Melleau/Strategy
| Game | Strategy | Lore | Voice |
![]() |
This page is a Strategy stub. Please help us expand it by contributing relevant data. See Meta:Manual of Style/Character Pages/Strategy for more info. |
![]() |
Due to a significant character update, this strategy page may contain outdated information. Please help us by updating the page! |
Ratings
| Melleau | |||||
![]() |
| ||||
Overview
Melleau is a hybrid attacker/defender who can increase her defensive capability by dealing triple attacks. She has a reliable hostility buff which redirects one-ally attacks to her. With her 5★ uncap, she shines even more with Spear- and Axe-specialty allies due to her new support skill.
Strengths
Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks. allows Spear- and Axe-specialty allies to deal 10% Bonus Earth Damage upon dealing triple attacks.
ImpelliteriGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
At level 95:
Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns and DrainDamage dealt is partially absorbed to HP
Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns. allows her to deal massive normal attack burst with its Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%.- With
DrainDamage dealt is partially absorbed to HP
and Recovery Cap BoostedRecovery cap is boosted
from her charge attack, she can recover her HP easily. - The skill also auto-activates upon charge attack, speeding up her charge bar generation.
- With
- Can redirect one-ally attacks to her with
Engraved CounterGain
Full Hostility100% chance to be targeted by one-ally attacks
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Counters on DMG (3 times)Counters upon taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
At level 75:
Effect enhanced.. Hostility UpMore likely to be attacked
she gain gives her 100% chance to be targetted with foe's attacks. - Her defensive capability increases as she deals triple attacks, due to her
Warrior's WrathDEF is boosted (Can't be removed)
from Me and My PartnerRaise
Warrior's WrathDEF is boosted (Can't be removed)
Duration: Indefinite lvl upon triple attacks.
(Gain in order based on lvl: 100% boost to DEF, 20% reduced damage taken, +20 boost to hostility, charge bar fills up 100% faster from damage taken, buffs can't be removed.):- Dealing at least 1 triple attacks increases her DEF by 100%.
- Dealing at least 2 triple attacks also reduces damage taken by 20%, which calculates to 40% damage reduction when combined with her 100% boost to DEF.
- Dealing at least 5 triple attacks prevent her buffs from being dispelled.
Raging FlowGain
30% ATK UpATK is boosted
Strength: 30%Multiplier: UniqueDuration: 3 turns and ImmuneDebuffs will be nullified
Duration: 3 turns
Lvl 100:
5 turns.
At level 100:
Buff durations increased to 5 turns.
Buff increased to 50% ATK UpATK is boosted
Strength: 50%Multiplier: UniqueDuration: 5 turns.
Also gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80% chance of dealing 20% more damage.Duration: 5 turns, KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 5 turns, and RefreshHP is restored on every turn
Strength: (Healing cap: 500)Duration: 5 turns. turns her into powerhouse, as well as ImmuneDebuffs will be nullified
for 5 turns. Extended Mastery Support SkillChance to boost ATK with every one-foe attack (Stackable) gives her
ATK Up (Stackable)ATK is boosted while active (Stackable)
which adds more to her strong offensive self-buffs.
Weaknesses
- Lackluster set of EMPs.
- Very selfish attacker who doesn't support allies other than with
Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks..
- Lacking in defensive and healing capabilities before Level 100 while boosting hostility on her own.
How to Play
- Cast
Raging FlowGain
30% ATK UpATK is boosted
Strength: 30%Multiplier: UniqueDuration: 3 turns and ImmuneDebuffs will be nullified
Duration: 3 turns
Lvl 100:
5 turns.
At level 100:
Buff durations increased to 5 turns.
Buff increased to 50% ATK UpATK is boosted
Strength: 50%Multiplier: UniqueDuration: 5 turns.
Also gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80% chance of dealing 20% more damage.Duration: 5 turns, KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 5 turns, and RefreshHP is restored on every turn
Strength: (Healing cap: 500)Duration: 5 turns. whenever it's off cooldown. Make sure to cast it to avoid downtime on her buffs. - Be careful when casting
Engraved CounterGain
Full Hostility100% chance to be targeted by one-ally attacks
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Counters on DMG (3 times)Counters upon taking DMG
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..
At level 75:
Effect enhanced., especially when foe is going to deal massive one-foe attacks or Charge Attack. Cast it when foe deals weak one-foe attacks. - Cast
ImpelliteriGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
At level 95:
Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns and DrainDamage dealt is partially absorbed to HP
Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns. once the cooldown ends. Make sure that the buffs she gained from her Charge Attack expires first before casting to avoid wasting the buff duration. - With her
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and auto-activating ImpelliteriGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
At level 95:
Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns and DrainDamage dealt is partially absorbed to HP
Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns. after every Charge Attack, put her at second slot so allies can catch up dealing Charge Attacks after her for Chain Bursts.
Synergy
- As a self-sufficient character with nearly no way to receive debuffs and high triple attack rate, she appreciates any form of
ATK UpATK is boosted
, Earth ATK UpEarth ATK is boosted
, and Supplemental DMGDMG dealt is supplemented
to increase her damage contribution. - Additional healing is helpful to sustain her due to her high hostility.
- Any Spear- or Axe-specialty classes and allies should be considered to fully make use of her
Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks.. Note that the support skill doesn't come with Triple Attack rate boost, so external source of
TA UpTriple attack rate is boosted
is needed besides aforementioned classes and allies.
Characters
- List of Earth characters with Spear or Axe proficiency for
Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks.
Zeta and Vaseraga (Halloween) will greatly gain benefit from Melleau's
Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks. with their
Magic HorizonsGain
Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns.. Melleau's high innate hostility allows them to avoid damage more, making them a good combination in full-auto setups. Baal's
SessionGrant
SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: 5 turns to caster and an ally. (Can't grant Session effect to more than 1 other ally at a time.) can increase Melleau's damage contribution thanks to Melleau's high Triple Attack rate from ImpelliteriGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
At level 95:
Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns and DrainDamage dealt is partially absorbed to HP
Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns. which auto-activates after every Charge Attack. For Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks., he has Axe proficiency so he can benefit from the support skill.
De La Fille (Earth) has near perfect synergy with Melleau.
Jewel GlitzATK is boosted / DEF is boosted /
Double attack rate is boosted / Triple attack rate is boosted
Special buff from Inspire LightHeal 45% of an ally's HP (Healing cap: 2500) and grant
Jewel GlitzATK is boosted / DEF is boosted /
Double attack rate is boosted / Triple attack rate is boosted
Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalSpecial buff. is a powerful single target buff that provides high ATK, DEF and DATA, with a 100% up time. Serenity ShimmerAll allies gain
RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns, Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 10 turns, and 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 10 turns.
At level 55:
Effect enhanced. provides a long duration 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 10 turns as well. Her heals and shields are powerful and frequent enough to keep Melleau alive for longer fights.
Classes
Apsaras: She can benefit from both aspects of
Lightning StrikeSpear-specialty allies gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .
Axe-specialty allies gain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Duration: 3 turns. at once. Huge damage burst can be obtained with Raging FlowGain
30% ATK UpATK is boosted
Strength: 30%Multiplier: UniqueDuration: 3 turns and ImmuneDebuffs will be nullified
Duration: 3 turns
Lvl 100:
5 turns.
At level 100:
Buff durations increased to 5 turns.
Buff increased to 50% ATK UpATK is boosted
Strength: 50%Multiplier: UniqueDuration: 5 turns.
Also gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80% chance of dealing 20% more damage.Duration: 5 turns, KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 5 turns, and RefreshHP is restored on every turn
Strength: (Healing cap: 500)Duration: 5 turns. and Lightning StrikeSpear-specialty allies gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .
Axe-specialty allies gain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Duration: 3 turns..- Even without Apsaras, the class line's subskill,
Double Trouble IIIGain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn .
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy. from Valkyrie with Spear mainhand can be used to gain
DA UpDouble attack rate is boosted
and TA UpTriple attack rate is boosted
which benefits Spear- and Axe-specialty allies.
- Even without Apsaras, the class line's subskill,
Weapons
Hollowsky Axe easily increases her damage output due to her tendency to deal triple attacks from
ImpelliteriGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
At level 95:
Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns and DrainDamage dealt is partially absorbed to HP
Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns. which auto-activates after every Charge Attack.
Extended Mastery Perks
| Melleau | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
Double Attack Rate
|
Triple Attack Rate
|
Earth ATK Up
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK UpDEF Down
|
Double Attack Rate
|
Double Attack Rate
|
Charge Attack Damage
|
Chance to boost ATK with every one-foe attack (Stackable) |
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2020-11-29 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended EMP build for Melleau.
Priority[edit]
Take 3★ on Earth Attack first, followed with 3★ Critical Hit Rate, two 3★ Charge Attack Damage and 3★ EMP Support Skill. The rest can be spend freely, with DEF being a solid choice to further reduce damage incoming from her.
| Melleau | Stars: 14 | EMP: 105 | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ★☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
Double Attack Rate
|
Triple Attack Rate
|
Earth ATK Up
|
||||||||||||||||||||||||||||||
| ☆☆☆ | ★☆☆ | ☆☆☆ | ★☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK UpDEF Down
|
Double Attack Rate
|
Double Attack Rate
|
Charge Attack Damage
|
Chance to boost ATK with every one-foe attack (Stackable) |
||||||||||||||||||||||||||||||
| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★☆☆ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2021-01-06 | ||||||||||||||||||||||||||||||||||
References
- Reddit Character Discussion (2019-03-18) (post-December 2017 Rebalance)
- Reddit Character Discussion (2020-12-29) (post-November 2020 Rebalance + 5★ Uncap)
This article is issued from Wiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.











