Resistance
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Critical Hit
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| ☆☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Skill Damage Cap
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Skill Damage Cap
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Dodge Rate Up
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Dodge Rate Up
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
| Last update: 2020-05-16 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Predator (SSR).
Priorities[edit]
Prioritize DEF (★3 ×2) to lower
Vengeful Predator70% reduced DEF.
Guaranteed triple attacks.
40% boost to dodge rate.'s DEF reduction from 70% to 50%. Then, take Critical (★3 ×2) to reap the benefits of increasing her ATK power.
Inflict
Base Accuracy: 100%Duration: 3 turnsLocal status effect and
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect. for more power, while HP and Dodge will help with survivability. Since she has little priorities otherwise, you may want to wait until her Extended Mastery Support Skill has been unveiled.
Resources
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