Plain Damage
Attack Types: Normal Attack | Critical Attack | Charge Attack
Other Damage Types: Plain Damage | Bonus Damage | Supplemental Damage
Damage Formula: Basic Concepts | Detailed Formula | Damage Cap | Examples and Guidelines
Plain damage is non-elemental damage that ignores defense. Its damage pop-up appears in a plain white color. It is useful against enemies with very high defense. It is sometimes called true damage, white damage, or non-attribute damage by the international GBF community, but these are unofficial terms.
Sources of Plain Damage
Status Effects
BurnedHP is lowered on every turn
- turn-based damage ConfusedAllies can be targeted (Substitute and Counter are ineffective)
- randomly to foe or party member CorrosionDebuff resistance is lowered / HP is lowered on every turn
- turn-based damage DorrieTrap springs when the foe uses a special attack (Plain DMG to all foes / Caught effect) (Can't be removed)
Local status effect - upon a foe using a special attack EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Local status effect - turn-based damage GlaciateHP is lowered each turn / Multiattack rate is lowered
- turn-based damage Holy SpikeHP is lowered on every turn
- turn-based damage Impending MiracleActivates when a foe uses a special attack (Various effects to all foes and allies upon activation) (Can't be removed)
Local status effect - upon a foe using a special attack MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Local status effect - turn-based damage PoisonedHP is lowered on every turn
- turn-based damage RepelTaking less DMG and reflects attacks
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage! - upon taking damage TuningHP is lowered on every turn
- turn-based damage Type-3 Aerial MineActivates when a foe uses special attack (Plain DMG and Paralyze effect to all foes upon activation) (Can't be removed)
Local status effect - upon a foe using a special attack ZombifiedReceives DMG if healed
- upon being healed
Main character skills
Bandit Tycoon
The Bandit Tycoon's extended mastery skill ![]()
Mechanic
The Mechanic's skill ![]()
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Will be used up every turn while companion is active.
Companion will shut down when none are left.
plain damage to all foes (Damage cap: ~500,000) when equipped with the ![]()
Sword Master
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The Sword Master and Glorybringer skills, ![]()
(Casts mainhand's Awaken skill.
Gain maximum ![]()
stacks.) and ![]()
(Casts mainhand's Awaken skill.
Gain maximum ![]()
stacks.) respectively, have various effects depending on the weapon used as main hand, including dealing plain damage with the following weapons:
| Icon | Name | Rarity | Element | Awakening Effect | Obtain |
|---|---|---|---|---|---|
| Aluminum Bat | Expend 30% of current HP to deal 18× current HP as Plain DMG to all foes. | The Other Side of the Sky | |||
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Cinder Fang | Expend 30% of current HP to deal 9× current HP as Plain DMG to all foes. | Kou and the Hollow Existence | ||
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Disparia | Expend 30% of current HP to deal 30× current HP as Plain DMG to all foes. (Damage increased to 45× current HP at 4★.) |
Premium Draw Recruits | ||
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Honebami Toushirou | Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | Katsugeki Touken Ranbu: Fate Horizon | ||
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Nodachi | Expend 10% of current HP to deal 1× current HP as Plain DMG to all foes. | Premium Draw Rupie Draw | ||
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Purity Blade | Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | Premium Draw Recruits | ||
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Sephira Emerald Blade | Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | Arcarum: The World Beyond | ||
| Sephira Emerald Sword | Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | Arcarum: The World Beyond | |||
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Spiked Baseball Bat | Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | Gripping FreedomSide Story as of 2018-12-12; is unlocked after clearing Chapter 73 of the Main Quest | ||
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Watcher's Adze | Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | What Makes the Sky Blue III: 000 |
Weapon Charge Attacks
Some weapons have bonus plain damage on their Charge Attacks:
| Icon | Name | Rarity | Element | Charge Attack |
|---|---|---|---|---|
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Brionac | Bonus Plain damage. After 4★: Cut to overdrive. | ||
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Gridarvor | Bonus plain DMG | ||
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Hauteclaire | 5% Bonus Plain damage. | ||
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Vlisragna | After 4★: 20% boost to charge bar |
Character skills
| Icon | Name | Rarity | Element | Skill | Cooldown | Note |
|---|---|---|---|---|---|---|
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Alistair | ![]() DebateChange damage based on the last digit of main allies' total HP. |
7 turns | Deals 1000% Plain Damage when the last digit is 7 (Damage cap 77,777). | ||
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Andira | ![]() Multi-Decree500% Wind damage to all foes (Damage cap: ~630,000). Inflict Strength: 2016 damage per turn / 5% (Max: 15%)Duration: IndefiniteLocal status effect, Strength: 5%Duration: IndefiniteLocal status effect, Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Duration: IndefiniteLocal status effect. (Debuff effect specs increase upon each cast [Max: 3]) |
5 turns | Local status effect deals 2016 damage per turn. | ||
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Baal | ![]() Rock Out3-hit 150% Earth damage to random foes (Damage cap: ~150,000). Remove 1 buff from all foes. Inflict Strength: 9999Base Accuracy: 100%Duration: 180 seconds on all foes. |
7 turns | deals 9999 damage per turn. | ||
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Camieux | ![]() DischargerPlain damage to a foe. |
6 turns | |||
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Camieux (Earth) | ![]() DischargerPlain damage to a foe. |
6 turns | |||
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Camieux (Summer) | ![]() Volleying Shot3-hit plain damage to random foes. At level 65: Damage increased. |
6 turns | |||
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Chat Noir | ![]() A Spectacular HeistPlain damage to a foe based on 1%-5% of its current HP and remove 1 buff. (Damage cap: ~710,000) |
6 turns | |||
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Clarisse | ![]() Eclipse20%-25% Plain damage to a foe. Inflict 25% Mode Bar CutCut to foe's mode bar Strength: 25%. At level 75: Effect increased to 33% Mode Bar CutCut to foe's mode bar Strength: 33%. |
6 turns | |||
![]() Atomic ResolutionPlain damage to a foe based on 1%-5% of its current HP and remove 1 buff (Damage cap: ~710,000). |
6 turns | |||||
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Clarisse (Holiday) | ![]() Atomic AnnihilationPlain damage to a foe based on 1%-5% of its current HP (Damage cap: ~710,000) and remove 1 buff. Inflict Strength: MediumBase Accuracy: 75%. At level 55: Effect enhanced. |
12 turns | |||
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Clarisse (Light) | ![]() Atomic ResolutionPlain damage to a foe based on 1%-5% of its current HP and remove 1 buff. (Damage cap: ~710,000). Use 1 charge: All allies also gain Strength: 1% of enemy's max HP (Damage cap: 5000)Duration: 4 turns. |
6 turns | |||
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Clarisse (Valentine) | ![]() Atomic AccelerationPlain damage to a foe based on number of turns passed multiplied by 100,000 (Damage cap: 1,000,000) and remove 1 buff. Inflict Duration: 180 seconds. From 10th turn onward: Activates twice. |
7 turns | |||
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Ferry (Grand) | ![]() Blau GespenstRemove 1 buff from a foe. Inflict Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect. (When the foe uses a special attack: Ghost Cage is removed and deals 999,999 Plain damage to all foes.) |
7 turns Lvl 55: 6 turns |
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Halluel and Malluel (Summer) | ![]() EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000). Restore 10% of all allies' HP (Healing cap: 1000). Healing cap increases by 200 for each on caster. (When is in effect: Activates twice.) |
8 turns Lvl 55: 7 turns |
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Ilsa | ![]() Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000). Inflict Duration: 3 turnsLocal status effect. Reload all (Can only use when are at 0). |
8 turns Lvl 55: 7 turns |
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Ilsa (Summer) | ![]() Hellfire ClubMount a Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: Until activatedLocal status effect to a foe. (Type-3 Aerial Mine detonates when a foe uses a special attack. 999,999 Plain damage and Base Accuracy: 150% Not affected by debuff success rate buffs.Duration: 2 turnsLocal status effect effect to all foes upon detonation.) |
10 turns | |||
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Karteira | ![]() The PunchlinePlain damage to a foe and inflict "Sales Talk" in Karteira's skill descriptions. |
6 turns | |||
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Karteira (SR) | ![]() The PunchlinePlain damage to a foe. Inflict "Sales Talk" in Karteira's skill descriptions. |
6 turns | |||
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Lelouch Lamperouge | ![]() Black ChessmasterInflict Base Accuracy: Guaranteed, unless the foe has 100% debuff resist.Duration: 3 turnsLocal status effect on a foe whose charge diamonds are filled. (Impending Miracle activates when the foe uses a special attack.) All allies gain Strength: 50%Duration: 3 turns. |
9 turns | |||
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Lina | ![]() Elmekia LancePlain damage to a foe. Inflict Duration: 180 seconds and Duration: 180 seconds. At level 45: Effect enhanced. |
7 turns | |||
![]() Mega BrandFire and Plain damage to all foes. (Big boost to damage based on number of foes.) |
6 turns | |||||
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Macula Marius | ![]() Glacial TundraInflict Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, Base Accuracy: 100%Duration: 180 seconds, and Strength: 9999 DMGBase Accuracy: 100%Duration: 3 turns on all foes. |
6 turns | deals 9999 damage per turn. | ||
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Naga | Support skill allows her to deal bonus plain damage. | ||||
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Niyon | ![]() DefenduInflict Strength: 9999Base Accuracy: 100% on all foes. All allies gain Strength: 30% chance of dealing 30% more damage.. At level 85: All allies also gain Strength: 2000Duration: 3 turns. |
5 turns | deals 9999 damage per turn. | ||
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Pengy | ![]() Oh My Bahamut!Random plain damage to a foe based on its max HP (Damage cap: 9,999,999). If attack fails, Pengy takes plain damage. |
8 turns | |||
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Rackam (Holiday) | ![]() Collateral DamagePlain damage to all foes upon expending HP. |
9 turns | |||
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Threo | ![]() Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000). Damage dealt is based on HP consumed. Gain Strength: 3000Duration: Indefinite. At level 95: Also inflict Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds. Damage cap increased to ~1,230,000. |
8 turns Lvl 95: 7 turns |
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Vikala | ![]() Ring the Dormouse5-hit, 100% Dark damage to a foe (Damage cap: ~110,000 per hit~550,000 total). Sic Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe. (When the foe uses a special attack: The trap is sprung. 999,999 Plain damage to all foes and inflict Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining..) |
11 turns Lvl 55: 10 turns |
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Zeta | ![]() Rain of FuryPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000). Inflict Base Accuracy: 100%. |
6 turns |
Character Charge Attacks
| Icon | Name | Rarity | Element | Charge Attack | Note |
|---|---|---|---|---|---|
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Mary (Summer) | ||||
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Rita | ![]() Schrecken FistMassive Dark damage to a foe. 300,000 bonus plain damage for each ally and foe with (Max: 6). |
After 5★. | ||
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Clarisse (Valentine) | ![]() Alkahest SphereMassive Dark damage to a foe. Inflict Base Accuracy: 100%. From 10th turn onward: Also deal 999,999 plain damage. |
From 10th turn onward. | ||
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Tanjiro, Nezuko, Zenitsu, and Inosuke | ![]() Hinokami Kagura Dance450%Massive Water damage to a foe. Raise Tanjiro's Duration: Indefinite lvl by 1 (Max: 5). (When consuming 5 lvls: Bonus 999,999 plain damage to foe.) |
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Threo | ![]() Meteor Thrust450%Massive Earth damage to a foe. Deal 999,999 bonus plain damage. Swap to Axe form. |
In Sword form. | ||
![]() Annihilation Nova500%Massive Earth damage to a foe. Deal 1,999,9982 hits of 999,999 bonus plain damage. Swap to Axe form. |
After 5★, in Sword form. | ||||
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Yodarha (SSR) | ![]() Ultimate FlashMassive Water damage to a foe. Consumes all remaining and deals 333,333 plain damage for each Triple Shroud consumed (Max: 999,999). |
Yodarha starts the battle with 3 . | ||
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Yuel (Summer) | ![]() Crimson Dance: HanaarashiMassive Wind damage to a foe. All allies gain Strength: 10%Duration: 3.5 turnsStacking: AApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Deal 999,999 bonus Plain damage to a foe with Local status effect. |
Deal 999,999 Plain damage to a foe with Status Local status effect |
Summons
| Icon | Name | Rarity | Element | Call | Cooldown | Note |
|---|---|---|---|---|---|---|
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Halluel and Malluel | Massive Light DMG to all foes. Inflict Strength: 15%Duration: 180 seconds, Strength: 15%Duration: 180 seconds, and Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect on all foes. |
3 turnsCan only be summoned once per battle. | |||
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Inchoate World | Massive Dark damage to all foes, additional plain damage (up to 10000). | 9 turns | |||
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Kirari Moroboshi | Massive Earth damage to all foes, bonus damage to all foes and allies. | 9 turns | |||
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Michael | Plain damage to all foes based on 3% of their current HP (Damage cap: 500,000), remove 1 buff and inflict . |
12 turns | Increase to 5% of their current HP (Damage cap: 999,999) at 3★. | ||
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The Devil (SR) | 300% Fire damage to all foes and inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict Duration: 180 seconds and Strength: 20%Duration: 180 seconds on all Wind foes. |
0★This is the basic call for this summon. Its level does not influence the call.: 9T9-turn cooldown at the start of battle. Reduced by 1 turn for each uncap./13T13-turn cooldown upon call. 3★This is the basic call for this summon. Its level does not influence the call.: 6T6-turn cooldown at the start of battle./10T10-turn cooldown upon call. |
Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns inflicts plain damage at the end of each turn stacking up to 159,998. | ||
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The Devil (SSR) | 400% Fire damage to all foes and inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict massive Strength: MassiveDuration: 180 seconds and Strength: 25%Duration: 180 seconds on all Wind foes. |
9 turns | Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns inflicts plain damage at the end of each turn stacking up to 159,998. |











































































